Info about Revenge of the Mage:

Official game description:
Roadmap
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About the Game
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**Action Roguelite meets FPS**
Revenge of the Mage pulls the camera down right into the cowl of a mage so you can experience the magic and destruction in person! You will destroy the hordes of the damned, absorb their essences for power and save the multiverse!
**Your Mage - Your Choice**
You have a variety of Ancestors to choose from, each with different elemental powers. You will unlock even more as you play the game, providing new styles so you can find your favorite. After all, what’s the point in the destruction of hordes if not fun?
**Diverse Playthroughs**
With 30+ unique cards - we are adding more-  to be offered when you level up, each of which can be upgraded several times for greater effect, every playthrough will be different. Did we mention that we’re adding even more cards?
Revenge of the Mage aims to take the best parts of the action roguelites and shooters: A vast array of powers and challenges to choose from and legions of enemies so you can enjoy that power! The more you play, the more you unlock and the harder challenges you can take on.
Are you ready to take revenge? From who? We don’t even know. What matters is that you shoot enemies, avoid their shots, become more powerful and keep doing that!
*   You can play with many unique Active and Passive Spells.
*   Unlock different Ancestors for your desired gameplay.
*   Progress through!
*   Defeat powerful champions and bosses!

Release date: Nov 11, 2026

Categories: Action Roguelike, First-Person Shooter, Roguelite Deckbuilder, Spell-based Combat, Arena Shooter, Boss Fights, Meta-Progression


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $7.99 - $12.99
  - Reasoning: Most positive reviews explicitly say the game is worth the current $9.99 price, with several indicating it is worth slightly more. At the same time, some reviewers recommend waiting for a sale or say it is not yet worth full price, which pulls the lower bound below the current price. This supports a fair base-game range of roughly $7.99 to $12.99, centered around the current $9.99 price.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.5h
  - Endgame: 20.0h
  - Reasoning: Session-length evidence clusters around 1-2 hours: one reviewer says the game is fun for an hour or two at a time, another played 2 hours straight in one sitting, and another describes entering for 1 hour. I therefore set sessionLength to an approximate midpoint of 1.5 hours. Endgame evidence indicates progression continues around and beyond 20 hours, with reviewers mentioning grinding upgrades after 20 hours and dozens of hours of grinding for slight upgrades, so I set endgame to approximately 20 hours as a supported grind/endgame horizon. No review gives a reliable full-game completion time or story completion time; the comment about completing all maps within 2 hours refers to early-access content coverage rather than a complete-game figure, so gameCompletion and storyCompletion are null.
- Time-to-fun:
  - Summary: Most players report immediate fun from smooth, addictive combat and upgrade chasing, while a notable subset is slowed by repetitive runs and grinding progression. Multiplayer and stronger progression are recurring conditions that could improve enjoyment.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: repetitive runs with little variation; slow and grueling progression; low drop rates and few crystals per map; combat cards feel unimpactful; high difficulty even on easy; loss of progress after defeat
  - Unlock drivers: adding co-op or multiplayer; retaining some progression after defeat or saving runs; making combat cards more impactful; spells that preserve meta-progression Gold stones
  - Conditions: liking shooters, roguelites, or action games; preference for meta progression; playing with friends; tolerance for repetition and RNG; tolerance for grinding; tolerance for high difficulty; desire for co-op or multiplayer; session format and completion-oriented play
- Player Archetypes:
  - Fast-Paced Action Roguelike FPS Fan (buy)
    - Motivation: Frantic first-person combat and roguelike run progression, benchmarked against Risk of Rain 2.
    - Playstyle: Dives into levels to kill enemies, collect currency, take upgrades, and experiment with spells across runs.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Risk of Rain 2; Vampire Survivors
  - Co-op-Seeking Social Player (sale)
    - Motivation: Playing with friends or a co-op group; the current solo-only design is the main gap.
    - Playstyle: Wants to team up with friends or random players, chat while playing, and tackle more enemies together.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Casual Quick-Session Chill Player (buy)
    - Motivation: Relaxed, low-commitment shooting in short sessions with light progression.
