Info about OVIS LOOP:

Official game description:
Join Our Community
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We’ve been so lucky to find an incredible number of Protectors stepping up to defend the flock, and give us such wonderful feedback throughout demos and playtesting. We hope to continue working closely with you throughout the Early Access period and you can find us on
X / Twitter | Discord | Steam Community | YouTube
ROADMAP
A Note from the Developers
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Hi everyone! We are LIFUEL, the development team behind Ovis Loop. We are a small team of just three developers, working closely with our wonderful community to build our first game.
If you enjoy fast-paced dynamic combat and satisfying, side-scrolling roguelike action, we hope that you’ll join us in Early Access, to hit the Loop and protect the flock.
While Ovis Loop is our first development journey, we are committed to using our in-depth understanding of action art and our knowledge as players, to develop a high-quality game that you can love as much as we do.
We’re looking to provide continuous two-way communication throughout the Early Access period – while adding new content and optimising all areas of the game. But in addition to this, the community (and your feedback) is so important to us, and we really hope that you will come on this journey as well, to help guide Ovis Loop to its 1.0 launch.
We hope that Ovis Loop delivers a fun, engaging and worthwhile experience, and we hope that you will help us to create this together.
About the Game
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Step into a world where combat never has to go the same way twice. Engage the lupine enemy in dynamic combat, with responsive and precise battle controls.
Find a host of ferocious enemies, ranging from the smallest minions to hulking monstrosities – with an army augmented by the despicable Doctor Wolf.
Unlock new weapons, skills and abilities to pick up on each run, but Protectors beware! One wrong move and while Omega will persist through death, any modifications collected will be lost as you hit a new Loop with a fresh loadout – it’s time to steel your woollen form, and protect the flock.
After defeating enemies, players will download and evolve critical skills to help you fight through the Loop. Rather than just acquiring new skills, Ovis Loop gives you the choice between passive and active upgrades for each skill.
Decide to buff the skill you have, or add an additional chained skill to carry on carving your way through Doctor Wolf’s minions. Our skill and combo system allows you to play your way. Focus on strengthening just one skill, or embrace the dynamic force of the chain, it’s up to you.
Each Alpha enemy and Doctor Wolf’s augmented monstrosities provide increasingly difficult challenges as you progress through the Loop. As well as harbouring secrets about Ovis Loop’s world and inhabitants, they also learn from your own playstyle.
Whether you like to charge in, use area of effect or dive in and out, each boss will adapt to meet your challenge. Focus on dodging and find a boss that aggressively pursues. If you prefer to rush in, it’ll retreat to find space.
You define the battle, but each Loop is designed to test you with more than simple pattern recognition. Overcome each challenge through intuitive action and a build that works for you.
An unconventional story, maybe, but this is not the tale you have heard before. As well as powerful new skills and abilities, you’ll uncover secrets about Ovis Loop’s post-apocalyptic world and (more importantly) about our hero Omega. Become the Shepherd, protect your flock, and delve into the mysteries you find in each Loop.
Ovis Loop is the chronicle of just one lone sheep, trapped in a brutal, looping war with a lupine enemy. In this fight, you must stand alone, but Ovis Loop gives you the tools to succeed, for those with wool made of steel.
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This game uses generative AI for assisted translation, with manual review and optimization to ensure language quality and gameplay experience.
(AI Languages Used: Traditional Chinese, Brazilian Portuguese, Portuguese, Latin American Spanish, Spanish, French, German, Russian)

Release date: Aug 14, 2025

Categories: Action Roguelike, Side-scrolling, Hack and Slash, Pixel Art Style, Skill Tree Progression System, Boss Fights, Meta-Progression, Combo System

Feature scans:
- Steam Deck: score 80; verdict: Broken/Unstable; summary: The game suffers from frequent crashes, freezes, and black screens on Steam Deck, along with progression-blocking bugs that force replays. While the controller experience is praised when the game works, the overall stability is poor, making it currently broken for many users.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $12.00 - $20.00
  - Reasoning: The majority of reviews express that the game is worth its current price of $16.99, with some saying it's worth every penny and even more. A dissenting review suggests it's not worth even a discounted price, indicating a lower bound. Considering the positive sentiment and the current price, the community likely considers a fair base-game price between $12 and $20, with $16.99 being acceptable.
