Info about Contain:

Official game description:
Contain is a first-person tactical shooter focused on methodical engagements, realism, and player choice. If you want, you can play the missions offline, solo, or you can progress by forming co-op teams with your friends.
You are part of a special task unit within a secret organization assigned to contain objects of extraterrestrial and supernatural origin. Every mission consists of high-risk operations that require tactical planning and execution. Right gear, positioning and coordinated actions matters more than reflexes.
**A NEW BEGINNING: Project Genesis**
------------------------------------
Our content update in January 2026 brought a huge transformation to Contain. Whether you’re returning to the field as a seasoned operator or stepping in for the first time, you now play a reborn Contain, hence the name Genesis.
With the game code written fully from scratch, Contain:Genesis pushes our operational capabilities beyond the limits. We have areas that have been rebuilt from top to bottom, visually and audibly overhauled, with increased atmospheric intensity. The mission zones you thought you knew are now far more unsettling, each shadow hiding a different threat. The improvements coming with Genesis make every moment more realistic and more tense — from how you hold your weapon to how you take each step.
**YOUR OPERATOR, YOUR CHOICE**
------------------------------
Weapon Customization Contain features Gunsmith, a detailed weapon modification system. On your weapons, you have full control over:
*   Barrels, suppressors, optics, and grips
*   Tactical attachments and accessories
*   Weapon handling feel and performance
Each part serves a specific purpose and lets you shape your weapon to match your playstyle.
**Pistol Customization**
With Genesis, pistols have also become customizable.. You can now equip attachments such as suppressors.
**Character Customization**
Every bullet you carry, every med kit you take, and every grenade you choose shapes the decisions you will make during the mission. Your gear determines the rhythm of the firefight; define how far you can push, when you need to take risks, and when you need to fall back. With Contain: Genesis, our armory has expanded even further with more weapons and new parts to modify them.
**CO-OP GAMEPLAY**
------------------
You can play Contain solo or form a Fire Team with up to 5 people. Role distribution within the team, synchronized movement, and clear communication play a critical role in completing missions successfully.
There is zero margin for error. Friendly fire, communication breakdowns, or poor positioning can result in the entire team being wiped out.
Choose your team well and practice in the renewed Training Area beforehand.
GET READY, OPERATOR.
THE DROP ZONE IS SET,
TARGETS MARKED.
TIME TO CONTAIN THE UNKNOWN.

Release date: Jan 16, 2024

Categories: First-Person Shooter, Cooperative Multiplayer, Tactical Shooter, Weapon Customization, Action Horror, PvE, Supernatural, Early Access

Feature scans:
- Steam Deck: score 55; verdict: Tinkering Required - Playable with Caveats; summary: User feedback indicates the game is playable but not friction-free on a handheld-like context. The most impactful issues are inaccessible or missing DLSS/FSR upscaling, which removes a critical performance tool, and recurring severe frame drops along with stability bugs such as prolonged black screens and a disappearing cursor during weapon modification. Users also note there is no way to view or change controls, which hampers adapting inputs on the Steam Deck. These issues require the player to lower settings and tolerate glitches, placing the experience in the 'Tinkering Required' band rather than seamless. Positive reports of good graphics and optimization on some systems keep it from being classified as broken, but the absence of working upscaling and control remapping plus persistent frame drops prevent a seamless verdict.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $8.00 - $15.00
  - Reasoning: Most reviews say the game is not worth its current or undiscounted price because it lacks content and needs more missions or development progress. One reviewer suggests a fair price near 40 BRL, roughly 7–8 USD, while a French reviewer calls 25 EUR too expensive for the content. Several others say it is only acceptable on sale or a deep discount. The single positive price comment shows some players see value, but it is outweighed by repeated requests for a much lower base price. This supports a fair base-game range of about 8–15 USD rather than the current higher price.