    - Playstyle: Plays in short bursts, often while chatting or relaxing, focusing on easy shooting rather than deep optimization.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Build-Crafting Progression Seeker (sale)
    - Motivation: Optimizing mage builds and grinding upgrades to become powerful, though slow or vague progression is a turnoff.
    - Playstyle: Tests characters and spell combinations, picks a mage class, and pursues meta upgrades and build synergies.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Core Gameplay Extremely Fun (weight 0.4): Many reviewers highlight the core gameplay as incredibly fun and addictive, with repeated praise for its enjoyability and excellence.
- Beautiful Graphics and Visuals (weight 0.26): Graphics are often called beautiful, great, and visually incredible, with nice visual design and effects.
- Overall Game Fantastic (weight 0.22): Reviewers frequently describe the game as fantastic, amazing, or really good, indicating strong general satisfaction.
- Great Art Style (weight 0.17): The art style and visual style are consistently praised as great, impressive, and beautiful.
- Polished Fluid Gameplay (weight 0.17): Gameplay flows well and feels polished, with mechanics described as fluid and engaging without becoming boring.
- Impressive Magic Effects (weight 0.17): Magic and spell visual effects are particularly impressive, making spells feel powerful and giving players the feeling of being a magician.
- Engaging Smooth Combat (weight 0.14): Combat is frequently described as smooth, engaging, and genuinely fun, contributing to overall enjoyment.
- Innovative Roguelite FPS Blend (weight 0.14): The blend of roguelite and FPS genres is seen as innovative and intriguing, with a unique fusion of classic shooter action and modern roguelite mechanics.
- Well-Designed Boss Fights (weight 0.13): Boss fights are well done, hype, and challenging, providing interesting and respectable challenges.
- Feels Like Playing a Mage (weight 0.11): Playing as a mage in first person feels great and immersive, with loads of fun and a unique mage perspective.
- Satisfying Spell Mechanics (weight 0.11): Spell mechanics are satisfying, well-designed, and allow for a variety of playstyles and strategies.
- Immersive First-Person Perspective (weight 0.11): The first-person perspective adds uniqueness and immersion, offering a more immersive experience.
- Great Potential for Updates (weight 0.1): The game is noted to have plenty of potential, especially as it is still being updated.
- Good for Roguelike Fans (weight 0.1): Recommended for fans of the roguelike/roguelite genre, with fun specifically for roguelite lovers.
- Engaging Progression (weight 0.1): The game is engaging with a nice progression, making it a very good casual game.

Common complaints:
- Poor optimization and performance (weight 0.62): The game suffers from severe FPS drops, stuttering, and overheating even on powerful hardware and low settings.
- Frequent crashes and freezes (weight 0.54): Players report repeated crashes, freezes, and lockups, often mid-run, causing loss of progress and requiring force closes.
- Bugs and technical issues (weight 0.53): Numerous bugs, including broken skills, stuck bosses, missing health bars, and interface problems, disrupt gameplay.
- Progression is slow and grindy (weight 0.51): Players feel progression is abysmally slow, requiring excessive grinding for minimal gains, with punishing gold loss and steep unlock costs.
- Runs feel repetitive and boring (weight 0.39): Runs lack variety, with similar maps and enemies, leading to boredom and a repetitive gameplay loop.
- Content is lacking (weight 0.36): The game has too little content, with few maps, enemies, spells, and a short overall experience.
- Upgrades lack impact (weight 0.35): Card and meta upgrades feel insignificant, and players often feel weaker as enemies scale faster than their power growth.
- Enemies deal excessive damage (weight 0.33): Even basic enemies can one-shot players, especially on higher difficulties, making combat feel unfair and frustrating.
- UI and interface flaws (weight 0.31): The UI is small, unclear, and lacks important information, with issues like unreadable cooldowns and poor menu navigation.
