Info about Resident Evil 6:

Official game description:
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013. Resident Evil favorites Leon S. Kennedy, Chris Redfield and Ada Wong are joined by new characters, including Jake Muller, to face a new horror, the highly virulent C-virus, as the narrative moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang.  
With four distinct, yet interwoven story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only will Resident Evil 6 deliver both different perspectives and gameplay styles but, with the introduction of the innovative Crossover mechanic players will be able to team up and share the horror. At key moments during the game, up to four players can join together online to tackle a specific situation, with some stages seeing the usual partnerships swapped to further increase the depth of gameplay.
Key Features
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*   **Horror on a global scale** – No longer confined to a specific location, the outbreak of the C-virus is worldwide with the action taking place in North America, Eastern Europe and China The most expansive Resident Evil game to date- Experience the horror through four distinct yet intertwined campaigns:  
*   **Crossover Gameplay** - Not only does each story cross paths, but so does the action – At significant points when the narrative draws pairs of characters together, the all new Crossover mechanic allows up to four players to experience the horror together online  
*   **Solo or co-op play** – Resident Evil 6 delivers both single and two player co-op gameplay either offline or online (however Ada Wong’s campaign is one player only)  
*   **New threats on the rise** – Confront the results of the C-virus in all its varied and deadly forms including zombies, J’avo, Chrysalids, and much more Agent Hunt Mode - In this all new online mode for the Resident Evil series, experience the action from the other side. As a ‘hunter’, join the enemy side to become one of the game’s zombies, J’avo or other C-virus mutations and infiltrate another active game session to eliminate the human characters.  
*   **Play your way** – Use skill points to upgrade your character to provide faster reload speed, improved firepower or increase your health bar with the Character Skill system  
*   **Redesigned control system** – Resident Evil 6 features an evolved control system allowing players to shoot while moving; slide; roll in any direction and to take cover along with the addition of an enhanced melee attack  
*   **Mercenaries returns** – Players will once more be able to enjoy the highly popular Mercenaries Mode  
*   **The Mercenaries No Mercy** - An experience available only on your PC, this additional mode is packed with twice as many enemies as The Mercenaries!  
*   **7 Additional Stages for the Extra Content Modes** - Previously available for purchase as DLC for the console versions, these 7 additional stages come as \*standard on the PC version. (\*These stages are unlocked via achievements.)  
*   **Left 4 Dead 2 Crossover Patch** - Scheduled to be released for free via the April 5 2013 Title Update. Blast your way through The Mercenaries No Mercy as your favorite Left 4 Dead 2 characterswith the Infected appearing as enemies as well!  
*   **Compatible with Console Version Feature** \- The PC version is compatible with all of the latest features that have been added to the console versions, and is compatible with too.

Release date: 21/mar./2013

Categories: Action-adventure, Cooperative Multiplayer, Third-Person Shooter, Survival Horror, Character Progression, Single-player Story, Horde Shooter, Quick-Time Events


