Info about Immortals Fenyx Rising™ -  The Lost Gods:

Official game description:
Expand your adventure with the third DLC, The Lost Gods.  
Discover a new top-down gameplay experience featuring a daring new champion, brawler-style combat, and an exciting mythological adventure!  
Meet Ash, a new hero on an epic journey to reunite the Greek gods, including legends like Poseidon, Hades, and more. Unlock her powers using a brand-new, customizable upgrade system and bring the gods back to the Pantheon.

Release date: Dec 15, 2022

Categories: Top-Down Perspective, Action RPG, Open-World Exploration, Character Progression, Equipment Customization, Twin-stick Shooter, Hack and Slash, Story-driven Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $8.00 - $15.00
  - Reasoning: The reviews present mixed sentiments. One reviewer suggests buying the game on sale for around £6.24 instead of the full price of £12.99, indicating that the full price may not be considered fair. Another reviewer states that the game is not worth it, which could imply dissatisfaction with the current price. However, another reviewer finds the game worth it, suggesting that there is some perceived value at the current price point.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: 12.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provided includes several mentions of playtime and the overall experience of the DLC. One user mentions spending 12 hours to complete the DLC, while another user mentions a total playtime of around 20 hours. Additionally, there is a mention of 40 hours spent on the game, although this seems to be an outlier. The evidence also highlights the difficulty and frustration players experienced, which can influence the perceived length of playtime. The reasoning for the extracted values is based on the most commonly mentioned playtimes and the context provided by the users' experiences.
- Time-to-fun:
  - Summary: The DLC starts with a tedious and repetitive experience but may become enjoyable after some time, particularly through exploration and story progression.
  - Stance: Fun after initial grind
  - Anchor: Exploration and story progression
  - Time to anchor: 4h 0m
  - Friction: Repetitive combat; Boring grind; Bugs locking progression
  - Unlock drivers: Exploration; Story progression
  - Conditions: N/A
- Player Archetypes:
  - Camera-Conscious Purist (sale)
    - Motivation: Gameplay mechanics and camera perspectives.
    - Playstyle: Prefers traditional camera angles and gameplay mechanics, dislikes deviations from familiar styles.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: fan of top-down; fan of isometric games
    - Reference games: Immortal Fenyx Rising
  - Completionist Grinder (deep sale)
    - Motivation: Achievements and completion.
    - Playstyle: Focuses on completing all content, including achievements, even if it means enduring less enjoyable gameplay.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: achievement hunter
    - Reference games: Immortal Fenyx Rising
  - Cautious Researcher (deep sale)
    - Motivation: Informed decisions and value for money.
    - Playstyle: Prefers to research and watch content before purchasing, values their experience with the base game.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: informed player
    - Reference games: Immortal Fenyx Rising


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable main gameplay (weight 0.24): Players find the core gameplay enjoyable and well-executed, with a good balance of combat, exploration, and puzzle-solving.
- Snappy and challenging combat (weight 0.24): The combat system is described as snappy and more combat-oriented, offering a challenging and engaging experience for players.
- Top-down perspective and combat (weight 0.23): The shift to a top-down perspective and twin-stick combat is a significant change that many players found enjoyable and interesting.
- New protagonist and characters (weight 0.21): The introduction of a new main character, Ash, along with several other new characters and gods, adds freshness to the game's narrative and interactions.
- Expansive open world design (weight 0.2): The game features a large, new open world with diverse environments and areas to explore, providing players with a vast and engaging landscape.
- Unique and innovative ideas (weight 0.19): The game introduces unique and innovative ideas, attempting to do something different and standing out from typical gameplay experiences.
- Engaging story and humor (weight 0.18): The story is praised for being good, funny, and engaging, with plenty of humor and entertaining narrative elements.
- Streamlined puzzles and gameplay (weight 0.16): Puzzles are described as fun and streamlined, contributing to a more focused and enjoyable gameplay experience.
- Essence and gear system (weight 0.12): The essence system allows players to equip different essences to their gear, adding a layer of customization and strategy to the gameplay.
- Unique and surprising DLC (weight 0.1): The Lost Gods DLC is considered the most surprising and unique among the Immortals Fenyx Rising DLCs, offering a fresh and engaging experience.
- Cool visual effects (weight 0.09): The game features cool visual effects, particularly for gear and other in-game elements, enhancing the overall visual experience.
- Greek mythology and humor (weight 0.09): The game incorporates Greek mythology in a humorous and engaging way, making the narrative and world-building enjoyable.
- Different progression systems (weight 0.09): The game introduces different progression systems, offering players new ways to advance and customize their characters.
- Continuation of the story (weight 0.09): The story continues to build on the mythological world in cool and unexpected ways, providing a satisfying narrative experience for players.
- Loot and crafting system (weight 0.09): Loot is very important for advancing the story, upgrading equipment, or exploring the entire island, adding a layer of depth to the gameplay.
- Longest DLC with substantial content (weight 0.09): The Lost Gods is the longest DLC, offering around 10-14 hours of gameplay and substantial content for players to enjoy.
- Game pace and exploration (weight 0.09): The game's pace and exploration mechanics are noted, with players gradually unlocking skills and exploring the world.
- New enemies and combat (weight 0.07): The game introduces new enemies and combat mechanics, adding variety and challenge to the gameplay.
- Risk-taking in gameplay changes (weight 0.07): The game takes risks with significant gameplay changes, such as the new camera style, which many players found refreshing and enjoyable.
- New Gods and NPCs (weight 0.06): The introduction of new Gods and NPCs, such as Poseidon and Hades, adds depth and variety to the game's narrative and interactions.
- Enjoyment over other games (weight 0.06): Players enjoyed the DLC more than other games in the series or similar titles, highlighting its unique appeal and quality.
- Dungeons and new areas (weight 0.06): The game features dungeons and new areas to explore, adding variety and depth to the gameplay experience.
- Interesting mechanics (weight 0.06): The game introduces interesting mechanics that enhance the overall gameplay experience.
- Good art direction (weight 0.06): The game features good art direction, enhancing the visual experience and overall aesthetic.
- Player customization and progression (weight 0.04): The game offers player customization and story progression, allowing players to tailor their experience and advance through the narrative.
- Challenging start and rewarding end (weight 0.04): The game is tough at the start but becomes more rewarding as players progress, with a satisfying endgame experience.
- Good combos with the rune system (weight 0.04): The rune system allows for good combos, adding depth and strategy to the combat mechanics.
- Return of Fenyx (weight 0.04): The return of Fenyx, a character from the main game, is appreciated by players and adds continuity to the story.
- Charming god setting (weight 0.04): The game features a charming setting with gods, adding to the overall appeal and enjoyment of the narrative and world.
- World similarity to the base game (weight 0.04): The world feels similar to the base game, providing a familiar yet fresh experience for players.

