Unique, engaging, and satisfying gameplay | The game features a unique and engaging blend of strategy, monster hunting, and roguelike elements, with a time-control combat system that adds depth and encourages experimentation. Combat is fluid and satisfying, and the core gameplay loop is addictive, making each victory feel well-earned. | 95% |
Similar to YOMI Hustle | The game's combat system shares similarities with YOMI Hustle, adapting its mechanics for team-based battles against bosses. This offers a familiar yet distinct experience for players acquainted with the latter. | 66% |
Dark fantasy setting and aesthetic | The game features a dark fantasy setting enhanced by a unique art style, detailed environments, and nightmare-inducing enemy designs. The bizarre and grim atmosphere contributes to the overall immersive experience. | 26% |
Unique concept, rewarding progression | The game presents a novel and unique concept that becomes more enjoyable as the systems are understood. Character progression and skill development feel rewarding, enhancing the overall experience. | 11% |
Rewind and replay strategic options | The game features a turn rewind mechanic for strategic planning and a replay system to review battles. These features allow players to analyze and refine their strategies. | 11% |
Level up and customize characters | Characters can be leveled up and customized with unique skills, such as digging, creating portals, or building foundations. This allows for strategic character development and diverse combat approaches. | 5% |
Developer actively fixing bugs | The developer is actively patching the game to fix bugs at a rapid pace. This indicates a commitment to improving the game and addressing player concerns. | 5% |
Enjoyable hunt preparation/journey aspects | The hunt preparation and journey aspects, along with dynamic events in hunts and settlements, contribute positively to the overall gameplay experience. These elements add depth and variety to the game. | 5% |
Soulslike difficulty, no reflexes needed | The game's difficulty is comparable to Soulslike games but does not require fast reflexes, making it more accessible to players who struggle with manual dexterity. This allows a wider audience to enjoy a challenging experience. | 5% |
Option to remove Root mechanic | The option to remove the Root mechanic is a positive change, allowing for more movement testing and player accountability for mistakes. This provides players with more control over their gameplay experience. | 5% |
Attack-dig-dodge strategy effective | The 'attack-dig-dodge-repeat' strategy is effective for most bosses, indicating a clear design intention for players to avoid taking multiple hits. This encourages strategic planning and execution in combat. | 5% |