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Action-Oriented Co-op Gameplay (weight 0.99): Players consistently praise the game as a fun, action-packed experience, especially when played in co-op. The cooperative mode is frequently highlighted as the best way to enjoy the game, fostering memorable and often hilarious moments with friends. This aspect is seen as a significant improvement over previous titles and a core strength.
- Diverse and Intertwined Campaigns (weight 0.3): The game's structure, featuring multiple interconnected campaigns with different protagonists, is highly appreciated. This approach offers varied gameplay styles, perspectives, and narratives, contributing significantly to replayability and overall content volume. Each campaign feels distinct, preventing monotony and enriching the overarching story.
- High Production Value and Spectacle (weight 0.25): Reviewers appreciate the game's grand scale, cinematic presentation, and impressive visuals for its time. The cutscenes, dramatic action sequences, and detailed environments contribute to a Hollywood blockbuster feel, offering an intense and visually engaging experience.
- Dynamic and Deep Combat System (weight 0.22): The combat system is lauded for its fluidity, depth, and dynamic options, including slides, dodges, melee counters, and shooting while moving. This expanded melee and movement system offers tactical flexibility and makes encounters feel satisfying and engaging, distinguishing it from earlier Resident Evil titles.
- Leon's Campaign Offers Classic Horror (weight 0.18): Leon Kennedy's campaign is frequently singled out for its return to traditional survival horror elements, eerie atmosphere, and classic zombie encounters. It is often considered the most 'Resident Evil-like' of the campaigns, appealing to fans who prefer the series' horror roots.
- Jake's Campaign: Action and Character Focus (weight 0.14): Jake Muller's campaign is noted for its satisfying gameplay, thrilling chase sequences, and the oppressive presence of the stalker enemy, Ustanak. It offers a good mix of action and horror, with strong character development and emotional depth, making it a well-rounded experience.
- Excellent Mercenaries Mode (weight 0.14): The Mercenaries mode is frequently cited as a standout feature, often considered the best in the entire series. Its adrenaline-fueled arcade action, combined with enhanced mechanics and additional content like 'No Mercy' mode, provides substantial replayability and a highly enjoyable experience, sometimes even surpassing the main campaigns.
- Ada's Campaign: Stealth, Puzzles, and Lore (weight 0.11): Ada Wong's campaign is appreciated for its unique blend of stealth, puzzles, and its role in tying together the overarching narrative. It offers a different pace and approach compared to other campaigns, providing crucial lore insights and a sense of mystery.
- Engaging Boss Fights and Enemy Variety (weight 0.08): The game features tense, clever, and often exaggerated boss battles that contribute to the overall excitement. The diverse range of enemies, particularly the J'avo, forces players to constantly adapt their strategies, adding challenge and intensity to the gameplay.
- Chris's Campaign: Intense Military Action (weight 0.07): Chris Redfield's campaign is highlighted for its explosive, action-heavy military theme, featuring relentless gunfights and large-scale battles. It provides an intense experience for players who enjoy high-octane combat and a focus on the bioterrorist war.

Common complaints:
- Lost Resident Evil Identity (weight 0.89): Players widely agree the game deviates significantly from traditional Resident Evil elements, abandoning survival horror, puzzles, and atmospheric tension for a more action-oriented, generic shooter experience. Many feel it's the worst in the series and barely deserves the Resident Evil name.
- Poor Technical Execution (weight 0.44): The game is plagued with numerous bugs, glitches, and poor optimization, leading to frequent crashes, lag, and an overall unplayable or frustrating experience for many. Graphics are also often criticized as outdated even for its release year.
- Repetitive & Tedious Campaigns (weight 0.39): The multiple intertwined campaigns are criticized for being excessively long, repetitive, and boring, often forcing players to re-experience the same locations and boss fights. This structure, combined with an over-reliance on cutscenes, makes the game feel like a chore.
- Weak & Confusing Story (weight 0.35): The overarching narrative is described as a convoluted, fragmented, and nonsensical mess that tries to juggle too many plotlines and characters without cohesion. Many find the plot boring, predictable, and lacking emotional depth, with uninteresting villains and character motivations.
- Excessive Quick Time Events (weight 0.34): The game is heavily criticized for its overabundance of Quick Time Events (QTEs), which are often poorly implemented, interrupt gameplay flow, and lead to instant deaths. Many players find them annoying and a major detractor from immersion.
- Clunky Controls & UI (weight 0.28): Players report awkward, unintuitive, and overcomplicated controls, especially for keyboard and mouse users, making character movement and combat frustrating. The user interface and inventory management are also widely panned as poorly designed and confusing.
- Unpopular Character Campaigns (weight 0.26): Specific campaigns, particularly Chris's and Jake's, are heavily criticized for their generic action-shooter gameplay, poor character writing, and frustrating mechanics. Leon's campaign, while initially more horror-oriented, also suffers from pacing issues and an over-the-top final boss.
- Problematic Camera System (weight 0.23): The camera is a significant source of frustration, frequently switching angles abruptly, getting stuck, or being too close to the character, leading to disorientation, motion sickness, and unfair deaths, particularly during chase sequences and QTEs.
- Poor Solo & Co-op Experience (weight 0.22): The game's co-op focus often makes solo play tedious and frustrating due to incompetent AI partners. Conversely, co-op itself can be problematic, with players frequently separated, experiencing bugs, or finding one partner (especially in Ada's campaign) to be largely useless.

