Info about Voice of Belldona:

Official game description:
Recommended for you
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About the Game
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Endless chaos reverberates throughout a world where the only constant is war.
In an effort to overcome the turmoil, the people decide to create a little warrior. But this white-haired, god-like entity has a major case of social anxiety?! She turns the once apocalyptic, barren world into a new one filled with races and civilizations previously known only from mythology and fairy tales, and grants the mysterious power of The Source to its inhabitants, including humans. Voice of Belldona takes place in this fantastic world created by Cheryl and tells the story of her adventures after being unexpectedly awakened again.
_Step into a collapsing universe where cosmic horrors, corrupted machines, and winged god-engines roam the void._
**Voice of Belldona** blends sci-fantasy atmosphere with tactical roguelike deckbuilding: summon allies, control the battlefield’s formation, and clash against everything from twisted robots to Pegasus-like divine war machines. What starts as clean strategy soon becomes a dance of positioning, timing, and high-risk decisions that can reshape your entire build.
In this game, you need to decide how to carve your path through The Vortex Zone. Do you want to dash into battle as **Rinsana** or command the field with **Griza**’s summons? Each hero plays differently, offering unique strategies and routes to mastery.
Build your deck through every battle you fight, and every path you take can alter the cards you obtain. Shape your strategy to enhance the sense of progression and further increase the tactical depth of each run. Every choice reshapes your build, and every build opens new ways to outsmart the void.
Explore shifting maps where no two runs are ever the same. Each route presents new events, unpredictable rewards, and bosses that can appear in different sequences. Your decisions on the map are just as important as your decisions in combat. Let your deck spiral, twist the map’s fate, and break the run in ways the void never intended.
Now when reality starts folding…
**Will you be the one to reach the True Ending and survive what’s inside?**

Release date: May 20, 2026

Categories: Roguelike Deckbuilder, Turn-based Combat, Anime Art Style, Two Distinct Playable Characters, Combo System, Summoning Mechanics, Grid-based Movement

Feature scans:
- Steam Deck: score 75; verdict: Broken - Frequent Crashes and Unstable Build; summary: The Steam Deck experience is undermined by readability and stability problems. One reviewer who played entirely on the Deck reports that text and menu scaling is very small, forcing squinting at the UI. More seriously, multiple reviewers independently describe frequent crashes, freezes, loading errors, and dialogue lock-ups, with one identifying a deterministic crash trigger in combat when too many cards are played in a single turn. The core card gameplay, deck-building, and sustain mechanics are praised when the game runs, but the repeated hard crashes and lock-ups dominate the experience and place the title in the Broken tier.

