Info about Dragonheir: Silent Gods:

Official game description:
**JOIN D&D LEGENDS IN DRAGONHEIR ON FEB. 23**  
Before the world can end its crusade against the evil Dragon God, arrogance has brought immense loss and taken away this warrior, whose soul is now forever trapped in chaos...  
How did he wind up stranded in the black mist? The Chaos Universum brims with confusion and uncertainty...  
Situated at the limits of the Palace Entropica, it is the only passage from Chaos Universum to the Main Material Plane. Its existence is little known, and only a select few can see the hidden gate of the Palace Entropica at certain hours of the day.  
If you see the gate, please remember this -  
Face the Palace head-on, devote yourself to the truth, and you will gain the power to travel across planes.  
Dragonheir: Silent Gods is a game that lets you explore a world of magic and dragons at your own pace. You can travel across different biomes, from frozen lands to volcanic regions, and discover hidden secrets, ancient ruins, and mysterious artifacts. You can also encounter various puzzles, enemies, and allies that will challenge your skills and creativity. You can use dice to influence your actions, such as stealing, trading, fighting, or persuading. The game features a branching story that adapts to your choices and actions, making every exploration unique and cinematic. Whether you want to save the world from the evil dragon queen Tiamat, or just enjoy the freedom of exploration, Dragonheir: Silent Gods offers you a rich and immersive experience.  
Dragonheir: Silent Gods is an epic adventure that you can shape as you wish. The game features a dynamic story that changes based on your decisions and actions. You can influence the fate of the world and its inhabitants, and create your own legend. The game features dice-based gameplay that adds randomness and excitement to every situation. The dice will also affect the story and the consequences of your choices. Sometimes you may get lucky and roll a critical success; other times you may face a critical failure and have to deal with the aftermath. The dice add an element of randomness and excitement to the game, making every playthrough different and unpredictable.  
You can collect over 200 different heroes with over one million options for how to build them. You can find heroes from various races and classes, such as Iskallan Dwarves, Death Knights, Orcs, Plain Humans, Dark Elves, Sorcerers, Knights, Undead, and many more. You can also join forces with legendary heroes from different planes. You can customize your heroes with equipment, runes, and divine artifacts. You can also upgrade your heroes with ascension materials that you can obtain from defeating powerful dragons. Dragonheir: Silent Gods is an epic adventure that you can enjoy with your own team of heroes.  
Dragonheir: Silent Gods features an innovative semi-real-time combat system that combines elements of strategy, grid placement, and dice checking. You can customize your team of heroes with different skills, equipment, runes, and divine artifacts. You can also position your heroes on a grid to take advantage of their strengths and weaknesses. Before the battle starts, you can also check the elements of your heroes and enemies, and choose the best combination to deal more damage or resist more attacks. During the battle, you can choose when to attack or defend, push forward or retreat. You will also have to roll dice to determine the success or failure of your actions, as well as the damage and effects you deal or receive. The battle mode will challenge your skills and creativity.

Release date: 26 Oct, 2023

Categories: Open-World Exploration, Single-player Story, Character Collection, Character Progression, Strategic Combat, Dice-based Gameplay, Autobattler, Gacha System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High Production Quality (weight 0.47): The game is consistently praised for its beautiful graphics, detailed character and world design, and an epic, immersive soundtrack. The story is also noted as engaging and well-developed, contributing to a high-quality presentation.
- Accessible & Fair Monetization (weight 0.35): The game is highly praised for being free-to-play friendly, allowing significant progression without spending money. Players can enjoy the game on low-spec devices with intuitive controls, and it's considered "pay-to-fast" rather than "pay-to-win."
- Engaging Core Gameplay (weight 0.33): Players appreciate the game's deep RPG elements, including extensive exploration, interesting quests, and a well-developed story. Combat mechanics are noted as polished, requiring tactical thinking and offering a fluid experience.
- Dynamic Seasonal Content (weight 0.12): The seasonal model is highly praised for adding dynamism and new content, particularly Season 1. It allows for fresh team compositions, aids new player onboarding, and provides ongoing reasons to engage with the game.
- Strong Initial Engagement (weight 0.08): Many players report being initially hooked by the game's story, open world, and diverse content, finding it very fun for the first week or so. However, some feedback suggests this initial enjoyment may not always be sustained long-term.
- Effective Auto-Battle (weight 0.05): The game's auto-battle system is well-received, praised for its effectiveness in streamlining combat and preventing tedium. Players appreciate that it allows for strategic focus rather than repetitive manual actions.
- Responsive Developers (weight 0.05): The development team is commended for their efforts, including being quick to fix bugs and actively listening to player feedback. This contributes to a smoother and more enjoyable game experience.

