Info about Echoes of the Living:

Official game description:
**Echoes of the Living** is a Survival Horror with fixed cameras inspired by the 90's greatest hits but with updated visuals and fully 3D environments with current gen graphics.
**STORY**
In 1996, on a quiet small town located in Europe, a mysterious fog suddenly rises upon the town in a clear night, their inhabitants have no clue of the horrors and chaos that were about to unleash.
Not longer after, the locals get sick and panic runs all over the place, nobody knows how or why the dead walks on the streets, a few hours later all left in the town are the **echoes of the living…**
**MEET THE CAST**
**Laurel Reaves,** a police officer faces the horror from the beginning, her goal is to investigate the fate of her father with the help of **Marcus Wallace** and escape the infection**.**
**Liam Oakwood,** an ex Special Forces member arrives to the town where he was about to move in and start a new life with his fiancée **Octavia Blade,** he couldn’t imagine that this would be in the worst moment, his goal is to find his fiancée and together leave behind the horror.
The protagonists are tied up in the hell on earth the city has become, they have to collaborate to discover what’s going on and make it out alive.
**GAME FEATURES**  
**·** Fixed Camera Angles
**·** Classic Tank Control (The best experience the game was designed for)
**·** Puzzles
**·** Limited inventory management
**·** Backtracking
**·** Save Room and Item Storage
**·** Multiple stories with their own point of view
**·** All types of enemies from blood thirsty zombies, mutated fauna to other nightmare fuel creatures
**·** Fully 3D environments with current gen graphics
· Walk over dark and bloody streets, shady exteriors, emblematic buildings such as the Hospital, Art Gallery, the City Hall, the Theatre… and try to find out what’s going on
**·** Wide arsenal to adapt to your playstyle
**·** Weapon and equipment upgrades to reward the player
**·** In game unlockables
**·** Immersive OST inspired by the Classics
**ABOUT US**
We are a young couple that following our passion left everything to work full time on the development of this game, we want to bring back memories from the 90s to modern times

Release date: Oct 31, 2025

Categories: Survival Horror, Fixed-Camera Perspective, Tank Controls, Puzzle Solving, Inventory Management, Backtracking, Zombie Horror, Multiple Protagonists

Feature scans:
- Wiki: score 50; verdict: Tier 3: The Student; summary: The reviews primarily describe an instructional-data dependency: puzzles require external searches, and the user leans on a strategy guide, videos, or another person's walkthrough to find content such as the SMG. There is no clear evidence of farming routes, drop rates, loot tables, inventory management, crafting requirements, or navigation or bug-fix complaints that would trigger a different tier.
- Proton/Linux: score 10; verdict: Works Well; summary: Linux and Steam Deck feedback is overwhelmingly positive. Users report the game runs well on Steam Deck and Linux Mint using Proton Experimental, with zero major issues and smooth performance. A single mention of minor FPS drops in the final section on Steam Deck does not indicate Linux-specific friction. No anti-cheat, DRM, or launcher blockers were reported.
- Steam Deck: score 45; verdict: Tinkering Required - Playable on Steam Deck after forcing Proton Experimental; summary: Feedback across Spanish, Portuguese, German, Chinese, Japanese and English reviews shows Echoes of the Living as a functional but friction-heavy Steam Deck title. The most common complaints are the deliberately retro tank controls, imprecise aiming and clunky gamepad handling, followed by a required Proton Experimental compatibility toggle to launch on Steam Deck and Linux, small UI text with a direct request for a Deck text-size option, missing Steam Cloud for PC-to-Deck switching, and unstable PS5/DualSense controller support. More seriously, users report save overwrites that lose resources and an input/progression lock after pausing that persists after reloading. Positive reports confirm the game can hit a solid 57-60fps on Deck and that Bluetooth DualSense works, but the mandatory compatibility-layer work and readability issues keep this out of the seamless tier.

