Info about TEVI:

Official game description:
OUR PREVIOUS WORK
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About the Game
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The protagonist Tevi is nimble and agile, wielding both her trusty dagger and an oversized wrench for dishing out melee damage in style. Alongside her, companions Celia and Sable manifest as two floating orbitars, ready to unleash a variety of ranged offensive and supportive magic in battle. Adapt your combat style to suit any situation and bring down foes with flashy, dazzling combos!
Every boss fight is a unique challenge requiring different strategies to tackle, all while you dodge their attacks and look for openings to counter-attack. As bosses change phases, their attack and bullet patterns become increasingly challenging, and they can even unleash devastating special moves. Continual offense can put bosses into a vulnerable BREAK state, during which you can deal massive bursts of damage.
Scattered across the expansive world, there are over 300 different items and pieces of equipment waiting to be discovered. These can enhance your abilities or introduce new ones, allowing you to find ever-more creative ways to navigate the world and find secrets. A cornucopia of equippable sigils can be freely configured to create builds tailored to your preferences and playstyle.
Dive into the vibrant world of Az, in which you will discover various cities, regions, peoples, and civilizations, each with their own tale to tell. Meet a large cast of strange and colorful characters along the way. As their tales unfold and intertwine, you'll be drawn into a tale full of adventure, friendship, mysteries, and danger...
Get ready to embark on an unforgettable adventure, writing your own epic journey alongside Tevi!
The characters in TEVI are brought to life by some of the most well-known names in the Japanese voice acting industry. Their outstanding performances make for an even more vivid and immersive experience!
*   Tevi（VA: Lynn）
*   Celia（VA: Yoko Hikasa）
*   Sable（VA: Natsumi Fujiwara）
*   Zema（VA: Tomokazu Sugita）
*   Vena（VA: Rie Kugimiya）
*   And many more!
*   Multiple difficulty modes for players of any skill level
*   A vast and vibrant interconnected world with 40+ areas
*   A sweeping OST featuring 70+ original tracks
*   A colorful cast of 50+ characters with voice acting
*   Over 300 pieces of equipment and abilities to collect
*   More than 20 unique boss battles

Release date: Nov 29, 2023

Categories: Metroidvania, Bullet-hell, 2D Action Platformer, Action RPG, Boss Rush, Exploration, Anime Aesthetic, Female Protagonist

Feature scans:
- Wiki: score 50; verdict: Tier 3 - The Student (Instructional Data Dependency); summary: The feedback cluster centers on content that cannot be discovered or understood without external guides: hidden passages, obscure achievement triggers, missed teleport points, and locations that leave players stuck for long stretches. One player combed the entire map inch by inch after an achievement failed to fire at 100%, and another could not leave the starting area for half an hour without a guide. A secondary theme covers spatial friction and a single explicit alt-tab crash. No review discusses drop rates, farming locations, loot tables, inventory management, selling decisions, or crafting requirements, so the economic (Tier 1) and valuation (Tier 2) categories are absent. Applying strict priority, the presence of 'Hidden Secrets' and guide-dependent content discovery triggers the Tier 3 classification before the Tier 4 default.
- Steam Deck: score 50; verdict: Playable with Notable Stability and Input Friction; summary: The audit of Steam Deck feedback shows a mixed but largely functional experience. Several users report the game runs smoothly out of the box with strong battery life, frequent autosaves, and polished presentation. However, one detailed report documents a recurring freeze bug after extended Steam Deck play sessions, and other users flag controller input stutter and diagonal misreads as well as progress-dependent soft-locks and indistinguishable collapsing floors. No external launcher, Proton Experimental forcing, anti-cheat failure, or unreadable text was reported, so the friction stays in the moderate range rather than fully broken.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $19.99 - $29.99
  - Reasoning: The reviews show mixed but consistent pricing sentiment: some players consider the game worth full or launch price because of its length, replayability, and voiced content, while others call the undiscounted price high and advise waiting for a sale. This supports a fair base-game range in the premium indie/Metroidvania tier, roughly $20 to $30, with stronger comfort around $20 to $25 and tolerance up to $30 for full-price buyers.
