Info about Forgotten Mines:

Official game description:
A fantasy tactical roguelite RPG. Small in scale, grand in depth, replayability, and challenge.  
One millennium has passed since an excavation found the gates of hell in the mines of Dorvgrad, and the under-Earth became glutted with monsters. As their leader, seek revenge with the united might of the dwarven clans, and return the Forgotten Mines to the Dwarven Kingdom, the rightful keeper.
Reclaim Your Lost Mines
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With limited turns and the threat posed by over 50 enemy types and bosses, you must learn to adapt to unpredictable situations in each journey through the vast mine network. Think smart, take risks, and develop strategies for the next challenging run.  
Customize Your Warriors
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Mighty axe-wielders. Agile rogues with rapid daggers. Wise mages harnessing the arcane. These are just three of dozens of unique and specialized warrior classes to unlock and put to the test in the brutal underworld. Experiment with different combinations of warriors in your quest to assemble the perfect team for the perfect run.  
Class selection is just the tip of the iceberg. Delve deeper into customization with a vast selection of equipment to unlock and use to modify your warriors. Weapons, armor, accessories, artifacts; each unique piece of gear can be swapped in and out to give your warriors distinct attributes and bonuses. As the dwarven leader, fine-tuning and preparing your fearsome team ahead of each run is essential if the correct heads are to roll.
A Punishing Descent
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Dwarves don’t go down without a fight.  
With powerful foes, dynamically changing environments, and few turns to enact revenge, your quest to reclaim the mines is built to challenge and punish. Your will to persevere is sure to be tested, but with strategic thinking, team-tinkering, and tactical finesse, the thrill and rewards of success are always within reach.  
Hardened dwarven leaders can push themselves even further with the unlockable Descent Mode, bringing merciless modifiers to each run that will test even the best of the best.
FEATURES:
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*   A minimalist, small-scale fantasy tactical roguelite RPG  
*   Timeless, retro visual design  
*   Use precious gems mined from the mountain’s core to unlock new gear and dozens of classes to customize and craft a dwarven warrior team  
*   Take back what’s yours from unsparing goblins, orcs, skeletons, and demons  
*   Descent Mode offers a greater challenge for warriors looking for an uncompromising quest
_Forgotten Mines has been crafted with patience, passion, and a lot of love by Cannibal Goose, a solo video game developer based in Rio De Janeiro, Brazil._

Release date: Jul 23, 2024

Categories: Roguelite, Tactical RPG, Turn-based Combat, Class-based Gameplay, Grid-based Combat, Procedural Generation, Character Customization, Equipment Customization

Feature scans:
- Proton/Linux: score 30; verdict: Minor Tweaks; summary: The game runs on Linux with Proton Experimental, indicating some level of compatibility but requiring minor tweaks for optimal performance.
- Steam Deck: score 75; verdict: Tinkering Required; summary: The Steam Deck experience for this game is marred by significant UI/UX issues, compatibility requirements, and frequent crashes. Users report difficulties with small text and the need to use Proton Experimental for better performance. Frequent crashes and corrupted save data further exacerbate the problems, leading to a frustrating user experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $7.00 - $9.00
  - Reasoning: The evidence indicates that users generally find the game worth its price, with specific mentions that the base price of $8 is good for the replayability and fun provided. The reviews suggest that the game offers substantial enjoyment and value at its current price point, with no strong indications that it should be priced significantly higher or lower.
- Playtime Metrics:
  - Game completion: 9.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 80.0h
  - Reasoning: The evidence provides direct statements about playtime. The first two quotes indicate that it took a player 9 hours to complete the game on easy mode, suggesting a typical game completion time. The third quote mentions 12 hours of playtime without finishing a quarter of the game, indicating a longer playtime for more thorough completion. The fourth quote mentions 80 hours of playtime, which likely includes extensive endgame content and multiple sessions.
- Time-to-fun:
  - Summary: The game has a steep initial learning curve and some early gameplay issues, but it becomes more enjoyable once players overcome these initial challenges.
  - Stance: Fun then drops
  - Anchor: Overcoming the initial learning curve and early gameplay issues.
  - Time to anchor: 1h 0m
  - Friction: Steep learning curve; Poor tutorial; Repetitive music; Boring early gameplay; Lack of early variety
  - Unlock drivers: Understanding game mechanics; Unlocking new classes and items
  - Conditions: Patience to overcome initial learning curve; Willingness to explore and experiment with different classes and strategies
- Player Archetypes:
  - Frustrated Enthusiast (deep sale)
    - Motivation: Enjoyment of tactical gameplay despite flaws.
    - Playstyle: Enjoys tactical gameplay but is hindered by bugs and progression issues.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: tactical RPG fan; roguelite fan
    - Reference games: Slay the Spire; I Am Not A Monster
  - Tactical Challenger (buy)
    - Motivation: Seeking challenging and satisfying tactical gameplay.
    - Playstyle: Enjoys deep tactical battles and meta-progression.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: tactical RPG fan; challenge seeker
    - Reference games: Slay the Spire; Darkest Dungeon
  - Value-Conscious Gamer (sale)
    - Motivation: Seeking good value for money.
    - Playstyle: Enjoys the game but is mindful of its price and flaws.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: budget gamer; value seeker
    - Reference games: Slay the Spire; I Am Not A Monster


