Info about Necrosmith 2:

Official game description:
The necromancer simulator is back. Assemble your undead from different body parts, combining the abilities of various fantasy races. Upgrade your tower and give it a unique look. Fight your way through hordes of enemies in a procedurally generated world and take titans under control.  
Undead with Superpowers
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Assemble your undead from the body parts of various fantasy races, unlocking countless combinations of attacks and skills. Give them the ability to overcome obstacles, whether it be towering mountains, full-flowing rivers or lakes of red-hot lava. Under the cover of darkness, your undead are stronger, so do your best to prepare for the dangers of the day.  
Unique Necromancer Tower
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Upgrade the tower with various add-ons and give it a unique look. Build necro labs for growing body parts and technomagic devices that will give you powerful spells and enhance your undead warriors.  
Procedurally Generated World
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Explore dozens of biomes in a procedurally generated world and view the conquered territories on the map. Use suitable body parts when creating the undead, so that they can handle the high mountains, squelchy swamps and dense forests.   
Attack of Titans
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This time you'll have to face new monsters of gigantic size that can easily destroy your tower. But you also have the chance to create titans and fight back.

Release date: 27 Mar, 2024

Categories: Tower Defense, Roguelike, Base Building, Crafting, Character Customization, Unit Management, Procedural Generation, Strategy


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Improved and expanded sequel (weight 0.52): The sequel improves upon the original Necrosmith, with many reviewers noting that Necrosmith 2 is better and more engaging than the first game. It retains the core gameplay loop while adding more content, features, and quality-of-life improvements. If you enjoyed the first game, you'll likely enjoy this one even more.
- Fun and addictive gameplay (weight 0.49): Many reviewers found the game to be fun, addictive, and engaging. The game provides immediate motivation and a familiar experience, making it easy to get into. The difficulty progresses gradually, making it suitable for new players.
- Creative minion creation system (weight 0.24): A key feature is the ability to create unique minions by combining different body parts, leading to varied units with different stats and abilities. Discovering new recipes and synergies between corpse combinations is an enjoyable and strategic element of the game. Learning to make better units contributes to the sense of progression.
- Appealing pixel art style (weight 0.19): The game features an appealing pixel art style with detailed unit designs and varied biomes. It blends roguelike, tower defense, and auto battler elements, creating a unique and enjoyable experience. The art style, music, and general gameplay were considered good.
- Interesting and unique concept (weight 0.14): The game has a neat concept and interesting creative elements. The core mechanics are smart and more complex than they appear. The game has the potential to be a top-tier indie game.
- Strategic, tactical gameplay focus (weight 0.08): The game emphasizes strategic decision-making and tactical unit assignments over micro-management. Players are challenged to react to changing battlefield situations. The game offers strategic gameplay and more diverse unit tactics.
- Unique tower defense gameplay (weight 0.08): The game offers a different take on the Tower Defense genre, moving away from conventional turret placement. Units can tactically move around the tower instead of standing still. The new Titan feature is enjoyable, allowing for effective tower defense and enemy base destruction.
- Engaging story and characters (weight 0.07): The game has engaging conversations between the necromancer and his cat between runs. The story is enjoyable with slightly ironic dialogues. The reviewer personally liked the depth of the story, which they considered a bonus.
- Effective permanent upgrade system (weight 0.06): Permanent upgrades are quickly obtained, making the player more efficient and powerful. The upgrade system is simple but effective, providing a sense of continuous progress. All upgrades in the game are useful.
- Artifact system added (weight 0.04): Artifacts have been added to the game, providing buffs to units. The introduction of an artifact system adds another layer of depth to the gameplay. Interesting artifacts are present in the game.
- Base building and commands (weight 0.04): The game features base building, allowing players to strategically place skulls to defend their base, collect resources, or attack. The game introduces commands and scenarios to dictate creature behavior, such as guarding the base, gathering resources, or attacking enemies.
- Original roguelike elements (weight 0.04): The game is described as a very original roguelike. The game becomes progressively easier over time, which is a common characteristic of roguelikes. Great roguelike to kill time.
- Good quality Alawar game (weight 0.03): The game is considered a good one from Alawar. Surprisingly good quality, especially considering it's an Alawar game. The reviewer enjoys the surreal concepts in Alawar's games.