- Playtime Metrics:
  - Game completion: 30.0h
  - Story completion: 27.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The 27-hour Normal clear and the 30-60 hour single-playthrough range support a representative gameCompletion of about 30 hours, while the 40-hour hard clear with slow map completion reflects a longer exploration-heavy run. A separate quote states the main story provides 25-30 hours of content, so I use 27.5 hours as the midpoint for storyCompletion. No quote gives a typical uninterrupted session length, and no quote gives hours for post-game or endgame content, so sessionLength and endgame are null.
- Time-to-fun:
  - Summary: Early combat and exploration are slowed by story-gated movement, scarce potions/sigils, and pacing/backtracking issues; enjoyment rises once combat speeds up and bosses gain real bullet patterns.
  - Stance: Clicks after
  - Anchor: Bosses stop feeling like a tutorial and gain actual bullet patterns
  - Time to anchor: N/A
  - Friction: Combat starts out slow.; Early game is hard when you lack potions/sigils.; Key movement items are story-gated, making early exploration tedious.; Long dialogue and early lore dumping hurt pacing.; Backtracking and limited map markers are tedious.; Progression can be slow with linear, one-way paths.
  - Unlock drivers: Combat gradually picks up speed.; Bosses stop feeling like a tutorial and gain actual bullet patterns.; Moving past the early potion/sigil shortage makes the game easier mid-to-end.; Finding the last few movement abilities and biome diversity help avoid a late slog.; Progression opens up the world and build options.
  - Conditions: Players who prioritize action and combat design are more likely to enjoy it.; Those who struggle with exploration mechanics or story pacing may feel a disconnect.; Tolerance for long dialogue and story pacing affects enjoyment.; Tolerance for anime tropes affects enjoyment.; Familiarity with metroidvanias shapes expectations.; Players hooked on Rabi-Ribi are more likely to recommend it.; Caring about story makes pacing a bigger pitfall.; Getting lost or dropping the game can precede later enjoyment if picked up again.
- Player Archetypes:
  - Rabi-Ribi Veteran Comparator (buy)
    - Motivation: To see whether TEVI can recapture or surpass the Rabi-Ribi experience they already love.
    - Playstyle: Plays through as a bullet-hell Metroidvania while constantly comparing map design, boss patterns, and progression to Rabi-Ribi.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Rabi-Ribi player; old player; previous-game player
    - Reference games: Rabi-Ribi
  - Hardcore Combat and Build Optimizer (buy)
    - Motivation: Mastering high-difficulty bullet-hell boss fights and optimizing sigil or charm builds.
    - Playstyle: Chooses Hard or Expert, learns boss patterns, and experiments with melee, ranged, and hybrid builds using charms and skill synergies.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Rabi-Ribi
  - Story and Anime Presentation Fan (buy)
    - Motivation: Experiencing the story, characters, CGs, and Japanese voice acting.
    - Playstyle: Plays for narrative immersion, often on standard difficulty, and may skip or tolerate frustrating exploration or combat.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: story player
    - Reference games: N/A
  - Exploration and Completionist Metroidvania Player (sale)
    - Motivation: Mapping every area, finding collectibles, and completing all achievements.
    - Playstyle: Explores large connected areas, hunts secrets, and pushes for 100 percent map and item completion.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: completionist; Metroidvania player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent combat system (weight 0.19): Combat is repeatedly described as responsive, satisfying, and smooth, with no major problems. It is praised as a standout feature that feels good on any difficulty.
- Improved over Rabi-Ribi (weight 0.15): The game is seen as a comprehensive upgrade over Rabi-Ribi in combat, gameplay, map, story, and art. Many note better guidance and more abilities, though the protagonist's high performance lowers difficulty.
- Well-designed boss fights (weight 0.15): Boss battles are frequently called well-designed, enjoyable, and appropriately difficult. They are considered a highlight, with satisfying and visually pleasing encounters.
- Great BGM (weight 0.11): The background music is widely praised as good, well-made, and fitting various scenes. It is considered a major feature, with particular mention of the Eternal Night Garden track.