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: N/A
  - Session length: 0.8h
  - Endgame: N/A
  - Reasoning: Game completion is supported by multiple reviews: one player finished in under 5 hours, another beat the final boss in 3 hours, and a Chinese review estimates the first playthrough at 5-8 hours, suggesting a typical clear time around 5 hours. Session length is supported by a Spanish review stating each run lasts 15-40 minutes and a Japanese review noting about 1 hour per loop, indicating an average session of roughly 45 minutes. Endgame is not clearly quantified; the 10-hour unlock claim refers to meta progression, not endgame content, so it is left null. Story completion has no specific time evidence, so it is also null.
- Time-to-fun:
  - Summary: The game is fun and addictive from the start, but late-game grind and resource scarcity cause enjoyment to decline over time.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: likes 2D action games; seeks fun in roguelike combos; enjoys skill-building systems; likes hack and slash gameplay
- Player Archetypes:
  - Action Roguelike Veteran (buy)
    - Motivation: Satisfying combat and build variety
    - Playstyle: Aggressive, build-focused, seeks challenge and synergies
    - Experience: veteran
    - Purchase stance: buy
    - Labels: pixel roguelike lover; roguelike fan
    - Reference games: Dead Cells; Slay the Spire; Skul; Guilty Gear; Rogue Legacy
  - Difficulty Balance Critic (no buy)
    - Motivation: Fair challenge and balanced difficulty
    - Playstyle: Cautious, attempts to overcome bosses but frustrated by design, may use lowest difficulty
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Dark Souls; Dead Cells
  - Casual Enthusiast (buy)
    - Motivation: Fun and accessibility
    - Playstyle: Casual, not optimizing, enjoys the game despite difficulty
    - Experience: familiar
    - Purchase stance: buy
    - Labels: light roguelike player; not a hardcore rogue-lite aficionado
    - Reference games: Rogue Legacy
  - Build Crafter (buy)
    - Motivation: Theorycrafting and synergies
    - Playstyle: Strategic, experiments with builds, focuses on numbers and optimization
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and polished (weight 0.29): Players consistently praise the game's overall quality, fun factor, and solid foundation. The game is described as enjoyable, pleasant, and dynamic, with a good atmosphere and game feel.
- Gameplay is engaging and satisfying (weight 0.21): The gameplay loop is highly praised for being addictive, smooth, and rewarding. Players find the game engaging and satisfying, with responsive controls and a fun action experience.
- Combat is satisfying and fluid (weight 0.21): Combat is a standout feature, with players loving the satisfying combos, smooth responsiveness, and exhilarating fast-paced action. The combat system is polished and fun to engage with.
- Pixel art is beautiful (weight 0.14): The pixel art style is widely appreciated for its beauty, smoothness, and impressive details. Players find the pixel art animation excellent and visually appealing.
- Weapon variety is excellent (weight 0.1): Players enjoy the wide array of weapons, each with distinct characteristics and strong impact. The variety of weapons and skills adds depth and entertainment to the gameplay.
- Boss fights are fun and challenging (weight 0.09): Boss fights are highlighted as fun, cool, and challenging. Players enjoy the tension and sense of achievement from defeating bosses.
- Controls are smooth and responsive (weight 0.09): The controls are highly rated for being smooth, responsive, and enjoyable to use. Players appreciate the good feel and fluidity of the control scheme.
- Hit feedback is excellent (weight 0.08): Hit feedback is highlighted as excellent, with players noting the satisfying impact and feel of hits. The feedback enhances the overall combat experience.
- Simple and easy to learn (weight 0.08): The game is praised for its simplicity and clarity, with easy-to-learn controls and mechanics. Players find it easy to play while still offering depth for those who want it.
- Build variety is rich (weight 0.06): Players appreciate the many elements for builds, including weapons, skills, combos, passives, and modules. The variety allows for rich and diverse gameplay experiences.
- Skill designs are great (weight 0.06): Players praise the skill designs, synergies, and implementation. The flashy and non-boring skill effects add to the enjoyment.
- Art design is gorgeous (weight 0.06): The game's art design is praised for being gorgeous and visually pleasing. Players appreciate the hand-drawn art and beautiful graphics.
