Info about River Town Factory:

Official game description:
English version is now supported!
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Unlock the new map, Floatland, by activating T7 node!  
Explore the secret of oracle envoy and unlock the karma of a thousand years!  
Add new buildings, Organic Refiner, Network Pickup Box, and Rocket Silo. Is the way home one step closer?
The new version has now been released！
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Find fragments of energy to transform into mecha, learn Tianji technology to build urban defense, and the strongest workshop owners GOGOGO!
The new version has now been released！
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The design of the dressing table and wardrobe can freely transform your image! Mix and match various outdoor scenes, enjoy ten miles of peach blossoms in spring, and snow pine in winter.  
Come and build your own unique factory！
About the Game
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Create automated production assembly lines, from wooden planks to circuit boards, design every step of your production line.
Unlock future technologies gradually, from silicon purification to photovoltaic power generation, and build your futuristic workshop.
Use inter-district teleportation stations to receive products at various levels, expanding your factory's territory to the entire continent.
From brewing and oil pressing to manufacturing ovens, even producing watches and antibiotics, astound ancient people with your futuristic goods!
Reinforced concrete, rubber, and large-scale computers, these will be the mass-produced materials you use in the ancient times, a thousand years ago!!!
There are 12 characters that can be pursued in the game - the royal, the martial arts world, the merchant, etc. Unlock the secrets of each character and pursue the friendships and romances you desire. Choose your partner and discuss marriage, and together move into the workshop where they will provide powerful assistance. Make connections with nearly 30 historical figures, each with their own changing schedules throughout the four seasons. Participate in their lives and use modern knowledge to solve their problems. In the River Town, everything happens naturally, and you have the final say on when to work, explore, and engage in romantic pursuits.
A fast-paced combat system that is easy to pick up, combining evasion and offense to defeat your enemies through strategic maneuvers. Whether through formal training or adventures in the martial arts world, master more than 40 martial arts techniques including external skills, internal skills, light skills, and hard skills, allowing you to dominate the martial arts world.
Explore the four major villages on the map, complete village quests, and uncover their secrets.
Explore the mystical realms left behind by ancient predecessors, delve deep into them, and defeat bizarre creatures.
Explore the entire continent, discover treasures, explore bat caves, and punish bandits for the people.
Sign contracts with mine owners throughout the entire map, allowing ancient people to work for you.
Be a skilled craftsman or a social butterfly? Become the top martial artist or a versatile expert in everyday life? It's all up to you to decide.
Craft spiritual medicines, weapons, and clothing, becoming a master of ancient craftsmanship.
Create over 20 different dishes with various enhancements, such as Five Treasures Stew and Snowy Sunset Soup... Make them in your kitchen!
Fill the Heavenly Workshop with the products you create, allowing ancient people to visit and witness modern technology.
Utilize the power of future technology to repair the time machine and fulfill a mission that only you can accomplish.

Release date: 6 Feb, 2024

Categories: Automation Game, Factory Building, Resource Management, NPC Relationships & Romance, Real-time Combat, Character Progression, Open-World Exploration, Life Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging gameplay (weight 0.89): Many reviewers found the game enjoyable, addictive, and engaging, especially in the early to mid-game. They praised its fun gameplay loop, immersive qualities, and overall charm, noting that it provides a good value for the money and has high replayability.
- Well-developed NPCs and stories (weight 0.37): Reviewers consistently praise the well-developed NPCs, their engaging storylines, and the depth of character interactions. The game's social system, including romance options and gift-giving, adds to the immersive experience and provides motivation to keep playing.
- Satisfying automation mechanics (weight 0.35): The game features satisfying automation mechanics, allowing players to create efficient production lines and optimize resource management. Reviewers enjoy the feeling of increasing production and economic growth, finding the process of building and optimizing these systems engaging and rewarding.
- Unique genre combination (weight 0.31): The game blends elements from various genres like farming simulators (Stardew Valley), automation games (Factorio, Dyson Sphere Program), and RPGs, often with a Wuxia or martial arts theme. Reviewers appreciate this unique combination, which sets it apart from other games in these genres.
- Appealing romance options (weight 0.17): The game features romance options with appealing characters, including same-sex relationships, and allows players to build large families. Some reviewers particularly enjoyed exploring all the romance storylines and character interactions.
- Appealing art and designs (weight 0.15): Reviewers appreciate the game's well-thought-out designs, appealing character art, and charming pixel art style. The building exteriors and interior decorations are detailed, contributing to the overall aesthetic appeal of the game.
- Engaging combat and progression (weight 0.1): The game incorporates a combat system with cultivation elements that adds variety to the gameplay. Players appreciate the character progression and the optional nature of combat, which provides a break from the factory-building aspects.
- Open-world exploration (weight 0.08): The game features exploration in an open-world style map. It blends elements of ancient marriage, traditional cultural festivals, automated production, dungeon crawling, and farming.
- Continuous progression and updates (weight 0.05): The game introduces new mechanics and updates that enhance existing processes and improve the overall player experience. This provides a sense of progression and keeps the gameplay fresh as players move from basic automation to more complex optimization strategies.
- Integrated and enjoyable plot (weight 0.05): The game's plot is integrated with the construction gameplay, providing a sense of accomplishment alongside the building aspects. The plot progresses slowly and is not formulaic, adding to the enjoyment of the game.
- Helpful after-sales support (weight 0.05): The development team provides helpful after-sales support, such as fixing save files and offering assistance to players who encounter issues. This level of support is unexpected for a game of this price and demonstrates the team's dedication to their players.

