Info about Mirror of Heaven:

Official game description:
  
More than 20 swords to choose , each with a unique attack style. Whether to motive your sword by the force of five elements or the power from underworld, it's all about a moment of thought.  
Up to 90 kinds of splendid swordsmanship and 24 schools can be selected at your will. Slash the enemy through exquisite skills or unleash an abyss of blood engulfing everything?  
Over 70 treasures to collect, providing different buffs and even additional skills. Gathering the weapon's forging terms in every cycle of reincarnation to create a mighty, legendary weapon.  
Monsters have returned, and only the sharp blade in thy hand can save the realm. Travel between time and space, encountering marvelous adventures, unraveling the mystery behind the temporal collapse.  
Cultivate the meridians, nurture cinnabar fields and study the martial arts from various sects.

Release date: 1 Jun, 2024

Categories: Roguelike, Character Progression, Real-time Combat, Weapon Customization, Crafting, Resource Management, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep build variety and customization (weight 0.86): The game offers a wide array of weapons, skills, and items that allow for diverse and customizable builds. The combat is fluid and satisfying, with visually impressive effects and a good sense of impact. The Xianxia theme is well-integrated, providing a unique and immersive experience.
- Enjoyable, addictive, and good value (weight 0.85): The game is praised for its engaging gameplay loop, satisfying combat, and overall enjoyable experience. Many reviewers highlight the game's value for its price, appealing art style, and the developers' dedication to updates and player feedback, making it a worthwhile purchase.
- Specific builds and strategies (weight 0.1): Several specific builds and strategies are mentioned, such as the 'brainless' wheelchair build, various Great Path combinations, and weapon-switching tactics. These points are specific to certain playstyles and may not be relevant to all players.
- Improved performance and optimization (weight 0.08): Recent updates have significantly improved the game's performance and stability, addressing previous lag issues. The developers are actively optimizing the gameplay and fixing bugs, resulting in a smoother and more enjoyable experience.
- High-quality roguelike experience (weight 0.07): The game is considered a high-quality roguelike with unique characteristics. Reviewers appreciate its innovative choices, skill expressions and novel perspective compared to other games in the genre.
- Impressive visual and skill effects (weight 0.07): The game features impressive and flashy visual effects, particularly for skills and combat. These effects contribute to the overall satisfying and engaging combat experience.
- Satisfying sense of progression (weight 0.06): The game features a satisfying progression curve, with gradual increases in difficulty and complexity. As players progress and unlock new abilities, the game becomes more engaging and rewarding.
- Easy to pick up and play (weight 0.05): The game is easy to pick up and play, making it suitable for beginners and casual players. The initial difficulty levels are relatively easy to clear, providing a relaxing and accessible experience.