- Playtime Metrics:
  - Game completion: 1.0h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: 80.0h
  - Reasoning: The first two translated quotes show that the game can be completed very quickly, with one reviewer estimating 30 minutes and another saying less than an hour, so gameCompletion is set to about 1 hour. The third quote describes a typical play session of a couple of hours, and other reviews mention 1-2 hour sessions, supporting a sessionLength of about 2 hours. The fourth quote reports 80 hours of play, indicating substantial long-term/endgame playtime, so endgame is set to about 80 hours. No review provides a distinct story-completion time, so storyCompletion is null.
- Time-to-fun:
  - Summary: Players describe the game as fun, especially in co-op with friends, while some report boredom from solo play or limited content.
  - Stance: Fun immediately
  - Anchor: Teaming up with friends
  - Time to anchor: N/A
  - Friction: Repetitive map layouts with only background changes; No health indicator, so death risk is unclear; Unclear story line; Tedious loadout swapping when changing gun types; Tedious, uninteresting, and unscary anomalies; Stiff or unfinished gameplay, pacing, and mood
  - Unlock drivers: N/A
  - Conditions: Playing in co-op with friends; Communicating well with teammates; Taking a slow, tactical approach; Liking tactical shooters; Wanting a hardcore co-op experience; Enjoying solo/co-op PvE tactical shooters with a supernatural theme; Role-playing with friends
- Player Archetypes:
  - Hardcore Tactical Co-op PvE Enthusiast (buy)
    - Motivation: Hardcore co-op tactical PvE with a supernatural theme and a small tactical community.
    - Playstyle: Squad-based PvE missions with friends, using deliberate tactical approaches rather than run-and-gun play.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: tactical shooter fans; hardcore co-op players
    - Reference games: Ground Branch; Zero Hour
  - Cautious Early Access Wishlister (sale)
    - Motivation: Belief in the game's future potential and interest in its tactical PvE concept despite the current rough state.
    - Playstyle: Waiting for updates and sales, keeping the game wishlisted, and possibly playing limited co-op while tracking development.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Gray Zone Warfare
  - Technical and AI-Frustrated Tactical PvE Player (no buy)
    - Motivation: A polished hardcore tactical PvE or CQB experience that meets the standards of established genre titles.
    - Playstyle: Expects functional AI, performance, network, UI, and gunfeel in tactical PvE or CQB missions; not willing to tolerate early access roughness.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: CQB fans; PvE fans
    - Reference games: Ready or Not; SCP:5K
  - Supernatural Horror Co-op and Solo Immersion Player (buy)
    - Motivation: Atmospheric supernatural horror, tension, and shared co-op or solo scares.
    - Playstyle: Plays solo or in small co-op PvE groups, sometimes roleplaying with friends, and prioritizes immersion over hardcore tactical performance.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: solo players; roleplayers
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Weapon customization praised (weight 0.56): Players frequently highlight the extensive and satisfying weapon customization system, noting its flexibility and depth. Many appreciate the ability to tailor weapons to their playstyle.
- Graphics and visuals lauded (weight 0.27): Graphics and visual style are consistently praised as good, beautiful, and magnificent. The game's aesthetic appeal is a common positive point.
- Strong potential for future (weight 0.18): Several players see high potential in the game, believing it will improve with further development and updates.
- Good concept and theme (weight 0.17): The game's concept and theme are described as good, intriguing, and appealing. These foundational elements resonate with players.
- Fun with friends online (weight 0.16): Playing with friends enhances the experience, making it more enjoyable and fun. Co-op mechanics are well-received.
- Overall game quality positive (weight 0.14): Many reviewers consider the game good, great, or excellent overall. It leaves a solid positive impression.
- Atmosphere and map design (weight 0.14): The atmosphere and map designs are consistently praised as well-done and immersive. This adds to the overall experience.
- Runs well on hardware (weight 0.11): The game performs well on high-end systems, running smoothly at high frame rates and settings.
- Solo play viable (weight 0.09): The game can be played solo without issues, and levels can be completed comfortably with practice. This flexibility is appreciated.
