Info about Ship Graveyard Simulator 2:

Official game description:
Special Offer
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About the Game
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Ship Graveyard Simulator 2 is a continuation of the warmly received first part of the game, in which the player will take care of destroying and recovering materials from shipwrecks.  
In the game, you can expect new bigger ships, new gameplay mechanics, features and improvements, but also well-known mechanics from the first game that have been significantly improved.
IT'S GOOD TO BE BACK IN THE BUSINESS!
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Ship Graveyard Simulator is back bigger than before and it doesn't matter if you're a veteran in the game or for the first time you will have a hammer and a torch in your hands there are a dozen of kilometers of wreckage on the coast, and thousands of tons of steel - you will get into this business.  
DISASSEMBLE BIG SHIP PARTS
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Large ship parts? Oh yes! You will need a special crane and a large container for it. Ship Graveyard Simulator 2 will have large fragments, modules and wreck components available for demolition, including engines, pumps, control panels, and much more.  
HUGE SHIPS
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Order new ships waiting for demolition via the computer in your home, and with the new ship, you will receive a new task! Collect all the necessary steel, aluminum, or copper parts, even a small part has its own value. There will be several types of ships available in the game, which will be divided into individual categories - some of them are real colossi.  
DESTRUCTION
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Your main task in the game is to dismantle ships into small parts. Some of them will be small, but a huge challenge awaits you, which will be the disassembly of real giants, and hiring workers who will be able to help you. Use the available tools - hammer, saw, torch, etc. - to disassemble individual pieces of the ship into smaller pieces, collect as many of them as possible and develop your business!  
DANGERS
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Remember that you are doing one of the most dangerous jobs in the world and you disarm the biggest shipwrecks in the world, so what could go wrong? In Ship Graveyard Simulator 2 there are many dangers waiting for you - gas leakage, electric shock from cable, and poisoning with toxins in unsecured rooms. Do you remember about large fragments and ship modules? You'd better have your helmet on.

Release date: 16 Aug, 2023

Categories: Salvaging Gameplay, Resource Management, Management Simulation, Character Progression, Inventory Management, Cooperative Multiplayer, Puzzle Solving, Linear Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Relaxing, Addictive Gameplay Loop (weight 0.99): Players consistently praise the game for its relaxing, meditative, and stress-relieving qualities, often noting its addictive nature and how easily hours can pass while playing. The core gameplay loop is described as satisfying and enjoyable, making it a perfect 'turn-your-brain-off' experience, especially when paired with other media like podcasts or videos. Many found the game to be a significant improvement over its predecessor.
- Satisfying Ship Dismantling (weight 0.43): The act of dismantling ships is highlighted as incredibly satisfying and cathartic. Players enjoy the methodical process of breaking down massive vessels, using various tools, and witnessing the realistic destruction physics. The sense of accomplishment from completely clearing a ship and the puzzle-like aspect of efficient demolition contribute to its appeal.
- Diverse Content & Worthwhile DLCs (weight 0.23): The game offers a good variety of ships, with DLCs significantly expanding content and providing unique challenges. Players appreciate the detailed mechanics, realistic physics, and the unique perspective on shipbreaking. The DLCs are considered worthwhile investments, adding depth and extending playtime, with anticipation for future content.
- Responsive Developers & Bug Fixes (weight 0.14): The developers are highly commended for their responsiveness to player feedback and their consistent efforts in fixing bugs and improving the game. Regular updates and quick patches, especially for critical issues, have significantly enhanced the player experience and demonstrate a strong commitment to the game's ongoing development.
- Rewarding Progression & Upgrades (weight 0.1): The progression and upgrade systems are well-received, providing a motivating sense of accomplishment. Players enjoy leveling up tools, acquiring new equipment, and seeing their efficiency improve. The economic system and the ability to upgrade tools quickly contribute to a smooth and rewarding gameplay loop.
- Strong Core Concept & Potential (weight 0.1): The game's core concept is widely praised as excellent and unique within the simulation genre. Players appreciate the good execution of this premise and recognize the game's significant potential for further development and improvement.
- Good Graphics & Sound (weight 0.07): The game's graphics are generally considered good and appealing, with improvements noted over time. Players also appreciate the decent sound design and music, contributing to a satisfactory overall presentation for a simulator game.
- Improved Over Predecessor (weight 0.04): Many players explicitly state that the game is a significant improvement over its predecessor. They highlight the removal of inconvenient elements and the overall enhancement of gameplay, making it a much more enjoyable experience than the first installment.