- Challenge is fair and fun (weight 0.06): The game offers a good challenge that is both fun and fair. Players find the difficulty engaging without being frustrating.
- Skill chaining is addictive (weight 0.06): The skill chaining and modification system is highly praised for being fun and interesting. Players find the skill-building system insanely addicting.
- Sheep character is cute (weight 0.05): Players find the sheep character and protagonist adorable and hard to resist. The cute design adds charm to the game.

Common complaints:
- Insufficient content volume (weight 0.27): Players consistently report that the game has too little content, with many noting it can be completed in under 10 hours. This is a common complaint across multiple clusters, indicating a widespread issue with the game's current size.
- Boss difficulty spikes (weight 0.18): Several bosses, especially the final boss and the Wolf Doctor, are considered disproportionately difficult compared to the rest of the game. Players cite high stats, fast attacks, and unclear readability as major issues.
- Price not justified (weight 0.11): Many players feel the content does not match the full price, describing the game as too raw or expensive for what it offers. This sentiment is closely tied to the lack of content and early access status.
- Talent tree regressed (weight 0.1): The new talent tree update is widely criticized as worse than the previous version, being confusing, too simple, and unable to be fully upgraded. Players also note that it only offers numerical bonuses without functional rewards.
- Game needs polish (weight 0.1): Players report that the game is unpolished and in need of more refinement, with various bugs and technical issues. This is a common early access complaint that impacts the overall experience.
- Difficulty curve poor (weight 0.08): The overall difficulty curve is seen as unreasonable and too steep, with sudden jumps in challenge. This is a recurring theme that affects player enjoyment and progression.
- Crashes and black screens (weight 0.08): Frequent crashes and black screens after battles are reported, with some persisting even after reinstallation. These technical problems significantly hinder gameplay.
- Build balance issues (weight 0.08): Certain builds, like fire and gun-sword, are overpowered while others are weak, leading to a lack of variety and balance. Players also find it hard to assemble desired builds due to item scarcity.
- Economy too tight (weight 0.05): The in-game economy is considered stingy, with currency like blue-p being scarce in normal play. This makes it hard to afford upgrades and items.
- Visual clutter hurts readability (weight 0.03): Late-game effects are too flashy and cluttered, making enemy attacks hard to see. This affects gameplay clarity and can lead to unfair hits.
- Hammer weapon underpowered (weight 0.03): The hammer is considered the worst weapon due to awkward charge mechanics, poor hitboxes, low damage, and useless upgrades. This limits weapon variety and player choice.
- Boss rewards underwhelming (weight 0.03): Boss rewards are seen as too ordinary and few, lacking in-run currency or skills. This reduces the incentive to defeat bosses and progress.
- Demo save not transferable (weight 0.03): Save data from the demo cannot be carried over to the full game, forcing players to restart. This is a minor but annoying issue for early adopters.
- Information unclear (weight 0.03): Players find it unclear how to collect information or progress, leading to confusion. This is a usability issue that affects the learning curve.
- Game not fun despite feel (weight 0.03): Some players report that the game is not fun despite having good game feel, indicating a disconnect between mechanics and enjoyment.
- Unplayable after update (weight 0.03): A recent update made the game unplayable for some players, with persistent crashes and issues. This is a critical problem that needs immediate attention.

Gameplay feedback:
- Roguelike action game (weight 0.26): The game is consistently described as a fast-paced 2D side-scrolling action roguelike with hack and slash elements, featuring random events and build variety.
- Weapons and skills variety (weight 0.24): The game offers a wide range of weapons, skills, combos, passives, and modules, allowing for diverse builds and playstyles.
- Boss fights with difficulty (weight 0.18): The game includes numerous boss and miniboss encounters with steep difficulty curves, heavy damage, and varied attack patterns, often at stage ends.
- Skill tree system (weight 0.11): Players can enhance their character through a skill tree, including passive skills and an out-of-run talent tree, with top-level skills requiring completion of both paths.
- Meta progression system (weight 0.11): The game includes permanent progression elements, such as out-of-run upgrades and purchasable enhancements, that persist across runs.
- Difficulty levels with rewards (weight 0.09): The game features a difficulty system with multiple levels, including at least five tiers, and rewards players for taking on higher challenges.
