Info about Monster Hunter Wilds:

Official game description:
Deluxe Edition and Premium Deluxe Edition
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Deluxe Edition and Premium Deluxe Edition  
●Monster Hunter Wilds Deluxe Pack (Planned for release when the main game releases)  
・Hunter Layered Armor Set: Feudal Soldier, Hunter Layered Armor: Fencer's Eyepatch, Oni Horns Wig  
・Seikret Decoration: Soldier's Caparison, General's Caparison  
・Felyne Layered Armor Set: Felyne Ashigaru  
・Pendant: Avian Wind Chime  
・Gesture: Battle Cry, Uchiko  
・Hairstyle: Hero's Topknot, Refined Warrior  
・Makeup/Face Paint: Hunter's Kumadori, Special Bloom  
・Sticker Set: Avis Unit, Monsters of the Windward Plains  
・Nameplate: Extra Frame — Russet Dawn \*Deluxe Pack Bonus Item  
●Premium Bonus (Planned for release when the main game releases)  
・Hunter Layered Armor: Wyverian Ears  
・Premium Bonus Hunter Profile Set  
・BGM: Proof of a Hero (2025 Recording)  
\*The bonus content listed above may be available by alternative means at a later date.  
●Monster Hunter Wilds Cosmetic DLC Pack 1 (Planned for release in Spring 2025)  
This is a pack of various cosmetic items such as layered armor, pendants, and more, at a great value.  
●Monster Hunter Wilds Cosmetic DLC Pack 2 (Planned for release in Summer 2025)  
This is a pack of various cosmetic items such as layered armor, pendants, and more, at a great value.  
\*This content can also be obtained separately. Please be careful of duplicate transactions.  
\*Content details and release date may change without prior notice.  
\*You may need to update to the latest version of the game to use this content.
About the Game
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The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next.  
This is a story of monsters and humans and their struggles to live in harmony in a world of duality.  
Fulfill your duty as a Hunter by tracking and defeating powerful monsters and forging strong new weapons and armor from the materials you harvest from your hunt as you uncover the connection between the people of the Forbidden Lands and the locales they inhabit.  
The ultimate hunting experience awaits you in Monster Hunter Wilds.  
Story  
A few years past, a young boy named Nata was rescued at the border of the Forbidden Lands, an unexplored region the guild has yet to survey.  
After hearing the boy’s tale of his lone escape from a mysterious monster that attacked his village, the Guild organized an expedition into the Forbidden Lands to investigate.  
A Living World  
Environments within the Forbidden Lands can drastically change as the weather shifts constantly and suddenly. During the harsh Fallow and perilous Inclemency periods, ravenous monsters will venture out to hunt in packs, yet during the Plenty periods, wildlife is rich and abundant.  
Monsters  
The monsters who inhabit these environments have been forced to adapt to the dynamic changes that occur, using their unique characteristics to survive and thrive.  
Hunting  
As the world around them changes, so must the hunters and their tactics. Not only will hunters have a multitude of weapons and armor to choose from, but the art of the hunt itself has evolved as hunters learn to anticipate monsters’ behavior and familiarize themselves with their environment.  
Characters  
From hunting partners to fellow expedition members, you’ll encounter plenty of those who will support you on your journey.

Release date: 27 Feb, 2025

Categories: Monster Hunting, Real-time Combat, Crafting, Character Progression, Open-World Exploration, Cooperative Multiplayer, Character Customization, Environmental Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Gameplay & Visuals (weight 0.34): Players consistently praise the game's core gameplay loop, finding it fun, addictive, and fluid. The combat system, weapon mechanics, and overall visual presentation are frequently highlighted as strong points, contributing to a highly enjoyable experience.
- Strong Monster Hunter Evolution (weight 0.16): Many players consider this game a significant evolution for the Monster Hunter series, blending the best elements of World and Rise. It's frequently cited as one of the best entries, offering a refined experience that appeals to both veterans and newcomers.
- Enhanced Weapon Mechanics (weight 0.15): The game introduces significant improvements and new mechanics for all 14 weapon types, making them feel unique, responsive, and more dynamic. Features like the two-weapon system, offset attacks, and reworked movesets are particularly well-received, encouraging experimentation and mastery.