Common complaints:
- Game-breaking bugs and crashes (weight 0.92): The game is plagued by an excessive number of critical bugs, frequent crashes, and performance issues, especially in multiplayer and with DLC content. Many players report the game being unplayable or experiencing constant interruptions, with developers seemingly prioritizing new content over bug fixes.
- Repetitive gameplay and low content (weight 0.54): Players find the game's core loop repetitive and lacking in depth, leading to quick boredom. There's a perception of insufficient content for the price, especially in the base game, with new ships often locked behind expensive DLCs. Comparisons to 'Hardspace: Shipbreaker' highlight a lack of complexity and engaging mechanics.
- Multiplayer desync and physics bugs (weight 0.3): Multiplayer mode suffers from severe synchronization issues, causing dismantled ship parts to reappear or float, making progress difficult or impossible. Physics bugs are common, leading to objects getting stuck, falling through the map, or not collapsing as expected, particularly on larger ships.
- Tedious sorting and collection (weight 0.14): The material sorting mini-game is widely criticized for being tedious, overly long, and boring, often leading players to pay a penalty to skip it. The overall gameplay loop involves excessive, repetitive item collection and truck loading, making the experience feel like a chore.
- Save/load issues and freezes (weight 0.13): The game has significant issues with saving and loading, including frequent freezes during autosave, lost progress, and corrupted save files. Initial loading times are excessively long, and crashes often occur during loading or when attempting to exit the house.
- Tools get stuck/disappear (weight 0.13): A persistent bug causes tools to get stuck in hand, become unusable, or disappear, forcing players to restart the game frequently. This issue severely disrupts gameplay and is particularly prevalent in multiplayer and during autosaves.
- Buggy and expensive crane (weight 0.1): The crane, a crucial tool, is highly buggy, often getting stuck, causing objects to fall through the map, or leading to game crashes. Its inconsistent behavior and high upgrade cost contribute to player frustration.
- Broken achievement tracking (weight 0.05): Achievements are frequently bugged, not tracking progress correctly or failing to unlock, especially for non-host players in multiplayer. This issue detracts from the sense of progression and completion.

Gameplay feedback:
- Ship dismantling core gameplay (weight 0.5): The core gameplay loop revolves around dismantling various types of ships, from small vessels to massive cargo and cruise ships. Players use different tools to break down components, sell salvaged materials for profit, and use the money to upgrade tools and purchase larger, more complex ships. The game offers a progression system where ships increase in size and difficulty, providing a sense of accomplishment as players tackle bigger challenges.
- Strategic dismantling and hazards (weight 0.16): Dismantling ships involves strategic planning, especially for larger vessels, to manage hazardous materials like gas and electricity lines, and to efficiently extract heavy components using a crane. Players must consider the order of demolition to avoid destroying valuable items or causing explosions. The game incorporates puzzle elements, requiring players to think about how to safely and effectively break down structures.
- Tool upgrades and bugs (weight 0.14): The game features a robust tool upgrade system, allowing players to enhance their hammer, saw, torch, and other equipment for increased efficiency and damage. These upgrades are crucial for tackling larger and more durable ships. However, some players reported bugs where tools would disappear or get stuck, requiring a game restart or specific workarounds.
- Material collection and sorting (weight 0.1): A significant part of the gameplay involves collecting dismantled pieces and sorting them into various categories (metals, non-metals, liquids, equipment) for recycling. This often includes a mini-game where players load materials onto a conveyor belt and sort them into bins. While this sorting process can be skipped, it results in a loss of resources, making it a strategic choice for players.
- Repetitive but engaging loop (weight 0.08): While the core gameplay of dismantling ships is engaging, many players noted its repetitive nature. The game involves a continuous loop of breaking down ships, sorting materials, and upgrading tools, which can become monotonous over extended play sessions. Despite the repetition, the game offers significant playtime and a satisfying sense of progression as ships are completed.
- Simple and accessible gameplay (weight 0.08): The game's core mechanics are generally simple and easy to learn, making it accessible to new players. The gameplay loop is straightforward, focusing on the 'work game' aspect of dismantling. While some players found it surprisingly complex, the overall consensus is that the game is not overly difficult and has intuitive handling.
- Hammer is primary tool (weight 0.04): The hammer is a primary and frequently used tool for dismantling ships, often sufficient for a large portion of the work. While other specialized tools like saws, torches, and explosives are available for specific materials and situations, the hammer remains central to the demolition process.
- Multiplayer ghosting bug (weight 0.03): Multiplayer sessions are affected by a bug where 'ghost elements' of already removed ship parts persist, blocking vision and movement. This issue can become game-breaking on larger ships and often requires players to restart the game or complete a ship in a single session to avoid it.
- Contract-based progression (weight 0.03): Players earn money by completing contracts, which involve salvaging specific items or delivering certain quantities of materials. This contract system provides clear objectives and a steady income stream, which is then used for tool upgrades and purchasing new ships.
- Superhuman throwing ability (weight 0.03): Players noted an amusing inconsistency where the protagonist possesses superhuman strength, capable of throwing hundreds of kilograms of cargo over long distances with impressive accuracy. This ability, while convenient for material transport, contrasts with the need for tools to break down ship components.