Common complaints:
- Poor balance and heavy RNG (weight 0.91): The game suffers from balance issues, including damage scaling problems, ineffective skills or weapons, and disparities between different playstyles or paths. Some reviewers also felt that the game relies too heavily on luck. This leads to frustrating gameplay experiences where players may feel underpowered or forced into specific builds.
- Severe performance and optimization issues (weight 0.88): The game suffers from significant performance and optimization issues, including lag, stuttering, frame rate drops, and high CPU usage. These issues become more pronounced in later stages, during extended play sessions, or in specific areas, sometimes rendering the game unplayable. Many reviewers with different setups have reported similar issues.
- Repetitive gameplay, lacks depth (weight 0.73): The game lacks depth and content, with repetitive gameplay, monotonous maps, and a short story mode. The endless mode becomes tedious due to its reliance on stat increases and performance issues. Some reviewers also felt that the game lacks replay value after completing all difficulty levels.
- Unsatisfying combat and weak feedback (weight 0.68): The game's combat lacks a satisfying sense of impact and feedback, with weak hit reactions, poor sound design, and unclear enemy attack patterns. This makes combat feel unsatisfying and difficult, as it's hard to judge the effectiveness of attacks or react to enemy actions.
- Lacks innovation, feels generic (weight 0.65): The game lacks innovation and feels generic, with reviewers describing it as a reskinned version of other similar games or a mass-produced product lacking originality. Some reviewers also criticized the game's AI-generated art style, finding it visually unappealing and detracting from the experience.
- Frequent bugs and crashes (weight 0.63): The game is plagued by bugs and crashes, including freezes, black screens, and game exits. These issues can occur frequently and disrupt the gameplay experience, sometimes requiring a full restart of the game or even save deletion.
- Poor translation and no controller (weight 0.63): The game lacks proper English translation, with many parts untranslated or poorly translated, making it difficult to understand the story, mechanics, and terminology. Additionally, the game lacks controller support, which is unusual for the genre and a significant drawback for many players.
- Lacks guidance, unrefined controls (weight 0.55): The game lacks clear guidance and instructions, making it difficult for new players to understand the mechanics and terminology. Some reviewers also found the controls unrefined and the keyboard control scheme unplayable.
- Ineffective damage reduction mechanics (weight 0.55): Damage reduction mechanics appear to be ineffective, and the game's scaling is unbalanced. This leads to situations where players are one-shot despite investing in defensive stats, or where early-game skills become useless due to low health and lack of recovery.
- Enemies deal excessive damage (weight 0.24): The game suffers from significant balance issues, with enemies dealing excessive damage and often one-shotting the player, even with high health or damage reduction. Boss fights can be frustrating due to unclear attack patterns, high damage output, and the potential for instant death.

Gameplay feedback:
- Skill combinations strategic but difficult (weight 0.08): The game features a strategic element of combining skills and equipment to enhance combat paths. However, skill synergy can be difficult to achieve due to differing attributes and the randomness of skill acquisition. Players may find themselves relying on a limited set of skills to trigger synergies, which can restrict build diversity.
- Specific build examples and strategies (weight 0.06): These clusters describe specific builds and skill combinations, such as the 'Soul Autocannon' and builds focused on particular elemental affinities. They provide detailed information on core and later skill recommendations, as well as the reasoning behind these choices. This information is useful for players looking for effective strategies and build ideas.
- Character progression with permanent upgrades (weight 0.05): The game incorporates character progression through ascensions, a talent tree, and a meridian system, offering permanent upgrades. There is also out-of-game progression, but resource costs may feel excessive. Some reviewers felt the game lost its appeal after all the meridians were unlocked.
- Resource collection and equipment upgrades (weight 0.04): Players collect resources after clearing rooms to purchase items and upgrade their character. Magic treasures serve as equipment and can be upgraded to gain higher bonuses. Some reviewers found the game became more enjoyable after experimenting with techniques and opening the meridians.
- Playstyle preferences and build recommendations (weight 0.03): The reviewer expresses personal preferences for certain playstyles, such as the Golden Great Dao and Phantom, while finding others like Karma uninteresting. They also provide specific build recommendations for new players and suggest improvements for underutilized paths. This feedback is subjective but offers insights into the perceived strengths and weaknesses of different playstyles.
- Strong sword-focused playstyle available (weight 0.02): The game features a sword-focused playstyle that emphasizes high attack power and ranged attacks for one-hit kills. The core gameplay loop involves grinding, skill customization, weapon selection, and stat allocation. This playstyle is considered strong and offers a distinct approach to combat.