- Beautiful character designs (weight 0.11): Character designs, CG art, and chibi sprites are frequently called beautiful, attractive, and likable. The visuals are generally considered rich and high-quality.
- Large map (weight 0.09): The map is consistently described as large, rich, and substantial in content. It offers considerable volume with many items to find.
- Fun and addictive gameplay (weight 0.08): The gameplay is repeatedly described as fun, enjoyable, and addicting. Overall, players find the game very fun to play.
- Great metroidvania (weight 0.08): The game is praised as a great metroidvania with everything the genre should have. It is considered fun, large, and well-crafted.
- Great story (weight 0.07): The story is described as very good, well-written, and interesting. It adds depth and engagement to the overall experience.
- Easier than predecessor (weight 0.07): Many players note that the game is easier than the previous installment, making it more enjoyable for casual players. This lower difficulty is a common observation.
- Art and music pair well (weight 0.07): The art style and music are frequently praised together as outstanding and complementary. They enhance the overall atmosphere of the game.

Common complaints:
- Poor map design and navigation (weight 0.22): Players frequently criticize the map design as convoluted, misleading, and anti-human, with unclear paths that cause frustration. Many find exploration tedious due to the layout and lack of integration.
- Excessive one-way passages (weight 0.22): The map is filled with one-way passages and doors that are not clearly indicated, forcing lengthy backtracking and tedious detours. This significantly hampers exploration and navigation.
- Frustrating wall jump mechanics (weight 0.18): The wall jump mechanic is widely disliked for its poor feel, unintuitive controls, and inconsistent judgment. Many players report difficulty performing wall jumps, often resulting in unintended actions like double jumps or falls.
- Weak and poorly written story (weight 0.15): The story is described as terrible, boring, and poorly written, with many players skipping it or finding it unengaging. The narrative fails to captivate and is considered a weak point of the game.
- Unresolved story plot holes (weight 0.14): The story is criticized for having many plot holes and unresolved threads, leaving players with unanswered questions. It feels rushed and disconnected, failing to provide a satisfying conclusion.
- Inability to drop down (weight 0.13): Players are frustrated that they cannot drop down from platforms or ledges, forcing them to take long alternate routes. This counterintuitive design leads to frequent annoyance and backtracking.
- Disappointing compared to Rabi-Ribi (weight 0.13): Many players feel the game is inferior to its predecessor, Rabi-Ribi, in various aspects such as story, level design, music, and overall content. The tone and character design are also seen as a downgrade.
- Rushed story pacing (weight 0.12): The main story, especially in the mid-to-late game, feels rushed and too fast, with characters introduced and forgotten quickly. This leads to an unsatisfying narrative experience.
- DLC too short (weight 0.07): The DLC content is criticized for being surprisingly short and not satisfying, providing insufficient playtime for the price. Players expected more substantial additional content.
- Fake rabbit ears disappointment (weight 0.07): The revelation that the protagonist's rabbit ears are fake (a hat) disappointed fans of Rabi-Ribi, as it was seen as a letdown and a departure from the predecessor's charm.
- Music lacking compared to predecessor (weight 0.06): The soundtrack is considered not as good as Rabi-Ribi's, with fewer catchy tunes that fit the scenes. Many players find the music lacking in comparison.
- Mediocre exploration and overall quality (weight 0.05): Exploration feels weak and the overall game is seen as mediocre by some players. The experience lacks the polish and engagement expected from the genre.
- Unmarked drop traps (weight 0.05): Traps that drop players are not visually indicated, leading to unexpected falls and forced long detours. This wastes time and frustrates players due to the lack of warning.

Gameplay feedback:
- Bullet-hell boss fights (weight 0.37): Boss battles prominently feature bullet-hell patterns, with chaotic danmaku-style attacks. This is a core combat mechanic mentioned by numerous players.
- Metroidvania genre (weight 0.33): The game is widely described as a Metroidvania, featuring exploration, ability-gated progression, and interconnected maps. Many reviewers also note bullet-hell combat as a key element.
- Hard difficulty options (weight 0.16): Specific hard modes such as Hard, Hard+, Expert, and Inferno are available, providing additional challenges for skilled players.