Performance notes:
- Performance and Stability Issues (weight 0.33): Many players report significant performance issues, including frequent crashes, stuttering, and low FPS, especially with larger ships or DLC content. While some users experience smooth gameplay, others find the game unplayable even on high-end systems. Recent updates have improved stability for some, but optimization remains a key concern.
- Ongoing Bug Fixes (weight 0.04): While some bugs persist, many players acknowledge that the developers are actively working on fixing them, and the overall bug situation is improving. Specific issues like floating assets and tabbing out have been resolved.
- Inconsistent Physics Behavior (weight 0.03): Physics simulation can be inconsistent, with ship parts sometimes levitating or being ejected unexpectedly. While some players find these 'quirks' amusing, others see them as bugs. Physics have reportedly improved over time.
- Positive Visuals and Graphics (weight 0.02): Players generally appreciate the game's visuals, noting high-quality 3D graphics and dynamic environmental features like real-time weather changes that enhance immersion.
- Long Loading Times (weight 0.02): Players note that initial game startup and loading times, particularly for larger ships, can be quite long. However, a recent update has reportedly improved loading speeds for some users.
- Temporary Slowdowns During Dismantling (weight 0.01): The game can experience temporary slowdowns, particularly when large sections of a ship are dismantled, causing many parts to detach and simulate physics simultaneously.
- DirectX Version Issues (weight 0.01): Some users experienced issues with DirectX 12, leading to errors and automatic switching to DX11. Manually changing the DirectX version has helped resolve performance issues for some.
- Immersive First-Person View (weight 0.01): The first-person perspective is highlighted as a feature that significantly enhances player immersion within the game.
- Frequent Autosaves (weight 0.01): The game features frequent autosaves, which can sometimes cause brief micro-freezes, especially on larger ships.
- Improved Linux Compatibility (weight 0.01): Major compatibility problems for Linux users have been largely resolved with the use of Proton 10.

Recommendations:
- Not recommended in current state (weight 0.26): Many players do not recommend the game in its current state, primarily due to significant bugs, performance issues, and a disappointing multiplayer experience. They advise waiting for fixes or avoiding the game entirely.
- Relaxing, repetitive gameplay (weight 0.07): The game is highly recommended for players who enjoy relaxing, repetitive tasks, and the satisfaction of dismantling objects. It's seen as a good game to unwind with, often while listening to other media.
- Inferior to Hardspace: Shipbreaker (weight 0.05): Several players suggest that 'Hardspace: Shipbreaker' is a superior alternative for those seeking a ship dismantling experience. They recommend this game only if 'Hardspace: Shipbreaker' has already been played or if it's on a deep discount.
- Critical bugs and crashes (weight 0.05): Players frequently report game-breaking bugs, including crashes, and urge developers to prioritize fixing these issues. Some have even requested refunds due to the severity of these problems.
- Mixed feelings on DLC (weight 0.04): There's mixed feedback on DLCs, with many advising against purchasing them due to perceived lack of value or the base game's unaddressed issues. However, some specific DLCs, like 'Steel Giants' or those adding submarines, receive positive mentions.
- Anticipation for future DLC (weight 0.03): Despite current issues, many players express excitement for future DLC and new ship types, hoping for continued content updates and expansion of the game.
- Wait for a sale (weight 0.03): A recurring recommendation is to purchase the game only when it is on sale. Many feel the full price is not justified given the current state of the game and its issues.
- Repetitive, lacks long-term engagement (weight 0.03): Some players report stopping play due to the game becoming repetitive or pointless after a certain amount of time, indicating a potential lack of long-term engagement or content.
- Good series continuation (weight 0.02): The game is seen as a worthy successor in the 'Ship Graveyard Simulator' series, with some recommending playing the first game beforehand or noting improvements over its predecessor.
- Specific DLCs recommended (weight 0.02): Specific DLCs, particularly those introducing submarines and military vessels, are recommended for enthusiasts of those ship types or for players seeking more complex dismantling challenges.
- Mixed developer sentiment (weight 0.01): There are conflicting opinions on the developers, with some praising their work and others criticizing their coding abilities or prioritization of new content over bug fixes.
- Demo is a good indicator (weight 0.01): Players suggest trying the game's demo to determine if they will enjoy the full content, indicating that the demo is a good representation of the core gameplay.