- Balance issues (weight 0.28): Enemy scaling, boss difficulty, and ability balance are off, leading to unfair spikes and ineffective player tools.
- Controls and input problems (weight 0.27): Mouse, keyboard, and controller inputs have issues, including aim assist, invert mouse, and inability to use abilities while holding fire.
- Game feels unfinished (weight 0.26): Players perceive the game as incomplete, patched together, and lacking polish, resembling a demo rather than a full release.
- Slow update pace (weight 0.23): The game receives infrequent updates, with long gaps and minimal content additions, raising concerns about abandonment.
- Combat feels unsatisfying (weight 0.22): Lack of hit feedback, poor animations, and bullet sponge enemies make combat feel weightless and unengaging.
- Maps are small and dull (weight 0.2): Environments are criticized for being small, visually uninteresting, and filled with obstacles, with little sense of life.
- Skills and spells lack variety (weight 0.2): Characters share similar spells with only elemental differences, and the spell pool is limited.
- AI usage controversy (weight 0.17): Reviewers are upset about undisclosed AI-generated content and AI translation, eroding trust in the developer.
- Save progress loss (weight 0.16): Players lose saved progress and upgrades after crashes or restarts, and runs cannot be recovered.
- Lack of multiplayer (weight 0.08): Players feel multiplayer is missing and consider it a missed opportunity for the game.
- Story and narrative are weak (weight 0.04): The game lacks story depth and narrative engagement, which players find disappointing.

Gameplay feedback:
- Roguelite FPS core (weight 0.48): The game is predominantly described as a fast-paced roguelite first-person shooter, often with a wizard/mage theme. Multiple clusters emphasize the fusion of roguelike structure with FPS combat.
- Magic-based combat system (weight 0.24): Combat revolves around magic and spells rather than traditional weapons. Players use magical abilities to defeat enemies.
- Fast-paced arena shooter (weight 0.22): Reviewers highlight fast-paced action and arena-style combat. Movement and magical powers are central to the experience.
- Roguelike runs and upgrades (weight 0.22): The game follows a roguelike structure with runs, leveling up, and home base upgrades. Each run is unique.
- Card system for upgrades (weight 0.19): A card system adds strategy, with players choosing card upgrades when leveling up during battle.
- Gold-based upgrades (weight 0.16): Players earn gold to purchase upgrades, new mages, and permanent magical powers.
- Boss fights present (weight 0.14): The game features boss fights with varying attack patterns, including a villain called Big Bad.
- Multiple difficulty modes (weight 0.13): There are multiple difficulty levels, including an easy mode, affecting the challenge.
- Different mage archetypes (weight 0.13): Players can choose from different mage types, such as pyromancer and lightning mage, or fire, ice, and arcane archetypes.
- Escalating enemy difficulty (weight 0.11): Enemy difficulty increases as the player progresses, providing a rising challenge throughout runs.
- Multiple maps and playstyles (weight 0.1): There are multiple maps, including a Tokyo map, and various ways to play.
- RPG and souls-like elements (weight 0.1): The game incorporates RPG elements and some souls-like gameplay alongside roguelike mechanics.
- Gear crafting system (weight 0.08): A crafting system allows players to create and upgrade gear.
- Cooldown-based abilities (weight 0.08): Abilities have cooldowns represented by icons, adding tactical depth.
- Active and passive spells (weight 0.08): Players can unlock both active and passive spells to customize their playstyle.
- Monster slaying combat (weight 0.07): Combat involves killing monsters and engaging in battles.
- Variable run length (weight 0.07): Runs can last from 10 minutes up to an hour, depending on playstyle.
- Single-player focus (weight 0.07): The game is currently single-player only, not multiplayer focused.

Performance notes:
- Frequent Game Crashes (weight 0.38): Players report the game crashing or freezing completely, often requiring force closing. Crashes occur mid-run, on first run, during boss spawns, and repeatedly on the second day.
- General Performance Issues (weight 0.33): Performance is described as poor, with slowdowns and chugging. Issues are particularly bad later in the game and persist despite updates.