- Map with one-way passages (weight 0.14): The map design includes one-way passages and connected blocks, adding complexity to exploration. These passages can be found in both horizontal and vertical directions.
- Badge equipping system (weight 0.14): A badge system allows players to equip many badges that offer unique abilities and playstyle customization. This system is similar to a sigil system.
- Map exploration (weight 0.1): Exploration of a large interconnected map is a key aspect, with secrets, collectibles, and completion goals. Players can traverse various areas and unlock new paths.
- Progressive ability unlocks (weight 0.08): Movement abilities and other upgrades are unlocked progressively as players advance through the main story. This gating encourages exploration and backtracking.
- Story with characters (weight 0.08): The game features a story with characters, NPCs, and lore, often presented with dark themes. Voice acting further enriches the narrative.
- Boss rush mode (weight 0.08): A dedicated boss rush mode is available, allowing players to fight bosses in succession. This mode adds replayability and challenge.
- Challenging boss fights (weight 0.07): Boss fights deal higher damage than in the predecessor and become progressively harder. The DLC also adds new boss encounters.
- Parkour and platforming (weight 0.07): The game includes parkour elements such as wall jumping and platforming sections. A jetpack and long-distance flight are also featured.
- Fast travel system (weight 0.07): A fast travel system is available, with portals at fixed locations. This allows players to quickly move between different areas.

Performance notes:
- Alt-tabbing causes freezes and crashes (weight 0.07): Multiple reports describe the game freezing or crashing when alt-tabbing away for extended periods or during dialogue. Some cases require a game restart.
- Crashes and freezes frequently reported (weight 0.05): Users report the game crashing up to eight times, freezing on controller disconnect, and exhibiting black screens after the logo. These issues significantly impact playability.
- Runs smoothly on low-spec hardware (weight 0.04): Some players report smooth performance even with OBS and Discord running, and on Steam Deck. This indicates the game can run well on a variety of systems.
- Poor performance on older laptops (weight 0.04): The game is too slow on a 2018 business laptop during intro and gameplay, and requires a GPU as it didn't run on low settings. This suggests high system requirements.
- Performance drops in final battles (weight 0.02): Special effects in the last two battles reduce FPS from over 100 to as low as 20. This suggests optimization issues during intense sequences.
- Controller input stutters (weight 0.02): The left stick stutters when selecting items or equipment, making them hard to move, while the D-pad does not stutter as much. This affects menu navigation with controllers.
- Audio bugs after clearing game (weight 0.02): After clearing the game, BGM becomes silent or plays different music. This is a persistent audio bug that affects the post-game experience.
- Feels laggy compared to Rabi-Ribi (weight 0.02): One user noted that the game felt a little laggy compared to Rabi-Ribi, with quick hops having a short cooldown. This suggests input lag or movement responsiveness issues.
- No technical issues encountered (weight 0.02): One user reported no technical issues at all. This shows that for some players, the game runs without problems.
- Audio overflow may cause crash (weight 0.02): A possible audio overflow issue causing crashes was reported. This is a potential technical problem that could lead to instability.

Recommendations:
- Rabi-Ribi experience influences recommendation (weight 0.17): Players who enjoyed Rabi-Ribi are highly likely to enjoy this game, as noted in multiple clusters. Conversely, those who did not finish Rabi-Ribi are advised against purchasing it.
- Appeals to Metroidvania and bullet-hell fans (weight 0.13): The game is frequently recommended for fans of Metroidvania and bullet-hell (danmaku) genres. Many reviewers highlight the combination of exploration and high-speed combat.
- Fun and highly recommended (weight 0.07): Many reviewers simply find the game very fun and highly recommend it. It is described as a good game overall that is worth recommending.
- Worth full price (weight 0.06): Multiple reviewers state the game is completely worth buying at full price and worth every penny. It is also considered well worth $30, even at launch price.
- Positive but non-specific recommendations (weight 0.06): Several reviewers give a positive review without detailed reasons, simply recommending the game or saying it is worth recommending.
- Mixed or negative recommendations (weight 0.06): Some reviewers do not recommend the game unless there are no alternatives, or simply do not recommend it. This indicates a notable minority with negative experiences.