Other player notes:
- Desire for more content (weight 0.1): Players are eager for more content, including new ships, tools, and minigames. There's a strong desire for continued developer support through future updates and DLCs, with many hoping for Steam Workshop integration to expand the game's longevity and creativity.
- Relaxing background activity (weight 0.09): The game is highly praised for its relaxing and casual nature, making it ideal for multitasking. Many players enjoy it while listening to podcasts, music, or watching shows, highlighting its 'turn-off-your-brain' appeal and suitability for various demographics.
- Developer communication and quality (weight 0.06): There's significant concern about the quality of updates and DLCs, with players reporting bugs and a feeling that developer testing is insufficient. Some express frustration that player feedback is not being addressed, especially regarding multiplayer issues.
- Similar to other simulators (weight 0.04): The game is frequently compared to other popular simulation titles like Hardspace Shipbreaker and Powerwash Simulator. This indicates its genre appeal and sets player expectations based on similar successful games.
- Repetitive gameplay loop (weight 0.04): While the game can make time fly by, some players find the core gameplay loop repetitive and monotonous over extended periods. This suggests a need for more varied activities or progression to maintain engagement.
- Realistic dismantling experience (weight 0.04): The game effectively highlights the realities of ship dismantling, including the labor and pay. Players suggest adding expert or speed ranking modes and even sped-up videos to enhance the dismantling experience and provide more challenges.
- Lacks story or narrative (weight 0.02): Some players note the game's lack of a traditional story or narrative. While not a critical flaw for all, it's mentioned as a missing element that could potentially enhance the overall experience for some.
- Performance and crash issues (weight 0.02): Players have found workarounds for performance issues and crashes, such as disabling auto-save or adjusting save intervals. This indicates underlying technical problems that users are attempting to mitigate themselves.
- Tool and sorting upgrades (weight 0.02): Players desire quality-of-life improvements, specifically requesting upgrades for sorting mechanics and tools. Enhancing carrying capacity or tool efficiency would reduce tedious back-and-forth actions and improve gameplay flow.
- Niche game appeal (weight 0.02): The game is recognized as a niche title that appeals to a specific audience. This suggests that while it may not have mass appeal, it strongly resonates with players who enjoy its particular genre and mechanics.