Common complaints:
- Aggressive Pay-to-Win Monetization (weight 1): The game is heavily criticized for its aggressive pay-to-win model, where free-to-play players face significant disadvantages and progression walls. Shop prices are exorbitant, and the game constantly pushes for microtransactions, making it feel like a 'cash grab.'
- Boring, Repetitive, Shallow Gameplay (weight 0.79): Many players find the core gameplay dull, unengaging, and highly repetitive, lacking depth or interesting new mechanics. The experience quickly becomes monotonous, leading to a loss of interest.
- Frustrating Seasonal Progress Resets (weight 0.29): Players are frustrated by seasonal resets that wipe character levels, equipment, and progress, making invested time and money feel wasted. This system undermines the core RPG progression and discourages long-term play.
- Persistent External Login Problems (weight 0.25): Many players experience significant difficulty logging into the game, often getting stuck in loops or facing white screens when using mandatory Google, Facebook, or Apple accounts. This prevents access to the game, especially on Steam.
- Weak D&D Brand Connection (weight 0.11): Players feel the game has a very superficial connection to the Dungeons & Dragons brand, using it primarily as a marketing gimmick rather than integrating core D&D mechanics or lore meaningfully. This is seen as an insult to the franchise.
- Poor Mobile Game Port (weight 0.09): The game is widely perceived as a direct, poorly optimized mobile game port, complete with predatory monetization, energy systems, and gacha mechanics. This design choice negatively impacts the PC gaming experience.
- Stale Seasonal Content (weight 0.09): Subsequent seasons are criticized for lacking new content, often repeating previous season's material with only minor changes or increased difficulty. This leads to a feeling of stagnation and reduced player engagement over time.
- USA Service Shutdown (weight 0.09): The game is being shut down for all US accounts, rendering it unplayable for customers in that region. This abrupt decision, sometimes without prior notice, has led to significant frustration and loss of invested time and money for US players.
- Unappealing Character Designs (weight 0.08): Many players find the visual design of characters and graphics unappealing, with some heroes described as ugly, silly, or generic. This impacts the overall aesthetic appeal and desire to use certain characters.
- Developer Incompetence & Greed (weight 0.08): Players express strong dissatisfaction with the developers, citing incompetence, broken promises, lack of balancing, and overwhelming greed. This sentiment underlies many of the game's perceived flaws and poor management.
- Poor Hero Balance & Utility (weight 0.07): The game suffers from significant hero balance issues, with many rare and epic characters being too weak to progress effectively, especially in later stages. This forces players to acquire specific, often expensive, powerful heroes, leading to a lack of character diversity.

Gameplay feedback:
- Diverse Strategic Gameplay (weight 0.27): The game offers a mix of strategic combat, including elemental synergies and character positioning, within a semi-open world that unlocks progressively. It features varied content like instanced challenges with adjustable difficulty and a continuously flowing story. However, some items' purposes are unclear, and the game can be long and difficult.
- Gacha Hero Acquisition (weight 0.27): The core of character acquisition relies on a gacha system, often using dice rolls, which players describe as luck-based and akin to a casino. This system lacks transparency, with no in-game summon counter or guaranteed legendary heroes, leading to frustration.
- Seasonal Progress Wipes (weight 0.2): The game features a seasonal system, typically every 3 months, which results in a near-complete wipe of player progress. While heroes are kept, their levels, gear, and farmed resources are reset, forcing players to re-farm and re-level characters each season.
- Poor Hero Balance (weight 0.11): A significant portion of the hero roster, particularly lower-tier characters, is deemed unplayable or useless, leading to a narrow meta dominated by a few strong or legendary heroes. This poor balance, coupled with the inability to reset hero investments, limits player choice and strategy.
- Later Seasons Lack Content (weight 0.09): While new seasons introduce new heroes and content, players report a significant decline in quality and quantity of new story content in later seasons. This often results in more tedious grinding and a general feeling of content drought, making subsequent seasons less engaging.
- D&D Auto-Battler (weight 0.07): The game is primarily an auto-battler, often compared to Auto Chess, set within a dark, classic fantasy world featuring characters and elements from the Dungeons & Dragons universe. Players mostly activate special abilities during automated combat.
- Unoriginal Game Design (weight 0.05): Many reviewers note the game's strong resemblance to other titles, particularly "RAID: Shadow Legends," with elements like the gear system appearing to be directly copied. This leads to a perception of the game lacking originality and innovation.

