Info about 63 Days:

Official game description:
I'm part of the first generation born in a free Poland, after 123 years of foreign occupation. I grew up believing our freedom was safe, but the outbreak of World War II shattered that hope. We're angry and tired, but also determined. We're itching to do something, to reclaim our normal lives. My companions and I feel we have only one choice: to get revenge and win back independence for our city and nation, or die trying.  
The odds are overwhelmingly against us, but we're like brothers and sisters, driven by our fighting spirit, relying on our wits and teamwork. But will it all be enough?  
If we plan well and execute correctly as a group, we might just stand a chance. We have many ways to approach each mission, always trying to make the right decisions.  
Wherever our uprising takes us, our bravery will be remembered for generations. Our story will be told, there will be enough survivors to tell the tale. We'll employ good tactics, be fearless, be like ghosts.  
We know how to fight. We prefer to be stealthy, to increase our chances and minimize our losses. But if that fails, we'll shoot our way through.  
We know Warsaw inside out and we use that to our advantage. The Germans may have destroyed much of the city, but that only helps us engage them more effectively!  
We're fewer in numbers, but stronger in motivation and the bonds that keep us together. Good cooperation is one of our strengths. Each of us has a different background, personality, and skills, but we fight together as one. Having a good friend to fight alongside you and have your back is not only more fun, but also a big advantage.

Release date: Sep 26, 2024

Categories: Real-time Tactics, Stealth Gameplay, World War II Setting, Squad Management, Co-op Multiplayer, Isometric Perspective, Real-time Combat

Feature scans:
- Steam Deck: score 60; verdict: Tinkering Required; summary: The review set centers on the game's default control scheme, which users repeatedly describe as awkward and slow to learn, with character abilities lacking the immediacy found in peer titles. Stability is a secondary but more severe concern: reports of crashes, save/load breaking the field of view, AI pathfinding failures, and characters getting stuck in interactions point to real technical barriers. Additional friction comes from realism-heavy, imprecise interaction mechanics. As a positive note, the developer includes an RTS-style control variant using number keys. No reviews explicitly reference Steam Deck, Proton, launchers, or UI text size, so the handheld-specific barriers inferred here stem from general control complexity and stability issues rather than device-specific configuration.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $2.99 - $9.99
  - Reasoning: The reviews are discount-driven: one says to buy only on discount, another treats a £1 purchase as acceptable money-wise but not time-wise, and the positive review confirms strong personal value without indicating a premium price. Since most support is conditional on a sale or genre interest, and the only concrete price cited is very low, the community's fair base-game range is best estimated as budget-priced, roughly $3 to $10.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: 20.0h
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: Two explicit reports put completing the 63 Days campaign at about 20 hours, supporting gameCompletion and storyCompletion as the main story/campaign completion time. Per-level reports of 2-3 hours and 3.5-4 hours on hard suggest typical long sessions of roughly 3 hours. No numeric post-story/endgame duration is given; challenge mode and extra objectives are mentioned but without hours, so endgame is null.
- Time-to-fun:
  - Summary: Review evidence portrays a game dominated by slow, tedious, linear missions, a long frustrating tutorial and prologue, and co-op bugs or desync, with no reported point where fun begins. Positive notes about tactical focus or co-op availability do not identify a time-to-fun transition.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Clunky controls; Tediously slow pacing; Long, frustrating tutorial and prologue waiting; Tedious patrol groups with no speed-up option; Repetitive, linear, tedious missions; Co-op bugs and desync
  - Unlock drivers: N/A
  - Conditions: Co-op play is affected by desync and bugs.; Solo or campaign play with friends and family is an available mode.; Tactical focus may appeal to genre fans.; Long tutorial and prologue waiting must be tolerated.; Linear, one-solution mission design must be tolerated.; Insane difficulty can block progress.
- Player Archetypes:
  - RTT Genre Veteran (sale)
    - Motivation: Love for the Real-Time Tactics genre and its challenging tactical puzzle-solving.
    - Playstyle: Methodical, patient planning, quicksave/quickload, mastering character abilities to solve complex stealth puzzles.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: long-time fan of the Real-Time Tactics (RTT) genre; real time tactics fan
    - Reference games: Shadow Tactics; Desperados 3; War Mongrels; Commandos
  - Newcomer to RTT (no buy)
    - Motivation: Interest in trying the RTT genre, but seeking a more accessible entry point; some persist for the satisfaction of overcoming challenges.