- Severe FPS Drops (weight 0.22): FPS drops significantly, from 200 to 20, 144 to 20-30 on the last map, and when many enemies appear. Drops occur even on medium and low settings and in crowded zones.
- Freezing During Gameplay (weight 0.17): The game freezes during fights, during level-up card selection, and when the boss appears. Freezes require force closing the game.
- Poor Optimization on Hardware (weight 0.14): Optimization is awful, with barely 60 fps on an RTX 4070 mobile in crowded zones. The game runs poorly even on lowest settings on average rigs and causes high hardware load.
- Runs Perfectly for Some (weight 0.12): Some players report the game runs perfectly without any bugs or issues.
- Hardware Overheating and Throttling (weight 0.11): The PC becomes very hot and CPU throttles within minutes, with the computer spinning up like a jet engine. Overheating occurs even with low graphics settings.
- Stuttering and Latency Issues (weight 0.08): Stuttering and latency occur on low graphics settings and on the second level. The game experiences constant slowdowns.
- Heavy Cast Animations (weight 0.04): Cast animations are heavy on performance, contributing to frame drops.
- Needs Upscaling Support (weight 0.04): Players request XeSS and FSR support to improve performance.
- Vsync Required for Comfort (weight 0.04): Without Vsync, the game cannot be played for long as it hurts the eyes.
- Heavy but Playable (weight 0.04): The game runs a bit heavy but is not impossible to play.
- Unexplained FPS Drops (weight 0.04): Some unexplained FPS drops occur, possibly due to hardware bottleneck.
- Low FPS on Forest Map (weight 0.04): Low FPS is reported on low settings on the forest map.
- Hotter Than Comparable Games (weight 0.04): The game runs hotter on a 2080 Super than Space Marine 2 or FF XVI.

Recommendations:
- Excellent value for low price (weight 0.53): Many reviewers highlight the game's affordability and substantial content relative to its price, calling it a steal and a must-have for budget-conscious players.
- Recommended for roguelite and FPS fans (weight 0.45): Players frequently recommend the game to enthusiasts of fast-paced roguelikes, first-person shooters, and similar titles like Risk of Rain 2, Hades, and Vampire Survivors.
- Not recommended due to crashes (weight 0.24): Some users advise against purchasing or playing the game in its current state because of frequent crashes and instability, with one reviewer requesting a refund.
- Mixed feelings on current state (weight 0.2): While some recommend the game with reservations, others do not recommend it at all, citing issues like gold loss and incomplete development.
- Performance and optimization issues (weight 0.17): Technical problems such as poor optimization and performance hinder enjoyment, leading some to refund the game and others to conditionally recommend it.
- Overall positive recommendation (weight 0.16): Many simply recommend the game as a great overall experience, with some calling it a must-have or highly recommended.
- Good for short sessions (weight 0.14): The game is praised as a fun time killer suitable for quick play sessions of an hour or two, and even an incomplete playthrough feels worth the money.
- Wait for sale or patches (weight 0.14): Several reviewers suggest waiting for a discount or for the game to receive performance updates and bug fixes before buying, especially given its early access status.
- Great for mage fantasy enthusiasts (weight 0.11): Fans of magic-themed adventures and mage power fantasies recommend the game for its spellcasting and first-person combat.
- Support the developers (weight 0.09): A few reviewers encourage supporting the developers, especially during early access, to help the game reach its full potential.
- Revisit after full release (weight 0.09): Some suggest checking back after the game leaves early access or receives substantial improvements, rather than buying now.
- Buy after trying demo (weight 0.07): Some players recommend purchasing immediately after trying the demo, indicating a positive first impression.
- Not for meta progression seekers (weight 0.04): One reviewer notes that the game may not appeal to players expecting roguelite meta progression, suggesting it's more about immediate gameplay.
- Grinding may deter some players (weight 0.04): The game may appeal to those who don't mind grinding for hours for small upgrades, as long as the core gameplay is fun.