Performance notes:
- Visual glitches: flashing, black screens (weight 0.03): Players have reported visual glitches such as screen flashing and black screens, particularly when entering new maps or using skills. These issues can disrupt gameplay and negatively impact the overall experience.
- Lag spikes during specific abilities (weight 0.01): Lag spikes occur specifically when the Nine-tailed Fox uses its ultimate ability, often leading to player death. This suggests a need for optimization related to specific in-game events or character abilities.
- Endless mode attribute reset bug (weight 0.01): In the endless mode, attribute bonuses sometimes revert to level 1. This bug undermines player progression and the intended gameplay loop of the endless mode.
- Mod translation save location issue (weight 0.01): When using a mod translation, the game saves are placed in the install folder, requiring manual management of the 'Saves' folder when switching between modded and unmodded gameplay. This creates an inconvenience for players using mods.
- Incomplete rooms: instant monster death (weight 0.01): In certain rooms, monsters fall instantly, and there is no exit available, suggesting incomplete level design. This can lead to frustrating and unfair gameplay experiences.
- Strange Traditional Chinese font (weight 0.01): The Traditional Chinese font appears unusual, indicating a potential font replacement issue. This affects the visual presentation and potentially the readability of the game for players using that language.
- Endless loading issue fixed (weight 0.01): The endless loading issue was resolved in a patch. This indicates that the developers are actively addressing and fixing bugs reported by players.

Recommendations:
- Hope for future content updates (weight 0.41): A common sentiment is the hope for continued updates, new content, and overall improvements to the game. Reviewers are looking forward to more chapters, features, and polish to enhance the gameplay experience and expand the game's content.
- Consider buying on sale (weight 0.36): Several reviewers suggest that the game is worth buying, especially on sale, or that the price reflects the current state of the game. Some suggest waiting for a price reduction before purchasing, indicating that the value proposition is better at a lower price point.
- Recommended for genre enthusiasts (weight 0.15): Many reviewers recommend the game to players who enjoy specific genres like roguelikes, cultivation games, or Xianxia-themed games. Some reviewers recommend the game for players who enjoy building systems, mowing down enemies, or casual action, while others point out specific builds that are easy to use.
- Improve gameplay and add features (weight 0.06): Some reviewers have specific suggestions for improving gameplay, such as adjusting game mechanics, adding multiplayer, improving enemy balance, or enhancing the user interface. These suggestions aim to address perceived flaws and enhance the overall player experience.
- Address high CPU usage concerns (weight 0.02): Some reviewers are concerned about high CPU usage and potential hardware damage, leading them to pause gameplay until optimization is implemented. This highlights a serious issue that could deter players from playing the game.
- Review system limitations noted (weight 0.02): One reviewer reluctantly gave a positive review due to the lack of a neutral rating option, despite leaning more towards a negative opinion. This indicates that the game has issues that are not being adequately reflected in the review system.
- Provide tutorial for new players (weight 0.01): A tutorial video is recommended to help new players overcome the initial learning curve. This suggests that the game may not be immediately accessible or intuitive for all players.
- "Dao heart broken" (weight 0.01): One reviewer stated that their Dao heart was broken, and they abandoned the game. This is an emotional statement without specific details, so the importance is reduced.

Other player notes:
- Inconsistent content unlocking (weight 0.03): Some content unlocks naturally as the player progresses. However, the location of some unlockable content is not obvious. Also, the endless mode has an end, which is counterintuitive.
- Improve encyclopedia accessibility, introduction (weight 0.02): The game's encyclopedia should be more accessible during gameplay, perhaps integrated into the ESC menu. Additionally, the introduction contains too much dense text, which could overwhelm new players.
- Give essence another use (weight 0.01): The reviewer suggests giving essence another use, such as spending 1000 essence to start with a golden or red skill magic weapon after maxing out the acupoints and opening the illustration book. This would give players more options.
- Point discrepancy needs fixing (weight 0.01): The reviewer found a discrepancy in the maximum achievable points, suggesting a potential bug or misleading information within the game. This could impact players aiming for full completion.
- Players want skill DLC (weight 0.01): The reviewer is willing to buy DLC for skill expansions. This suggests that players are interested in expanding their character's abilities.
- Increase marketing efforts (weight 0.01): The reviewer discovered the game through a store promotion, implying a lack of marketing. This suggests that the game could benefit from more marketing.
- Non-actionable feedback (weight 0): These points are too vague to be actionable. They do not provide specific feedback or suggestions for improvement.

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