- Praised as an excellent Metroidvania (weight 0.05): Several reviewers consider it a masterpiece or excellent Metroidvania game. It is fun to play and stands out in the genre.
- Metroidvania label considered misleading by some (weight 0.05): Some players feel the Metroidvania label is misleading and do not recommend it to those expecting a traditional Metroidvania. This suggests a mismatch in genre expectations.
- Hidden gem and acquired taste (weight 0.05): Reviewers call it a hidden gem recommended over more popular Metroidvanias. However, it is also described as an acquired taste that may not appeal to everyone.
- Harder difficulty enhances experience (weight 0.03): Reviewers suggest playing on a slightly harder difficulty to align with the game's intended direction and for more fun. This is recommended for a better experience.
- Recommended for bunny girl fans (weight 0.03): The game is specifically recommended for fans of bunny girls and rabbits. Some also humorously recommend it for masochists.
- Encouraged to try cute game (weight 0.03): Reviewers encourage players to give this cute game a try. The game's cute aesthetic is a point of appeal.
- Moderate recommendation (weight 0.03): Some reviewers give a moderate recommendation, with a medium level of enthusiasm. This suggests the game is good but not outstanding for everyone.

Other player notes:
- Comparison to Rabi-Ribi (weight 0.51): The game is frequently compared to Rabi-Ribi, often as a successor or improvement. Many reviewers note similarities and differences in gameplay, story, and art.
- Full Japanese Voice Acting (weight 0.28): The game features full voice acting in Japanese with famous voice actors. This is praised for enhancing the story and character immersion.
- DLC Completes Story (weight 0.2): The DLC is expected to complete or improve the story, addressing unresolved plot points from the main game. Many players hope it will provide a satisfying conclusion.
- Large Content Volume (weight 0.18): The game offers a substantial amount of content and replayability, with a long first playthrough and plenty to explore. Players appreciate the extensive playtime.
- Many Achievements (weight 0.05): The game has a large number of achievements that can be completed over multiple playthroughs. This adds replay value for achievement hunters.
- Sequel in Development (weight 0.05): A sequel to Rabi-Ribi, possibly titled Rabi-Ribi 2, is anticipated or in development. Fans are hopeful for its release.

Emotions:
- Frustration (weight 0.21): The map design is heavily criticized for excessive one-way passages, lack of downward platforms, and forced backtracking, making exploration tedious and disorienting. Combat and platforming are also problematic, with poorly implemented wall jumps, dash misinputs, and a stiff combo system that feels ineffective. Additionally, technical issues such as bugs, crashes, and control problems further aggravate players.
- Disappointment (weight 0.18): Many players found the story bland, rushed, or poorly written, especially compared to the predecessor Rabi-Ribi, with unresolved plot threads and weak character development. The music and map design also regressed, failing to capture the freedom and charm of the earlier game. Overall, the game did not meet the high expectations set by its successor, leading to a sense of letdown.
- Enjoyment (weight 0.12): Players enjoyed the fluid and satisfying combat, rich build customization, and engaging boss fights that offer a good challenge. The game features a large explorable map, appealing art and music, and a story that, while mixed, still entertains. The overall metroidvania experience is praised for its content and replayability.
- Satisfaction (weight 0.07): Satisfaction stems from the game's polished combat, meaningful progression, and extensive build options that allow for deep customization. The large map, well-designed boss fights, and rewarding exploration contribute to a fulfilling experience. Completing achievements and seeing the story conclude with a good ending adds to the sense of accomplishment.
- Annoyance (weight 0.06): Annoyance is primarily caused by the map design, which includes many one-way passages, forced detours, and poorly placed save points, making exploration frustrating. Hidden items and secret hunting often feel tedious and unrewarding, requiring excessive backtracking and bomb-spamming. Technical issues like misinputs, long autosave intervals, and achievements not triggering further irritate players.
- Anger (weight 0.03): Anger arises from severe map design flaws, such as one-way walls, tedious backtracking, and unfair difficulty spikes, leading to intense frustration. Technical problems like frequent crashes and lost progress, combined with poor controls and wall jump mechanics, exacerbate the negative experience. Story issues, including forced character deaths and unresolved plot threads, also contribute to the anger.