- Fun and demanding gameplay (weight 0.07): Gameplay is described as fun and demanding, offering an engaging challenge to players.
- Solid gunplay mechanics (weight 0.06): Gunplay is described as solid and satisfying. The shooting mechanics feel good to players.
- Interesting enemy encounters (weight 0.06): Enemies are considered interesting to play against, adding variety and challenge to combat.
- Good tension-action balance (weight 0.06): The balance between tension and action is well-executed, creating a engaging gameplay loop.

Common complaints:
- Lack of Content (weight 0.36): The game is criticized for having insufficient content, with few missions and maps. Many feel the content is weak and buggy.
- Poor Enemy AI Behavior (weight 0.34): Enemy AI is often described as unintelligent, inconsistent, and overpowered. It reacts instantly to player presence and can be unforgiving, lacking complexity.
- Bugs and Lack of Polish (weight 0.28): There are minor bugs and a general lack of polish throughout the game. Many feel it needs more time to be refined.
- Enemy AI Shoots Through Walls (weight 0.28): Numerous reports indicate that AI enemies can see and shoot through walls, causing unfair deaths and squad wipes. This bug severely impacts gameplay fairness.
- Severe Frame Drops (weight 0.24): Players experience severe frame drops in certain situations, sometimes dropping from 60fps to 2fps. This affects gameplay significantly.
- Motion Blur Cannot Be Disabled (weight 0.17): Players complain that motion blur cannot be turned off, leading to discomfort and sickness. The lack of an option to disable it is a common issue.
- Not Worth Full Price (weight 0.17): Many players feel the game is not worth the full price due to limited content and quality issues. They would not buy it at full price.
- Limited Weapon Customization (weight 0.16): Pistol customization is not implemented, and attachments lack clear effects. Customization options are often meaningless or cosmetic.
- Not Ready for Early Access (weight 0.15): The game feels too empty and buggy even for early access, resembling a tech demo. It is not ready for commercial release.
- Poor Tactical Shooter Experience (weight 0.12): The game fails to deliver as a tactical shooter, with issues like indistinguishable teammates and enemies. It is not the best tactical shooter experience.
- Missions Are Short and Unfinished (weight 0.1): Missions are described as anticlimactic, too short, and ending abruptly. They feel unfinished in terms of gameplay, pacing, and mood.
- No FOV Slider (weight 0.1): Players report the absence of a functioning FOV slider, which is a standard feature in many shooters. This limits customization and comfort.
- Game Is Poorly Made (weight 0.1): Some players consider the game to be poorly made and a bad game overall. This reflects a general dissatisfaction with quality.
- Empty and Bland Maps (weight 0.07): Maps are empty with little interaction, giving negative feedback. The game world feels bland and lifeless.
- Unfriendly User Interface (weight 0.07): The UI is considered unfriendly and poorly designed for interaction. This hampers the overall user experience.
- Weapon Sounds Are Identical (weight 0.07): All guns sound the same, lacking audio distinction between different weapons. This reduces immersion.
- Solo Play Is Stressful (weight 0.06): Playing solo can feel stressful and harder compared to team play. This may deter solo players.
- Stiff Gun Animations (weight 0.06): Gun animations are stiff or overly smooth, resembling toy guns. This affects visual quality.

Gameplay feedback:
- Weapon Customization System (weight 0.56): Players can extensively customize guns and equipment, including attachments, sights, and gear. The system is similar to Ground Branch but more limited, with some parts not yet implemented.
- Tactical FPS Gameplay (weight 0.31): It is a tactical first-person shooter with co-op elements, similar to Ready or Not. The game blends tactical realism with supernatural horror themes.
- AI Enemies and Behavior (weight 0.28): AI enemies are present, with some behaving as expected apart from wallhack vision. They track player positions and can shoot through walls, and their placement seems not random.
- Early Access Development (weight 0.17): The game is in Early Access with limited content, such as 4 missions and 4 maps, and is still under development. It requires further time to reach its full potential.