    - Playstyle: Trial and error, frequent quicksaves, struggling with mechanics, often playing on easier difficulties.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Shadow Tactics; Desperados 3; War Mongrels
  - Co-op Campaign Player (no buy)
    - Motivation: Enjoying the tactical campaign cooperatively with friends or family.
    - Playstyle: Coordinated co-op play with planning markers, but frequently disrupted by synchronization errors and bugs.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Historical Stealth Immersionist (buy)
    - Motivation: Immersion in the WW2/Warsaw Uprising setting and realistic stealth atmosphere.
    - Playstyle: Total stealth, slow-paced, meticulous planning, takes time to plot routes and execute carefully.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: WW2 fans; players who like stealth games
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Demanding Strategic Thinking (weight 0.24): Many reviews emphasize that the game requires significant strategic thinking and planning to overcome challenges. The difficulty is seen as a positive aspect that rewards thoughtful gameplay.
- Praise for Strategy Genre Excellence (weight 0.22): The game is considered one of the best in the strategy genre, with many calling it a very good or excellent game overall. It stands out among its peers.
- Challenging Yet Enjoyable Gameplay (weight 0.19): The game is often described as difficult but fun, with a balance that keeps players engaged. The challenge is seen as rewarding rather than frustrating.
- Strong and Compelling Story (weight 0.15): Reviewers consistently highlight the story as a major strength, describing it as good, interesting, engaging, and well-written. The narrative is praised for its quality and ability to immerse players.
- Fun and Entertaining Gameplay (weight 0.15): Many reviewers find the gameplay fun and entertaining, providing hours of enjoyment. The fun factor is a common positive theme.
- Excellent Real-Time Tactics (weight 0.13): Fans of the real-time tactics genre consider this game a standout, with praise for its excellent gameplay and mission design. It is recommended for anyone interested in RTT games.
- Engaging and Varied Missions (weight 0.13): Missions are praised for being interesting, progressively engaging, and well-designed. Despite a limited number, they are long and offer multiple phases.
- Authentic Warsaw Uprising Depiction (weight 0.1): The game is commended for its respectful and uncompromising portrayal of the Warsaw Uprising, offering a unique and immersive historical perspective. This authenticity is a key positive point for many players.
- Immersive World War II Atmosphere (weight 0.1): Players frequently mention the game's strong atmosphere, effectively capturing the brutality and feel of World War II. This atmospheric immersion enhances the overall experience.
- Comparisons to Commandos Series (weight 0.09): The game is favorably compared to the Commandos series, with reviewers noting it as a decent or great commandos-like experience. It fills a niche for stealth strategy fans.
- High-Quality Audio Design (weight 0.07): The sound design, including character voices and overall sound production, receives consistent praise for its quality and contribution to the atmosphere.
- Large and Immense Maps (weight 0.07): Maps are noted for their size, being larger and more immense than expected, which adds to the strategic possibilities.
- Great Environments and Voice Acting (weight 0.06): The environments, characters, voice acting, and story are all highlighted as great, with music and visuals also receiving praise.
- Likeable Characters (weight 0.05): The characters are often mentioned as likeable and attractive, adding to the narrative and player connection.
- Technically Superior to War Mongrels (weight 0.05): The game is considered technically better than War Mongrels, with more pleasant controls and overall improved performance.
- Scarce Stealth Strategy Genre (weight 0.05): The game is appreciated for representing the scarce stealth strategy genre, providing a good example of it.
- Good Graphics and Visuals (weight 0.05): Graphics are generally well-received, described as OK to very good, and contribute to the overall visual appeal.
- Tragic and Darker Story Tone (weight 0.05): The story is noted for having a darker tone and more tragic ending than War Mongrels, which some players appreciate for its emotional impact.
- Fast Save/Load Functionality (weight 0.05): Quick save and load features are praised for being nearly instantaneous, enhancing the gameplay flow.
- Overall Decent Gameplay (weight 0.05): Some reviewers find the game just alright or decent, indicating a mixed but generally positive reception.

Common complaints:
- Frequent Bugs and Glitches (weight 0.3): Many players report a high number of bugs and glitches, some of which make the game partially unplayable or require level restarts. There are also reports of persistent bugs known to developers since October 2024 that remain unfixed.