- Kid-friendly due to zero blood (weight 0.03): The absence of blood makes it suitable for children, according to one reviewer.
- Strategy: get stronger before boss (weight 0.03): One tip advises players to power up before facing bosses to make winning easier.

Other player notes:
- Game is in early access (weight 0.38): Many reviewers note the game is currently in Early Access and still feels raw or buggy. It entered Early Access on January 16, 2025, and is planned to remain for about two years.
- Active development and updates (weight 0.31): Developers are actively updating the game, with frequent patches and new content planned. The team communicates via Discord and responds quickly to issues.
- Low competitive price (weight 0.27): The game is frequently described as cheap, affordably priced, and offering great value for its content. Reviewers highlight that the price is very low compared to the value provided.
- Compared to Vampire Survivors (weight 0.24): Reviewers often compare the game to Vampire Survivors, describing it as a first-person version with similar gameplay loop. Some mention it captures the sense of power from that game.
- Roadmap and future content (weight 0.23): A roadmap to 1.0 has been released, and developers plan to add more realms, enemies, bosses, spells, and upgrades based on community feedback.
- Game length and content (weight 0.18): The game takes about 5 hours to complete and offers multiple maps, monsters, bosses, and unlockable heroes. More content is promised in Early Access.
- Compared to Serious Sam (weight 0.18): Several reviewers compare the game to Serious Sam for its frenetic combat and overall vibe. It is also compared to a mix of Serious Sam and Vampire Survivors.
- Compared to Doom (weight 0.17): The fast-paced combat is frequently compared to Doom, with some calling it a blend of Doom 2016 and roguelite elements. The game gives a nod to Doom.
- 1.0 release announced (weight 0.15): The full release (1.0) was announced for November, though it may be delayed. Reviewers hope the 1.0 release will address current issues.
- Turkish-made game (weight 0.12): The game is made by Turkish developers, and some reviewers purchased it specifically because it was presented as Turkish-made. Turkish language support and pricing policy are noted.
- Compared to Risk of Rain 2 (weight 0.11): The game is described as feeling like a first-person Risk of Rain 2, with similar escalating difficulty and run structure.
- Positive potential and experience (weight 0.1): Reviewers see a lot of potential and already consider it a solid experience. It is described as a hidden gem.
- Lack of save feature (weight 0.04): One reviewer believes the developer is unwilling to add any way to save runs, which could be a drawback for some players.
- Unfavorably compared to Dark Souls (weight 0.04): One reviewer compares the difficulty unfavorably to Dark Souls, calling it unnecessarily hard rather than a fair challenge.
- Little or no music (weight 0.04): One reviewer notes that the game has little or no music, which may affect the experience.
- No co-op support (weight 0.04): Currently, the game does not support co-op, as noted by a reviewer.
- Available on Steam Deck (weight 0.04): The game is playable on Steam Deck, according to one reviewer.
- Unfavorably compared to Roblox (weight 0.04): A reviewer compares the game unfavorably to Roblox games with better interfaces and designs.
- Made with Unreal Engine (weight 0.04): The game is built using Unreal Engine, as mentioned by a reviewer.

Emotions:
- Frustration (weight 0.2): Players are frustrated by frequent crashes and freezes that lose progress and prevent completing runs. Poor optimization causes severe FPS drops on capable hardware, and slow progression with weak upgrades makes the game feel grindy. Bugs, instant deaths, and unresponsive controls further compound the frustration.
- Disappointment (weight 0.13): Players feel let down by a game with high potential that remains unfinished and lacks content. Upgrades and roguelite elements feel underwhelming, and technical issues like crashes and poor optimization detract from the experience. The developer's lack of updates and missing features like multiplayer add to the disappointment.
- Enjoyment (weight 0.13): Players enjoy the fun, fast-paced gameplay with engaging combat, movement, and boss fights. The roguelite loop with deck building and upgrades keeps them coming back, and the game works well as a time-passer. Overall, the core gameplay is entertaining and satisfying.