- Hardware Profile:
  - Summary: The provided Windows VRAM cohorts report mostly positive performance, with smooth gameplay and only minor, avoidable issues.
  - Sample size: 36 (3% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 11 reports): Players report the game running well, including upgraded graphics, DLSS 5, and a locked 60 fps.
  - Windows <8GB VRAM (positive, 9 reports): The included report says the game runs great on this hardware.
  - Windows 16GB+ VRAM (positive, 6 reports): Reports are positive overall, with great graphics and no significant bugs, aside from an avoidable startup crash if the game loses focus.
  - Caveats: 36 of 1051 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $25.00
  - Reasoning: The strongest recurring signal is that reviewers accept or praise the $25/full-price point, often citing long campaign playtime and the early-access value proposition. A $20 sale price is also described as worth every penny, which supports a lower bound around $20. Although a few reviewers object to $24.99 or want a much lower price, those are isolated against many explicit endorsements of the $25 price. Therefore, the community's fair base-game range is best estimated at $20 to $25.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: 18.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first quote directly states a complete playthrough at about 20 hours, and the third quote reports the overall game duration as 17-20 hours, so gameCompletion is set to 20 hours. The second quote reports Liam's campaign taking over 18 hours, supporting storyCompletion at 18 hours. No review provides a clear typical session length or a distinct endgame-specific playtime, so those metrics are null.
- Time-to-fun:
  - Summary: Many players report enjoyment within the first hour or early part of the game, supported by addictive gameplay and positive early impressions. A notable subset still hits forced-tutorial friction or later-game issues that delay or reduce enjoyment.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Forced tutorial and slow walking sequence; No auto-save after the tutorial, causing replay after death; PC keybinds not shown in the tutorial; Inconsistent aiming and lock-on with unreliable dodge mechanics; Long load times and spawn animations that make enemies temporarily unhittable; Early-game resource imbalance and tedious backtracking
  - Unlock drivers: Completing or skipping the forced tutorial; Reaching the second half, where pacing reportedly improves; Using maps to navigate and reduce backtracking confusion; Adjusting to melee spacing
  - Conditions: Whether the player tolerates the forced tutorial and slow walking; Whether the player encounters the late-game progression-blocking bug; Whether the player reaches the second half; Whether the player uses mouse for late-game stash management; Whether the player explores thoroughly for items; Whether the player enjoys classic Resident Evil-style pacing and resource management
- Player Archetypes:
  - Old-School Survival Horror Veteran (buy)
    - Motivation: Nostalgia for classic fixed-camera survival horror and a desire to support a spiritual successor to the Resident Evil games they grew up with.
    - Playstyle: Methodical exploration, resource and inventory management, puzzle solving, and mastering fixed-camera/tank-control combat.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: die-hard fan of original Resident Evil
    - Reference games: Resident Evil 1; Resident Evil 2; Resident Evil 3; Resident Evil 0; Resident Evil: Code Veronica
  - Newcomer to Classic Survival Horror (buy)
    - Motivation: Curiosity about classic survival horror and a willingness to learn its demanding mechanics.
    - Playstyle: Trial-and-error learning, lower difficulty, careful resource management, and frequently getting lost or stuck on item usage.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Early Access Cautious Waiter (no buy)
    - Motivation: To experience a polished, complete survival horror game without technical frustrations or missing features.
    - Playstyle: Follows development updates, waits for patches and full release, and avoids the current early-access build.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Future Content and Replayability Seeker (buy)
    - Motivation: To get more replayable content, additional campaigns, and bonus modes like Mercenaries.
    - Playstyle: Finishes campaigns, replays for different endings and achievements, and seeks co-op or extra modes.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Resident Evil 3


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Classic Resident Evil Throwback (weight 0.53): Players overwhelmingly compare the game to classic Resident Evil titles, praising its authentic old-school survival horror feel. Many describe it as a love letter to the series that captures the essence of the PS1 era.
- Fun and Enjoyable Game (weight 0.19): Reviewers consistently describe the game as fun, enjoyable, and well-made. Many express high satisfaction and praise the overall experience.
- Good Weapon Variety (weight 0.19): Players appreciate the wide selection of weapons, including both melee and firearms. The arsenal is described as fun, varied, and plentiful.
- Solid Survival Horror Experience (weight 0.18): The game is widely regarded as an excellent survival horror title that nails the classic genre feel. Many consider it one of the best in the genre.
- Enjoyable and Challenging Puzzles (weight 0.18): Puzzles are generally well-received, with many finding them interesting, well-designed, and challenging. Solving them provides a satisfying sense of accomplishment.
- Excellent Atmosphere and Sound (weight 0.16): The game's atmosphere is frequently described as excellent, breathtaking, and immersive. Sound design and music are also praised for enhancing the experience.
- Well-Designed Level Design (weight 0.1): Level design is commended for being smart, intricate, and well-crafted. Players enjoy exploring the thoughtfully designed environments.
- Great Value for Money (weight 0.1): Many players feel the game is worth its price, often noting it exceeds expectations. It is considered a good investment for fans of the genre.
- Overall Masterpiece Quality (weight 0.08): Some reviewers label the game a masterpiece, praising its incredible quality and top-notch execution. It is considered an extremely remarkable achievement.
- Charming Bad Voice Acting (weight 0.08): The voice acting is often described as bad but in a way that adds to the game's charm. This quirk is seen as a nostalgic nod to classic survival horror.