- Inferior to War Mongrels (weight 0.26): Numerous reviewers compare the game unfavorably to War Mongrels, citing worse voice acting, less memorable story and characters, and an overall step back. Some even call it half-baked and total crap compared to War Mongrels.
- Excessive Difficulty and Trial-and-Error (weight 0.24): The game is significantly harder than its predecessor, with poor difficulty balancing and high difficulty even on easy settings. It requires extensive trial and error, save scumming, and countless quicksave-quickload commands.
- Clunky and Difficult Controls (weight 0.19): Controls are often described as clunky, weird, difficult to grasp initially, and annoying. This leads to frustration and a steep learning curve.
- Unintuitive and Poor Gameplay (weight 0.14): Gameplay is frequently criticized as lacking, not intuitive, clunky, and not enjoyable. The stealth mechanics are inconsistent and often suffocate the experience.
- Unfun and Frustrating Gameplay (weight 0.14): Many players find the game not fun to play, often hard without being enjoyable. It is sometimes quite frustrating and unforgiving.
- Short Lifespan and Few Missions (weight 0.13): The game is criticized for having a meager lifespan, with only 6 missions or levels. The content volume is perceived as halved compared to the previous game.
- Frustrating Stealth Mechanics (weight 0.13): Stealth mechanics are inconsistent and can be frustrating. Enemies go on alert after just glancing at the player and head straight for the characters, making stealth difficult.
- Broken Co-op Experience (weight 0.1): Co-op mode is described as an absolute catastrophe, with frequent synchronization errors that make the game go out of sync regularly. This severely hampers the multiplayer experience.
- Unengaging Characters and Abilities (weight 0.09): Characters are often found uninteresting, with very few abilities that are not compelling. Many lack the charm of characters in War Mongrels.
- Linear Level Design (weight 0.06): Levels are very linear, usually offering only a single path forward and not allowing multiple approaches or solutions. This restricts player freedom and reduces replayability.
- Limited Body Carrying Ability (weight 0.05): Only two out of five characters can carry bodies, and there is no dragging mechanic. This limitation is frustrating for players attempting stealth approaches.
- Loud Throwing Knife Noise (weight 0.05): The throwing knife is criticized as a poor stealth weapon because it makes too much noise, alerting enemies from a distance. This undermines its intended stealth utility.
- Tutorial Is Excessively Long (weight 0.05): The tutorial is described as interminable, taking several hours and being obnoxiously long. This delays players from experiencing the main game.
- Annoying Music (weight 0.05): The music is frequently described as annoying, detracting from the overall experience. Players often turn it off.

Gameplay feedback:
- Real-time tactics stealth hybrid (weight 0.48): Players describe the game as a real-time tactics/stealth hybrid reminiscent of Commandos. Cluster 1 and Cluster 2 both emphasize real-time action with a stealth focus, and Cluster 6 adds a strategic layer.
- Stealth mechanics with detection (weight 0.25): Stealth gameplay involves avoiding enemy vision cones, patrols, and alarms, with tools like throwing stones to distract enemies. Clusters 8, 21, 22, 23, 32, and 33 cover these mechanics.
- Diverse character abilities (weight 0.23): Players control multiple characters, each with unique skills such as knife throwing, stone throwing, and special combat moves. Clusters 4, 10, 20, and 35 detail these abilities.
- Challenging difficulty and puzzles (weight 0.23): The game offers a hard difficulty mode and features challenging puzzle-like encounters that require strategic thinking. Clusters 3, 19, 30, and 41 mention difficulty and puzzle elements.
- Campaign structure with missions (weight 0.23): The campaign consists of 6 long missions or chapters, some with timed choices and multiple phases. Clusters 14, 17, 27, 28, 29, and 40 describe the mission structure.
- Stealth combat and assassination (weight 0.2): The game blends stealth with combat and assassination mechanics, including a combat mode and AI companions. Clusters 13, 16, 24, 31, and 39 cover these aspects.
- World War II Poland setting (weight 0.18): The game is set in occupied Poland during WWII, specifically during the 1944 Warsaw Uprising, with players controlling the Polish resistance. Clusters 9, 15, and 26 all highlight this historical backdrop.
