Info about Wizard of Legend 2:

Official game description:
In an age of myth and magic, ambitious wizards from around the world have assembled to undertake the perilous Trials of Legend in the Floating Lands. Many will try. Most will fail. Only those who have truly mastered the chaotic, shifting elemental forces of Arcana will become a Wizard of Legend!
Prepare to face an all-new series of unpredictably perilous trials in Wizard of Legend 2\*—the action-packed follow-up to the acclaimed dungeon-delving original, featuring vibrant new 3D visuals and fast-paced 2-player online co-op (with up to 4-player co-op at full launch). Wield familiar and new Arcana, experiment with devious new spell combinations, and seek immortality as you return again and again (and again) to master ever-changing rogue-lite challenges.
Put your spellcraft skills to the test in the Floating Lands—a shifting sorcerous gauntlet conjured forth by Hieronymus, Lanova’s wizard supreme to find a wizard worthy of legend. Get to know the peculiar and powerful members of the wizarding council as they oversee, guide, or throw a twist into your trials.
Harness the power of familiar and new Arcana—attacks that tame the land’s magical chaotic forces into the form of fiery projectiles, magical melee strikes, swirling tempests, and more. Discover powers during your trial that change your Arcana (and your play) in unexpected ways. Mix, match, experiment, and master your favorite combinations…until you find a new favorite on your next run.
Command the raw aspects of fire, water, earth, lightning, air, and chaos. Upgrade your Arcana and equip fortune-changing Relics, adding new layers of possibility and potential. Focus on the raw damage of fire or the unbreakability of earth. Move quicker, sling Arcana faster, or seek balance as each trial demands.
Summon friends from around the world to face the trials in Wizard of Legend 2’s new, easy to get into co-op for 2 players during Early Access and up to 4 players at full launch (local and online), and unleash magic’s full chaotic potential. Whether you choose to play as a party or go it alone, you’ll have a legendary time.
Each treacherous trial is unlike the last, and the odds are not in your favor. Learn from your predecessors’ failures through a persistent rogue-lite progression system that grants more arcane options to your next initiate. Each trial takes you one step closer to becoming the Wizard of Legend!

Release date: 3 Oct, 2024

Categories: Roguelike, Action RPG, Cooperative Multiplayer, Real-time Combat, Character Progression, Build Crafting, Meta-Progression, Dungeon Crawler


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Improved sequel to original (weight 0.93): The game is a worthy successor that improves upon the first game with enhanced graphics, smoother controls, and streamlined features, while retaining the core gameplay and feel of the original. Many reviewers who enjoyed the first game also enjoyed this one.
- Visually appealing, updated graphics (weight 0.89): The game features a new, visually appealing art style, often compared to Hades, with clean, colorful, and refined graphics.  The transition to 3D enhances the overall experience, making spell animations and environmental details more impressive.
- Fun, stable multiplayer experience (weight 0.86): The game offers enjoyable and stable multiplayer, both online and local, for up to four players. Playing with friends enhances the fun and adds a new layer of strategy, with smooth online performance and easy invites.
- Developers responsive, fixing issues (weight 0.76): The game has been improving due to the developers being responsive to player feedback and actively working to fix problems and improve the game. Recent updates and hotfixes have addressed initial issues and bugs, making the game more playable.
- Deep, flexible spell system (weight 0.21): The game features a deep and flexible spell system with a wide variety of spells, arcana, and relics that synergize in nuanced ways. The spell upgrade mechanic, including arcana variants and skill tree choices, adds depth and encourages experimentation.
- Fast-paced, fluid, fair combat (weight 0.16): The game offers fast-paced and fluid combat that is challenging but fair, with easily readable enemy attack patterns and satisfying hit feedback. Boss fights are manageable by learning mechanics and attack patterns, creating an addictive gameplay loop.
- Unique roguelike with potential (weight 0.07): The game carves out its own unique niche in the action roguelike genre and has a lot of potential. It offers freedom in character building, without being locked into a class.
- Similar to Hades (positive) (weight 0.07): The game shares similarities with Hades in terms of art style and mechanics, which is seen as a positive aspect by some reviewers. However, the game is not a clone and has its own distinct style.
- Customizable difficulty is welcome (weight 0.04): The game allows players to customize the difficulty of dungeons with selectable buffs and debuffs, and features a difficulty slider. This allows players to tailor the challenge to their skill level and build.
- Challenging and varied boss fights (weight 0.04): The game features ramped up boss fights with nicely created designs, including new bosses like the King and Queen. The addition of bosses in between levels and optional minibosses adds variety and challenge to the gameplay.
- Commendable voice acting quality (weight 0.04): The game features commendable voice acting that adds personality to the characters and keeps the dialogue fresh. The narration is well-done, with specific references to relics, arcana, and enemies.
- Meticulously designed levels (weight 0.03): The game features meticulously designed levels with intricate details that draw players into the magical world. The environments are visually appealing and fun to play in, with well-executed sound design.