- Appreciation (weight 0.03): Appreciation is directed at the game's strong audiovisual presentation, including beautiful art, full voice acting, and memorable music. The developers' passion and commitment to improving the game, as well as the responsive combat and customizable playstyle, are highly valued. Improvements over the predecessor and the inclusion of yuri content further enhance the positive sentiment.
- Excitement (weight 0.02): Excitement is driven by the game's satisfying and customizable combat system, which allows for flashy combos and diverse playstyles. The challenging boss fights and sense of empowerment as players unlock abilities and become more powerful are highly engaging. The prospect of a sequel and the replayability offered by free roam mode also generate excitement.
- Confusion (weight 0.02): Confusion stems from complex and poorly explained systems, such as sigils, abilities, and story terminology. The plot's odd pacing, sudden shifts, and unclear guidance make it hard to follow. Players also struggle with understanding hitboxes and control inputs, leading to a disorienting experience.
- Sadness (weight 0.01): Sadness is evoked by the story's emotional moments, including character deaths and poignant endings that brought players to tears. The game's inability to fully capture the magic of its predecessor also leads to a sense of loss. Additionally, the lack of English localization made the experience feel incomplete for some.
- Admiration (weight 0.01): Admiration is felt for the game's high-quality art, music, and voice acting, as well as the developers' evident love and care in creating a polished experience. The technical depth of the combat system and the overall scale of the metroidvania world are impressive. The game is praised as an outstanding achievement in the genre.
- Relief (weight 0.01): Relief comes from finally overcoming difficult sections or finishing the game after a long, arduous journey. The availability of assist features and the ability to survive hits provide a safety net, reducing stress. However, for some, beating bosses brings more relief than a sense of achievement.
- Boredom (weight 0.01): Boredom is caused by a lack of engaging content, such as a boring story, repetitive combat, and tedious exploration. The game's later stages feel drawn-out with high enemy HP and uninspired boss fights. The absence of meaningful rewards for defeating enemies further diminishes interest.
- Dissatisfaction (weight 0.01): Dissatisfaction arises from the game not meeting expectations in key areas like music, story, and character design, especially when compared to Rabi-Ribi. The difficulty scaling makes late-game bosses too easy, reducing the sense of challenge. Additionally, the inclusion of numerous male character romance lines and palace history detracts from the experience.
- Dislike (weight 0.01): Dislike is directed at specific elements such as the story, map designs like White Mist Forest, and the bullet-hell-focused boss fights. Exploration being blocked by story progression and convoluted maps with inconvenient controls are also sources of dislike. The ending and support characters are personally unappealing to some players.
- Stress (weight 0.01): Stress is induced by the game's many one-way paths, movement limitations, and punishing mechanics like self-destructing enemies and lack of invincible dashes. Expert difficulty is extremely challenging, with dense bullet patterns that can be overwhelming. The heavy story and dark developments add to the mental burden.
- Discomfort (weight 0.01): Discomfort is caused by unsettling enemy designs and behaviors, such as self-destructing unattackable enemies and creepy character interactions. Physical symptoms like headaches and bad wall-jump feel also contribute. The addition of a male-to-female character to the main team was off-putting for some.
- Amusement (weight 0.01): Amusement comes from the game's humorous elements, including funny text, character descriptions, and developer easter eggs. The story, while not universally praised, was found entertaining by some, and the English translation's tameness compared to the Japanese voice acting added to the humor. Boss taunts and meme references also elicit laughter.
- Disgust (weight 0.01): Disgust is triggered by character designs, particularly a young male demon and an adult uncle, as well as feminine-oriented plot elements and provocative male characters. The Dreamland area design and the game feeling like a cheap third-rate product also repulse players. Being misled by the metroidvania label when the game is bullet-hell focused adds to the disgust.
- Love (weight 0.01): Love for the game is driven by its cohesive blend of art, music, voice acting, story, and addictive gameplay. Players praise it as an excellent successor to Rabi-Ribi with dynamic combat, creative bosses, and rewarding exploration. The overall polished experience and improvements over the predecessor have led some to complete it 100%.}