Emotions:
- Frustration (weight 0.24): Players are frustrated by a wide array of technical issues, including frequent game crashes, persistent bugs (especially in multiplayer and co-op modes), poor optimization leading to lag and stuttering, and long loading times. These issues often prevent progress, make the game unplayable, or lead to lost save data, compounded by a perceived lack of developer responsiveness to critical bugs and a focus on DLC over core game fixes. The upgrade system, tedious progression, and repetitive mini-games also contribute to this frustration.
- Satisfaction (weight 0.2): Players find satisfaction in the game's relaxing and fun core gameplay loop of dismantling ships, which provides a sense of accomplishment and stress relief. The detailed mechanics, strategic planning, and the visual and auditory feedback of destruction are highly praised. Improvements over the previous game, good performance, and responsive developers who address bugs further enhance the overall positive experience.
- Disappointment (weight 0.17): Disappointment stems primarily from the game's unpolished and buggy state, particularly the broken multiplayer experience, which often fails to meet expectations for a full-release title. Players are also let down by the perceived lack of content variety, oversimplification of mechanics compared to its predecessor, and a sense that developers prioritize releasing new DLC over fixing existing issues, leading to poor value for money and a ruined gameplay experience.
- Enjoyment (weight 0.07): Players enjoy the game for its addictive and relaxing gameplay, particularly the core loop of dismantling ships. The destruction mechanics, freedom of play, and the ability to engage in long, mindless play sessions provide a fun and zen-like experience. The game's atmosphere, DLC content, and the ability to play with friends also contribute to overall enjoyment.
- Joy (weight 0.05): Joy is derived from the overall game experience, particularly the satisfying act of tearing apart ships and the engaging physics. The game's addictive nature, relaxing gameplay, and the ability to play with friends in multiplayer contribute to hours of fun and a sense of enjoyment and happiness.
- Relaxation (weight 0.04): The game provides a strong sense of relaxation through its simple, stress-free, and often monotonous gameplay loop of dismantling ships. Players appreciate the ability to unwind, zone out, and engage in mindless tasks without pressure, making it an ideal pastime for de-stressing.
- Anger (weight 0.03): Anger arises from severe and persistent technical issues, such as game-breaking bugs, frequent crashes, and unplayable multiplayer, which are perceived as developer neglect. Players are particularly incensed by developers claiming functional co-op when it is broken, prioritizing paid DLC over essential bug fixes, and the resulting loss of progress and wasted money. This emotion shows signs of review bombing.
- Excitement (weight 0.02): Players feel excitement about the game's addictive nature, the anticipation of dismantling larger ships, and the prospect of new content through DLCs and future updates. The game's potential for continued development and improvements over previous versions also contributes to this positive anticipation.
- Calmness (weight 0.02): Calmness is experienced through the game's relaxing and stress-relieving gameplay, which allows players to zone out and engage in mindless, carefree destruction. The act of breaking things apart provides a soothing and engaging experience.
- Boredom (weight 0.02): Boredom sets in due to the game's repetitive gameplay, especially after completing all ships or engaging in long dismantling sessions. The tedious and never-ending mini-games, lack of purpose, and insufficient challenge contribute to the monotony and a feeling that the game becomes boring after a relatively short period.
- Engagement (weight 0.01): Players are engaged by the game's addictive and challenging progression system, as well as its strategic and puzzle-solving mechanics involved in dismantling ships. The game's ability to quickly draw players in and make them lose track of time indicates a strong level of immersion and sustained interest.
- Hope (weight 0.01): Hope is centered on the game's potential for future improvements, bug fixes, and the addition of more content and features, particularly through active developer updates. Players express a desire for more detailed ship interiors, workshop integration, and general enhancements to the core gameplay experience.
- Annoyance (weight 0.01): Annoyance is caused by various bugs and design flaws, including Steam sync issues, a poor saving system, and repetitive tool noises. Specific mechanics like the day/night cycle, annoying safes, and the tedious cleanup process also contribute to player irritation.
- Mild frustration (weight 0.01): Mild frustration arises from minor bugs, such as collision issues, items falling through the floor, and confusing mechanics. Occasional crashes, wonky physics, and a desire for more difficulty or realistic physics also contribute to this less severe form of frustration.
- Relief (weight 0.01): Relief is felt when critical issues, particularly frequent crashes, are resolved through auto-save features, PC upgrades, or game patches. The resolution of bugs and the introduction of improved stability and features, such as the ability to skip mini-games, bring a sense of ease and allow players to enjoy the game again.
- Amusement (weight 0.01): Amusement is derived from the game's bugs, which often create funny and unexpected situations. The game's monotonous or seemingly pointless nature, combined with its jankiness and occasional silliness, also contributes to a sense of humorous enjoyment.
- Addiction (weight 0.01): Addiction is driven by the game's repetitive yet engaging dismantling gameplay, particularly the process of tearing apart ships. The knowledge gained about ship anatomy and the overall addictive nature of the core loop contribute to players' inability to stop playing.
- Surprise (weight 0): Players experience surprise from unexpected positive aspects, such as the absence of crashes or FPS drops, and the discovery of more content than anticipated. The game's engaging gameplay loop, unexpected enjoyment, and surprising complexity or ease also contribute to this emotion.
- Confusion (weight 0): Confusion stems from contradictory feelings about the game, unclear in-game messages, and illogical mechanics such as the economy or material values. Players also express confusion regarding tool upgrades, ship hardness levels, and unexplained crashes.
- Desire (weight 0): Desire is expressed for more content, including additional ship types, tools, and upgrades, especially content not locked behind paywalls. Players also wish for larger tool areas and more challenging demolition items.}