Gameplay feedback:
- Action-Oriented Gameplay Shift (weight 0.28): The game significantly deviates from traditional survival horror, embracing an action-shooter genre with a strong emphasis on dynamic combat, explosions, and cinematic sequences. This shift is a major point of discussion among players, often comparing it to titles like Call of Duty or Uncharted rather than classic Resident Evil.
- Four Intertwined Campaigns (weight 0.24): The game features four distinct, interwoven campaigns (Leon, Chris, Jake, Ada) that offer different perspectives on a global narrative. Each campaign has its own characters, settings, and often unique gameplay styles, contributing to a comprehensive story.
- Extensive Co-op Integration (weight 0.1): Co-op gameplay is a core design element across most campaigns, allowing players to experience the story with a friend. The game supports both online and split-screen co-op, with some players finding it the most enjoyable way to play.
- Adjustable Difficulty & Length (weight 0.1): The game features multiple difficulty settings, with higher difficulties significantly increasing the challenge. The combined playtime for all campaigns is substantial, ranging from 16 to over 40 hours, offering considerable content.
- Fluid Combat & Movement (weight 0.08): The game introduces a highly fluid combat system, allowing players to dodge, roll, slide, shoot while moving, and perform various melee attacks. This dynamic movement and combat mechanics contribute to the action-heavy gameplay experience.
- Diverse Extra Modes (weight 0.07): Beyond the main campaigns, the game offers additional modes like 'Mercenaries' for arcade-style combat and 'Agent Hunt,' which allows players to invade other campaigns as a creature. These modes provide significant replayability and alternative gameplay experiences.

Performance notes:
- Mixed performance and optimization (weight 0.07): While many players report the game runs well on low-end PCs and has decent system requirements, others note issues like excessive CPU usage, 30FPS bugs, and occasional slowdowns with high enemy counts. There's also a specific mention of needing to lock FPS to 30 for single-player to work normally.
- Frequent crashes and stability issues (weight 0.07): Many players experience frequent game crashes, black screens, and launch failures, particularly when changing resolutions, alt-tabbing, or during scene transitions. This significantly hinders the gameplay experience and can prevent players from even starting the game.
- Minor and persistent bugs (weight 0.03): Despite some claims of being bug-free or having fixes, players still report various minor bugs, including specific progression blockers like Jake's Chapter 4 door bug. Multiplayer also had initial bugs, though some were reportedly patched.
- Inconsistent graphics quality (weight 0.03): Graphics are generally considered decent for their time, with detailed locations and effective animations for main protagonists. However, some textures are blurry, environmental rendering is inconsistent, and close-up shots can be disappointing compared to distant elements.
- Controller compatibility issues (weight 0.02): Players using PS5 controllers report significant issues, including incorrect axis mapping, rotated face buttons, and softlocks when changing keybinds. Some even needed to use a PlayStation controller to bypass certain PC control sections.
- Accessibility and control issues (weight 0.01): The game has issues with mouse acceleration and sensitivity, and some players reported eye strain and headaches due to brightness and flashes. There's also a specific issue where the keyboard cannot pause the game.
- Online and multiplayer connection problems (weight 0.01): While some found online play smooth, others experienced significant connection issues and slowdowns in multiplayer. A specific workaround involving limiting incoming ping was suggested to mitigate these problems.
- Game size and exploits (weight 0.01): Minor points include the game having an 'old fashioned' size and the existence of speed-run/exploits.
- Corrupted save files (weight 0): A notable issue reported by a player is the corruption of save files, which can lead to loss of progress.
- Audio issues (weight 0): One player reported broken audio, with only background noise audible due to non-functional stereo audio.

Recommendations:
- Mixed Reception & Recommendations (weight 0.28): Player opinions on the game are highly polarized, ranging from strong recommendations to outright warnings against playing. Many suggest playing it only under specific conditions, such as with friends or on sale, highlighting its divisive nature.
- Best Played Co-op (weight 0.2): A significant portion of feedback emphasizes that the game's experience is vastly improved, or even only enjoyable, when played in cooperative mode with a friend. This is often cited as a way to mitigate its flaws or simply to have fun laughing at its perceived shortcomings.
- Avoid or Skip Entirely (weight 0.13): A substantial number of reviews strongly advise against playing or buying the game, citing it as a waste of time and money. This sentiment is often tied to its perceived poor quality, tedious gameplay, or deviation from series expectations.
- Buy Only on Sale (weight 0.07): A recurring recommendation is to purchase the game only when it is heavily discounted. Players feel that its full price is not justified, and buying it on sale makes its flaws more tolerable or the experience more worthwhile.
- Better Alternatives Exist (weight 0.03): Several players suggest that there are many superior Resident Evil titles or other games in general that are more deserving of players' time and money. They often recommend specific other entries in the franchise as better choices.