Performance notes:
- Lag and choppy performance (weight 0.03): Players report experiencing lag and choppy animations, even when frame rates appear stable. This suggests optimization issues, particularly on less powerful hardware like non-gaming laptops.
- Good graphics, few bugs (weight 0.02): Reviewers noted the game has good graphics, especially considering it's a mobile title. Additionally, they reported a lack of significant bugs on both PC and mobile platforms, indicating a stable experience.

Recommendations:
- Initial Launch Issues (weight 0.25): Some players reported giving up on the game early due to significant launch issues that prevented them from playing. This indicates a poor initial experience for some users.
- Limited Customization Options (weight 0.25): A specific request for more character design customization, including gender change options, was noted as a reason for a reviewer to potentially return to the game.
- Highly Recommended Game (weight 0.19): The game is generally well-received and recommended, especially for its genre, engaging narrative, and immersive gameplay. It's considered a good free-to-play option and worth trying, particularly for fans of strategy, RPGs, or those who enjoy specific visual styles like 'stand and hit animations'.
- Misleading D&D Elements (weight 0.07): The game's D&D elements are perceived as superficial or not fulfilling expectations, leading players to suggest looking elsewhere for a true D&D experience, such as Baldur's Gate 3. Developers are advised to focus on its gacha identity instead of relying on D&D.
- Lack of End-Game Appeal (weight 0.02): Players express zero desire to reach or engage with the end-game content, with some advising to stop playing at a certain point (Dragon's Breath Empire), indicating a lack of compelling late-game progression or activities.
- More Content/Marketing Needed (weight 0.01): The game's long-term success is tied to increasing content, adding more game modes, and improving marketing efforts to attract and retain players.
- Stagnant Development Concern (weight 0.01): There's concern that the game is unlikely to improve significantly, given its prolonged 'beta' status since late 2022, suggesting a lack of active development or responsiveness to feedback.
- Early Game Difficulty Spike (weight 0.01): At least one player reported being unable to progress past the first boss, indicating a potential difficulty spike or design flaw early in the game that acts as a significant blocker.
- Better Suited for Mobile (weight 0.01): One reviewer suggested playing the game on a phone if one must play it, implying it might be better suited for mobile platforms or has issues/limitations when played on PC.