- Hardware Profile:
  - Summary: Both Windows VRAM cohorts report significant technical problems, including long loading, stuttering, freezes, crashes, and progression bugs. The 12-15GB VRAM cohort is especially negative, while the <8GB VRAM cohort also reports substantial instability despite some recommendations.
  - Sample size: 26 (13% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (negative, 16 reports): Reports long loading, map-event and animation stalls, final-level bugs, and crashes on end-turn checks, with one review also citing poor optimization.
  - Windows 12-15GB VRAM (negative, 6 reports): Reports severe stuttering, crashes, and dialogue freezes on Windows 11, and the reviewer does not recommend the game.
  - Caveats: 26 of 198 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 4.0h
  - Story completion: N/A
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: Game completion: one reviewer explicitly completed a run in about 4 hours, while another says a normal run takes at least 5-6 hours; I use 4 hours as the clearest completed-run figure. Story completion: no story-mode completion time is available because the story mode is not yet open, so storyCompletion is null. Session length: a reviewer played for 4 hours in one evening, supporting a 4-hour session length. Endgame: the usable evidence does not provide a total endgame or post-game completion time, so endgame is null.
- Time-to-fun:
  - Summary: Early friction from a confusing tutorial, unclear UI, and needing to understand the mode delays enjoyment for some players; once the mode clicks and a deck is formed, the game becomes addictive, especially in challenge mode.
  - Stance: Clicks after
  - Anchor: After understanding the game mode and forming a deck
  - Time to anchor: N/A
  - Friction: Confusing tutorial at the beginning; Some UI parts feel off; Need to figure out the mode before it becomes addictive; Early runs can be slow to complete; Male protagonist playstyle unclear for some
  - Unlock drivers: Figuring out the game mode; Forming a deck; Clear guidance and per-card explanations; Enjoyable difficulty progression
  - Conditions: After the mode is understood; After the deck is formed; When guidance and card explanations are clear; Depending on chosen protagonist; During challenge mode; With a deck-building approach to fights; If the player enjoys anime-style art; If the player tolerates slow run completion
- Player Archetypes:
  - Anime-Art Casual Newcomer (buy)
    - Motivation: Attraction to the anime art and character designs, plus a low-pressure way to try a deckbuilder for the first time.
    - Playstyle: Plays casually for the art and pick-up-and-play fun, leaning on the easier character and not chasing optimal builds.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: first deck builder; casual player
    - Reference games: N/A
  - Roguelike Deckbuilder Veteran (sale)
    - Motivation: Evaluating strategic depth, card balance, and build optimization against established genre benchmarks.
    - Playstyle: Min-maxing decks (favoring small, fast, high-synergy decks), analyzing card text and numbers, and critiquing balance and UI.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: Slay the Spire player
    - Reference games: Slay the Spire; Chrono Ark; Darkest Dungeon
  - Combo & Build-Variety Tinkerer (buy)
    - Motivation: Discovering synergies, combo chains, and summon-based engines that make each run feel different.
    - Playstyle: Experiments with different characters and archetypes, sequencing cards for combo burst damage and building summon armies to absorb or deal damage.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Early-Access Cautious Waiter (no buy)
    - Motivation: Wanting a stable, content-complete version before committing time, while acknowledging the game's promise.
    - Playstyle: Holds off on deep investment, observes updates and roadmap, and plans to return once stability and content improve.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: crowdfunding backer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Beautiful Art and Character Design (weight 0.8): Reviewers consistently highlight the gorgeous artwork, including hand-drawn portraits, anime-style designs, and high-quality CG. Clusters praise both the overall art style and specific character models. This is a major strong point.
- Engaging Card Combat and Roguelike (weight 0.63): The card-based combat with roguelike deckbuilding elements is well-received, offering a mix of strategy and innovation. Players enjoy the dual deck system, combo mechanics, and turn-based tactical depth. It's compared favorably to Slay the Spire.
- Unique Dual Protagonists and Mechanics (weight 0.29): The two playable characters, Gresa and Lina, each have distinct classes, decks, and playstyles. Special mechanics like Lina's combo system and sanity management add depth and variety. This design choice enhances replayability.
- Great Music and Sound Design (weight 0.22): The soundtrack, including BGM and boss themes, is praised for fitting the scenes and enhancing the atmosphere. Players find the music memorable and well-matched to the gameplay.
- High Potential and Solid Foundation (weight 0.21): Reviewers see the game as having a strong foundation with room for growth. The developer's attitude is sincere, and there is great potential for future development.
- Enjoyable Even for Newcomers (weight 0.21): The game is accessible to those new to deckbuilders, with a comfortable overall experience. It's described as playable, fun, and generally enjoyable.
- Smooth Combat Animations and Effects (weight 0.2): Combat animations, including ultimate skill animations and attack motions, are described as cool, fluid, and stylish. They add excitement and visual polish to battles.
- Appealing Anime Art Style (weight 0.18): The Japanese anime art style is specifically called out as high quality, unique, and visually appealing. Fans of anime appreciate the beautiful character portraits.
- Innovative Map Exploration (weight 0.1): The grid-based map exploration with movement costs and free node traversal is considered interesting and adds strategic depth. Resources are consumed for movement, allowing flexibility without route restrictions.
- Creative Card Combo System (weight 0.08): Playing cards in specific orders to trigger combo effects and air unit designs feels fresh and strategic. The system encourages experimentation and rewards planning.
- Cute Head-Petting Feature (weight 0.07): The head-patting interaction is a small but enjoyable addition that adds charm. It's a positive detail that enhances the overall experience.