- Similar to Commandos series (weight 0.12): Many reviewers compare the game to the Commandos series, calling it a clone or heavily inspired by it. Clusters 12 and 25 explicitly mention this similarity.
- Co-op multiplayer available (weight 0.11): A cooperative multiplayer mode is available, allowing players to team up. Cluster 5 specifically notes this feature.
- Large maps with collectibles (weight 0.09): The game features large maps with scattered collectibles to find. Clusters 34 and 38 mention map size and collectibles.
- Save/load system included (weight 0.07): A save and load system, including quicksave and quickload, is available. Cluster 11 mentions this feature.
- Twin-stick shooter option (weight 0.05): An optional twin-stick shooter mode is available for live combat. Cluster 37 notes this alternative control scheme.
- Character coordination required (weight 0.05): Missions require high coordination between characters, emphasizing teamwork. Cluster 36 highlights this cooperative element.
- Multiple approaches and endings (weight 0.05): The game offers multiple ways to approach missions and possibly multiple endings. Cluster 42 mentions varied gameplay possibilities.
- Isometric tactical perspective (weight 0.05): The gameplay is presented from an isometric perspective with tactical elements. Cluster 43 describes this viewpoint.

Performance notes:
- Numerous technical bugs (weight 0.08): Players report a wide range of bugs affecting core gameplay, including AI pathfinding problems and characters getting stuck during interactions. These issues often prevent normal progression.
- Excellent optimization praised (weight 0.07): Multiple players commend the game's optimization, citing smooth performance on high settings even with modest hardware. Clusters 12, 13, and 14 highlight these positive experiences.
- Crashes during save loading (weight 0.06): The game frequently crashes when loading saves, particularly in co-op sessions. Cluster 5 and Cluster 11 highlight this as a recurring and disruptive issue.
- Save-load state inconsistencies (weight 0.06): Loading a save can alter the game state or cause loss of indoor vision, leading to confusion and broken immersion. This issue is noted in Cluster 3 and Cluster 6.
- Tutorial progression blocked (weight 0.03): Bugs prevent players from completing the tutorial, creating a barrier for new players. Cluster 10 specifically highlights this critical issue.
- Input keys not registering (weight 0.03): Players experience problems with keys not registering, which disrupts controls and gameplay. Cluster 2 identifies this input issue.
- Crawling wall stand-up glitch (weight 0.03): When crawling into walls, the character unexpectedly stands up, disrupting stealth or movement. Cluster 4 describes this gameplay-disrupting bug.
- Fast loading times praised (weight 0.03): Loading times are noted as very fast, enhancing the overall experience. Cluster 9 positively mentions this performance aspect.

Recommendations:
- Recommended for War Mongrels fans (weight 0.2): Many reviewers recommend this game to players who enjoyed War Mongrels, often citing it as a must-play for fans of the same developer. This sentiment is strong and specific across multiple clusters.
- Strong negative reviews (weight 0.17): Several reviewers strongly advise against buying the game, calling it a waste of time or the worst in their library. These negative opinions are intense but less specific.
- Appeals to Commandos enthusiasts (weight 0.17): Reviewers frequently recommend the game to fans of Commandos and similar real-time tactics titles. It is seen as a must-play for those who enjoy the genre.
- General positive recommendation (weight 0.14): Some reviewers highly recommend the game to everyone, with a few giving it a 9/10 score and calling it great. However, these are less detailed and less frequent.
- War Mongrels preferred over this (weight 0.13): Several reviewers explicitly state they do not recommend this game and suggest playing War Mongrels instead, citing better variety and freedom. This comparison is unfavorable and repeated.
- Genre fans only recommendation (weight 0.13): Many recommend the game solely for dedicated fans of real-time tactics or stealth genres, while cautioning that newcomers or casual players may not enjoy it. This sentiment is common across multiple clusters.
- High difficulty and punishing (weight 0.13): The game is described as very difficult, strict, and punishing, which some see as a flaw that restricts solutions. It is recommended mainly for patient players who enjoy challenges.
- WWII historical setting appreciated (weight 0.13): Reviewers recommend the game to WWII and history fans, praising its historically accurate narrative, especially regarding the Warsaw Uprising. This is a notable positive aspect.
- Bug issues cause non-recommendation (weight 0.12): Multiple reviewers do not recommend the game due to bugs, including game-breaking issues that prevent finishing. This is a significant complaint that affects purchase decisions.