- Co-op Multiplayer Mode (weight 0.17): The game supports co-op multiplayer, allowing players to team up with friends. It can also be played solo, with replayability enhanced through cooperative play.
- SCP and Anomalies (weight 0.17): The game features SCP content and anomalies similar to Stalker. Includes jumpscares and anomalous phenomena.
- Horror Elements (weight 0.17): The game is described as a horror shooter, mixing supernatural horror with tactical shooting. It contains horror and FPS elements.
- Difficulty and Challenge (weight 0.12): The gameplay is demanding and difficult, suitable for players seeking a challenge. AI difficulty options include hard difficulty and smart AI.
- Loadout and Gear Selection (weight 0.1): The game includes a loadout system where players can choose med kits, grenades, tools, and ammo. It allows for tactical preparation before missions.
- Single Player Option (weight 0.1): The game can be played alone, with solo play possible even on higher difficulties with practice. It offers a solo experience alongside multiplayer.
- Character Customization (weight 0.07): Players can customize their character. This complements the weapon and equipment customization systems.
- PvE Game Mode (weight 0.07): It is a PvE title where players face AI enemies. The mode focuses on player versus environment combat.
- Unreal Engine 5 Graphics (weight 0.07): The game is built on Unreal Engine 5, providing high-quality visuals. This engine supports detailed environments and effects.
- Weapon Recoil and Feel (weight 0.07): Weapons have recoil and a general feel that impacts gameplay. This adds to the tactical realism.
- Tension and Action Balance (weight 0.06): The game balances tension and action, providing a mix of suspense and combat. This balance contributes to the overall experience.
- Spec Ops Theme (weight 0.06): The game has a spec ops theme, focusing on special operations missions. It appeals to fans of military shooters.
- Slow Character Movement (weight 0.06): Character movement is slow-paced, emphasizing tactical caution over fast action. This aligns with the game's tactical shooter design.

Performance notes:
- Inconsistent Performance Across Hardware (weight 0.36): Performance varies widely depending on hardware, with some users experiencing low FPS on high-end GPUs while others report smooth performance on mid-range setups. This inconsistency is a common theme in feedback.
- Poor Overall Optimization (weight 0.28): Many users report poor optimization and performance issues across various systems. It is a frequent complaint with specific examples of bad frame rates and stuttering.
- Severe Frame Drops (weight 0.28): Severe frame drops occur in certain situations, including specific levels and maps. This is a highly frequent issue that significantly impacts gameplay.
- DLSS and GPU Usage Concerns (weight 0.1): Users note high GPU usage even with DLSS enabled, and DLSS can cause visual bugs like broken interiors with flashlights. This affects performance and visuals.
- Good Optimization on Some Systems (weight 0.1): Despite widespread issues, some users report good optimization and smooth performance on their configurations, especially with high-end hardware.
- Graphics Lag and Visual Issues (weight 0.1): Graphics lag, jagged visuals, and pixelly appearance are reported, possibly due to anti-aliasing problems. These issues detract from the visual experience.
- Disconnects and Alt-Tab Issues (weight 0.1): Players experience disconnects, especially when alt-tabbing, and poor network quality with frequent disconnects. This disrupts multiplayer sessions.
- Crashes and System Shutdowns (weight 0.07): Some users experience crashes or even system shutdowns, particularly during startup or intense gameplay. This is a critical but less frequent issue.
- Motion Blur Cannot Be Disabled (weight 0.07): Several users report that motion blur cannot be turned off, which is a nuisance for those who prefer to disable it.
- Low VRAM GPU Struggles (weight 0.04): On GPUs with 4GB VRAM like the GTX 1650, the game runs at very low frame rates even on lowest settings, making it unplayable.
- Smoke Grenades Cause Performance Hit (weight 0.04): Using smoke grenades severely impacts performance, though the rest of the game may run fine for some.
- DX12 Poor Optimization (weight 0.04): Users report that DX12 optimization seems poor, with better performance on DX11.
