Info about Soul Mates:

Official game description:
Early Development Build
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This game is still in development, and we'll be adding the next few characters over the coming months. We'd love to get some feedback on what you think of the game so far.
About
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Your friend is missing. She disappeared while conducting a paranormal investigation at the local abandoned manor. Determined to find her, you make your way to the property - ill-prepared for the oppressive darkness of the house, the unnatural cold of its rooms, and whatever malevolent power it is that locks you inside once you’re there.  
Before you can find your friend, the angry ghosts that haunt the manor find you.  
You must run, hide, do whatever it takes to survive as terrible specters chase you through the lightless halls. Your sanity won’t last long in the face of their psychic attacks. Soon you’ll be consumed by fear, your very life hanging in the balance, and… Hold up. Is that ghost kinda cute?  
Soul Mates is a point-and-click survival horror game from the creators of the idle dating sim Crush Crush! Explore a crumbling haunted house to uncover clues, find hidden objects, and solve puzzles, all while fleeing (and maybe flirting with?) the wretched ghosts that seek to devour your soul. As you piece together the story of what happened here, you might find things aren’t quite what they seem… and the ending of your story might be happier than you predicted.

Release date: Oct 10, 2025

Categories: Point-and-click, Survival Horror, Puzzle Solving, Horror, Dating Simulation, Narrative-driven Gameplay, Exploration, Hidden Object


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 2.5h
  - Story completion: 1.0h
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The evidence provides direct statements about the playtime for the target game. The first quote suggests that the game can be completed in 2 or 3 hours, indicating the game completion time. The second and third quotes mention that the story of two girls can be finished in less than an hour, and the game contains about one hour of content, respectively. These quotes support the story completion time. The fourth quote indicates a session length of about an hour.
- Time-to-fun: No data
- Player Archetypes:
  - Puzzle-Horror Enthusiast (sale)
    - Motivation: Engaging puzzles and horror themes
    - Playstyle: Thoughtful and immersive, focusing on solving puzzles and enjoying the horror atmosphere.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: horror fan; puzzle lover
    - Reference games: Darkest Dungeon
  - Anime Dating Sim Fan (sale)
    - Motivation: Anime-style dating and character interactions
    - Playstyle: Casual and narrative-driven, focusing on character relationships and visual appeal.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: anime fan; dating sim enthusiast
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable puzzles in the game (weight 0.57): The game features a variety of puzzles that players find fun and interesting. These puzzles are easy enough to solve but still provide an engaging challenge.
- Great character designs (weight 0.45): The character designs in the game are noted for being enjoyable and wonderfully executed. Players appreciate the visual and interactive aspects of the characters.
- High-quality and beautiful artwork (weight 0.41): The artwork in the game is frequently described as high-quality, excellent, and beautiful. Players are impressed by the visual style and artistic execution.
- Amazing and intriguing story (weight 0.41): The game's story is highlighted as amazing and intriguing. Players appreciate the well-written narrative and storytelling elements.
- Positive overall game experience (weight 0.3): Players have a positive impression of the game, describing it as nice, pleasant, and awesome. The general sentiment is that the game is enjoyable to play.
- Effective jump scares (weight 0.17): The game features solid and excellent jump scares that enhance the horror experience. Players find these elements well-executed.
- Beautiful ghost designs (weight 0.16): The ghosts in the game are described as beautiful and good-looking. Players appreciate the design and visual appeal of these characters.
- Incorporates romance elements (weight 0.16): The game includes elements of romance alongside horror and puzzle-solving. This combination adds depth to the gameplay experience.
- Creepy and cute animations (weight 0.15): The game features animations that are both creepy and cute, adding to its unique charm. Players enjoy this blend of styles.

Common complaints:
- Game feels incomplete (weight 0.48): Many players report that the game feels unfinished and incomplete. This includes reports of the game being in early access without clear indication, and the story ending abruptly.
- Puzzles are confusing or difficult (weight 0.31): Several players have expressed confusion and difficulty with the puzzle mechanics in the game. Some puzzles are reported as being overly difficult or requiring guesswork.
- Lack of scare factor (weight 0.3): Players have noted that the game lacks sufficient scare elements. There are suggestions that the scare factor could be higher and more horror elements like chases could be included.
- Game softlocks easily (weight 0.18): Players have reported that the game can softlock easily, and save files do not help with this issue.
- Game is too short (weight 0.18): The game is considered to be pretty short, with the story taking less than an hour to finish.
- Game ends on a cliffhanger (weight 0.17): The game is reported to end on a cliffhanger, leaving players unsatisfied with the endings.
- Confusing gameplay mechanics (weight 0.1): Players have found the gameplay mechanics, particularly those involving Lydia and the Ghost, to be confusing.
- Bug preventing return or saving (weight 0.1): There is a bug preventing players from returning or saving at the end of the early version story, which can be very frustrating.
- Missing features (weight 0.1): Some features like viewing past interactions or a gallery are not available in the game, which players find disappointing.
- Dark and sad storylines (weight 0.09): The storylines in the game are described as very dark and sad, which might not appeal to all players.
- Dialogue choices lack depth (weight 0.09): Dialogue choices in the game are reported to be okay but not detailed enough to significantly affect the game.
- Lack of voice acting (weight 0.09): The game lacks voice acting, which some players find disappointing.
- Early Access limit reached quickly (weight 0.08): Players have hit the Early Access limit quickly, which can be disappointing.
- No Chinese language support (weight 0.08): The game lacks Chinese language support, which can be a drawback for some players.
- Sanity meter could be improved (weight 0.08): The sanity meter in the game could be more active, which would enhance the gameplay experience.
- Simple premise (weight 0.08): The game's premise is considered to be simple, which might not appeal to all players.