- Skill upgrade mechanics (weight 0.08): Skills can be upgraded by acquiring duplicates, using modules, or applying modifications, allowing for deeper customization.
- Weapon modification systems (weight 0.07): Weapons can be modified with elements and upgrades, including modules and relics, to enhance their performance.
- Combo building system (weight 0.06): The game features a combo customization system, allowing players to create and execute many different combos.
- Alpha and Omega modes (weight 0.05): The game offers an Alpha Mode for new players and an Omega Mode for experienced players, providing different difficulty experiences.
- Three main stages (weight 0.04): The game currently has three main stages, each ending with a boss fight.
- Cooldown reduction upgrades (weight 0.04): Skills can have cooldown reduction upgrades that stack, potentially reducing cooldowns to zero.
- Pixel art graphics (weight 0.04): The game features pixel art graphics, with a horizontal side-scrolling presentation.
- Elemental build types (weight 0.04): The game includes elemental builds such as fire, lightning, and charge, with mechanics based on vulnerability and buffs.

Performance notes:
- Frequent game crashes (weight 0.1): Multiple players report the game crashing often, including crashes to desktop, during updates, and multiple times within a few hours. This is the most common issue, affecting stability significantly.
- Positive performance reports (weight 0.05): Some players report stable 200 fps, no bugs, flawless performance on Steam Deck, and comfortable play on low-spec PCs. These positive experiences contrast with the crash reports, suggesting variability across systems.
- Player falls out of map (weight 0.02): Attacking at the edge of certain levels can cause the player to fall out of the map, a level geometry bug that breaks gameplay and requires reloading.
- Lacks framerate limit option (weight 0.02): The game lacks a framerate limit option alongside V-Sync, which may cause screen tearing or excessive GPU usage for players with high refresh rate monitors.
- Crash bug quickly fixed (weight 0.02): One player noted a crashing bug that was fixed within a day, indicating the developers are responsive to stability issues.

Recommendations:
- Recommended for action roguelike fans (weight 0.22): Multiple reviewers strongly recommend this game to fans of action roguelikes, emphasizing its dynamic combat and roguelike elements. The game is praised for its exhilarating action and combo-based gameplay.
- Similar to Dead Cells (weight 0.1): Reviewers who enjoy Dead Cells and similar games like Have a Nice Death, Skul the Hero Slayer, and BlazBlue Entropy Effect will likely enjoy this title. The comparison highlights the game's fast-paced side-scrolling action and roguelike progression.
- Worth the price (weight 0.09): Many reviewers find the game worth its price, especially for fans of the genre. Some note it is better at a lower price point, while others say it is worth buying without hesitation.
- Try demo before buying (weight 0.08): Several reviewers suggest trying the available demo to get a feel for the game before purchasing. This is recommended to ensure the game matches player expectations and to help decide on the purchase.
- Difficulty may be too high (weight 0.08): Some reviewers caution that the game is difficult, especially for players not skilled at action games. They recommend starting on the lowest difficulty and note that the game may not be suitable for those seeking a smooth experience.
- Must-play quality game (weight 0.07): A few reviewers describe the game as a must-play or must-try, indicating high quality and strong appeal. This is a strong endorsement for potential buyers.
- Recommended for action game fans (weight 0.07): The game is recommended for fans of action games, 2D action games, and pixel art. It appeals to players who enjoy fast-paced combat and side-scrolling action.
- Recommended for pixel art fans (weight 0.07): The game is recommended for fans of pixel art and story-driven pixel art games. Its visual style is a highlight for many reviewers.
- Specific build recommendations (weight 0.04): Some reviewers suggest specific builds or strategies, such as using module consume energy -1, skill enhancement with shorter cooldown and shield, and weapon enhancement with shield on skill use. These tips help players achieve high damage and easier gameplay.
- Visible development and updates (weight 0.03): The game is recommended because of its visible development and update cycle, indicating active support and improvement. This is a positive sign for long-term players.
- Refund if not satisfied (weight 0.03): Some reviewers suggest considering a refund within the refund window if the game does not meet expectations. This is practical advice for hesitant buyers.
- Play with gamepad (weight 0.02): One reviewer strongly recommends playing with a gamepad for better controls and feel. This is important for players who value precise input.