- No DLSS or FSR Support (weight 0.04): Some users note the lack of DLSS or FSR support, which could help performance on capable hardware.
- Performance Issues Resolved (weight 0.04): A few users report that performance issues have been fixed after updates, indicating ongoing improvements.
- Texture Loading Problems (weight 0.04): Textures sometimes fail to load after loading a match, affecting visual quality and immersion.
- Specific Unoptimized Locations (weight 0.04): Certain areas, such as Loose Ends, are reported as particularly unoptimized, causing performance drops.
- Forced Resolution Change (weight 0.04): The game forces a screen resolution change on startup, which can be disruptive for players using non-native resolutions.
- Black Screen After Hub (weight 0.04): A black screen occurs after returning to the hub, which may be related to performance or a bug.
- Unreal Engine Graphics Quality (weight 0.04): Some users find Unreal Engine low graphics settings ugly, affecting visual appeal.

Recommendations:
- Not recommended in current state (weight 0.6): Many reviewers advise against buying the game in its current Early Access state due to bugs, lack of content, and performance issues. They suggest waiting for further development and patches before purchasing.
- Wait for sale or discount (weight 0.36): Reviewers suggest waiting for a sale or discount before purchasing, as the game is not worth full price in its current state. Many find it acceptable at a lower price point.
- Wait for further development (weight 0.25): Many reviewers suggest waiting for upcoming updates and improvements before buying. They advise following the game's progress and checking back in a few months or a year.
- Potential for improvement (weight 0.24): Reviewers acknowledge the game's potential and hope that with optimization, more content, and fixes, it could become a great game. Some recommend keeping an eye on it.
- Good with friends (weight 0.22): The game is significantly more enjoyable when played with friends, especially for co-op experiences. Solo play is less recommended, and having a companion enhances the overall fun.
- Recommended for tactical shooter fans (weight 0.21): The game is recommended for fans of tactical shooters, especially those who enjoy slow-paced, communication-heavy gameplay. It appeals to players who like games like Ground Branch or Zero Hour.
- Support developers despite issues (weight 0.19): Some reviewers recommend buying the game to support the developers, even if they might not play it much. They see potential and want to fund further development.
- Better alternatives available (weight 0.18): Some reviewers recommend other games like Ready or Not, Ground Branch, or SCP:5K instead, stating they are more developed or better value. They suggest spending money on those instead.
- Refunded or will refund (weight 0.17): Several players have refunded the game or plan to do so due to its current state, often citing unmet expectations or lack of content. Some may reconsider if the game improves later.
- Not worth buying at all (weight 0.17): A number of players strongly advise against buying the game, stating it's not worth the money even at low prices. They recommend spending money elsewhere or on other games.
- Early Access expectations (weight 0.11): Buyers should not expect a perfect game during Early Access; it is still in development. Patience is required if you decide to try it.
- Lack of content and emptiness (weight 0.1): Critics point out that the game feels empty, lacks content, and does not offer much beyond a good shooting system. This contributes to negative reviews and refunds.
- Good for its price (weight 0.07): At its low price point, some reviewers find the game to be a good value, especially for what it offers. They recommend buying it if it's cheap.
- Not for SCP containment fans (weight 0.06): Players seeking an SCP containment experience may be disappointed, as the game does not focus on that aspect. It is more of a tactical shooter with supernatural themes.
- AI issues are game-breaking (weight 0.04): The AI is criticized as fundamentally game-breaking, ruining the experience for some players. Until fixed, they believe the game has no chance.
- Toxic community (weight 0.04): One reviewer warns that the community is highly toxic, which can detract from the experience. This is a notable concern for potential buyers.
- Limited playtime expected (weight 0.04): Players should not expect more than 10 hours of gameplay, according to one review. This suggests the game may be short on content.
- Mixed reviews, but tried it (weight 0.04): One reviewer decided to buy the game despite mixed reviews, indicating that some are willing to take a chance. Their experience may vary.