Common complaints:
- Bugs and glitches present (weight 0.28): Many players report encountering bugs, glitches, and technical issues. Some note that these are typical for an Early Access title, while others consider them significant problems.
- Controls are bad (weight 0.2): Feedback frequently criticizes the controls as awful, horrible, or problematic across all modes. Some mention that controls feel awkward or clunky initially but may improve with familiarity.
- Excessive backtracking (weight 0.15): Backtracking is often described as tedious, excessive, and frustrating. It breaks the game's rhythm and feels like padding, especially when it becomes a test of patience.
- Clunky combat mechanics (weight 0.11): Combat is often clunky, imprecise, and janky. Enemies can corner and stunlock players, and aiming sometimes fails, wasting ammo.
- Game needs polishing (weight 0.09): Many players feel the game still requires significant work and polishing. It is seen as raw, unfinished, and full of problems.
- Poor voice acting (weight 0.09): Voice acting is criticized as cheesy, mediocre, rough, or weak. Some players feel it needs significant improvement.
- Frustrating puzzle design (weight 0.09): Puzzles are sometimes confusing, frustrating, or time-consuming. Clues are often not obvious, and some puzzles feel deceptive or esoteric.
- Scarce resources and ammo (weight 0.09): Ammo and healing resources are extremely scarce, forcing players to conserve. Some feel too many bullets are required to kill zombies relative to available supplies.
- Missing or poor map (weight 0.09): The game lacks a proper map, or the map is unusable. It does not show exits, visited areas, items, or how segments connect.
- Bad character models (weight 0.06): Character models and facial animations are considered awful or poorly done. Textures and animations also feel off.
- Poor cutscenes (weight 0.06): Cutscenes are described as ugly, terrible, static, or low quality. Players find them unpolished and cheap-looking.
- Annoying minigames (weight 0.04): Lockpick and other minigames are unintuitive, annoying, and lengthy. The lockpicking mechanic is a major headache for many.
- Missing language support (weight 0.04): The game is not available in several languages, including Italian, French, and Spanish. This limits accessibility for non-English speakers.
- Inventory issues with grenades (weight 0.04): Found grenades occupy a weapon slot and cannot stack, unlike crafted grenades. This limits inventory space and combining.
- Low weapon durability (weight 0.04): Melee weapons have low durability and break after few swings. This adds to resource management frustration.
- Difficult item interaction (weight 0.04): Players sometimes cannot pick up or interact with items unless standing in a specific spot. This is especially problematic on boxes.
- Audio settings issues (weight 0.04): Sound options are limited or broken. Players cannot turn down sound effects volume independently, only background sounds.

Gameplay feedback:
- Classic Resident Evil style (weight 0.33): Many reviewers note that the game strongly evokes the classic Resident Evil games, including fixed cameras, tank controls, and old-school survival horror atmosphere. This is the most frequently mentioned aspect, highlighting its faithful retro inspiration.
- Classic survival horror gameplay (weight 0.24): The game delivers a classic survival horror experience with pre-rendered visuals, fixed camera angles, and 90s-inspired design. This genre classification is widely agreed upon by reviewers.
- Survival horror with puzzles (weight 0.2): Puzzles are a core element, requiring solving and often featuring typical Resident Evil-style challenges. Players appreciate the puzzle-focused design and the variety of puzzles that can be tackled by different characters.
- Melee weapons with durability (weight 0.15): Melee weapons are available and often necessary, featuring wear and repair options. They are powerful but fragile, used to clear zombie-infested rooms, and are satisfying to use.
- Tank controls and modern option (weight 0.15): The game offers both classic tank controls and modern directional movement, allowing players to choose their preferred control scheme. This flexibility is frequently praised.
- Weapon variety and ammo management (weight 0.15): A diverse arsenal of weapons and ammo types is included, with ammo management being a core mechanic. Resource management for ammo conservation adds tension to combat.
- Limited resources and backtracking (weight 0.13): The game features limited supplies, ammo, healing items, and saves, along with backtracking through interconnected areas. This creates a classic survival horror resource management experience.
- Two playable campaigns (weight 0.13): The game includes two campaigns featuring characters Liam and Laurel, with Liam's campaign fully playable and Laurel's anticipated. This structure adds replay value.
- Floppy disk save system (weight 0.08): Saving requires floppy disks found throughout levels, at least for the first portion of the game. This mimics classic survival horror save systems and adds to the retro feel.
- Multiple endings and unlockables (weight 0.08): Multiple endings are determined by items found and enemies defeated, with branching decisions and unlockables. Replaying is encouraged to see all five endings.
- Fixed camera survival horror (weight 0.07): The game uses fixed camera angles typical of classic survival horror, combined with resource management. This perspective is a key part of its old-school identity.
- Aiming and shooting mechanics (weight 0.07): The aiming system includes auto-targeting, but some players report tracking and hit registration issues. This affects combat precision.