Common complaints:
- Repetitive, grindy mid-to-late game (weight 0.95): Many reviewers found the game becomes repetitive and grindy, especially in the mid-to-late game. This is due to a lack of engaging content, excessive resource requirements, and an overall feeling that the game's length is artificially extended. Some reviewers felt like they were in jail.
- Poor combat and uninspired dungeons (weight 0.63): Reviewers criticized the combat system for being simplistic, unengaging, and sometimes unresponsive. Dungeons lack depth and exploration, and combat content is limited with repetitive maps. Combat feels more like a chore than an integral part of the game.
- Unclear mechanics and inconvenient controls (weight 0.6): The game lacks clear guidance on special mechanics, and some game mechanics are not very obvious. The in-game help doesn't clearly explain the direction of arrows and machines, requiring trial and error. The game also has inconvenient controls.
- Poor resource and logistics management (weight 0.3): The game lacks resource auto-balancing and a built-in tool to calculate production efficiency. The need to gather materials and rebuild production lines is exhausting, even before blueprints are unlocked. The game also lacks a logistics system to separate different items, leading to complex and space-consuming setups.
- Poor translation quality (weight 0.16): The game's translation is poor, with many reviewers describing it as machine-translated or resembling a Google Translate output. This negatively impacts immersion and makes the story difficult to understand.
- Tedious import box management (weight 0.13): Managing import boxes is tedious due to limited quick keys, lack of search function, and insufficient capacity. Blueprint import box settings are not saved in the blueprint. Collecting materials and filling cargo boxes daily becomes tedious.
- Empty and inconvenient map (weight 0.11): The map is criticized for being large but empty, with few shops and NPCs. Many NPCs are difficult to find, appearing only at specific times. The map also lacks a dedicated map key and doesn't show the player's location.

Gameplay feedback:
- Automated factory building and progression (weight 0.45): The core gameplay loop revolves around building and optimizing automated production lines within a factory setting, reminiscent of games like Factorio. Players progress through technology tiers by repairing a central temple structure, unlocking new equipment and expanding the explorable world. This system combines factory automation with progression and exploration.
- Martial arts combat and training (weight 0.23): The game features a martial arts combat system where players explore the world, fight monsters, and train to improve their skills and stats. Players can repeatedly enter completed dungeons to gain martial arts experience. This system combines action RPG elements with character progression.
- Resource gathering and management (weight 0.13): Resource acquisition involves foraging, crafting, and purchasing contracts for resource fields. Some reviews indicate that materials can be difficult to obtain early on, requiring specific technology unlocks. This system combines resource management with progression.
- NPC interaction and relationships (weight 0.08): Players can interact with NPCs in town, building relationships through gifting and completing quests. These social interactions add a life sim element to the game. However, some reviews suggest these interactions may be shallow.
- In-game time and calendar system (weight 0.07): The game features a time system with adjustable day length and a sleep mechanic. The in-game calendar and slower world map travel add a time management element to the gameplay.
- Story and map progression gated (weight 0.05): The main storyline and map exploration are gated behind repairs and story events. Completing tasks unlocks new areas and progresses the narrative. This system creates a sense of progression and discovery.
- Horde and tower defense modes (weight 0.05): The game includes a horde mode where players defend against waves of enemies. A tower defense mode unlocks later in the game, providing additional combat challenges.
- Mix of automation, life sim, Wuxia (weight 0.05): The game blends automation, life sim, and Wuxia elements. It also includes cultivation and harem elements, though limited to one wife.
- Conveyor belts are essential (weight 0.04): Conveyor belts are essential for connecting building nodes, as direct input/output connections are not allowed. Buildings must be placed before conveyor belts for the belts to function correctly.
- Task-based bounty system (weight 0.04): Players earn money weekly by completing tasks, and the game features a bounty system. However, new tasks may not appear until current ones are completed, potentially limiting player agency.
- Direct building and material return (weight 0.04): Buildings can be constructed by directly consuming raw materials, and dismantling a building returns those materials to the player. This system simplifies building and resource management.
- Blueprint system for structures (weight 0.04): The game features a blueprint system for replicating structures, combining sandbox construction with RPG elements.

Performance notes:
- Late-game performance degradation (weight 0.04): Late-game performance suffers due to complex production lines and multi-story rooms. Players report long loading times before sleeping and significant lag when accessing second floors, indicating optimization issues with large, complex structures.

