Info about Trinity Trigger:

Official game description:
Trinity Trigger Deluxe Edition
==============================
This Deluxe Edition includes the Trinity Trigger game, the Extra Episode Set DLC, and the Weapon Set DLC.  
Will the power of three defy destiny?
About the Game
==============
Step into the world of Trinity Trigger, an all-new action role-playing game combining the look and feel of iconic RPGs of the ‘90s with a modern emphasis on fast-paced, customizable combat. As Cyan, a young man burdened by the gods with the mantle of Warrior of Chaos and an inevitable clash against the Warrior of Order, players will set out on a grand adventure to defy fate and save Trinitia. Cyan and his companions Elise and Zantis are accompanied by strange creatures known as Triggers that can transform into eight types of weapons, and players can switch freely between the three characters to implement a solo combat strategy, or team up with up to two friends for local co-op.  
Together, they will write a new destiny.
Master the Weapons of the Gods
------------------------------
Solve puzzles and defeat enemies alone or with friends in local co-op as you traverse the dungeons of each Arma, towers made from the fallen weapons of the gods.
Seek Out Trinitia’s Mysteries
-----------------------------
Reveal hidden passages by exploring every last bit of Trinitia’s diverse biomes. Chat with townsfolk for clues to uncover the heavily guarded secrets held in these forests, deserts, snowfields, and more.
Change the Tide of Battle
-------------------------
Make expert use of the Weapon Wheel in battle to change between eight weapon types on the fly. Every enemy has a weakness—finding and exploiting it is the key to victory.
A Generational Role-Playing Epic
--------------------------------
Trinity Trigger was inspired by the iconic RPGs of yesteryear, but its accessible and rewarding gameplay incorporates modern flourishes to make it an exciting new adventure for players of all ages.

Release date: 25 Apr, 2023

Categories: Action RPG, Real-time Combat, Single-player, Cooperative Multiplayer, Party-based Combat, Weapon Customization, Exploration, Puzzle Solving


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable Gameplay & Story (weight 0.96): Players generally found the game to be fun and enjoyable, often highlighting its classic JRPG feel and engaging story. It's seen as a pleasant and accessible experience.
- Strong 'Secret of Mana' Homage (weight 0.55): The game is frequently compared to 'Secret of Mana,' with many players seeing it as a spiritual successor or a modernized version. This connection is a significant draw for fans of classic action RPGs.
- Appealing Art Style & Visuals (weight 0.45): The game's art style, including its cell-shaded graphics, character designs, and anime cutscenes, received high praise. Players found the visuals charming, well-designed, and a good blend of retro and modern.
- High-Quality Voice Acting (weight 0.22): The voice acting, particularly the English dub, was consistently praised for its quality and for enhancing the characters and overall experience.
- Engaging Combat System (weight 0.21): The combat system was described as fun, engaging, and dynamic, with smooth actions and an impressive feel, despite some stamina mechanics.
- Pleasant Music & Soundtrack (weight 0.2): The game's soundtrack was generally well-received, with some tracks being particularly memorable and complementing the game's atmosphere.
- Robust Side Content (weight 0.17): Players appreciated the presence of numerous side quests and optional bosses, which added depth, character development, and post-game content.
- Smooth Performance (weight 0.17): The game's performance was noted as smooth, with no significant frame drops or graphical issues, even on platforms like the Steam Deck.
- Diverse Weapon Options (weight 0.14): The variety of weapon types and the ability to switch them in real-time were highlighted as positive aspects, allowing for customization and strategic experimentation.
- Balanced Difficulty Spikes (weight 0.11): While generally accessible, some later bosses and optional content provided a good level of challenge without being overwhelming.
- Clear & Helpful Maps (weight 0.11): The game's maps, including the mini-map and world map, were found to be clear and helpful for navigation and discovering hidden elements.
- Elise is a Standout Character (weight 0.09): A specific character, Elise, was frequently highlighted by players for her perceived importance and effectiveness within the game's narrative and gameplay.
- Functional Crafting System (weight 0.08): The crafting system was noted as a positive feature, offering ways to improve equipment and providing an enjoyable avenue for experimentation.