Performance notes:
- Game runs well for many (weight 0.17): A large portion of players report smooth performance with no crashes, freezes, or errors across long sessions, including on mid-range and older hardware. Some noted the game is well optimized and not demanding.
- Frequent freezes and crashes (weight 0.14): Players report constant freezes, menu hangs, and random crashes, including loss of progress and being forced to replay large sections. Some crashes occurred during door transitions, menu loads, or after boss fights.
- Steam Deck performance varies wildly (weight 0.08): Reports range from the game not working at all on Steam Deck to running flawlessly at 40-60 FPS with high or ultra settings. Experiences appear inconsistent and dependent on configuration and Proton versions.
- 60 FPS cap frustrates players (weight 0.07): Multiple players note the game is locked or capped at 60 FPS, with some saying the visuals do not justify the cap. The forced V-Sync at 60 Hz reportedly causes screen tearing on high refresh rate monitors.
- Audio bugs and loud effects (weight 0.07): Sound issues include excessively loud effects like breaking window panes, blown-out audio regardless of configuration, and enemy sounds persisting outside rooms or after death. Audio sliders reportedly do not work.
- Enemy glitches and hit detection (weight 0.07): Enemies clip through walls, fall into interdimensional holes, and have lagging animations. Players also report hit detection issues and stun-lock problems during combat.
- Stuttering during gameplay and camera (weight 0.06): Stutters are reported in various places, particularly when changing cameras, along with frame rate stutters during play. Some players experience lag despite it being an offline game.
- Anti-aliasing problems on all settings (weight 0.06): Players report massive anti-aliasing problems and noticeable aliasing even at maximum settings. Visuals reportedly look like FSR is active even when disabled on Ultra.
- Loading screens excessively long (weight 0.05): Save loads and area transitions take disproportionately long, with some players encountering never-ending loading screens. Late-game loading of areas was often longer than ideal.
- Early access bugs quickly fixed (weight 0.04): Some players encountered annoying bugs during the Early Access version, but note that bugs are quickly fixed by developers. A patch addressing memory hole issues resolved problems for some.
- Game too dark for visibility (weight 0.03): Players report the game is much too dark, requiring brightness increases to see properly. This affects overall playability and visual clarity.
- Boot and startup problems (weight 0.03): The game failed to boot up on the first two attempts for some players. Others encountered a black screen after the final boss, preventing completion.
- Broken saves and cloud issues (weight 0.03): Players report broken saves that require a game restart workaround, as well as cloud save functionality not working. This can lead to lost progress and frustration.
- Controller input delay and calibration (weight 0.03): Controller controls react imprecisely or with delay during screen changes, and controller sticks are not properly calibrated. Switching to d-pad reportedly makes gameplay run smoothly with an Xbox controller.
- Ultrawide and resolution issues (weight 0.03): Ultrawide resolution (5120x1440) faces problems, especially when the game zooms in with filters in certain areas. Graphics reportedly do not match promotional screenshots.
- Low GPU utilization at ultra (weight 0.03): Players notice low GPU utilization when running at ultra settings, suggesting optimization issues. The game is said to need optimization improvements overall.
- Technical jank reported (weight 0.03): Some players describe general technical jank and minor visual hiccups during gameplay. These issues appear less severe than crashes but still affect the experience.
- FPS drops in late game (weight 0.02): Noticeable FPS drops occur during the final stretch of the game. This performance degradation late in the experience affects the endgame sections.