Common complaints:
- Severe performance and stability issues (weight 0.95): The game suffers from significant performance issues, including lag and frame rate drops, especially in later stages or when many units are on screen.  Many reviewers also describe the game as feeling unpolished, buggy, and even unplayable due to crashes and freezes. Some players are unable to even launch the game.
- Lacks content and innovation (weight 0.78): Many reviewers feel the game lacks innovation and substantial content compared to the first installment, making it feel more like a DLC or an incomplete experience.  The game quickly becomes repetitive, with limited replay value and a lack of compelling new mechanics or features. Some reviewers also found the story to be uninteresting.
- Unbalanced difficulty and grindy (weight 0.74): The game's difficulty curve is unbalanced, with spikes that force players to grind excessively to progress.  Some reviewers found the late-game content to be overly difficult, while others found it too easy once they understood the strategy or obtained certain upgrades. The economy is also overly complex.
- Poor minion AI and controls (weight 0.22): Minion AI is problematic, with minions often ignoring resources or behaving erratically during combat.  The game also lacks quality of life features like group controls and clear communication of mechanics, making it difficult to manage units effectively. The game also lacks an in-game recipe list.
- Titan system poorly balanced (weight 0.21): The Titan system is poorly balanced, with Titans either being overpowered or underpowered at different stages of the game.  Some reviewers found Titan battles to lack strategic depth, while others felt the game became a repetitive grind after obtaining a Titan. Some reviewers also found the Titan system to be forced and would have preferred to play without them.
- No save function; runs lengthy (weight 0.17): The game lacks a save function, forcing players to complete long runs in one sitting. This is a major issue for many reviewers, especially given the game's length and the potential for unexpected interruptions. The game is also considered short in length.
- Flawed monster part system (weight 0.13): The game's monster part system suffers from randomness and a lack of meaningful choices.  Many parts become obsolete quickly, and combining different monster types doesn't provide significant advantages. The game also lacks filters or sorting for body parts.
- Inconsistent boss difficulty (weight 0.09): Bosses are either too easy or too difficult, with some bosses being able to one-shot the player's tower. Enemy stats also spike dramatically in later levels, making it difficult to progress without grinding.
- Grim Reaper mechanic frustrating (weight 0.08): The Grim Reaper mechanic abruptly ends the game, negating any progress made. This mechanic is frustrating for many reviewers, as it makes runs feel pointless and punishes players for taking too long on a level.
- Tedious and unintuitive achievements (weight 0.05): Some achievements are tedious and require specific actions, such as losing to a boss, which can be frustrating and artificially extend the game's playtime. This is especially annoying as there is no retry option.
- Slow and unsatisfying progression (weight 0.05): The game's progression system feels slow and unsatisfying, with the metaprogression system being poorly implemented. This creates situations where runs are unwinnable due to insufficient unlocks.
- Lacks in-game information (weight 0.05): The game lacks in-game information about game mechanics, such as weapon DPS and blueprint creation. The minimap is also uninformative, requiring players to rely on trial and error to understand the game.
- Useless artifacts (weight 0.05): Most artifacts are useless, making grinding for them feel pointless. The tower upgrades are also too expensive and useless.

Gameplay feedback:
- Defend tower using undead minions (weight 0.36): The core gameplay loop revolves around defending a central tower by creating and commanding undead minions assembled from scavenged body parts. These minions are tasked with resource gathering, base defense, and attacking enemies, with players sometimes able to directly control individual units.
- Day/night cycle, defend titans (weight 0.33): The game features a day/night cycle and titan system. Players must defend against increasingly powerful waves of enemies, including titans, while upgrading their tower and gathering resources. Titans are powerful units created by combining many parts.
- Roguelike tower defense gameplay (weight 0.26): The game combines roguelike, tower defense, and RTS elements. Failing to improve units and defeat enemy hordes leads to death and a return to the base.
- Deep unit crafting system (weight 0.08): The game features a deep crafting system with hundreds of recipes for combining body parts to create unique undead units. However, some reviewers note a lack of initial strategic depth due to limited parts early on, and vague distinctions between parts later in the game.
- Tower upgrades via gold/relics (weight 0.08): Gold and relics are used to upgrade the tower and provide passive bonuses for subsequent runs. Permanent upgrades at the home base unlock spells and other enhancements.
- Procedurally generated maps/scenarios (weight 0.07): The game features procedurally generated maps, with multiple scenarios or discs of increasing difficulty. Some reviewers suggest one large, scaling map would be better.
- Titan balance and usage (weight 0.05): Titans are powerful units, but some reviewers find them too slow or resource-intensive for late-game use. Some players suggest using them offensively to dismantle enemy structures.
- Necromancer with talking cat (weight 0.05): The game features a necromancer protagonist with a talking cat in a discworld setting. The player pieces together creatures from scavenged body parts and sends them out into the world to complete tasks.
- Easy to pick up and play (weight 0.04): The gameplay is easy to pick up and play, with a simple and understandable design. It turns into a great idle game the more you play.
- Artifacts provide passive bonuses (weight 0.04): Artifacts found during combat runs provide passive enhancements, but some players find them generally not very useful.
- Gameplay reminiscent of Majesty (weight 0.02): The gameplay is reminiscent of Majesty, but with a pixel art aesthetic and the ability to customize heroes by assembling them from different parts.