Other player notes:
- Ambitious Visuals & Scale (weight 0.08): The game was visually impressive for its time, featuring detailed environments, character models, and cinematic presentation. It was an ambitious project with a large budget, aiming for a Hollywood blockbuster feel and an unprecedented plot scale.
- Extensive Campaign Content (weight 0.06): The game offers substantial content with four distinct campaigns, each following different protagonists and perspectives. This provides a lengthy gameplay experience, with total playtime often exceeding 20 hours.
- Desire for Remake (weight 0.05): Despite its divisive reputation, there's a notable desire among some players for a remake of the game, potentially with the RE Engine, to refine the story and mechanics.
- Ada's Campaign & Bug (weight 0.02): Ada's campaign is a notable part of the game, available after completing the main story. However, it is associated with a specific bug causing significant frame rate drops.
- Acceptable Core Elements (weight 0.01): While not outstanding, many players found the game's individual components, such as graphics, story, audio, and basic mechanics, to be acceptable or 'okayish'.
- Chinese Language Support Issues (weight 0.01): Official Chinese language support is only available by purchasing specific bundles or DLC versions of the game, leading some players to rely on unofficial patches.
- Adaptable Controls (weight 0.01): Some players initially found the controls challenging, especially with keyboard and mouse, but noted that they could be adapted to with more playtime.
- Broad Audience Appeal (weight 0.01): The game is perceived to be suitable for a wide range of ages, from teens to adults and even older players, indicating a broad target audience.