- Diverse & Engaging Monster Roster (weight 0.13): The game features a well-designed and diverse roster of new and returning monsters, with many unique designs and engaging fight mechanics. Players appreciate the variety, visual quality, and the challenge presented by these creatures, especially those added in title updates.
- Streamlined Progression & Endgame (weight 0.1): The game offers a satisfying progression loop of hunting monsters, crafting gear, and optimizing builds. Quality-of-life improvements reduce grind and tracking, allowing players to focus more on combat. The endgame content, especially with title updates, provides ample challenge and replayability.
- Improved Combat Flow & Accessibility (weight 0.07): Combat is described as faster, smoother, and more fluid than previous titles, striking a good balance between World's grounded feel and Rise's mobility. New mechanics like counter-attacks, clashes, and just dodges contribute to a more dynamic and accessible fighting experience.
- Impactful Focus Mode (weight 0.07): The new 'Focus Mode' is a highly praised addition, significantly improving aiming precision for all weapons, especially melee. It enhances combat fluidity, makes targeting weak points easier, and is considered a game-changer for accessibility and strategic depth.
- Compelling Story & Characters (weight 0.06): The game's story is generally well-received, with many players finding it engaging, well-written, and an improvement over previous Monster Hunter narratives. The characters are often described as likable, and the story contributes positively to world-building and player immersion.
- Improved PC Performance (weight 0.06): Many PC players report a stable and smooth experience, especially on mid-to-high-end hardware and after recent updates. Frame generation technologies like DLSS/FSR are noted for significantly improving frame rates and overall playability, with fewer crashes and stutters.
- Responsive Developer Updates (weight 0.04): Players appreciate the developers' consistent efforts to address feedback, fix issues, and introduce new content through frequent title updates. These updates have significantly improved performance, balance, and overall gameplay, demonstrating a commitment to the game's long-term quality.
- Dynamic & Rewarding Hunts (weight 0.04): The hunting experience is consistently described as intense, thrilling, and dynamic. Features like seamless transitions, environmental interactions, and varied monster behaviors make each hunt feel unique and engaging, providing a strong sense of achievement.
- Evolving Difficulty Curve (weight 0.04): While initially accessible, the game's difficulty gradually increases, especially with high-rank content and title update monsters. This progression provides a satisfying challenge for experienced players while remaining welcoming for newcomers.
- Innovative Wound System (weight 0.03): The new wound system is a popular mechanic, adding a layer of strategic depth and visual feedback to combat. It rewards focused attacks, provides opportunities for big damage, and is seen as a significant improvement over previous similar mechanics.

Common complaints:
- Lack of Content & Repetitive Gameplay (weight 0.99): Players criticize the game for its insufficient content volume at launch, particularly the small monster roster and limited endgame activities. The gameplay loop quickly becomes repetitive, with many feeling there's little motivation to continue playing after the main story, which itself is often described as short and unengaging. Updates are perceived as slow and add minimal new content.
- Simplified & Easy Difficulty (weight 0.97): Many veteran players find the game excessively easy, especially in the early and mid-game, leading to a lack of challenge and a diminished sense of accomplishment. Mechanics like the 'wound system' are seen as overpowered, trivializing monster encounters and reducing the need for strategic preparation or learning monster patterns. This simplification alienates long-time fans seeking a more demanding experience.
- Poor PC Optimization & Performance (weight 0.94): A vast majority of players report severe performance issues, including low and unstable frame rates, frequent stuttering, long loading times, and crashes, even on high-end PCs. Many feel the game is unpolished and unoptimized, with updates often worsening performance rather than improving it. This significantly detracts from the gameplay experience and makes the game feel unfinished.
- Unsatisfying & Flawed Core Gameplay (weight 0.82): The game's core combat and hunting mechanics are frequently criticized. Players report clunky controls, unresponsive actions, and a lack of depth in weapon movesets. The 'hunting' aspect is diminished by auto-tracking and simplified resource gathering, making the experience feel more like a 'monster brawler' than a 'monster hunter.'