Performance notes:
- Potential memory leak, SSD damage (weight 0.02): Some reviewers are reporting potential memory leak issues and even SSD damage. This could be a critical issue that needs immediate attention.
- Broken pause function (weight 0.01): The pause function is reportedly broken, with unintended consequences for controlled units. This bug can be exploited by players.
- Random game crashes (weight 0.01): The game is crashing randomly for some players, leading to frustration and disruption of gameplay.
- Missing visual effect options (weight 0.01): The game lacks options to reduce visual effects, limiting players' ability to improve performance on lower-end hardware.
- Frame drops slow in-game timer (weight 0.01): Frame rate drops are slowing down the in-game timer, which can negatively impact gameplay progression and player experience.
- Low CPU/GPU utilization (weight 0.01): The game exhibits low CPU and GPU utilization, suggesting potential bottlenecks or inefficiencies in how the game utilizes system resources.
- Confusing day/night color changes (weight 0.01): The day/night cycle alters the landscape's color in a way that is visually unappealing or confusing, making it difficult to distinguish between different environments.
- Annoying, abrupt music changes (weight 0.01): The music changes abruptly and is considered annoying by some players, negatively impacting the audio experience.

Recommendations:
- Unpolished; wait for fixes/sale (weight 0.5): Many reviewers feel the game is currently unpolished, rushed, or not worth the asking price.  Some suggest waiting for patches or buying it on sale, while others recommend sticking with the first game. Some reviewers specifically mention technical issues, lack of content, or unengaging gameplay.
- Enjoyable, good value for price (weight 0.29): Many reviewers find the game enjoyable and worth the price, especially on sale. They recommend it, highlighting its fun gameplay and solid value. Some are looking forward to future content or installments.
- Recommended for specific audiences (weight 0.1): The game is recommended for players who enjoy specific genres or themes. These include strategy, roguelite, auto-battler, incremental upgrading, dark themes, or low APM experiences.
- Not a worthy sequel (weight 0.1): Some reviewers feel the sequel doesn't significantly improve upon the original, resembling more of an update or DLC.  They suggest that it's not essential for those who played the first game and may not be a worthy sequel.
- Add game speed option (weight 0.03): Reviewers suggest the addition of a game speed option to improve pacing. The current upgrade system implies a potentially lengthy playthrough, making a speed control desirable.
- Prioritize specific artifacts/units (weight 0.03): Reviewers provide specific gameplay tips related to artifact selection and unit prioritization. These tips can help players optimize their strategies and improve their early game development.
- Plan actions carefully (weight 0.02): Reviewers advise beginners to use the pause function frequently and to carefully plan their actions. They also recommend correctly distributing roles within the game to optimize strategy.
- Needs balance adjustments (weight 0.01): Several reviewers mention the need for balance adjustments within the game. This suggests that some aspects of the game are either too easy or too difficult, requiring further refinement.
- Not for gamepad play (weight 0.01): The game is not recommended for gamepad play. This suggests that the control scheme or gameplay mechanics are not well-suited for gamepad users.
- Developers responsive to feedback (weight 0.01): The developers are responsive to feedback. This is a positive sign, indicating that the developers are actively listening to player concerns and are willing to make changes to improve the game.

Other player notes:
- Humorous dark atmosphere and characters (weight 0.05): The game features humorous dialogue between a necromancer and a talking cat, contributing to a dark and humorous atmosphere enhanced by the soundtrack and sound effects. The setting is captivating, even without a complex narrative.
- Poor clarity and UI issues (weight 0.02): Beginners may struggle due to a lack of clarity around the mechanics. Additionally, numbers in the game tend to blend into the background, making them easy to miss.
- Instant death reaper mechanic (weight 0.01): A reaper appears and instantly kills the player after acquiring a key item, similar to Vampire Survivors. This mechanic can be unexpected and frustrating.
- Medieval/Sci-Fi setting blend (weight 0.01): The game's setting blends medieval and science fiction elements, creating a unique atmosphere reminiscent of Wizardry. This fusion of genres contributes to the game's distinctive style.
- Heavy reliance on idling (weight 0.01): The game involves a significant amount of idling while units perform actions. Some players report leaving the game running for extended periods.
- Limited number of maps (weight 0.01): The game only has a total of 3 maps. This may limit the variety and replayability of the game.

Emotions:
No emotions}