Recommendations:
- Ideal for classic Resident Evil fans (weight 0.59): Overwhelmingly positive recommendations target fans of classic Resident Evil and old-school survival horror. Many reviewers call it a must-play for anyone nostalgic for fixed-camera, tank-control PS1/GameCube era horror.
- General recommendation for survival horror (weight 0.25): Broad positive recommendations target all fans of survival horror, retro horror, and genre enthusiasts. Reviewers widely endorse it for anyone who enjoys classic-style horror.
- Cannot recommend current state (weight 0.17): Multiple players cannot recommend the game in its current condition due to bugs, softlocks, and missing quality-of-life features. Some explicitly refunded or gave up.
- Recommended for genre and 90s horror (weight 0.15): Several recommendations specifically mention 1990s survival horror and classic genre elements like puzzles and fixed cameras. Fans of RE, Silent Hill, and Dino Crisis are encouraged to buy.
- Worth the price (weight 0.14): Several reviewers state the game is absolutely worth its price tag, even in Early Access. They highlight strong value and encourage purchase at full price.
- Support the developer (weight 0.07): A few reviewers urge buying now to support the developers and express desire for more games like this. They believe the game deserves community backing.
- Wait for final release (weight 0.06): Some reviewers advise waiting for the full release or a more polished version before purchasing. They recognize the game's potential but suggest patience.
- Good even in Early Access (weight 0.05): Despite bugs and incomplete features, some players find the game worth playing now, especially at the Early Access price. They recommend it even with current flaws.

Other player notes:
- Resident Evil comparisons (weight 0.48): The game is frequently compared to classic Resident Evil titles for its survival horror atmosphere and style. It is seen as a spiritual successor or love letter to those games.
- Early access release (weight 0.29): The game is currently in Early Access with only one campaign available and is not fully complete. The full release and second campaign are planned for the future.
- Small two-person team (weight 0.28): The game was developed by a very small team of only two people. This has been noted as impressive given the game's quality and scope.
- Second campaign planned (weight 0.27): A second campaign featuring Laurel is planned for release, likely after the game leaves Early Access. This additional content is highly anticipated by players.
- Long overall playtime (weight 0.08): Players report that the game is quite long, with playtimes exceeding 20 hours. The length is considered satisfying and worth the price.
- Liam's campaign length (weight 0.07): The available Liam campaign offers a substantial playtime, ranging from 12 to over 40 hours for a first playthrough depending on the player. This provides good value for an Early Access title.
- Active bug fixing (weight 0.06): The developers are actively addressing bugs and releasing fixes frequently. This responsiveness is appreciated by the community.
- High replayability (weight 0.06): The game features multiple endings, unlockable costumes, and weapons that encourage replayability. Player choices affect the outcomes.