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strategic and tactical gameplay (weight 0.87): The game offers a deep and strategic gameplay experience, with players highlighting the tactical and turn-based combat. It involves real strategy and challenging decision-making.
- Variety in classes and equipment (weight 0.4): Players appreciate the distinct and interesting classes, as well as the variety in equipment and abilities. This diversity adds to the game's richness and replayability.
- Good value for money (weight 0.31): Players feel that the game offers good value for its price, with a lot of content and enjoyable gameplay.
- Pixel art style (weight 0.3): The game features an adorable and clean pixel art style that players find appealing. The retro and nostalgic graphics are well-received.
- Interesting mechanics and progression (weight 0.26): The game has interesting mechanics and a satisfying progression system, including meta progression and unlocks.
- Variety in difficulty settings (weight 0.21): The game offers a variety of difficulty settings, allowing players to adjust the challenge to their preference.
- Easy learning curve (weight 0.19): The game has an easy learning curve, making it accessible for new players while still offering depth and challenge.
- Rich and diverse content (weight 0.19): The game is praised for its rich and diverse content, offering plenty to explore and enjoy.
- Procedural generation (weight 0.11): The game features procedural generation, adding variety and replayability to the experience.
- Engaging initial experience (weight 0.1): The game provides an engaging initial experience with a compelling story and gameplay.

Common complaints:
- Unbalanced game events (weight 0.34): Players report high variance and unbalanced events, as well as unbalanced classes, affecting the overall fairness and enjoyment of the game.
- High difficulty level (weight 0.26): The game is described as extremely difficult and unforgiving, which can be off-putting for some players.
- Poor tutorial quality (weight 0.16): The tutorials are described as limited, half-baked, and of poor quality, making it difficult for new players to learn the game effectively.
- UI and QoL issues (weight 0.15): The user interface and overall user experience need significant improvements for better gameplay.
- Game-breaking bugs (weight 0.12): There are bugs that can provide an unfair advantage or completely ruin long runs, significantly impacting the player experience.
- Excessive luck dependence (weight 0.11): The game relies too much on luck rather than skill, which can be frustrating for players.
- Lack of 1440p resolution (weight 0.1): There is no option for 1440p resolution, which is a drawback for players with higher resolution monitors.
- Tedious resource gathering (weight 0.1): The resource gathering mechanism is considered tedious and time-consuming.
- Annoying music (weight 0.09): The in-game music is described as annoying and horrible, detracting from the overall experience.
- Limited item variety (weight 0.09): The game has limited item variety, with players able to hold only a few items at a time.
- Bugs with amulets (weight 0.09): There are specific bugs related to changing and using amulets, which can affect gameplay.
- No manual path choice (weight 0.09): Players cannot manually choose their paths, limiting strategic options.
- Healers level slowly (weight 0.09): Healers in the game level up too slowly, making them less effective compared to other classes.
- Limited save options (weight 0.09): There are limited options for saving and quitting the game, which can be inconvenient.
- Item management issues (weight 0.09): Players report issues with dropping and looting items, which can be frustrating.

Gameplay feedback:
- Roguelite and tactical elements (weight 0.54): The game features roguelite elements with randomness in character stats and item drops, combined with tactical turn-based combat.
- Progression and unlock systems (weight 0.38): A comprehensive progression system includes classes, permanent upgrades, and ability upgrades, enhancing the gameplay experience.
- Difficulty and learning curve (weight 0.36): The game offers a challenging difficulty curve with adjustable settings, affecting gameplay strategies and learning experiences.
- Turn-based tactical combat (weight 0.34): The game emphasizes turn-based tactical combat with resource management, requiring strategic planning and risk assessment.
- Class-based gameplay (weight 0.34): Players can choose from different classes, each with unique abilities and equipment restrictions, adding depth to the gameplay.
- Grid-based battlegrounds (weight 0.29): Combat takes place on grid-based maps, requiring tactical positioning and character placement for effective strategies.
- Equipment and item variety (weight 0.19): A wide range of items, equipment, and gear allows for experimentation and customization of character builds.
- Party composition and tactics (weight 0.18): Players must consider party composition and tactics, as these elements are crucial for success in battles.
- Procedural generation (weight 0.15): Levels and maps are procedurally generated, providing a unique experience with each playthrough.
- Enemy reinforcement mechanics (weight 0.1): The game includes enemy reinforcement mechanics, which scale with difficulty and add to the challenge.
- Variety in enemies and equipment (weight 0.1): The game offers a variety of enemies, bosses, weapons, and armor, enhancing replayability and strategic depth.