- Capcom's Development & Business Practices Criticized (weight 0.76): Players express significant distrust and disappointment with Capcom's handling of the game. Criticisms include releasing an unfinished product at full price, slow and insufficient updates, prioritizing cosmetic DLCs over critical fixes, and perceived arrogance in addressing player feedback, particularly regarding PC performance. Many feel Capcom is neglecting its core fanbase in favor of broader appeal.
- Poor UI/UX Design (weight 0.75): The user interface and overall user experience are widely panned as clunky, messy, and unintuitive. Players struggle with menu navigation, item management, and multiplayer setup, finding it less refined and user-friendly than previous titles in the series. This creates unnecessary frustration and detracts from immersion.
- Disappointing Story & Characters (weight 0.75): The game's story is largely considered mediocre, uninteresting, and poorly paced, with excessive, unskippable cutscenes and forced walking segments that disrupt gameplay flow. Characters are often described as bland, annoying, or forgettable, failing to create emotional investment. Many players feel the story intrudes on the core Monster Hunter experience.
- Flawed Open World & Map Design (weight 0.69): The open-world implementation is widely seen as a failure, with maps described as overly large, empty, and difficult to navigate due to complex, multi-layered terrain and invisible walls. This design often hinders combat, causes camera issues, and makes exploration unrewarding, contributing to performance problems and a feeling of lifelessness.
- Unfitting Crossover Content (Omega) (weight 0.11): The Omega collaboration monster is a significant point of contention, with many players feeling its MMORPG-style mechanics and robotic design clash fundamentally with the Monster Hunter world and combat philosophy. The fight is often described as unfairly difficult, frustrating, and unrewarding, forcing specific team roles and playstyles that don't align with the series' traditional casual multiplayer.

Gameplay feedback:
- Accessible Core Gameplay Loop (weight 0.12): The game successfully introduces new players to the Monster Hunter formula with streamlined mechanics and easier initial hunts, while retaining the series' core loop of hunting monsters, crafting gear, and repeating. Veteran players find the combat familiar yet refined, offering a smooth and engaging experience.
- Monster Roster & Difficulty Scaling (weight 0.1): The game features a mix of new and returning monsters, with difficulty increasing through higher-star quests and Tempered variants added in updates. While new monsters offer varied movesets, some players find the initial monster roster limited and the overall difficulty lower than previous titles, with monsters often dying too quickly.
- Diverse Weaponry & Customization (weight 0.1): The game offers 14 distinct weapon types, each with revamped movesets and new defensive options like parries and just guards, making them feel more responsive and versatile. The ability to swap between two weapons mid-hunt and extensive customization options for armor and layered weapons are well-received, though some find the skill system complex.
- Seikret Mount for Traversal (weight 0.1): The Seikret mount provides automatic navigation to objectives and resources, allowing players to heal, sharpen weapons, and even swap between two equipped weapons on the go. This feature is praised for reducing grind and enhancing seamless exploration, but some players desire more manual control and feel it diminishes map knowledge and exploration.
- New Wound System (weight 0.07): The new 'Wound System' allows players to create weak points on monsters by repeatedly hitting a spot, leading to increased damage, staggers, and knockdowns. While some find it engaging and a good evolution, others criticize it for making monsters too easy to stun-lock and trivialize combat, especially in multiplayer.
- Focus Mode Enhances Combat (weight 0.07): The 'Focus Mode' is a significant new combat mechanic that allows for precise aiming and directional changes during attacks, making weapon handling more fluid and responsive. While many appreciate its utility and the depth it adds, some feel it oversimplifies positioning and can make combat too easy, particularly when combined with the wound system.
- Dynamic Open World & Ecosystem (weight 0.06): The game features a semi-open world with seamless transitions between diverse biomes, dynamic weather systems, and interactive environments. This design aims to create a living, breathing ecosystem, though some players find the 'open world' feels empty or that auto-travel features negate the need for exploration.
- Hunter Customization & Gear System (weight 0.05): The game offers robust character creation, layered armor, and a crafting system for weapons and armor. Skills are divided between weapons and armor, allowing for diverse build crafting, though some find the initial skill pool limited and the set bonus system restrictive.