Common complaints:
- Camera angle issues (weight 0.73): The game's isometric and top-down camera perspectives are widely criticized for being poorly implemented, causing frustration, and making navigation difficult. Players find the fixed camera angles problematic as they limit the field of vision and make it hard to see terrain details.
- Save system problems (weight 0.38): The save system is criticized for only allowing saves at specific altars, requiring resource collection for saving, and lacking quick-save or auto-save features. This design choice is seen as restrictive and punishing.
- Combat and enemy mechanics (weight 0.3): Combat has changed to include multiple waves of enemies, often leading to cheap hits and repetitive fights. Enemies respawn frequently, and early fights can be particularly difficult.
- Game design and execution (weight 0.21): The game's design, particularly the shift to an isometric, top-down view similar to Diablo, is criticized for not working well with the existing framework. The execution of this design is seen as poor and frustrating.
- Navigation and exploration (weight 0.2): Navigation is difficult due to the camera perspective and the lack of a mini-map. Exploration is hindered by the confusing map and the need to explore extensively to find the way.
- Story and connection issues (weight 0.13): The story is considered short and lacks a strong connection to the original game. Players feel that it does not continue the story of Fenyx well or deepen the lore of other gods.
- Character and control issues (weight 0.11): There are issues with character controls, and players are frustrated with the new character that cannot be chosen. The different character adds to the difficulty and frustration.
- Difficulty and grinding (weight 0.11): The game has high difficulty with spikes that make it challenging. Grinding for materials is seen as unnecessary and adds to the frustration.
- Puzzle and dialogue issues (weight 0.11): Puzzles are criticized for being too simple and not harder or longer. Dialogues are seen as dumb and text-based, adding to the overall frustration.
- Upgrade system overhaul (weight 0.1): The upgrade system has been overhauled and is considered complicated. Additionally, upgrades do not carry over, which has frustrated many players.
- Open world and progression (weight 0.06): The open world nature of the game leads to issues with progression, as players encounter chests and puzzles they cannot interact with early on. This design choice is seen as poorly implemented.