Common complaints:
- Bugs and crashes hinder gameplay (weight 0.61): Many reviews report various bugs, freezing, and crashing issues that affect normal game progress. Specific instances include freezes during boss fights and when playing cards.
- Missing story mode frustrates players (weight 0.33): Many reviews mention the absence of a fully playable story mode, leaving players confused and unsatisfied. The story is minimal, only present in the tutorial, and the mode is currently unplayable.
- Cluttered and unreadable UI elements (weight 0.29): The map and card effect descriptions are cluttered and hard to distinguish, with issues like poor color contrast. Card descriptions are often too verbose, feeling like reading essays.
- Lack of voice acting disappoints (weight 0.27): Numerous players note the absence of voice acting for any characters, which reduces immersion, especially given the anime art style. This is a common complaint that detracts from the overall experience.
- Steep difficulty for card game newcomers (weight 0.25): The initial deck is weak and the difficulty curve is steep, making it tough for players without card game experience. Elite enemies can instantly kill new players without warning.
- Limited content in early access (weight 0.23): Players feel the amount of content is small and not substantial enough, especially considering the game is still in Early Access. The limited content volume is a recurring complaint.
- Early Access version is rough (weight 0.2): The game is currently in Early Access and has many bugs, despite some expecting a full release. The overall experience feels rough and incomplete.
- Event and card interaction issues (weight 0.18): Event options can be clicked past before reading, and card animations are not decoupled from logic, causing sluggish pacing. Playing cards can also freeze.
- Numerical balance needs improvement (weight 0.16): Numerous reviews point out that numerical balance is broken or poor, affecting gameplay. Buffs and numerical relationships are poorly integrated, leading to imbalance.
- Inconsistent art style and proportions (weight 0.15): Players note that the art style is inconsistent, with odd character proportions and characters that do not blend well with backgrounds. Some illustrations look structurally strange.
- Game still needs significant polish (weight 0.13): Many aspects of the game feel unfinished and require more polish. The game is still incomplete and has much to be done before reaching a complete state.
- Poor optimization and long load times (weight 0.13): Optimization is currently poor, leading to long loading times when opening the game. This detracts from the overall experience.
- Inadequate guidance and tutorial issues (weight 0.13): The game's guidance is poor, and the tutorial can be confusing, especially at the beginning. This makes it difficult for new players to understand the mechanics.
- Poor value for money (weight 0.13): Some players feel the game is not worth the price compared to similar-priced games, with the base game pricing seeming high for the content offered.
- Tutorial progression and saving problems (weight 0.13): Players report issues with tutorial progression, such as personal tutorials not unlocking themes, and progress loss when exiting during tutorials. There are also problems with auto-saving.
- Runs take excessively long (weight 0.1): Some players report that a single run can take over half an hour, with some runs lasting four hours or more. This can be exacerbated by bugs that prevent completion.
- Difficulty curve unbalanced for builds (weight 0.08): The difficulty curve is not well balanced, as not all character builds can be completed successfully. This leads to frustration for some players.
- Boss mechanics drain resources unfairly (weight 0.07): Some boss fights have mechanics that drain energy or wipe hands after a certain number of cards played, which can feel unfair or frustrating.
- Removal of air unit mechanics (weight 0.07): The developer removed the air unit mechanic, which was a key feature for some players, to make the game easier. This change was not well-received by those who enjoyed that aspect.
- Overly complex mechanics confuse players (weight 0.07): Some players find the protagonist's core mechanics too complex and overwhelming, making the game harder to enjoy.

Gameplay feedback:
- Roguelike deckbuilding core (weight 0.65): Most reviewers identify the game as a roguelike deckbuilding card game with turn-based combat, often comparing it to Slay the Spire. The core loop revolves around building a deck and climbing through roguelike runs.
- Two playable protagonists (weight 0.41): Players can choose between two protagonists: Gresa (Summoner) and Lina (Warrior), each with distinct playstyles and card mechanics.
- Card-based combat system (weight 0.34): Combat is card-based, with players drawing and playing cards to attack, defend, and trigger effects. Many describe it as a card game with adventure and story elements.
- Early access, story mode missing (weight 0.33): The game is in Early Access and currently only Classic Mode is available; Story Mode is not yet released. Some reviewers mention a challenge mode with limited story content.
- Combo system with card order (weight 0.25): Playing cards in a specific order triggers powerful combos and finishers. The system often involves color-coded or icon-based sequences, especially for the female character.
- Deckbuilding with archetypes (weight 0.22): The game features a deckbuilding system with multiple build archetypes and options for card removal. Players can customize their decks through card acquisition and removal.
- Multiple difficulty levels (weight 0.16): Reviewers note the presence of multiple difficulty levels, ranging from at least three to six tiers, including an easiest mode. This allows players to adjust the challenge.
- Varied character decks and playstyles (weight 0.1): There are different basic decks and playstyles for each character. Each character has multiple styles that change how decks are built and fights are approached.
- Summoning allies in battle (weight 0.09): Characters can summon partners or allies to fight alongside them in battle. This adds a tactical layer to combat.
- Diverse card effects (weight 0.09): Cards have a variety of effects beyond simple damage, including stacking layers, applying weakness or bleed, dispelling, deriving, and follow-up attacks.
- Relic purchase system (weight 0.08): Relics can be purchased at relic shops during runs. These provide passive bonuses and strategic options.