- Recommended for metroidvania fans (weight 0.02): The game is recommended for fans of metroidvania and roguelike games, indicating it combines exploration and progression elements. This broadens its appeal beyond pure action roguelike fans.
- Not for power fantasy seekers (weight 0.02): One reviewer notes that the game does not provide a satisfying power fantasy, so players seeking that experience should not buy it. This is a specific caveat for potential buyers.
- Souls-like elements unexpected (weight 0.02): The game can be played as a souls-like, but this is not what buyers expect, leading to potential disappointment. This is a note for players unfamiliar with the genre blend.
- Cute sheep appeal (weight 0.02): The game is worth buying for the cute sheep, which is a charming aspect that appeals to some players. This is a niche but positive point.
- Early access has room for improvement (weight 0.02): Some reviewers note that the game is in Early Access and has room for improvement, which is expected. This is a balanced view for those considering early purchase.

Other player notes:
- Game is in early access (weight 0.18): The game is currently in early access, with many reviewers noting it is not yet fully released and still in beta or test version. This status affects content completeness and expectations for future updates.
- Comparisons to Dead Cells (weight 0.16): The game is frequently compared to Dead Cells, with reviewers noting similarities in controls, action, and visual style. Some find this game more satisfying, describing it as 'Dead Cells on steroids'.
- Comparisons to Skul: The Hero Slayer (weight 0.11): Many reviewers compare the game to Skul: The Hero Slayer, noting similarities in gameplay and random events. Some see it as a promising competitor that could potentially surpass Skul.
- Game receives frequent updates (weight 0.09): Reviewers note that the game is continuously updated with new features and improvements. This is seen as a positive aspect, indicating active development and ongoing support.
- Comparisons to Slay the Spire (weight 0.04): The game's map and event structure are compared to Slay the Spire, particularly in terms of road map layout and deck-building-like systems. This comparison highlights strategic elements.
- Anticipation for full release (weight 0.03): Some reviewers express anticipation for the full release, indicating they are looking forward to the game's completion. This suggests a positive reception despite early access limitations.
- Small file size (weight 0.03): The game has a very small file size, around 500MB, which some reviewers mention. This could be a point of interest for players with limited storage or as an indicator of content volume.
- Slow update pace (weight 0.03): A few reviewers note that updates are slow, which may be a concern for players expecting more rapid content additions. This is a minor point but relevant to the early access experience.
- Comparisons to other roguelikes (weight 0.03): The game is compared to several other action roguelikes, including Hades, COTDG, and Blazblue. This situates the game within a broader genre context, suggesting it shares common elements.
- Developer updates expected (weight 0.03): Reviewers expect the developers to release new updates, indicating trust in the development team's commitment. This is a positive sign for the game's future.
- Inferior to Astral Ascent (weight 0.02): One reviewer feels the game is inferior to Astral Ascent, a comparison that may influence potential buyers. This is a niche opinion but could be significant for some players.
- Two-person development team (weight 0.02): The game is developed by a two-person team, which is a notable fact that may affect expectations regarding content and polish. This is mentioned by a few reviewers.
- Better than Hades in gameplay (weight 0.02): Some reviewers find the game feels better to play than Hades, particularly in terms of gameplay loop. This is a strong positive comparison that could attract fans of Hades.
- Controller experience is excellent (weight 0.02): The game is primarily designed for controller use, and reviewers note that the controller experience is very good. This is a positive aspect for players who prefer gamepads.
- Demo save data not transferable (weight 0.02): Save data from the demo cannot be transferred to the full game, which may be disappointing for players who invested time in the demo. This is a minor but relevant point.
- Two difficulty modes (weight 0.02): The game offers two difficulty modes: Omega and Alpha, with Alpha being recommended. This provides options for different player skill levels.

Emotions:
- Frustration (weight 0.25): Players are frustrated by steep difficulty spikes, especially the final boss and the Wolf Doctor, which feel unfair and disproportionately hard compared to the rest of the game. Numerous bugs, such as freezes, crashes, and softlocks, compound the issue, along with unbalanced mechanics, poor readability of enemy attacks, and a grindy progression system that makes progress feel futile.
- Enjoyment (weight 0.17): Players derive enjoyment from the fast-paced, fluid combat, satisfying hit feedback, and the variety of skills and builds that allow for creative combinations. The game's engaging gameplay loop, pixel art style, and sense of progression keep players hooked, often losing track of time during sessions.