Other player notes:
- Limited content and replay value (weight 0.48): Many reviewers criticize the lack of content, noting only 4 missions and 4 maps, with little variety or replay value. Some mention the game can be finished in under an hour or in 5-6 hours.
- Game is in Early Access (weight 0.48): Many reviewers highlight that the game is still in Early Access and not a complete experience. They mention limited content such as only 4 missions and 4 maps, and that it feels more like a close alpha or beta phase.
- Developers are active and responsive (weight 0.35): Reviewers note that the developers actively fix the game, engage with the community on Discord, respond to feedback, and have not abandoned it. Some mention regular updates, patches, and community-requested additions.
- Frequent comparisons to Ready or Not (weight 0.33): The game is frequently compared to Ready or Not in terms of realism, tactical structure, graphics, and gameplay. Some reviewers find it lacking while others see potential, and it is also compared to Ready or Not's early access state.
- Comparisons to other tactical shooters (weight 0.32): The game is compared to various tactical shooters such as Ground Branch, Zero Hour, Escape from Tarkov, and Squad. Reviewers discuss mechanics, feel, and how it stacks up against these titles.
- Price concerns and refunds (weight 0.27): Several reviewers find the price too high for an unfinished game, especially compared to completed titles. Some mention specific prices in different currencies and express that a demo should have been released first.
- Ongoing development and future plans (weight 0.27): Reviewers mention that more missions are coming, a roadmap includes two quarters of content, and developers have plans for friendly AI, AI rework, and a progression system. Some hope for more content and stability.
- Comparisons to SCP: 5K and horror elements (weight 0.23): Several reviewers compare the game to SCP: 5K, noting similarities in horror atmosphere and anomalies. Some prefer this game's approach, while others note differences in characteristics.
- Localization and language support issues (weight 0.18): Reviewers point out that the game only supports English and Turkish, with poor machine-translated Chinese localization and missing translations for other languages such as PT-BR.
- Development time and history (weight 0.18): The game has been in development for two years, with reviews noting it has come a ways but still needs about a year for a final state. Some mention it was released later than similar games.
- Positive updates and technical improvements (weight 0.17): Some reviewers praise the developers for patching frequently, adding DLSS and motion blur, and fixing issues like FOV within days. The game has received many patches and community-requested additions.
- Low player population and matchmaking concerns (weight 0.16): Reviewers worry about low online player counts and the game dying out shortly after launch. They suggest advertising and note that matchmaking with VOIP and text chat is on the roadmap.
- Slow development and update pace (weight 0.14): Several reviewers note that updates are slow, with the last update being 14 months ago at one point, and concerns about the game being abandoned. However, some mention recent renewed activity.
- Turkish-made game by small indie team (weight 0.14): Some reviewers highlight that the game is developed by a small Turkish indie team or local company, which may affect development resources and scope.
- Reviewer sentiment and scores (weight 0.14): The game has received mixed reviews, with some giving low scores like 4.0/10, while others note it is averaging Very Positive with 89% positive. Some reviewers plan to revisit after improvements.
- Communication issues and transparency (weight 0.11): Some reviewers feel there is almost no communication on Steam Community Hub, while others praise the developers for being transparent and active on Discord and Twitter, though not always disclosing update content.
- Gameplay mechanics and feedback (weight 0.11): Some reviewers discuss specific mechanics such as ammo counting including chambered rounds, mouse sensitivity compared to Ready or Not, and shooting feel compared to Zero Hour.
- Miscellaneous comparisons and references (weight 0.1): The game is compared to various other titles and media such as Meskun Mahal operations, Arena Breakout, and Gray Zone Warfare, and is noted to be built on UE5 and published globally.
- Comparison to abandoned games (weight 0.06): Reviewers compare the game to abandoned titles like Anthem and Hyperscape, stating this one is not being abandoned, and draw parallels to SCP: 5K's comeback.
- Character customization and progression (weight 0.06): Reviewers hope for better character customization with more variety and a progression system, which the developers have mentioned but not yet released.