Other player notes:
- Mobile game, cross-platform (weight 0.09): Many reviewers identify the game as a mobile port, noting its design for casual phone play. It offers seamless cross-platform progression between PC, iOS, and Android, allowing players to use the same account across devices.
- Publisher/developer change (weight 0.08): The game has undergone a significant change in publisher and developer, with Tencent (Proxima Beta Pte. Limited) taking over. This transition has led to planned account data transfer procedures and some initial complications.
- Low player count, market loss (weight 0.05): Reviewers note the game's low overall online player count and express concern over its loss of the US market. This suggests a struggle with player retention and global reach, with a perceived shift in developer focus towards China.
- Addictive time sink (weight 0.05): The game is described as addictive and a significant time sink, encouraging daily play. Some reviewers humorously compare its repetitive nature to the myth of Sisyphus.
- Language/community features (weight 0.05): The game offers some language support, such as Portuguese subtitles, and has an active community on Discord with helpful moderators. However, the in-game chat system is considered poor, and there's a request for more language options like Ukrainian.
- Free-to-play friendly (weight 0.04): The game is free-to-play and generally considered friendly towards F2P players. Reviewers note that donations do not significantly impact progression, making it accessible without spending money.
- Alleged stolen assets/mechanics (weight 0.04): Reviewers allege that the game uses stolen assets from World of Warcraft and borrows gameplay mechanics from titles like Dota Legend and progression systems from Genshin Impact. This raises concerns about originality and intellectual property.
- Alleged paid reviews (weight 0.03): There are allegations that the developers are incentivizing positive reviews by offering Steam gift cards for submitting screenshots of reviews. This raises concerns about the authenticity of some feedback.
- Unmet RPG expectations (weight 0.02): Some players expected a more traditional RPG experience, indicating that the game's current state doesn't fully align with those expectations. They acknowledge its potential but feel it hasn't reached it yet.
- Short story content (weight 0.02): The game's story content is noted to be relatively short, completable within a few hours. While brief, some reviewers suggest it could still be a reason for players to engage with the game.
- Forced account binding (weight 0.02): Players report being forced to bind their accounts with an email address, with threats of account deletion if they do not comply. This raises concerns about user control and data privacy.
- Loot box legality concerns (weight 0.02): A reviewer raises concerns about the legality of "rigged dice" mechanics within loot boxes, drawing a comparison to casino gambling regulations. This highlights a potential ethical or legal issue with the game's monetization.
- Pre-registration rewards issues (weight 0.02): Reviewers claim that pre-registration rewards were misleading, requiring in-game grinding to obtain rather than being directly granted, leading to player dissatisfaction.
- VPN workaround for USA (weight 0.01): Due to regional restrictions, US players reportedly need to use a VPN and a non-US Google account to access the game. This highlights a barrier to entry for a specific market.
- Hero reset recovery (weight 0.01): Despite the seasonal character reset mechanic, it is noted that heroes can be restored to an acceptable level after the reset, mitigating some of the frustration associated with it.
- Dice mechanics complexity (weight 0.01): The game's dice mechanics are complex enough that players are advised to read guides to understand their usage, indicating a potential learning curve or lack of in-game clarity.
- Battle Pass value (weight 0.01): The Battle Pass is noted to significantly increase resource gain, making it a valuable purchase for players looking to accelerate their progression.
- No active promo codes (weight 0.01): New players report a lack of active promo codes, which could hinder their initial progression or sense of welcome.
- Unsearchable Steam group (weight 0.01): The official Steam group for the game is reported as unsearchable, hindering community engagement and access to official information.
- High-quality art, wallpaper request (weight 0.01): The game features high-quality drawings, leading one reviewer to suggest making them available for download as wallpapers. This highlights a positive aspect of the game's visual design.
- More skins needed (weight 0.01): Players are requesting more cosmetic skins for characters, indicating a desire for greater customization options and potentially more monetization opportunities for the developers.
- Legendary heroes not essential (weight 0.01): While legendary heroes are beneficial, the main quest can be completed without them, suggesting that they are not strictly pay-to-win for core progression.
- Refund requested (weight 0.01): A reviewer is requesting a refund for recent purchases, indicating significant dissatisfaction with the game or its recent changes.
- D&D characters present (weight 0.01): The game features characters from the Dungeons & Dragons universe, which might appeal to fans of the franchise.
- Player competition for rewards (weight 0.01): The game features competition among players for rewards, which can be a source of engagement or frustration depending on the player's perspective.
- Avoids China launch (weight 0.01): A reviewer speculates that the game avoids launching in China due to potential backlash, possibly related to its content or monetization practices.
- Long-term player (weight 0.01): This indicates a player's long-term engagement with the game, having played since its first season.
- Hyperbolic criticism (weight 0.01): This is a hyperbolic and emotional criticism, lacking specific details about gameplay issues. It uses strong language to express dissatisfaction without providing constructive feedback.