Recommendations:
- Generally recommended, needs improvements (weight 0.34): Many reviewers recommend the game, citing its fun gameplay and potential. Some suggest it's a good starting point for the genre, while others highlight the satisfaction from building production lines and interacting with NPCs. However, some recommend waiting for updates to address shortcomings.
- Lacks depth, story content (weight 0.18): Some reviewers do not recommend the game due to a lack of depth, insufficient story content, and incomplete systems. Some even regret purchasing it. This negative sentiment contrasts with the positive reviews, indicating a divided player experience.
- Good automation, grindy early game (weight 0.12): The game is considered a good automation factory game, especially compared to other domestic games. Reviewers recommend it for its production line aspects and the combination of ancient style with Stardew Valley elements, but note that the early game can be grindy.
- Awaiting future updates/improvements (weight 0.1): Several reviewers are looking forward to future updates to address shortcomings and improve the game. They suggest waiting for these updates before purchasing or returning to the game after a major update.
- General support, hoping improvements (weight 0.04): Some reviewers express general support for the game and hope it will improve with updates and become a success. This sentiment is vague and lacks specific feedback, reducing its importance.
- Try demo, QoL concerns (weight 0.04): Reviewers suggest playing the demo first and cautioning those who can't tolerate poor quality of life features and translation issues to wait and see. This highlights potential accessibility and polish concerns.
- Niche appeal, gameplay preference (weight 0.04): The game may appeal to casual players and those who enjoy number-crunching, but not to those who dislike pure production line building games. This indicates a niche appeal based on player preferences for specific gameplay styles.
- Requesting Steam Workshop support (weight 0.02): A reviewer specifically requests Steam Workshop support for mods. This suggests a desire for community-created content and customization options to enhance the game's replayability and longevity.
- Use console early, pacing issues (weight 0.02): Players who want to experience the story but lack time are advised to use the console early, before losing interest in the game. This suggests that the game's pacing or time commitment may be a barrier for some players.
- Art style may not appeal (weight 0.02): If you don't like the art style, Factorio might be a better choice. This suggests that the game's art style may not appeal to all players, and that Factorio is a similar game with a different art style.
- Become a superhuman (weight 0.02): The game allows you to become a superhuman. This point is vague and lacks specific details, reducing its importance.

Other player notes:
- Chinese names create difficulty (weight 0.05): The game has mechanics to increase skills and comprehension. However, the game uses Chinese names for characters and locations, which may be difficult for some players to follow. This could create a barrier to understanding the game's world and characters.
- Mods improve quality of life (weight 0.04): Players recommend using mods to improve the game's quality of life. Specifically, mods that address bounty quests, handcrafting, and stack sizes are mentioned. This suggests that the base game experience in these areas is lacking and can be improved through community-created content.
- Focus on automated production (weight 0.04): The game focuses heavily on automated production. While the game has a lot of content, most of it is focused on automated production, which may not appeal to all players. Players who prefer more hands-on gameplay may find the automation aspect repetitive or unengaging.
- Theme is the game's strength (weight 0.04): The game is considered mediocre but its strength lies in its theme. This suggests that while the gameplay may not be exceptional, the game's setting or story is engaging. Players who are interested in the theme may be willing to overlook the game's shortcomings.
- Gathering is time-consuming (weight 0.02): Gathering resources consumes a significant amount of in-game time. The reviewer mentions that it takes half an hour of in-game time, which may indicate that the gathering process is tedious or inefficient. This could be a point of frustration for players who want to progress quickly.
- Land purchase is required (weight 0.02): The game requires players to purchase land. This mechanic could be a barrier to entry or a source of frustration for players who prefer not to spend in-game currency or real money on land acquisition. It also has implications for progression and resource management.
- Unique time-travel farming concept (weight 0.02): The game features time-traveling combined with farming and automation. This unique concept is appealing and could be a major draw for players who enjoy these genres. The combination of time travel and resource management offers interesting gameplay possibilities.
- Helpful and comprehensive WIKI (weight 0.02): The game has a comprehensive and helpful WIKI. This indicates that the game may have complex mechanics or systems that require external documentation to understand. A good WIKI can be a valuable resource for players who are new to the game or who need help with specific aspects of gameplay.
- Map guide needed for caves (weight 0.02): The reviewer used a map guide to find caves. This suggests that caves are either difficult to find or that their locations are not clearly indicated within the game. This could be a minor inconvenience for players who want to explore the game's world.

Emotions:
- satisfaction (weight 0.28): Emotion: satisfaction
- excitement (weight 0.08): Emotion: excitement
- frustration (weight 0.28): Emotion: frustration
- joy (weight 0.06): Emotion: joy
- hope (weight 0.04): Emotion: hope
- disappointment (weight 0.11): Emotion: disappointment
- boredom (weight 0.04): Emotion: boredom
- anticipation (weight 0.01): Emotion: anticipation}