- Better alternatives exist (weight 0.11): Some reviewers suggest playing other games in the genre, such as Desperados, Commandos, or Mimimi titles, instead of this one. They consider those games superior.
- Stealth genre fans enjoy (weight 0.09): Reviewers recommend the game to players who like stealth mechanics, sometimes mixed with firefights. This is a common positive point for those who enjoy stealth gameplay.
- Waits for updates advised (weight 0.09): Reviewers advise holding off on purchase until bugs are fixed or updates are released. This caution is tied to the game's current unstable state.
- Not for newcomers (weight 0.09): The game is not recommended for players new to the genre, with suggestions to start with other titles first. This is a consistent warning.
- Controls may deter players (weight 0.07): Reviewers mention that the controls may feel off-putting, especially for those used to other titles, and can cause immediate quitting. This is a specific complaint.
- Co-op experience mixed (weight 0.07): Some reviewers mention the game is enjoyable with friends, but others note it is unsuitable for co-op. The multiplayer experience receives divergent feedback.
- Story praised, gameplay mixed (weight 0.05): Some recommend the game for its story but imply gameplay issues, while others appreciate the narrative but find the gameplay lacking. This split sentiment is worth noting.
- Stealth over combat advised (weight 0.05): Some reviewers advise focusing on stealth rather than open combat, as combat issues are present. This suggests a preferred playstyle for enjoyment.
- Music and audio praised (weight 0.05): A few reviewers specifically praise the music and recommend playing with headphones for the best experience. This is a minor but positive point.
- For RPG and puzzle fans (weight 0.05): A couple of reviewers recommend the game for those who like RPGs or puzzle elements, indicating some genre crossover appeal. These are niche recommendations.
- Supports developer's vision (weight 0.02): One reviewer gives a reluctant thumbs up purely out of support for the developer's vision, despite flaws. This indicates some backing for the game's concept.

Other player notes:
- Compared to Commandos series (weight 0.28): Reviewers frequently compare the game to the classic Commandos series, noting similarities in strategic gameplay. Some see it as an introduction to the Commandos style, while others find it lacking in comparison.
- Sequel to War Mongrels (weight 0.24): Many reviewers identify the game as a direct sequel or follow-up to War Mongrels, from the same developer. This connection sets expectations for fans of the previous title.
- Gameplay differences from War Mongrels (weight 0.16): Reviewers note that compared to War Mongrels, this game has higher difficulty, similar bugs at launch, identical controls, and plays the same. Some feel it offers less freedom and variety.
- Compared to Commandos and Desperados (weight 0.14): The game is often compared unfavorably to both Commandos and Desperados series. Reviewers see it as similar but inferior to these established titles.
- Developed by Destructive Creations (weight 0.13): Several reviews mention the game is from Destructive Creations, the studio behind War Mongrels. This association is used to contextualize expectations and comparisons.
- Unfavorable comparison to other games (weight 0.12): The game is compared unfavorably to other games in the genre, such as Partisans 1941 and Enemy Front. Reviewers find it inferior to similar titles.
- Unfavorable comparison to Mimimi games (weight 0.11): Several reviewers compare the game negatively to Mimimi games such as Desperados 3, Shadow Gambit, and Shadow Tactics. The comparison often highlights inferior ergonomics and overall quality.
- Warsaw Uprising setting (weight 0.07): The game is set during the Warsaw Uprising and focuses on the Polish Home Army. This historical context is highlighted by multiple reviewers.
- Lack of developer support (weight 0.05): Reviewers complain about absent developer support and infrequent updates. Communication from the developers is perceived as lacking.
- Cooperative mode available (weight 0.05): The game includes a co-op mode, which is a notable feature mentioned by reviewers. This allows players to team up.
- Unclear ending (weight 0.05): Compared to the previous game, the ending is unclear and does not explain the protagonist's fate. It is also noted that the game lacks a happy ending.
- Bought on sale (weight 0.05): Some reviewers mention purchasing the game during a sale or with a discount. This may influence their overall value assessment.

Emotions:
- Frustration (weight 0.52): The game is plagued by numerous bugs, including progress-blocking issues in specific chapters, texture corruption, and broken stealth mechanics like loud throwing knives that alert enemies. Extremely difficult and unforgiving gameplay, combined with poor controls, unresponsive AI allies, and unfair enemy detection, forces constant restarts and replays. Co-op desynchronization and save-load bugs further compound the frustration, making even easy difficulty feel punishing.