- Story and Progression Length (weight 0.04): The main story is relatively short, taking around 10-25 hours, and serves primarily as an extended tutorial for new players. While some appreciate the narrative, many veterans find it secondary to gameplay, noting that the true Monster Hunter experience and difficulty begin after the story concludes, with post-game content extending playtime significantly.
- Endgame Grind & Talismans (weight 0.03): The endgame content primarily revolves around farming Tempered monsters for Artian weapon parts, decorations, and randomized talismans to fine-tune builds. While this provides a familiar progression loop for veterans, some find the grind for ideal talismans tedious and the overall endgame content insufficient at launch.

Performance notes:
- Inconsistent PC Performance (weight 0.44): Player experiences vary widely, with some reporting smooth gameplay on mid-range PCs and others struggling with high-end systems. Many report frequent FPS drops, stuttering, and general instability, while a smaller group has no issues. This suggests optimization is highly inconsistent across different hardware configurations.
- Updates Worsen Performance (weight 0.09): While some updates have brought performance improvements for certain players, a notable portion of the community reports that patches, particularly Title Update 2 and 3, have worsened performance, introduced new bugs, or increased instability and crash frequency.
- Reliance on Frame Generation (weight 0.07): Many players find that frame generation technologies (DLSS, FSR) are essential to achieve acceptable and stable framerates, even on powerful hardware. Without these, the game often struggles to maintain 60 FPS, leading to a perception that the game is poorly optimized and relies on these technologies as a 'crutch'.
- Capcom's Acknowledgment and Future Fixes (weight 0.02): Capcom has acknowledged the ongoing performance issues and has promised future optimizations, particularly in upcoming Title Updates. However, players express frustration over the slow pace of fixes and the perception that the developers are relying on future patches rather than delivering a polished product at launch.

Recommendations:
- Wait for Future Updates/DLC (weight 0.21): A significant number of players recommend waiting for future title updates, major DLC, or an expansion (like Master Rank) before purchasing. They hope these updates will address performance issues, add more content, and improve the overall game experience.
- Mixed Recommendations & Conditional Purchase (weight 0.19): Player sentiment is highly divided, with many recommending the game to series fans or newcomers, especially if purchased on sale or after significant updates. However, a substantial portion advises against buying it at full price or in its current state due to various issues.
- Target Audience & Gameplay Experience (weight 0.19): The game is often recommended for Monster Hunter fans, newcomers, or those who enjoy casual play, story, or world-building. However, it's less recommended for players seeking deep endgame, high difficulty, or extensive grind in its current state.
- Game Potential & Developer Trust (weight 0.14): Despite current issues, many players express hope for the game's future, believing it has great potential to improve with developer effort. There's a mix of trust and frustration directed at Capcom regarding their commitment to fixing and enhancing the game.
- Compare to Previous MH Titles (weight 0.14): Many players compare the game unfavorably to previous Monster Hunter titles like World/Iceborne and Rise/Sunbreak, recommending newcomers or dissatisfied veterans play those games instead due to better content, optimization, and overall experience.
- High Price & Value Concerns (weight 0.07): Many players feel the game is not worth its full price, especially given its current state of incompleteness and technical problems. They suggest waiting for significant discounts or bundled editions with future content.

Other player notes:
- Long-standing franchise appeal (weight 0.13): Many players are long-time fans, some since the PS2/PSP era, highlighting the series' enduring appeal and the deep connection players have with the Monster Hunter franchise. This history often shapes their expectations and enjoyment of new titles.
- Player engagement and playtime (weight 0.1): Many reviewers, even those with negative opinions, reported hundreds of hours of playtime, indicating a complex relationship with the game. Some felt compelled to play to 'recover their investment,' while others continued playing with friends despite dissatisfaction, highlighting the addictive nature of the core gameplay loop.
- Performance and optimization issues (weight 0.09): Many players experienced significant performance problems, including low FPS, stuttering, and crashes, even on high-end PCs. This led to frustration and a perception that the game was poorly optimized, with some users spending considerable time troubleshooting.
- Review bombing and player sentiment (weight 0.08): There's a noticeable discussion around the game being 'review-bombed' on platforms like Steam, with some players defending the game and questioning the fairness of negative reviews, especially from those with high playtime. Others believe the negative feedback is justified due to the game's issues.