Emotions:
- Frustration (weight 0.2): Players report being frustrated by game-breaking bugs, softlocks, and a save system that can make hours of progress impossible to recover. Controls, camera angles, and combat mechanics like stun-locks and awkward aiming frequently make even basic encounters feel unfair. Excessive backtracking, unhelpful maps, and convoluted item management further drain the fun from the experience.
- Disappointment (weight 0.11): Many players feel let down by an unfinished early access release full of bugs, weak voice acting, and technical problems despite an appealing classic Resident Evil premise. The story, characters, and cutscenes often fail to live up to expectations, and missing translations or forced dubbing add to the letdown. A broken save system and progression issues have left some unable to complete the game.
- Enjoyment (weight 0.08): Fans of classic survival horror are having a great time with the game's puzzle-box level design, atmospheric exploration, and satisfying resource management. The challenging combat, varied weapons, and nostalgic Resident Evil vibe make it an engaging experience despite early access flaws. Many players are binging it and eagerly looking forward to future content.
- Anticipation (weight 0.06): Players are eagerly awaiting the second campaign featuring Laurel and the full release of the game. The promise of new areas, traversal tools, and an intersecting storylike Resident Evil 2 has built strong expectations. Many also look forward to continued improvements and additional content from the small studio.
- Excitement (weight 0.06): The game captures the essence of classic 90s Resident Evil with modern graphics, great atmosphere, and engaging exploration of Alba City. Players are hooked by the survival horror experience and thrilled by the combat and enemy variety. The upcoming campaign and full release amplify excitement, with fans eagerly awaiting more content.
- Satisfaction (weight 0.06): Solving challenging puzzles, exploring varied locations, and mastering the resource management and combat feels deeply rewarding. The game delivers a classic Resident Evil experience that meets expectations and provides excellent value for the price. Many consider it one of the best horror games of 2025 and a true spiritual successor to Capcom classics.
- Nostalgia (weight 0.05): The game evokes strong memories of playing the original Resident Evil and Silent Hill on PS1, with its fixed camera angles, tank controls, and atmospheric locations. It feels like a love letter to 90s survival horror, bringing back childhood feelings and reminding players of the golden age of the genre. The Spencer Mansion and RPD-like environments deepen the nostalgic connection.
- Annoyance (weight 0.04): Small but persistent issues like annoying audio mixing, tiny inventory fonts, lack of a map, and confusing puzzle design add up to daily irritation. Bugs such as stun-locks, enemies not reacting to hits, and controller problems further sour the experience. Forced backtracking and tedious item management also wear down patience.
- Admiration (weight 0.04): Players are deeply impressed that a two-person team created such a high-quality survival horror game with rich zombie designs and veteran-level item and enemy placement. The developers' heart, soul, and tireless efforts to fix bugs and engage the community earn high praise. Many consider it a masterpiece that rivals or surpasses big studio titles.
- Appreciation (weight 0.03): The developers' dedication, quick responses, and frequent patches show they truly care about the game and its players. The game itself is a loving tribute to classic survival horror with gorgeous environments, great sound design, and well-executed mechanics. Players are grateful for the experience and the fair price.
- Love (weight 0.03): Fans of classic Resident Evil and Silent Hill absolutely love this game for its nostalgic atmosphere, engaging puzzles, and beautiful music. The intricate level design, especially around the Pub, and the respectful homage to 90s horror create a deep emotional connection. Many say it could become one of their favorite horror games of the year.
- Enthusiasm (weight 0.03): Players are enthusiastic about the game's close resemblance to classic Resident Evil and the ambitious plans for a second campaign that could intersect like in RE2. The mix of puzzles, long playtime, and engaging story makes it feel like an explosive tribute to early horror games. Many are already on multiple playthroughs and consider it one of the best survival horror experiences.
- Anger (weight 0.02): Players are furious over game-breaking bugs, endless loading screens, and stun-lock deaths that make the game unfair and unplayable. The lack of bug fixes and a save system that can erase progress after hours of playtime has led to intense frustration and refund attempts. Some feel misled by the advertised two playable characters and the artificially inflated difficulty.
- Surprise (weight 0.01): Many players started with low expectations but were pleasantly surprised by the game's quality, length, and faithfulness to classic survival horror. It is remarkable that such a polished experience was created by just two developers, and the Spanish dub and translation add to the positive shock. Even early negative reviews did not stop them from enjoying it.
- Impressed (weight 0.01): Players are blown away by the high quality of puzzles, combat, and visual design, especially considering the game was made by only two people. The old-school pre-rendered look and attention to classic survival horror details make it feel very polished for an Early Access title. The amount of content and fairness of puzzles also stand out.
- Hope (weight 0.01): Despite current bugs and rough edges, players see a solid foundation and believe the game can become a genre masterpiece with future updates. They expect the small team to fix issues and add more polish, and they hope for recognition on full release. Some also wish for difficulty options and improvements to the camera system.
- Confusion (weight 0.01): Players are confused by the save system changing from manual saves to checkpoints, and by unclear item usage and progression blockers. Moments of not knowing where to go or why certain puzzles cannot be solved on a particular character's route add to the bewilderment. The decision to release in two parts and call it early access also puzzles many.
- Sadness (weight 0.01): Players feel sad when crashes block progress after many hours, and they lament what the game could have been if it maintained its early quality. Discovering critical bugs late after investing time and being unable to finish despite extensive effort is deeply disheartening. Some are also sad that the experience had to end.
- Joy (weight 0.01): The nostalgic return to classic survival horror with upgraded graphics brings players great joy. For many, it is the most enjoyable game they have played in a long time, and they are happy that games like this are still being made today. The fun gameplay and high quality make them smile.
- Gratitude (weight 0.01): Players are grateful to the developers for creating this excellent game and for their hard work and dedication. Many express huge thanks for a masterpiece that fills a void in the survival horror genre. The appreciation for the team's effort is heartfelt and widespread.}