Common complaints:
- Inconsistent and unfair difficulty (weight 0.93): The game's difficulty is inconsistent and often feels unfair. Reviewers cite issues such as enemy attacks lacking clear telegraphing, excessive enemy tracking, and a lack of player empowerment. This leads to frustration and a sense that the difficulty is artificial rather than skill-based.
- Lacking sufficient content (weight 0.68): The game is lacking in content, with reviewers noting a limited number of levels, enemies, and spells. This makes the game feel repetitive and short, especially considering the price. Many reviewers attribute this to the game being in early access, but still find it a significant drawback.
- Game plagued by bugs/crashes (weight 0.67): The game suffers from numerous bugs, crashes, and performance issues like frame rate drops. These technical problems disrupt gameplay, cause loss of progress, and make the game feel unpolished and unfinished. Many reviewers specifically mention that the game is not ready for release and needs significant improvements.
- Unpolished and unsatisfying combat (weight 0.43): Combat feels unpolished due to poor melee feel, unresponsive controls, and lack of impact. Enemy attacks lack clear telegraphing, and the visual effects obscure boss patterns, making it difficult to react. The game lacks strategic depth, with enemy and spell behaviors not allowing for synergy or crowd control.
- Inferior to predecessor; lacks charm (weight 0.4): Many reviewers feel the game is inferior to its predecessor, citing a loss of charm, unique identity, and engaging mechanics. Some reviewers feel the game is trying too hard to imitate other popular games like Hades, resulting in a generic and soulless experience.
- Buggy and unstable multiplayer (weight 0.21): Multiplayer mode suffers from numerous issues, including lag, instability, and bugs that make the experience frustrating. The shared gold system is poorly implemented, and the difficulty scaling feels unbalanced. Some reviewers also point out the lack of matchmaking with random players and misleading advertising regarding the number of supported players.
- Poor presentation and uninspired design (weight 0.19): The game's presentation is lacking, with reviewers criticizing the dialogue, voice acting, music, and art style. The dialogue is described as cringy and boring, the voice acting as subpar, and the music as underwhelming. The game lacks a distinct personality and feels bland in its design.
- Slow and unrewarding progression (weight 0.06): Progression feels slow due to limited options to improve stats and a lack of in-game progression. The game can feel grindy and repetitive, with little sense of reward. There is a lack of meta-progression or permanent upgrades outside of individual runs.