- Content updates and future potential (weight 0.08): Players acknowledge that the game is expected to receive numerous free content updates and a major paid expansion (Master Rank/G-Rank) in the future. There's a mix of hope and skepticism that these updates will address current shortcomings and bring the game to its full potential, similar to previous Monster Hunter titles.
- Unfinished state at launch (weight 0.08): A significant portion of the feedback indicates the game felt rushed and incomplete at launch, suffering from poor optimization, numerous bugs, and a lack of content. Players believe it needed more development time, with some suggesting it felt like an early access title.
- Mixed reception on story (weight 0.05): The game's story received varied feedback; some found it enjoyable and an improvement over previous titles, while others considered it weak, uninteresting, or overly intrusive. Many long-time fans reiterated that story is not a primary focus for the Monster Hunter series.
- Declining player base (weight 0.02): The game experienced a significant drop in concurrent players shortly after launch, though a stable core community remains. This decline is attributed to the initial lack of content, performance issues, and the game not meeting the expectations of a broad player base.

Emotions:
- Frustration (weight 0.26): Players are primarily frustrated by persistent and worsening technical issues, including frequent crashes, poor optimization, low frame rates, and online connectivity problems. Additionally, many are annoyed by specific game design choices such as clunky UI, unbalanced combat mechanics, repetitive grind, and perceived unfair difficulty spikes, particularly in boss fights like Omega. The slow pace of content updates and developer's perceived inaction on critical issues also contribute significantly to this emotion.
- Disappointment (weight 0.25): Disappointment stems from the game failing to meet expectations, especially for veteran Monster Hunter players, due to perceived regressions in core mechanics, lack of engaging endgame content, and an unfulfilling story. Poor optimization and technical issues at launch and in subsequent updates also contribute to a sense of letdown, as the game doesn't live up to its potential or the quality of previous titles. Many feel the game's direction, including monetization and streamlining, detracts from the traditional Monster Hunter experience.
- Satisfaction (weight 0.11): Players express satisfaction with the game's core combat experience, finding it faster, smoother, and more engaging with well-designed monsters and new mechanics like the wound system and focus mode. Many enjoy the quality-of-life improvements, character creation, and the overall gameplay loop, especially when playing with friends. Good performance on their specific hardware and positive title updates that introduce challenging content also contribute to a rewarding experience.
- Anger (weight 0.08): Anger is directed at Capcom and the developers for perceived incompetence, poor design choices, and a lack of transparency, particularly regarding persistent optimization issues and aggressive monetization. Players are infuriated by the game's unplayable state, frequent crashes, and the feeling that their feedback is ignored. Specific design elements, such as unfair boss mechanics and disliked weapon changes, also provoke strong negative reactions, with some accusing the developers of disrespecting the franchise and its player base.
- Excitement (weight 0.05): Excitement is driven by the game's potential for future growth, new challenging content, and innovative gameplay mechanics. Players are hyped for upcoming updates, Master Rank expansions, and collaborations that introduce new monsters and features. The thrilling combat, dynamic environments, and the overall evolution of the Monster Hunter series contribute to a sense of anticipation and enjoyment for many.
- Enjoyment (weight 0.04): Players find enjoyment in the game's core gameplay loop, including hunting monsters, character progression, and multiplayer experiences. Quality-of-life features, engaging combat, and well-designed monsters contribute to a fun and immersive experience. Many appreciate the continuous improvements through updates and the overall Monster Hunter atmosphere, even when acknowledging the game's flaws.
- Hope (weight 0.03): Hope is centered on the belief that Capcom will address and resolve the game's persistent technical issues, particularly optimization and crashes, through future updates and patches. Players also hope for significant improvements in content, endgame challenges, and overall game balance, anticipating that future expansions like Master Rank will elevate the game to its full potential and restore trust in the developers.
- Concern (weight 0.02): Players are concerned about the game's long-term viability and the future direction of the Monster Hunter franchise due to persistent performance issues, aggressive monetization, and perceived fundamental shifts in core gameplay. There is worry about player retention, the impact on the community, and the potential for hardware damage. The game's increasing difficulty and the treatment of PC players also raise significant concerns.