Emotions:
- Frustration (weight 0.32): Players experience frustration primarily due to persistent technical issues, especially login and game access problems, which prevent them from playing. A significant source of frustration also stems from aggressive monetization, including pay-to-win mechanics, progression walls, and restrictive energy systems that force spending or excessive grinding. Additionally, repetitive content, seasonal progress resets, and a lack of meaningful new content contribute to a feeling of wasted effort and stagnation.
- Disappointment (weight 0.26): Disappointment arises from the game's aggressive monetization and pay-to-win model, which often leads to low legendary character drop rates and a feeling of being unable to progress without spending. Players are also disappointed by the lack of new content, repetitive gameplay, and the game's overall design feeling like a generic mobile port, often failing to live up to its D&D branding. The unexpected server shutdown in certain regions also caused significant disappointment due to lost progress and investment.
- Satisfaction (weight 0.15): Players express satisfaction with the game's engaging gameplay mechanics, strategic depth, and character building options, which provide an enjoyable combat experience. The appealing graphics, immersive story, and D&D lore integration also contribute positively. Many players appreciate the game's perceived F2P friendliness and fair monetization practices, allowing for a good experience without constant spending.
- Anger (weight 0.07): Anger primarily stems from the game's perceived deceptive and aggressive monetization, including rigged gacha mechanics and a heavy pay-to-win model that creates unfair balance. A major cause of anger is also the seasonal reset policy, which leads to the complete loss of player progress and investment, feeling like a betrayal. Additionally, poor developer management and the misrepresentation of the D&D IP contribute to player frustration and anger.
- Excitement (weight 0.03): Players feel excitement due to the game's overall quality, engaging gameplay elements, and unique genre blending. The potential for future development, especially through D&D collaborations and new content, also generates significant anticipation and enthusiasm.
- Enjoyment (weight 0.03): Players experience enjoyment from the game's captivating and addictive gameplay, including its auto-battle features and strategic team combinations. The engaging story mode, fantasy elements, and integration of D&D mechanics also contribute to a fun and immersive experience.
- Boredom (weight 0.02): Boredom primarily stems from the game's repetitive and monotonous auto-play gameplay, especially in the later stages, which offers little variety or engagement. The lack of meaningful new content and the constant grind, often exacerbated by pay-to-win mechanics, further contribute to players losing interest.
- Joy (weight 0.01): Players feel joy from the game's engaging and fun gameplay, which includes exploring a huge world, solving puzzles, collecting equipment, and building teams. The beautiful graphics and the game's accessibility as a free-to-play title also contribute to an initial positive and enjoyable experience.
- Annoyance (weight 0.01): Annoyance is caused by recurring issues with developer communication and support responsiveness. Players are also annoyed by game design choices such as seasonal character resets, slow game tempo, and excessive clicking, which detract from the overall experience.
- Appreciation (weight 0.01): Players express appreciation for the game's free-to-play model, which allows broad accessibility. They also value the developers' impressive work, particularly in crafting a well-done story and designing a genius system, along with a thoughtful new player experience.
- Disgust (weight 0.01): Disgust is primarily driven by the game's predatory monetization and gambling mechanics, including pay-to-win systems that make it extremely difficult to obtain essential currency or heroes without spending money. The implementation of seasonal progress wipes, which erase player investment, also contributes significantly to this strong negative emotion.
- Confusion (weight 0.01): Players experience confusion due to unclear game mechanics, a lack of adequate beginner guidance, and an overwhelming number of unexplained items or heroes introduced too quickly. Issues with Steam integration and unclear multiplayer aspects also contribute to this confusion.
- Acceptance (weight 0.01): Players express acceptance of the game's typical mobile game characteristics, including its inherent monotony and pay-to-win aspects. This also extends to accepting the limitations of free-to-play progression and the necessity of seasonal resets and farming as part of the game's design.
- Hope (weight 0.01): Players express hope for the game's future development, particularly under new ownership, believing there is potential for significant improvement. This hope is often tied to a desire for more story-driven events and better integration of D&D elements, enhancing the game's narrative and interactivity.
- Admiration (weight 0.01): Players express admiration for the game's originality and the significant effort put in by the developers. The quality of hero drawing, likely referring to the design and appeal of characters obtained, also contributes to this positive sentiment.
- Engagement (weight 0.01): Players feel engaged by the game's compelling story and well-developed characters, which encourage exploration and investment in hero strengthening. The overall engaging gameplay and meaningful choices presented within the game also contribute to a strong sense of involvement.
- Sadness (weight 0): Sadness is primarily caused by the game's unexpected departure from the US market, leading to the loss of access for many players. Additionally, the developers' perceived failure to address critical end-game content and the game's overall monetization strategy contribute to this negative emotion.
- Warning (weight 0): Players issue warnings primarily due to the game's imminent or actual server shutdown in certain regions, particularly the US, advising others against investing time or money into a service that is no longer available.
- Neutrality (weight 0): Players express neutrality due to the game's generic mobile game characteristics, such as idle gameplay and common monetization mechanics, which lead to a lackluster auto-battling experience and a general lack of distinctiveness.
- Concern (weight 0): Players express concern regarding the involvement of specific publishers, such as Tencent, and the potential negative ethical implications of supporting games with certain monetization or design practices.}