Gameplay feedback:
- Similar to Wizard of Legend/Hades (weight 0.2): The game retains core gameplay elements from the first Wizard of Legend, such as build-crafting with spells and relics. However, it introduces changes like a shift to an ARPG-style combat system, an isometric perspective, and a Hades-like structure. Many reviewers noted the similarities to both Wizard of Legend and Hades.
- Limited magic customization/interactions (weight 0.1): The game features a magic system with elemental spells and combinations, but some reviewers feel that the magic interactions are weak and that the number of Arcana is limited. Additionally, the Arcana are no longer modular, restricting customization compared to the first game.
- Combat feels clunky/unresponsive (weight 0.09): Some reviewers find the combat clunky, especially with specific spells, and note that attacks cause unwanted movement. Many arcanas are reused from the first game.
- Progression feels slow/unrewarding (weight 0.05): Several reviews mention issues with game progression, including scarce resources, slow meta-progression, and an imbalance in resource rewards. Some players feel that relics don't make them feel significantly more powerful and that quests become less worthwhile as the game progresses.
- Features co-op multiplayer (weight 0.03): The game features co-op multiplayer, supporting up to four players locally or two players online. Some reviewers find the game more enjoyable and easier with more players.
- Visuals changed to isometric 3D (weight 0.02): The game's graphics have changed from 2D pixel art to 2.5D real-scene modeling with an isometric perspective. This visual shift is a significant departure from the first game.
- Cosmetic unlocks lack stat boosts (weight 0.01): Unlocked robes and masks lack stat boosts, which forces players to use relic slots to compensate. This design choice limits customization options and makes cosmetic unlocks less impactful.
- Lacking arcana variety/upgrades (weight 0.01): Reviewers suggest adding dash arcana, chaos arcana, or expanding the worlds to enhance the game. Arcana upgrades feel lackluster and too simplified.
- Relics are uninspired/underpowered (weight 0.01): Some reviewers find the relics unexciting and too basic, suggesting more relic slots or alternative ways to gain power. This indicates a desire for more impactful and interesting relic effects.
- Unbalanced level randomization (weight 0.01): The randomization of levels can lead to unbalanced runs with unfairly difficult or too-easy rooms. Some reviewers suggest allowing players to choose the number of worlds to tackle to accommodate different skill levels.
- Poor level/map design (weight 0.01): The game's level design features cluttered and narrow corridors, and the map design lacks boundaries, leading to unexpected falls. These issues detract from the overall gameplay experience.
- Stagger mechanic is unclear/overused (weight 0.01): Hyper armor enemies reduce the effects of staggering attacks, but this mechanic is slightly overused on the first stage. It's also unclear which enemies are staggerable and which aren't.
- Shared/randomized shop inventory (weight 0.01): The shop inventory is shared among players, with only a single copy of each relic available per run. The shop items at the HUB are random, encouraging players to collect them and attempt runs to gain crystals to purchase everything.
- Maps feel empty/generic (weight 0.01): Maps feel longer but have less going on, possibly missing rooms or empty design. The game's maps are somewhat generic.

Performance notes:
- Poor optimization, performance issues (weight 0.16): Many players are experiencing performance issues, including lag, stuttering, and frame rate drops, even on high-end hardware. Some players found that lowering graphics settings or playing in windowed mode improved performance. Insufficient optimization and demanding graphics are the likely causes.
- Smooth performance (minority view) (weight 0.02): Some reviewers praised the game's smooth performance and graphics. However, this sentiment was less common than reports of performance issues.
- Disruptive audio bugs (weight 0.02): Several audio-related bugs were mentioned, including excessively loud audio upon installation, music volume maximizing uncontrollably, and relic chests producing loud sounds regardless of audio settings. These audio issues can be disruptive and detract from the overall gaming experience.
- Map generation and navigation bugs (weight 0.01): Players have encountered issues with map generation and navigation, including inaccessible areas, missing textures, and the ability to teleport outside the map. These map-related bugs can hinder exploration and progression.
- Limited graphics settings (weight 0.01): The game's graphics settings are limited, with only high and low options available. Additionally, advanced graphics settings have little to no impact on performance or visuals, limiting customization options for players.
- Few/no bugs (minority view) (weight 0.01): A few reviewers reported encountering very few or no bugs. However, this was a less common experience compared to the numerous reports of bugs and performance issues.
- Excessively long loading screens (weight 0.01): Long loading screens, approximately 3 minutes in length, were reported. This can lead to frustration and disrupt the flow of gameplay.
- Incorrect controller prompts (weight 0.01): The game incorrectly displays PS5 controller prompts as Xbox buttons. This can cause confusion for players using PS5 controllers.
- Specific resurrection bug (weight 0.01): One specific bug was reported where using a certain item to resurrect during the final boss fight can cause the game to slow down dramatically. This requires exiting and re-entering the game to fix.
- Unexpected teleportation (weight 0.01): Enemies and the player character sometimes teleport unexpectedly. This can disrupt combat and movement.
- Small font size (weight 0.01): The font size for health and gold gained is too small, making it difficult to read. This impacts the user interface and readability.