- Satisfaction (weight 0.11): Satisfaction stems from the excellent hit feedback, responsive controls, and the rewarding feeling of building powerful synergies that decimate enemies. The game's smooth combat, impactful animations, and the sense of achievement from overcoming challenges with well-crafted builds contribute to a highly satisfying experience.
- Disappointment (weight 0.09): Players are disappointed by the game's limited content, short length, and lack of build variety, which reduce replayability. The imbalance of viable builds, repetitive level design, and the feeling that the price does not match the content further contribute to this sentiment.
- Excitement (weight 0.08): Excitement is generated by the game's potential for unique builds, exhilarating combat, and the promise of future updates. The satisfying hit feedback, spectacular animations, and the ability to create powerful synergies that lead to huge damage numbers keep players eagerly anticipating more content.
- Anticipation (weight 0.04): Players are anticipating the full release and future updates, expecting more content, weapons, and bosses to be added. The game's early access state and the developer's active engagement with feedback fuel hopes for a more polished and expansive final product.
- Hope (weight 0.02): Hope arises from the game's potential to become a top-tier title with continued development and content additions. Players trust that the developers will fix bugs, expand the game, and fulfill the promise shown in the early access version.
- Love (weight 0.02): Players love the game for its engaging combat, charming pixel art, and the depth of its skill system. The combination of satisfying gameplay, detailed animations, and a compelling world makes it a standout title for fans of action roguelikes.
- Annoyance (weight 0.02): Annoyance is caused by minor bugs, such as black screens and getting stuck, as well as inconvenient UI interactions and repetitive boss lines. Certain enemy types and mechanics, like the shield being useless, also contribute to a sense of irritation.
- Appreciation (weight 0.02): Players appreciate the developer's responsiveness to feedback, frequent updates, and the attention to detail in animations and visual effects. The game's active support and the inclusion of player-requested features foster a positive relationship between the community and the developers.
- Relief (weight 0.01): Relief is felt when players finally achieve powerful builds, such as zero-cooldown setups, or overcome difficult bosses with the right strategy. The game's forgiving nature in some aspects, like not punishing HP loss harshly, also provides a stress-free experience compared to other titles.
- Concern (weight 0.01): Concerns revolve around the game's potential for abandonment, the overwhelming visual effects that may cause discomfort, and the current content volume being insufficient for a roguelike. Players also worry about the viability of certain builds and the long-term balance of the game.
- Admiration (weight 0.01): Admiration is directed at the game's stunning pixel art, smooth animations, and the impressive quality achieved by a self-taught developer. The charming art style and deep story elements enhance the overall appeal and leave a lasting positive impression.
- Confusion (weight 0.01): Confusion arises from unclear game mechanics, such as weapon difficulty ratings that don't make sense and counterintuitive dodge mechanics. Boss animations and skill judgments are often hard to read, leading to misunderstandings and frustration during combat.
- Approval (weight 0.01): Players approve of the game's solid foundation, mature action mechanics, and the developer's commitment to updates. The game is considered very good for an early access title, with a strong basis for future improvement.
- Regret (weight 0.01): Regret is expressed by players who feel the game becomes too difficult and unpleasant after certain areas, or who encountered game-breaking bugs that prevented continued play. Some regret their purchase due to the game's difficulty spikes and lack of polish.
- Surprise (weight 0.01): Surprise is felt when the game exceeds expectations, such as being more fun than videos suggested or having unexpectedly fluid gameplay. Players are also surprised by the game's ability to make time pass quickly and by unexpected recoveries from crashes.
- Joy (weight 0.01): Joy is derived from the game's fast-paced, fun combat and the exhilarating feeling of controlling a powerful character. The smooth controls and flashy effects contribute to a pure sense of enjoyment and satisfaction.
- Anger (weight 0.01): Anger is triggered by perceived unfairness, such as the reset of skill points, punishing random events, and the game being sold in an early access state. These issues lead to frustration and a sense of being cheated.
- Amusement (weight 0.01): Amusement comes from the absurd difficulty of certain bosses, which players find humorously challenging, and from hilarious victories achieved through overpowered builds. The game's quirky elements and unexpected outcomes provide entertainment beyond the core gameplay.}