Common complaints:
- Poor AI Companion Behavior (weight 0.99): Player feedback consistently highlights significant issues with AI companions, noting their inability to dodge attacks, tendency to walk into hazards, and general lack of strategic behavior. This often leads to companions dying frequently, forcing players to expend resources on them or effectively solo boss fights.
- Technical & Design Flaws (weight 0.57): Many players report a range of fundamental issues, including numerous bugs, unintuitive mechanics, and overall poor game design. Specific complaints include screen tearing, performance stutters, and a general feeling that the game is shallow and repetitive.
- Repetitive Post-Game Content (weight 0.35): The post-game content is widely criticized for being repetitive, tedious, and poorly balanced. Players find the final bosses uninspired and the overall end-game experience to be a grind, leading to a quick loss of interest.
- Poor Co-op Implementation (weight 0.21): The co-op experience is largely negative, with reports of significant lag and unplayability during remote play sessions. The fact that co-op is only local and unlocks late in the game also frustrates players.
- Missing Display Options (weight 0.19): The game lacks essential display options, specifically V-Sync, leading to noticeable screen tearing. It also fails to support higher resolutions beyond 1080p and ultrawide monitors, limiting visual fidelity for PC players.
- Repetitive Voice Lines (weight 0.18): Players are annoyed by the constant repetition of voice lines from NPCs, merchants, and during combat. This repetitive audio becomes a significant source of irritation, detracting from the overall experience.
- Poor PC Controls (weight 0.13): The PC version suffers from poor keyboard and mouse support, with issues like inability to switch input methods, softlocks in menus, and unmappable buttons. This forces players to use a controller.
- Repetitive Dungeon Design (weight 0.12): Dungeons are described as repetitive in appearance and design, often featuring confusing, winding paths that make navigation difficult. This contributes to a monotonous gameplay experience.
- Questionable DLC Practices (weight 0.09): Players are critical of the Mega Potion DLC, viewing it as a paywall for a basic utility. The fact that it's not included in the deluxe edition further fuels dissatisfaction, labeling it a 'cash grab'.
- Missing Chinese Localization (weight 0.09): The PC (Steam) version of the game lacks Chinese localization, despite being available on console versions. This is a significant issue for Chinese-speaking players on the platform.
- Limited Potion System (weight 0.08): The limited potion carrying capacity (10 per type) and the inability to open treasure chests when potions are full are frustrating design choices. The absence of a dedicated healer further exacerbates healing challenges.

Gameplay feedback:
- Extensive Weapon Customization (weight 0.68): Players can unlock and utilize up to eight different weapon types, each with customizable movesets, combo chains, and gem slots. Weapons are crucial for exploiting enemy weaknesses, though some players felt the impact of weapon advantage was not always significant.
- Traditional ARPG Combat System (weight 0.53): The game features a traditional top-down action RPG combat system with real-time battles. Player operations are simple, focusing on basic attacks, dodges, and skill usage, making it beginner-friendly.
- Co-op Gameplay Availability (weight 0.36): The game supports up to three-player local co-op, which unlocks after a certain point in the story (approximately 3 hours in). While co-op is available, some players found the single-player experience, where the AI controls companions, to be more enjoyable.
- Substantial Post-Game Content (weight 0.24): The main story takes around 15-20 hours to complete. Post-game content includes harder bosses, additional side quests, dungeons, and weapon upgrades, leading to a true ending.
- Linear Progression with Exploration (weight 0.19): Game progression involves exploring open areas, towns, and dungeons, with a steady narrative flow. Exploration is encouraged to discover hidden paths, items, and side quests.
- Classic JRPG Storyline (weight 0.16): The story follows Cyan, a Warrior of Chaos, on a quest to save the world of Trinitia from gods, joined by companions who assist in battle and can be leveled up and customized.
- Stamina and Guard Break Mechanics (weight 0.15): Combat incorporates a stamina system where attacks consume a meter, and damage is significantly reduced when the meter is empty. Bosses also feature a guard break mechanic requiring players to deplete their guard meter before dealing direct damage.
- Manatite Gem System (weight 0.1): The game features a 'Manatite' gem system, similar to Final Fantasy VII's Materia, allowing players to slot gems into weapons to enhance stats, resistances, and gain passive abilities, requiring constant upgrades.

Performance notes:
- Steam Deck performance is good (weight 0.11): Players report that the game is generally playable on the Steam Deck, but optimal performance is achieved by setting graphics quality to 'Low'. This suggests good compatibility with the device, albeit with necessary graphical compromises.
- Graphical glitches and FPS issues (weight 0.07): Some players have reported experiencing graphical glitches, specifically a black line appearing on screen, and general frame rate issues. These technical problems detract from the visual experience.
- High-end PC performance is strong (weight 0.07): Despite some issues, other players with high-end hardware, such as an RTX 4090, report that the graphics are great and the game runs smoothly at high refresh rates like 144Hz. This indicates strong performance on powerful systems.

Recommendations:
- Recommended for ARPG fans (weight 0.61): Many players recommend the game, especially for fans of classic action RPGs or the Mana series. It's seen as a decent, casual, and fun experience, particularly for passing time or playing on handheld devices, despite some flaws.
- Buy only on sale (weight 0.54): A significant number of reviews strongly advise purchasing the game only when it is on sale, ideally at a price point around $20-25. The full price of $50 is considered too high for the content and overall experience.
- Better alternatives exist (weight 0.11): Some players suggest that other titles, particularly Trials of Mana, might offer a better experience within the same genre.
- Good, but not a masterpiece (weight 0.09): The game is generally considered good but not a masterpiece, with one review giving it a 7.5/10 and noting the story could use minor improvements.
- Deluxe for extra content (weight 0.03): One review specifically mentions that the deluxe edition is necessary to access extra episodes.
- Play if backlog is empty (weight 0.02): One reviewer suggested playing the game only if there are no other high-quality titles in the backlog, indicating it's a filler game.