Recommendations:
- Wait for polish/content updates (weight 0.72): The game's Early Access state is a major point of contention. Many reviewers suggest waiting for more polish, bug fixes, and content before purchasing. Some recommend it for dedicated fans or those willing to support development, while others advise sticking with the first game or waiting for a sale.
- Compared to "Wizard of Legend 1" (weight 0.23): Many reviewers compare the game to its predecessor, "Wizard of Legend 1", with mixed opinions. Some feel it doesn't capture the same magic or is a downgrade, while others see it as a solid successor or a fun alternative. A common suggestion is to play the first game to understand the series' core appeal.
- Good roguelike, especially co-op (weight 0.09): The game is recommended for fans of the roguelike genre, especially those who enjoy co-op multiplayer. Some reviewers compare it favorably to other popular roguelikes, while others find it lacking compared to top-tier titles. The game's suitability for single-player is also mentioned.
- Compared to "Hades" (weight 0.03): Some reviewers draw comparisons to the game "Hades", suggesting that players looking for a similar experience might be better off playing "Hades" directly. Others recommend the game to fans of "Hades", particularly those seeking a multiplayer alternative. The game is seen as a less compelling version of "Hades" by some.
- Price point concerns (weight 0.03): Several reviewers mention the game's price point, with some suggesting it's too high for the current state of the game. They recommend waiting for a sale or price reduction before purchasing. Other reviewers find the price fair, especially considering the game's potential.
- Refund requests (weight 0.01): Some reviewers requested a refund due to the extremely poor experience. This may be a sign of review bombing.

Other player notes:
- Early Access: Incomplete, but promising (weight 0.17): Many reviewers acknowledge the game is in Early Access, which explains the limited content, bugs, and incomplete features. They anticipate improvements and additions in future updates, but some feel it was released too early. Some reviewers attribute the game's issues to its Early Access status.
- Anticipating future updates/content (weight 0.11): Reviewers are looking forward to future updates, bug fixes, and more content being added to the game. Some plan to re-evaluate the game after the next update.
- Roguelite upgrades help singleplayer (weight 0.09): One reviewer notes that some money problems are alleviated by roguelite upgrades between runs, making it fine in singleplayer.
- Core gameplay hook lacking (weight 0.09): One reviewer notes that the things you equip in the base that modify the game look promising, but the core gameplay hook isn’t there so I only unlocked the first one.
- New 3D graphics and art (weight 0.04): The game has transitioned to 3D graphics with a distinct art style, which some reviewers find appealing and similar to games like Hades. The vibrant colors and art style enhance the visual impact of spells. Some reviewers specifically praise the graphics and voice acting.
- Different from first game (weight 0.03): Reviewers note the game is developed by a different studio and has a different vibe than the first Wizard of Legend. Some are fans of the original and interested in this game's development, while others have never played the first game.
- Limited co-op, future plans (weight 0.02): The developers have announced plans for new biomes, monsters, and 4-player co-op, but the game currently only supports 2-player online. The lack of 4-player co-op at launch was not properly communicated.
- Incomplete language support (weight 0.02): The game is partially translated, with Russian language support included. Chinese language support is planned, and fan translations are available. There is a lack of available information due to the small player base in Korea.
- Profile picture doesn't show mask (weight 0.01): The reviewer wishes the character profile picture would change to reflect the equipped mask, as the mask is rarely seen during gameplay. This is a minor visual detail.
- Grindy, more losing than winning (weight 0.01): The game is described as a grinding game where you lose more than you win. This point is based on a single mention and lacks specific details, so it receives a lower importance score.

Emotions:
No emotions}