Gameplay feedback:
- Top-down camera perspective (weight 0.33): The game features a top-down or isometric camera view, reminiscent of classic action games like Diablo. This perspective is a defining characteristic of the gameplay.
- Open world exploration (weight 0.13): The game offers an open world for players to explore, maintaining the freedom and scale typical of open-world games.
- New character mechanics (weight 0.11): Players can control new characters, each with unique mechanics and abilities.
- Resource grinding mechanics (weight 0.1): Players need to grind for resources and materials, which some find unnecessary or tedious. This mechanic is a common point of contention among players.
- Camera management issues (weight 0.1): The game introduces changes to the camera style, but these changes are poorly managed, leading to a suboptimal gaming experience.
- New upgrade system (weight 0.1): The upgrade system has been revamped, featuring complex menus and no carry-over of upgrades. This can be both a positive and negative aspect depending on player preferences.
- Manual saving system (weight 0.1): The game uses a manual saving system, requiring players to save at specific altars. This can be restrictive and inconvenient for some players.
- Combat with enemy waves (weight 0.1): Combat involves waves of enemies that spawn and attack the player. This mechanic adds intensity but can also be overwhelming.
- Progression and story (weight 0.07): The game includes a progression system that ties into the story, allowing players to develop their characters and advance the narrative.
- Diablo-like combat (weight 0.07): The combat system is reminiscent of Diablo, featuring ARPG-type gameplay with a focus on action and loot.
- Character development (weight 0.07): The game features a character development system with abilities and equipment, allowing players to customize and enhance their characters.
- Collecting items (weight 0.06): Players need to collect items, which can be used for saving progress or other purposes. This mechanic is integrated into the gameplay loop.
- Starting from scratch (weight 0.06): Players start with zero skills and must build their character from the ground up. This can be appealing for those who enjoy character development.
- Fast travel restrictions (weight 0.06): The game has specific mechanics and restrictions related to fast travel, which can affect how players navigate the world.
- Crafting materials (weight 0.06): Players can collect loot and materials for crafting, adding a layer of depth to the gameplay.
- New achievements and skills (weight 0.06): The game introduces new achievements, abilities, and skills for players to unlock and master.
- Puzzles and platforming (weight 0.06): The game includes puzzle elements and platforming sections, adding variety to the gameplay.
- Movement mechanics (weight 0.06): The game includes various movement mechanics such as running, swimming, climbing, and gliding, enhancing the player's ability to navigate the world.
- Checkpoint mechanics (weight 0.06): The game features checkpoint mechanics, which can affect the difficulty and pacing of the gameplay.

Performance notes:
- Game crashes and freezing (weight 0.08): Multiple players encountered game crashes and technical issues that caused the game to freeze.
- Frequent framerate drops (weight 0.05): Many reviews mentioned experiencing constant framerate drops during gameplay, affecting the overall experience.
- Camera causes motion sickness (weight 0.05): Several players reported that the in-game camera movements made them feel sick or uncomfortable.
- Menu runs at low FPS (weight 0.05): The menu system was noted to run at a lower framerate (30fps), which detracted from the smoothness of navigation.

Recommendations:
- Play base game instead (weight 0.16): Many players suggest focusing on the main game rather than the DLC, as it seems to provide a better experience.
- Buy Gold edition or complete pack (weight 0.13): Players recommend purchasing the Gold edition of the main game or the complete pack to get all the DLC at a good price.
- Worth playing the DLC (weight 0.1): Some players find the DLC, specifically The Lost Gods, to be worth playing and recommend it for fans of the base game.
- Buy on sale (weight 0.08): It is recommended to purchase the game or DLC on sale to get the best value.
- Stick to the main story (weight 0.04): To avoid frustration, players suggest sticking to the main story plot.
- Save frequently (weight 0.04): Players advise saving as often as possible to avoid losing progress.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.5): Players are primarily frustrated with the camera perspective, which is described as awkward, uncomfortable, and limiting visibility. The save system, which restricts saving to specific altars and lacks autosave, is also a major point of contention. Additionally, the combat mechanics, particularly the increased enemy spawns and forced fights, contribute to the frustration.
- Disappointment (weight 0.28): Disappointment stems from the DLC not living up to the standards of the base game. Players find the story uninteresting and the gameplay changes, such as the fixed isometric camera and new combat mechanics, unsatisfying. The lack of innovation and repetitive elements also contribute to this sentiment.
- Joy (weight 0.27): Players find joy in the new gameplay perspective and the essence system, which offers fresh ways to customize and experiment with equipment. The new characters and story progression, along with the engaging exploration of the island, are also highlighted as enjoyable aspects.
- Anger (weight 0.07): Anger is primarily directed towards the game's design decisions, such as the fixed camera angle and restricted save system. Players also express anger over perceived greed and poor quality, including bugs and frustrating gameplay mechanics.
- Enjoyment (weight 0.06): Enjoyment comes from the new character and different gameplay mechanics, which some players find refreshing and fun. The story, graphics, and humor are also appreciated, making the overall experience enjoyable for some.
- Frustrated (weight 0.06): Players are frustrated with the increased enemy spawns and the isometric camera perspective, which limits visibility and causes discomfort. Technical issues and the manual saving system also contribute to this frustration.
- Excited (weight 0.03): Excitement is generated by the introduction of a new open world and hero, along with an engaging story that continues from the main game and previous DLCs.
- Discomfort (weight 0.01): Discomfort is primarily caused by the camera perspective, which some players find uncomfortable and even motion sickness-inducing.
- Positive (weight 0.01): Positive feelings are associated with the new protagonist and gameplay elements, which some players find refreshing and enjoyable.
- Satisfaction (weight 0.01): Satisfaction comes from improved exploration and combat mechanics, which some players find engaging and well-implemented.}