Performance notes:
- Frequent crashes and freezes (weight 0.3): Players report crashes occurring frequently, with some unable to play reliably. Freezes often require force-closing the game, and crashes happen during battles, dialogue, and even on the final boss.
- Performance and optimization issues (weight 0.23): The game suffers from poor optimization, causing lag, stuttering, and high fan usage. Players report frame rate drops and unresponsive UI.
- Boss fight freezes (weight 0.19): The game frequently freezes during boss encounters, especially on later phases. Players note issues on the fourth level boss second phase, final boss third phase, and after transforming in the fourth phase.
- Long loading times (weight 0.13): Loading screens are excessively long, especially on first launch or when entering battles. Some players also experience loading errors and stutters.
- Freezes during card play (weight 0.13): The game freezes when playing cards, especially when many cards are played in a single turn or during card animations. Cards may stall on screen.
- Dialogue and cutscene freezes (weight 0.13): Dialogue sequences and story cutscenes frequently freeze, including during hidden boss encounters on higher difficulties and after the final boss. This can require restarting the game.
- UI and input responsiveness problems (weight 0.12): The user interface feels unresponsive, and clicking certain buttons or options causes stuttering or even crashes. The card UI size is too small with wide spacing, and Steam Deck scaling is problematic.
- Freezes in shop and encyclopedia (weight 0.1): Entering the relic shop or opening the encyclopedia can cause freezes that require restarting the game. The issue often persists after restart.
- Save-breaking bugs (weight 0.1): Players encounter save-related issues, including saves not working and a bug after two hours that can ruin a run. One bug at the ending can cause a lost run.
- General bugs and instability (weight 0.1): Players report various unspecified bugs and general instability, including some bugs that make the game unplayable.
- Infinite prayer reward exploit (weight 0.04): A bug allows infinite reward farming through prayer because prayer has no backlash and the prayer count doesn't decrease.
- Screenshot mechanism bug (weight 0.04): Pressing any key, including the Steam screenshot key, causes a dialog box to reappear when the UI is hidden. This is a specific bug in the screenshot mechanism.
- Enemy flying off screen (weight 0.04): An enemy can fly off screen, making the game unresponsive. This is a rare but game-breaking issue.
- Language change crash (weight 0.04): The game crashes when the player changes the language options. This is a specific but severe bug.
- Character switching lag (weight 0.04): Switching characters by clicking on the team can cause lag. This is an occasional performance issue.
- Developer blamed reviewer's device (weight 0.04): A developer blamed the reviewer's device performance instead of addressing the issue. This reflects poor customer support.