Emotions:
- Disappointment (weight 0.45): Players are deeply disappointed by the game's failure to meet expectations, citing a lack of content, poor execution of its promising concept, and minimal improvements since early access. Many feel it is unfinished, with misleading trailers, technical issues, and an abandoned development state.
- Frustration (weight 0.37): Frustration stems from severe technical problems including bad optimization, frequent bugs, and disconnects, combined with unfair enemy AI that shoots through walls and is overly accurate. Players also struggle with tedious loadout swapping, missing control options, and a lack of tutorials.
- Hope (weight 0.2): Hope is driven by the game's immense potential as a blend of tactical realism and supernatural horror, with recent developer updates and active communication. Players believe that with continued effort, the game can improve significantly and eventually fulfill its promise.
- Enjoyment (weight 0.14): Enjoyment comes primarily from playing co-op with friends, where the tactical slowdown, atmosphere, and customization shine despite technical flaws. The core gunplay and map design provide fun moments, especially when teaming up.
- Satisfaction (weight 0.09): Satisfaction is derived from the detailed weapon customization system, smooth animations, good graphics, and solid performance on high-end systems. Players also appreciate the developers' diligence in pushing frequent updates and adjustments.
- Optimism (weight 0.06): Optimism is fueled by the game's strong potential and the developers' hard work, with players believing it will improve over time as shortcomings are addressed. Many see a good foundation that could become great with continued development.
- Excitement (weight 0.05): Excitement is generated by unique elements like the Weeping Angels-style enemies, the scanner mechanic, and solid gunplay. The initial trailer's promise of a tactical shooter with supernatural creatures also contributes to the thrill.
- Appreciation (weight 0.05): Appreciation is felt for the developers' commitment to fixing the game rather than abandoning it, their transparency, and their responsiveness to community feedback. Players value the game's cool visuals and atmosphere at its price point.
- Fun (weight 0.04): Fun is had when playing missions with friends, creating exciting shared moments despite the game's flaws. Many find it enjoyable even when playing alone, highlighting the core gameplay loop.
- Tension (weight 0.03): Tension arises from the dark, anomaly-driven atmosphere and horror elements, where strange enemies can sneak up and kill the player at any moment. This creates a constant sense of unease and heightened awareness.
- Concern (weight 0.03): Concern is expressed over slowed update pace, lack of official communication, and the need for major AI fixes to prevent the game from dying. Players also worry about the development direction and early access state.
- Immersion (weight 0.02): Immersion is achieved through tense combat, a realistic operation feel, and a creepy atmosphere of being followed. These elements combine to make players feel deeply involved in the game world.
- Dissatisfaction (weight 0.02): Dissatisfaction is caused by AI inconsistencies, weak hit feedback, and excessive camera shake during reload animations, which detract from the overall experience.
- Anger (weight 0.02): Anger is sparked by the long gap since the last update, a price drop shortly after purchase with halted updates, and a high price for an unfinished game.
- Annoyance (weight 0.02): Annoyance results from hard-to-control gun recoil, slow aiming, AI shooting through walls, and stiff animations that make gameplay feel unfair and clunky.
- Boredom (weight 0.02): Boredom sets in due to limited maps, monotonous gameplay that feels like shooting bots, and a slow pace that becomes uninteresting after a few hours.
- Desire (weight 0.02): Players desire more content, a progression system, additional maps, and specific weapons like a shotgun to enhance variety and longevity.
- Fear (weight 0.02): Fear is induced by the game's atmospheric horror elements, such as scary creatures with great sound design, and the lack of AI teammates in single-player, which heightens vulnerability.
- Regret (weight 0.02): Regret is felt by those who spent money on the game, feeling it was wasted due to emptiness and problems they would have avoided if they had known beforehand.
- Sadness (weight 0.02): Sadness comes from friends being unable to play together due to performance issues and disconnections, and from fatigue over hoping games will improve but being let down.}