Gameplay feedback:
- Point-and-click puzzle gameplay (weight 0.81): The game features point-and-click mechanics with a strong emphasis on puzzle-solving. Players navigate through the game by interacting with objects and solving various puzzles.
- Horror dating sim genre (weight 0.66): The game combines elements of horror and dating simulators, creating a unique genre blend. Players interact with characters that have horror themes while also engaging in dating sim mechanics.
- Haunted house narrative (weight 0.36): The story revolves around a haunted house setting, where players explore and uncover mysteries. The narrative is driven by the eerie atmosphere and the quest to find a missing friend.
- Humor and emotional impact (weight 0.29): The game includes humorous moments and references, providing a balance to the dark overtones and character arcs. The ghost stories and interactions have an emotional impact on players.
- Limited available monsters (weight 0.16): Currently, there are only three monsters available out of a potential five, which may limit the variety of interactions and storylines for players.
- Tonal shifts in storytelling (weight 0.09): The game shifts between horror, sweetness, and melancholy tones, creating a dynamic and engaging storytelling experience. This tonal variety keeps players invested in the narrative.

Performance notes:
- Uninstalling fixes issues (weight 0.1): Some players reported that uninstalling and then verifying the game files resolved certain issues they were experiencing.

Recommendations:
- Try the demo first (weight 0.18): Many players recommend trying the demo before purchasing the full game to get a feel for the gameplay.
- Accessibility improvements needed (weight 0.1): Players suggest adding alternative minigames for the hide sequences to improve accessibility.
- Not for combat lovers (weight 0.1): This game may not be suitable for players who enjoy combat-focused games or those who struggle with puzzle-solving elements.
- Enhanced nighttime atmosphere (weight 0.09): Playing the game at night, in the dark, is recommended for an enhanced atmospheric experience.
- Consider wishlisting (weight 0.08): Some players suggest wishlisting the game for future consideration.

Other player notes:
- Add voice acting (weight 0.1): Players have expressed a desire for voice acting to be included in the game. This feature is seen as a way to enhance immersion and improve the overall gaming experience.
- Random songs on piano puzzle (weight 0.09): Some players have mentioned playing random songs on the piano puzzle. This could indicate a desire for more variety or creativity in the game's puzzles.

Emotions:
- Excitement (weight 0.33): Players are excited due to the anticipation of future content and updates, as well as the game's potential. The art style, music, and unique combination of horror with dating elements also contribute to this excitement.
- Enjoyment (weight 0.09): Enjoyment stems from the unique styles and themes for each character, high-quality artwork, and interesting puzzles. Players also appreciate the gameplay experience and the narrative of exploring and interacting with characters.
- Joy (weight 0.07): Joy is derived from the game's atmosphere, characters, and puzzles. The writing, dialogue paths, and the blend of romance and puzzle mechanics also enhance the overall enjoyment.
- Excited (weight 0.07): Players are excited about future updates and the potential they bring. The anticipation of new content and features, such as voices, contributes to this excitement.
- Disappointment (weight 0.07): Disappointment arises from unsatisfactory endings and the short story length. Players also feel let down by the lack of detailed dialogue choices and abrupt endings.
- Frustration (weight 0.05): Frustration is caused by confusion with certain puzzle mechanics and bugs. Frequent issues like getting stuck and bugs triggering scenes unexpectedly add to this frustration.
- Anticipation (weight 0.05): Anticipation is driven by the expectation of future updates and upgrades. Players are looking forward to the completion of the game and its full release.
- Love (weight 0.05): Love for the game is expressed through strong affection for its elements. Players appreciate everything the developer puts out, including the monster girls and the story.
- Curiosity (weight 0.04): Curiosity is piqued by interest in the future development of the game and its story. Players are also curious about interactions with characters and the unfolding narrative.
- Hooked (weight 0.04): Players are hooked by the engaging gameplay and atmosphere. The variety in gameplay mechanics and the overall experience keep players invested.
- Surprise (weight 0.04): Surprise comes from unexpected elements such as the game not being adult-only. Mini-games and references to other games also add to the surprising aspects.
- Fear (weight 0.02): Fear is elicited by the scary gameplay elements. The horror aspects of the game contribute to this emotional response.}