Recommendations:
- Wait for updates before playing (weight 0.41): Many reviewers advise waiting for bug fixes and content updates before playing. They suggest the current version is not stable enough for a full experience.
- Target audience card roguelike fans (weight 0.31): The game is recommended for players who enjoy card roguelike gameplay and anime style. Those not interested in card roguelikes are advised to avoid it.
- Wait for story mode release (weight 0.22): Reviewers recommend adding to wishlist and waiting for story mode and optimization patches. Some will wait for the story mode before reviewing further.
- Worth playing despite bugs (weight 0.18): Despite bugs and early access status, many find the game worth playing and a hidden gem. They recommend overlooking the flaws.
- Suitable for casual card players (weight 0.16): The game is suitable for casual players and card veterans seeking an easy experience. Fans of card games can give it a try.
- Full release worth looking forward to (weight 0.14): Reviewers believe the full release will be worth looking forward to with more content. The current early access version shows potential.
- High score for fans (weight 0.11): Some reviewers give high scores like 10/10 or 8/10 and recommend it for fans of the genre. They find it very enjoyable.
- Not worth current price (weight 0.1): Some reviewers feel the game is not worth the price in its current state. They suggest waiting for future updates like story mode or more characters.
- Positive for anime and deckbuilding fans (weight 0.09): Those who like anime boys and girls, deck builders, and don't mind early access will enjoy it. Recommended for fans of anime, deckbuilding, and roguelike tower-climbing.
- Trial difficulty needs adjustment (weight 0.08): Trial difficulty and boss mechanics need adjustment. Some find the game too hard or unbalanced.
- Not recommended overall (weight 0.06): Some reviewers do not recommend the game at all. They cite various reasons such as not enjoying the genre or finding it lacking.
- Cloud save requested (weight 0.06): Reviewers want cloud save implemented and would give a positive review if added. This feature is important for some players.
- Supports the game (weight 0.06): Some players support the game and find it pretty good to play. They have bought the deluxe edition or encourage others.
- Average game, playable (weight 0.06): The game is average and playable but not compelling enough for long-term play. Some find it just okay.
- Requests faster updates (weight 0.04): Players request faster updates and more frequent patches. They want to see the game improve quickly.
- Suitable for looters (weight 0.03): Players who like to loot maps will enjoy this game. The exploration and looting aspect is appealing.
- UI needs optimization (weight 0.03): The UI needs optimization to make it a good game. Poor UI detracts from the experience.
- Avoid crowdfunding and LSP (weight 0.03): Some advise avoiding crowdfunding and the developer LSP. This is likely a warning based on past experiences.

Other player notes:
- Story mode unavailable in early access (weight 0.6): Many reviewers note that the story mode is not yet available in the current early access version. It is either planned for future updates or full release, leaving only classic or challenge modes playable.
- Game is in early access (weight 0.35): Reviewers frequently mention that the game is still in early access, indicating incomplete content and ongoing development. Some note it is a half-finished product or not yet fully released.
- Comparisons to Slay the Spire (weight 0.24): Reviewers often compare this game to Slay the Spire, a benchmark for roguelike deckbuilders. Some find it hard to surpass that game, while others note similarities in card effects and complexity.
- Lack of voice acting (weight 0.2): Several reviews point out that the game lacks voice acting for characters and story. This absence is noted as a noticeable shortcoming.
- Costume and character DLC (weight 0.2): The game offers DLC including character costumes such as bunny girl outfits and additional characters. Some reviews mention paid DLC for skins.
- Only classic mode available (weight 0.15): Currently, only the classic mode is available for play. Other modes like story mode are not yet implemented.
- Two playable characters with subclasses (weight 0.12): There are two playable characters, each with distinct playstyles and subclass branches. Some reviewers feel this is a limited number of characters.
- Crowdfunded with demo before (weight 0.12): The game was crowdfunded and had a demo before entering early access. A demo and beta versions were available.
- Multiple delays before early access (weight 0.12): The game was delayed multiple times, including a two-year delay, before reaching its current early access state. Development spanned two years.
- Early access roughness and bugs (weight 0.1): Some reviewers note that the game is rough in places and contains bugs typical of early access. However, it is already considered very playable.
- Efficient developer fixing issues (weight 0.07): The developer is praised for efficiently fixing issues and responding to feedback. This positive note appears in a few reviews.
- Anime art style and portraits (weight 0.07): The game features an anime art style with detailed character portraits. This visual aspect is highlighted positively in some reviews.
- Anticipation for full release (weight 0.07): Reviewers express anticipation for the full release of the game. They look forward to the complete version.
- Limited content for price (weight 0.07): Some reviewers feel the amount of content is small relative to the price point. This is a concern for value.