- Excitement (weight 0.09): Players are excited by the game's fluid controls, impressive spell effects, and frenetic combat. The promise of future updates and the 1.0 release fuels anticipation, and the fun FPS magic gameplay with S-tier movement and great bosses creates high engagement. The game's concept and anime-like movement add to the excitement.
- Hope (weight 0.05): Players see potential for the game to become fun and enjoyable if technical issues are fixed. They hope the developers continue working on updates and balance improvements, and believe the game can reach a wider audience. The team's continued support and frequent updates give reason for optimism.
- Satisfaction (weight 0.04): Players feel satisfied by the great magic system, smooth movement, and reactive combat that scratches a Destiny-like itch. The game runs well with high-quality graphics, and overcoming challenging bosses through build experimentation is rewarding. Good value and enjoyable short sessions contribute to satisfaction.
- Boredom (weight 0.03): Players find the gameplay repetitive with runs feeling the same and combat cards lacking impact. The loop becomes dull over time, and the repetitive shooting of bullet sponges fails to engage. Optimization problems and bugs that appear later also contribute to boredom.
- Addiction (weight 0.02): Players find the fast-paced action and RNG roguelite loop addictive, often playing longer than planned. The shooting gameplay is hard to stop, and the core loop keeps them engaged. One more run frequently turns into many.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game as a fast-paced mage-themed shooter with distinct archetypes and high replayability. The freedom to build a playstyle and the flexible experience fit any mood, and the increasing enemy difficulty keeps them engaged. It is praised as a perfect FPS roguelike arena shooter.
- Anticipation (weight 0.02): Players are looking forward to future updates, including new classes like necro and time wizard, and the addition of multiplayer. They anticipate new spells, enemies, and the full version release. The planned content and features keep them excited for what's to come.
- Love (weight 0.02): Players love the game's concept, gameplay, and mage types, enjoying everything about it. They see potential and overall enjoy the experience. The game resonates with them on a deep level.
- Annoyance (weight 0.02): Players are annoyed by bugged skills and bad controls, and by losing progress when having to close the game after a long run. FPS drops despite decent performance and long skill cooldowns add to the annoyance. These issues detract from the overall experience.
- Anger (weight 0.02): Players are angered by being one-shot by boss attacks with no indication and losing all progress without any save or recovery option. Repeated crashes and the perception of the game as a scam due to lack of updates fuel this anger. The frustration boils over into strong negative emotions.
- Fun (weight 0.02): Players find the game fun due to its high-tempo gameplay, magic-shooting mechanics, and enjoyable parkour in the hub. The bite-sized fast-paced roguelite gameplay with a slappin' soundtrack adds to the fun. Suppressing opponents with left click and using effective skills is satisfying.
- Confusion (weight 0.01): Players are confused by unexplained features like the inactive 'modify your abilities' area and the 'magnetic strength' stat. The game throwing them to the hub area after winning, mistaken for a crash, also causes confusion. These unclear elements leave players puzzled.
- Appreciation (weight 0.01): Players appreciate the good movement, solid spells, and good gameplay flow. They value the consistent and communicative developer, and praise the excellent animation, gameplay, VFX, and level design. The overall experience is well-received.
- Dissatisfaction (weight 0.01): Players are dissatisfied with the low quality and poorly implemented localization. Boss fights are too easy by circling, and weak Xbox controller support with no enemy lock-on detracts from the experience. These issues lower the overall quality.
- Optimism (weight 0.01): Players are optimistic because the developers returned and the roadmap includes desired features. The constant developer updates and active work on the game suggest a bright future. Seeing potential and ongoing improvements fuels optimism.
- Distrust (weight 0.01): Players distrust the developer due to suspicion that AI was used throughout development and the perception of a cash grab with two games in Early Access. These concerns make them wary of the game's development practices. The lack of transparency contributes to this distrust.
- Concern (weight 0.01): Players are concerned about stuttering and latency on low graphics settings, which affects performance. They also worry that the game may start to look repetitive over time. These issues raise doubts about long-term enjoyment.}