Other player notes:
- Generally acceptable JRPG experience (weight 0.24): The game is generally considered acceptable for its genre, offering a straightforward experience without high-end graphics or complex narratives. It's seen as a typical handheld JRPG with simple text and broad appeal.
- Short playtime and replayability (weight 0.17): The game offers a relatively short main story, taking around 15-16 hours to complete. Players can expect a total playtime of 20-30 hours if they engage with post-game content.
- Nostalgic PS2 JRPG feel (weight 0.07): The game's overall feel and design evoke a sense of nostalgia, reminding players of classic PlayStation 2 era JRPGs like Shining Tears.
- Improve attack customization (weight 0.04): There's a suggestion for future iterations or sequels to focus on enhancing attack customization, indicating an area for potential improvement in gameplay depth.
- Unresolved blurry line issue (weight 0.04): One specific technical issue, a 'blurry line' problem, was noted, with an expectation that developers should have addressed it promptly after release.
- Regional language exclusivity (weight 0.04): A specific regional limitation was highlighted, where the Chinese language option is exclusively available in the Nintendo Switch Hong Kong region.
- Hope for future similar games (weight 0.03): Despite some criticisms, there's a positive sentiment from a reviewer hoping the developer, FuRyu, continues to produce similar types of games in the future.

Emotions:
- Frustration (weight 0.27): Players experienced frustration due to poor AI companions, particularly their tendency to take unnecessary damage and waste healing items. Other significant causes included severe screen tearing and a lack of V-sync options, performance issues, and a perceived 'pay-to-win' element with DLC-locked items. Additionally, frustrating boss designs, slow attack animations, and a lengthy, mandatory tutorial contributed to this emotion.
- Disappointment (weight 0.27): Disappointment stemmed primarily from the game's generic and uninteresting story, lack of character development, and underwhelming antagonists. Players also found the combat mechanics to be rough and repetitive, and the overall game experience felt shallow and unpolished. The high price point combined with a perceived lack of content and innovation further contributed to this feeling, especially for PC players missing Chinese localization available on other platforms.
- Satisfaction (weight 0.18): Satisfaction was derived from the game's enjoyable co-op feature, which many found fun with friends. Players appreciated the simple, pleasant gameplay and the overall experience, especially those who found it reminiscent of classic JRPGs like Secret of Mana. Good performance on Steam Deck, high-quality animated cutscenes, and a clear map also contributed to a positive experience.
- Annoyance (weight 0.07): Annoyance was mainly caused by loud and pronounced footsteps, repetitive voice lines, and confusing dungeon designs. Poor AI and world-building also contributed to this negative feeling.
- Enjoyment (weight 0.06): Players found enjoyment in the game's initial visuals, overall feel, and combat, despite some acknowledging that these positive aspects were sometimes overshadowed by negatives. The story and voice acting also contributed to a fun experience.
- Excitement (weight 0.03): Excitement was generated by the game's premise and genre, with players expressing strong positive feelings like 'Love this game!' and 'So much fun!'. The overall game quality and English voice acting also contributed to this emotion.
- Appreciation (weight 0.02): Players appreciated the game's emulation of early SNES-type RPGs and its beautiful art and graphics. The music, composed by Hiroki Kikuta (known for Mana games), was also a significant point of appreciation.
- Anger (weight 0.02): Anger was primarily directed at the game's high price, which many felt was not justified by the content. Repetitive and visually unclear final boss designs, which devolved into 'bullet hell' without proper clarity, also caused significant anger.
- Desire (weight 0.02): Players expressed a desire for harder difficulty options and quality-of-life changes. There was also a wish for AI strategy adjustments and Turkish language support, especially given the high price.
- Admiration (weight 0.01): Admiration was specifically directed towards the game's graphics style.
- Regret (weight 0.01): Regret was tied to the game's price-to-value ratio, indicating players felt they did not get enough content or quality for the money spent.
- Hope (weight 0.01): Players expressed hope for the game's potential with future updates, specifically mentioning harder difficulty options and quality-of-life improvements. There was also hope for future games from the developer.
- Joy (weight 0.01): Joy was specifically associated with the co-op experience the game offered.
- Missing (weight 0.01): Players felt something was missing due to the lack of a magic system in the game.
- Nostalgia (weight 0.01): Nostalgia was evoked by the game's style and overall vibe, reminding players of classic titles.
- Disgust (weight 0.01): Disgust was expressed regarding the game's graphics, indicating a strong negative reaction to its visual presentation.}