- Annoyance (weight 0.02): Annoyance stems from numerous small, cumulative issues that detract from the gameplay experience, such as inconvenient UI, repetitive dialogue from NPCs (especially Nata), and frequent monster invasions. Players are also annoyed by specific design choices like the auto-tracking Seikret, over-centralizing Focus Mode, and the hassle of multiplayer story progression. Exaggerated performance complaints from other players and aggressive DLC practices also contribute to this feeling.
- Sadness (weight 0.01): Sadness is expressed by long-time fans who feel let down by the game's current state, perceiving it as a decline from previous entries and a betrayal of the franchise's core identity. The inability to recommend a beloved series, the loss of trust in Capcom, and friends quitting due to game issues contribute to a sense of isolation and disappointment. The game's unfulfilled potential and the harsh criticism it receives also evoke a deep sense of sorrow.
- Love (weight 0.01): Players express deep love for the Monster Hunter franchise and the game's core gameplay, despite its flaws. This emotion is driven by the overall experience, including battle design, controls, level design, music, environments, and character interactions. This strong affection often motivates detailed criticism, as players want the series to succeed and live up to its full potential.
- Appreciation (weight 0.01): Players appreciate the game's quality-of-life improvements, beautiful environments, and well-designed monsters. They acknowledge the developers' efforts in game design, cultural details, and responsiveness to feedback. The game's accessibility for newcomers and its overall contribution to the Monster Hunter series are also points of appreciation.
- Optimism (weight 0.01): Optimism is rooted in the belief that the game has strong potential and will significantly improve with future updates and expansions. Players are confident that Capcom will address performance issues and enhance content, leading to a better overall experience. This outlook is often fueled by recent positive updates and the expectation that the game will evolve into one of the best in the series.
- Joy (weight 0.01): Joy is experienced through enjoyable gameplay, overall positive experiences, and playing with friends. The exploration aspect, dynamic gameplay, and the thrill of hunting monsters contribute to this emotion. Players express happiness when the game runs well on their hardware and when they engage with its various elements, finding it a fun and engaging adventure.
- Confusion (weight 0.01): Players are confused by the widespread negative reviews despite their personal positive experiences, as well as by the game's design choices that seem to clash with traditional Monster Hunter mechanics or common sense. This includes unclear loot systems, inconsistent difficulty, and baffling flaws in UI or multiplayer implementation. The developer's decisions regarding the game's direction and the reasons behind certain technical issues also cause bewilderment.
- Boredom (weight 0.01): Boredom arises from repetitive content, easy progression, and a lack of engaging challenges, especially in the endgame. Players find the farming loop monotonous and the monsters too easy, leading to a quick loss of interest. The world feeling empty, drab, and lacking reasons for exploration also contributes to a sense of uninspired and unchallenging gameplay.
- Nostalgia (weight 0.01): Nostalgia is triggered by missing features, mechanics, and the overall sense of exploration and challenge from older Monster Hunter titles, particularly Monster Hunter World and 4U. Players long for the depth, difficulty, and distinct atmosphere of previous games, often comparing the current game unfavorably to their fond memories of the series.
- Mixed feelings (weight 0): Players experience mixed feelings when they personally enjoy aspects of the game, such as combat mechanics or content updates, but acknowledge significant technical issues, design flaws, or monetization concerns. This internal conflict arises from a desire to like the game while being unable to overlook its substantial problems, leading to a hesitant recommendation or a nuanced critique.
- Understanding (weight 0): Players express understanding for others' negative experiences, particularly regarding technical issues like poor optimization and crashes, even if they personally have a positive experience. They acknowledge the validity of different perspectives, recognizing that factors like hardware limitations or differing expectations can lead to frustration for other players.
- Defensiveness (weight 0): Players become defensive when they perceive the game as being unfairly criticized, often attributing negative reviews to 'review bombers,' 'bad faith nostalgics,' or players with inadequate PC specifications. They defend the game against what they see as unwarranted hate or misguided complaints about difficulty and accessibility, believing the game is being unfairly judged by the community.}