Emotions:
- Frustration (weight 0.28): Players are frustrated by frequent freezes, crashes, and game-breaking bugs that prevent progress, such as softlocks at the final boss or during card play. They also cite unfair difficulty spikes, boss mechanics that counter specific builds, and tedious grind, alongside missing features like cloud saves and the removal of air unit mechanics.
- Disappointment (weight 0.16): Disappointment stems from the game launching in Early Access without a story mode, feeling incomplete after two years of waiting, and having little content. Additionally, poor balance, lingering bugs, and an inconsistent art style contribute to the feeling that the game falls short of expectations.
- Enjoyment (weight 0.07): Players enjoy the core deckbuilding and roguelike gameplay, finding the card combat satisfying and the anime art style appealing. The unique mechanics, such as the female protagonist's combo system and the tower-climbing structure, provide a fun and engaging experience.
- Anticipation (weight 0.07): Players are eagerly awaiting the release of the story mode, future content updates, voice acting, and the full version of the game. They look forward to numerical adjustments, optimizations, and more characters, hoping the game will improve over time.
- Satisfaction (weight 0.06): Satisfaction comes from engaging card combat, beautiful art, and the thrill of winning against bosses after learning their patterns. Players appreciate the high playability, rich card effects, and the sense of accomplishment from building powerful decks and executing combos.
- Appreciation (weight 0.05): Appreciation is directed at the high-quality character designs, animations, and art style, as well as the deep deckbuilding mechanics and class variety. The OST, innovative combo/finisher mechanics, and user-friendly features like the re-fight option also receive praise.
- Dissatisfaction (weight 0.05): Dissatisfaction arises from the absence of story mode, lack of voice acting, and inconsistent art style with low-resolution elements. Poor card balance, small UI, and a monotonous system further contribute to player discontent.
- Excitement (weight 0.05): Excitement is driven by the innovative mix of deckbuilding, roguelike, and tower-climbing mechanics, along with flashy combos and high-quality animations. The dual protagonists, addictive gameplay, and satisfying combat loops keep players engaged and eager for more.
- Confusion (weight 0.05): Confusion stems from a lack of guidance and feedback after certain bosses, unclear resource usage, and convoluted card effects. The tutorial fails to explain key mechanics, and inconsistent terminology makes it hard to understand stats and progression.
- Anger (weight 0.04): Anger is fueled by numerous bugs, freezes, and softlocks that force restarts and waste progress, as well as unfair damage settings and a two-year delay with no compensation. Poor communication from developers and a shallow combat system also provoke anger.
- Annoyance (weight 0.04): Annoyance is caused by recurring bugs like freezes during the final boss, unclear guidance, and heavy reliance on starting cards. Typos, inability to change resolution, lag, and missing voice acting add to the irritation.
- Hope (weight 0.03): Hope is inspired by the developers' visible efforts and frequent updates, as well as the game's Early Access status suggesting future improvements. Players see potential for optimization, story mode, and difficulty adjustments, and hope their feedback will be considered.
- Admiration (weight 0.02): Admiration is focused on the high-quality art, character designs, and CG, as well as the distinct playstyle systems and solid combat design. The gorgeous anime art style and detailed character portraits are particularly praised.
- Boredom (weight 0.02): Boredom results from repetitive deck strategies, infinite combo loops, and a lack of story mode, making runs feel samey and excessively long. The roguelike elements and combat become monotonous over time.
- Despair (weight 0.02): Despair is provoked by enemies with high damage reduction that make them invincible, and persistent freezing that blocks progress against bosses. Encountering a boss with 100% damage reduction creates a sense of hopelessness.
- Amusement (weight 0.01): Amusement comes from lighthearted interactions like head-patting the white-haired loli goddess and the cute petting mini-game. Summoning many mobs and brawling with enemies also provides amusing moments.
- Discomfort (weight 0.01): Discomfort is caused by lewd content and fanservice, as well as card flashing in fast mode. Limited playtime due to work makes progression feel difficult and stressful.
- Relief (weight 0.01): Relief is felt when developers fix bugs and the game improves, and when the game finally releases after a long wait without cancellation. Autosave preserving a run after a crash also brings relief, as does a break from another game's hardest difficulty.
- Addiction (weight 0.01): Addiction is driven by the game's enjoyable loop despite difficulty and long runs. Once understood, the game mode becomes very engaging, keeping players coming back for more.
- Exhaustion (weight 0.01): Exhaustion stems from runs taking at least two hours and requiring memorization of move lists. Certain boss mechanics like the black wolf further drain players' energy.}