- Disappointment (weight 0.36): The game is widely seen as a downgrade from its predecessor War Mongrels, with clunky controls, weak AI, and limited character abilities. It fails to live up to other stealth strategy titles like Mimimi games, offering linear level design, few missions, and shallow gameplay. Persistent bugs, an unengaging story, and a lack of innovation leave players feeling let down.
- Enjoyment (weight 0.13): Many players find the game fun and engaging, particularly praising its challenging stealth gameplay, strategic depth, and Commandos-like mechanics. The historical setting, graphics, and atmospheric missions contribute to an immersive experience. Despite criticism, the tactical missions and character abilities provide satisfying moments.
- Annoyance (weight 0.09): Annoyances stem from slow knife-pickup mechanics, awkward controls, and bugs like sliding enemies and crashes during co-op save loads. The throwing knife's huge noise radius and enemies charging directly at the player add to the irritation. Additionally, repetitive gameplay and narrative inconsistencies detract from the experience.
- Satisfaction (weight 0.06): Satisfaction comes from overcoming the game's punishing difficulty and successfully executing coordinated plans without detection. The challenging stealth and tactical gameplay provide a rewarding sense of achievement. Completing missions and collecting all items also contributes to a fulfilling experience.
- Appreciation (weight 0.05): Players appreciate the game's unflinching portrayal of WWII horrors, its unique historical setting, and the dark, oppressive atmosphere. The level designs, mission variety, and alternative problem-solving options are praised. The inclusion of diverse character skills and historical anecdotes adds depth.
- Anger (weight 0.05): Anger is fueled by co-op desync making enemies invulnerable while players are hit, extremely accurate enemy riflemen, and bugs like losing all save progress after an update. Poor stealth design, impossible side quests, and perceived historical distortions also provoke strong negative reactions.
- Excitement (weight 0.03): Excitement arises from the challenging and improved gameplay over its predecessor, clever level design, and the intense atmosphere of the Warsaw Uprising. The story and emotional connection to characters add to the thrill of tactical real-time action.
- Admiration (weight 0.03): Admiration is directed at the game's quality as one of the best role-playing strategy games in recent times, with graphics and attention to detail that rival Commandos 2. It stands out in the strategy genre for its craftsmanship.
- Engagement (weight 0.02): Engagement is driven by each mission becoming more gripping, with Chapter 1 being particularly captivating. The strategic gameplay and character-driven story atmosphere keep players invested.
- Fun (weight 0.02): Fun is derived from solo play, refreshing real-time tactics that make you think, and the game being enjoyable despite its difficulty. Simply playing the game provides entertainment.
- Enthusiasm (weight 0.02): Enthusiasm stems from the game being great and immersive, with high-quality graphics, sound, story, and characters. Its connection to War Mongrels also generates excitement.
- Immersion (weight 0.01): Immersion is achieved through the game letting players feel the realities and hardships of the Warsaw Uprising, creating a deep sense of experiencing the sacrifice and struggle of the historical event.
- Discomfort (weight 0.01): Discomfort is caused by the final level and ending, as well as disturbing scenes of torture and children being killed, which evoke unease and distress.
- Nostalgia (weight 0.01): Nostalgia is evoked by the feeling of old tactical strategies from the 2000s and reminders of Commandos: Behind the Enemy Lines, appealing to fans of classic games.
- Boredom (weight 0.01): Boredom results from repetitive gameplay due to a lack of interesting abilities and linear levels, spending excessive time figuring out approaches, and character limitations that force single solutions and remove freedom.
- Amusement (weight 0.01): Amusement is provided by ridiculous character skills like the Black Bull, and comedic elements such as Henlu pushing guards, adding lighthearted moments.
- Dislike (weight 0.01): Dislike is aimed at insufferable characters cracking quips and the political direction of the story, which some players find off-putting.
- Love (weight 0.01): Love is expressed for the game being awesome and fun, a great Commandos-like game, and one of the best in its genre, indicating strong affection from fans.
- Regret (weight 0.01): Regret comes from watching videos that make the game too easy to clear, leaving a feeling of missed challenge, as well as bugs and rigid gameplay that diminish the experience.}