Emotions:
- Frustration (weight 0.21): Players frequently experienced frustration due to poorly designed and excessive Quick Time Events (QTEs), clunky controls, and an unhelpful camera system. Technical issues like frequent crashes, bugs, and save file corruption also contributed significantly to this emotion, often hindering progression and overall enjoyment. Additionally, repetitive gameplay, tedious puzzles, and a perceived lack of Resident Evil identity further exacerbated player annoyance.
- Satisfaction (weight 0.2): Satisfaction stemmed primarily from the game's co-op experience, which many found highly enjoyable and a significant factor in their positive overall assessment. Players also appreciated the diversity of campaigns, engaging combat mechanics, and abundant content, including the Mercenaries mode. The game's graphics, story, and character interactions were also sources of enjoyment for many, especially when played with friends.
- Disappointment (weight 0.2): Disappointment largely arose from the game's perceived departure from traditional Resident Evil survival horror elements, with many feeling it leaned too heavily into action. Players were also let down by the mediocre graphics, cliché plot, and overall quality of certain campaigns. The single-player experience, lack of puzzles, and repetitive gameplay further contributed to a sense of unfulfilled expectations for a Resident Evil title.
- Enjoyment (weight 0.06): Players found enjoyment in the game's action-packed co-op experience, often highlighting the fun of playing with friends. The diverse character campaigns, engaging combat, and over-the-top B-horror feel also contributed to a positive gameplay experience. Many appreciated the game's content, characters, and the adrenaline-fueled moments it provided, especially when approached casually.
- Excitement (weight 0.05): Excitement was generated by the game's thrilling TPS feel, new combat options, and the overall quality of its features, particularly the co-op experience. Players were thrilled by the multi-line narratives, epic boss fights, and the game's ability to deliver a blockbuster-like action experience. The Mercenaries mode and the opportunity to play with iconic characters also fueled this emotion.
- Anger (weight 0.05): Anger was primarily directed at the game's perceived poor design choices, particularly the QTE mechanics that led to unfair deaths and the overall unpleasant experience. Players expressed intense dissatisfaction with the game's quality, bad camera, and numerous flaws, often feeling that the developers were incompetent or that the game was an insult to the series. Technical instability and unresolved issues further fueled this anger.
- Joy (weight 0.03): Joy was frequently associated with playing the game with friends, especially in co-op, and the shared laughter and fun derived from the experience. Players also found joy in the game's various modes, the overall gameplay, and seeing beloved characters reunited. The combat system and the ability to engage in playful interactions with teammates also contributed to this positive emotion.
- Amusement (weight 0.02): Amusement often stemmed from the game's ridiculousness, over-the-top action, and unintentional comedy, especially when experienced in co-op with friends. Players found humor in the game's silliness, absurd plot points, and hilariously bad aspects. Specific gameplay elements like dropkicking friends or the sound effects of headshots also contributed to this lighthearted enjoyment.
- Appreciation (weight 0.02): Players expressed appreciation for the game's ambition, extensive content, and replayability, particularly the diverse character scenarios and combat system. The game's unique gameplay styles, cool cast, and the effort put into its multi-line narration were also valued. Many appreciated the game as an action title, acknowledging its strengths despite its flaws.
- Confusion (weight 0.01): Confusion arose from the game's convoluted plot, nonsensical boss fights, and illogical design choices, such as shared reload/pickup keys. Players were often baffled by the developers' intentions, the game's genre identity, and the amount of hate it received. Unclear UI elements, inconsistent QTEs, and unpredictable character movement also contributed to this feeling.
- Boredom (weight 0.01): Boredom was a common sentiment due to the game's high repetitiveness, especially in later stages and during solo play. Players found Leon's campaign particularly tedious, and the game's excessive length and action-for-action's-sake approach often led to a loss of interest. The lack of engaging content and the feeling of the game dragging on also contributed to this emotion.
- Annoyance (weight 0.01): Annoyance was primarily caused by the prevalence of Quick Time Events (QTEs), which were seen as constant interruptions and repetitive. Other sources included unskippable cutscenes, troublesome achievements, and repetitive music. Gameplay mechanics like slow character recovery, invincible enemies, and frequent disconnections also contributed to player irritation.
- Nostalgia (weight 0.01): Nostalgia was triggered by fond memories of playing the game in the past, particularly during student days or childhood, often in co-op with friends or family. The presence of familiar characters and the game's retro feel also evoked a sense of longing for earlier times. Replaying the game after many years often brought back these cherished memories.
- Defensiveness (weight 0.01): Defensiveness emerged from players countering the game's negative reputation and perceived unfair criticism, especially regarding its genre shift. Many felt the game was underrated and defended its qualities as an action game, arguing against common criticisms from other players and 'true fans' of the franchise.
- Acceptance (weight 0.01): Players expressed acceptance of the game's flaws and its departure from traditional Resident Evil survival horror, viewing it as an acceptable action shooter. This emotion often involved acknowledging the game's differences from other series titles and embracing its action-oriented focus, especially for casual or cooperative play.
- Love (weight 0.01): Love for the game was expressed by players who deeply enjoyed it despite its common criticisms, often citing a personal connection or considering it their favorite Resident Evil title. This emotion was fueled by the game's structure, characters, story, and the memorable co-op experiences shared with friends.
- Mixed feelings (weight 0.01): Mixed feelings arose from the game presenting a blend of both positive and negative aspects, where players acknowledged its flaws but still found enjoyment or recommended it. This included experiences where the plot was great but gameplay was tiring, or where the game was a 'mess but still fun,' indicating a complex and often contradictory overall impression.
- Disgust (weight 0.01): Disgust was primarily directed at specific design choices such as the forced downward camera view during sprinting, which caused physical discomfort. Players also expressed intense dislike for the game's overall quality, mechanics, and camera issues, sometimes describing the gameplay experience as 'tasting crap' or 'action packed horror dogshit'.
- Admiration (weight 0.01): Admiration was expressed for the game's mechanics, soundtrack, and characters, with some even considering it a masterpiece. Players admired the game's ambition, scope, and the quality of its narrative, combat system innovations, and technical performance. Specific characters like Jake, Leon, and Ada also garnered appreciation for their portrayal and abilities.
- Neutrality (weight 0.01): Neutrality reflected a balanced or indifferent view of the game, often describing it as 'mediocre' or 'decent' rather than strongly positive or negative. This emotion stemmed from acknowledging the game's shift towards action, its acceptable plot, and its suitability for cooperative gaming on sale, without strong emotional investment in its horror aspects or overall quality.}