Performance notes:
- Game-ending bugs and glitches (weight 0.41): Players encounter various game-ending bugs and glitches, including issues with battles, character actions, and looting items. These bugs significantly impact gameplay.
- Low FPS and performance issues (weight 0.2): The game runs at low FPS on certain hardware, indicating potential optimization issues. Performance problems are noted across different setups.
- Steam Deck compatibility issues (weight 0.12): Players report compatibility issues with Steam Deck, including frequent crashes. This suggests a need for better optimization for this platform.
- Lack of resolution options (weight 0.11): The game lacks a 1440p resolution option and video configuration settings, limiting customization for players with different display preferences.
- Save data corruption (weight 0.07): Some players experience save data corruption along with game crashes, which can lead to loss of progress and frustration.
- Controller support issues (weight 0.06): There are issues with controller support, which can hinder gameplay for those using controllers instead of keyboard and mouse.
- Sound lag on specific OS (weight 0.06): There is a specific issue with sound lag on Linux Mint 21.3, indicating potential compatibility problems with certain operating systems.

Recommendations:
- Tactical RPG roguelite recommended (weight 0.25): This game is highly recommended for fans of tactical RPG roguelites, strategic gameplay, and turn-based combat.
- Portable and replayable (weight 0.07): Players appreciate the game's portability and high replayability.

Other player notes:
- Steam Deck Mentioned (weight 0.06): Some reviews mentioned the Steam Deck, possibly indicating interest in compatibility or performance on this platform.

Emotions:
- Frustration (weight 0.29): Players are frustrated due to a combination of high difficulty, unfavorable random number generation (RNG), and repetitive gameplay mechanics. Issues such as game crashes, bugs, and lack of visibility into unlockables also contribute to this frustration.
- Enjoyment (weight 0.28): Players enjoy the game's addictive and strategic gameplay, finding it fun and engaging despite some issues. The variety of classes, tactical combat, and high replay value due to procedural generation are highlighted as positive aspects.
- Disappointment (weight 0.07): Players feel disappointed due to repetitive gameplay, lack of variety, and bugs that ruin the experience. The high difficulty and lack of meaningful traits also contribute to this sentiment.
- Enthusiastic (weight 0.05): Players are enthusiastic about the tactical rogue-lite gameplay and the variety of classes. They enjoy the strategic turn-based combat and the depth of the game.
- Excitement (weight 0.04): Players are excited about the addictive gameplay, character classes, and the game's depth and replayability. The strategic depth and high risk-reward system also contribute to this excitement.
- Frustrated (weight 0.04): Players are frustrated due to multiple bugs and crashes, lack of variety in events, and broken retry combat options. The lack of response from developers and corrupted save files add to this frustration.
- Satisfaction (weight 0.03): Players feel satisfied with the game's challenge, depth, and addictiveness. The variety of content and character classes, as well as the rewarding aspects of the game, contribute to this satisfaction.
- Excited (weight 0.03): Players are excited about the effective gameplay strategies and character builds. They enjoy the character skills and the overall gameplay experience.
- Disappointed (weight 0.03): Players are disappointed due to the game's lack of innovation, poor tutorial, and game-breaking bugs. The simplicity and straightforwardness of the game also contribute to this disappointment.
- Satisfied (weight 0.03): Players are satisfied with the rewarding aspects and variety in the game. They enjoy the high quality of the game and the support from developers.
- Hopeful (weight 0.03): Players are hopeful for future updates and bug fixes. They look forward to more equipment and character traits being added to the game.
- Joy (weight 0.02): Players experience joy due to the positive experience with the game. They enjoy the game's difficulty and music, finding it overall enjoyable.
- Anger (weight 0.01): Players are angry due to multiple bugs and gameplay issues. These issues significantly impact their enjoyment and progression in the game.
- Confusion (weight 0.01): Players are confused due to the confusing gameplay workflow, especially for new players. This confusion detracts from their overall experience.}