Info about Buriedbornes - Dungeon RPG:

Official game description:
**Easy to play x Hard to survive**
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Buriedbornes is Hardcore. Dungeon RPG.  
Choose job and challenge the dungeon.  
Pick equipments and skills, defeat terrible enemies.  
You can enjoy strategy and difficutly with synergy of equipments and skills.  
And "Choosing" is most important in the Dungeon.  
Are you ready for deadly battle and ending this unprecedented disaster?
**Warfare for Buriedbornes**
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Heroes can not revive forever.  
Dead heroes and their belongings will be lost.  
However, they will become "Roaming dead" for your next enemy.  
Alternatively, you will earn any supply from them.  
You can remain your message for their corpses. And you will receive message from others.  
You can collect "Soulstones" to buy many special jobs.
**How to play**
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*     
*   Create your hero.  
*   Choose room and move in dungeon.  
*   Choose skill and defeat enemies.(Turn-based battle)  
*   You will be forced to choose for event or drop items.  
*   You can progress floors by defeating floor boss.  
*   Kill "Ancient overload" at 10F!

Release date: 13 Dec, 2022

Categories: Roguelike, Dungeon Crawler, Turn-based Combat, RPG, Character Customization, Single-player, Character Progression, Item Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Addictive & Replayable Gameplay (weight 0.99): Players consistently praise the game's addictive nature, often citing its 'just one more turn' quality and high replayability. The engaging gameplay loop, combined with varied random generation and diverse builds, ensures long-term enjoyment and makes time fly by.
- Rich Content & Deep Mechanics (weight 0.59): The game offers extensive content, including a wide variety of enemies, classes, abilities, and mechanics. Despite a simple UI, it provides deep and complex build possibilities, ensuring a challenging and immersive experience with many hours of content.
- Excellent Dungeon Crawling RPG (weight 0.21): Reviewers highlight the game as a well-designed roguelike dungeon crawler, reminiscent of classic RPGs. It offers a frictionless experience with strategic dungeon approaches and unique elements that set it apart in the genre.
- Impressive Art & Sound Design (weight 0.2): The game receives high praise for its excellent character design, incredible art style, and atmospheric music. These elements contribute to a captivating dark fantasy vibe and enhance the overall immersive experience.
- Generous Free-to-Play Model (weight 0.16): Players appreciate that the game is free with no pay-to-win elements. All content, including numerous character classes, can be unlocked through gameplay and grinding, with premium currency obtainable via in-game missions.
- Optimized for PC & Mobile (weight 0.08): The game maintains its quality and fun across both mobile and PC platforms, with many players noting it's even better on PC. It's also praised for being lightweight, playable offline, and suitable for short play sessions.
- Rewarding Item Farming (weight 0.07): The ability to farm items, special parts, and traits is a significant draw for players. This system allows for character progression, the acquisition of overpowered items, and adds uniqueness to each run.
- Charming Translation Quirks (weight 0.06): While some English translations are slightly imperfect, players find these quirks charming and believe they add to the game's unique character without hindering gameplay. The translation is generally accurate enough to convey meaning.
- Consistent Developer Support (weight 0.05): The developer is commended for regularly updating the game since 2016, a rarity for many titles. This continuous support and improvement contribute to the game's longevity and player satisfaction.
- Engaging Seasonal Events (weight 0.04): The game includes limited-time and seasonal events with special modifiers. These events encourage diverse playstyles and keep the experience fresh, aligning with modern fragmented time usage.

Common complaints:
- Lack of Clear Explanations (weight 0.46): Players consistently report a severe lack of in-game tutorials and explanations for core mechanics, items, and effects. This forces new players to struggle with a steep learning curve and often resort to external resources to understand how the game works.
- Unfair Difficulty & RNG (weight 0.39): Players frequently encounter extremely high difficulty, unfair deaths, and cruel RNG, including random one-hit kills and disadvantageous situations. This makes progression frustrating and often feels unbalanced.
- Subpar Localization Quality (weight 0.36): Multiple languages suffer from poor translation quality, including broken English, untranslated sections, and confusing phrasing. This significantly impacts player comprehension of mechanics, objectives, and overall game experience.
- Poor PC Port & UI (weight 0.32): The game suffers from a subpar PC port, evident in unadapted resolutions, inconvenient controls, and a user interface directly carried over from mobile, which is not optimized for PC screens. This significantly hinders the player experience.
- Repetitive & Monotonous Gameplay (weight 0.3): The game can become repetitive and boring over time due to constant dungeon crawling, monster grinding, and a lack of variety in enemy types and skills. This leads to low replayability as players tend to collect similar skills and items.
- Critical Game Bugs (weight 0.13): Players experience various critical bugs, such as skills getting stuck, inability to clear fights, and issues with the Mage's auto-shield. These bugs can halt progression and force players to restart or close the game.
- Cloud Save & Sync Issues (weight 0.13): The game struggles with cloud save functionality, leading to lost accounts and persistent errors requiring players to resync. This indicates a fundamental problem with data persistence and synchronization.
- Lack of Death Information (weight 0.07): The game provides insufficient information about the cause of death, making it difficult for players to understand what killed them (e.g., damage type, status effect). This prevents players from learning and improving their strategies.

Gameplay feedback:
- Core Roguelike Dungeon Crawler (weight 0.4): The game is fundamentally a turn-based, first-person roguelike dungeon crawler with RPG elements. Players explore infinite dungeons, engage in one-on-one combat, and experience permadeath, with progression often involving repeated runs and out-of-run accumulation of strength.
- Deep Character Customization (weight 0.34): Players can create diverse characters, choose from many classes, and customize builds using various equipment, skills, and lab parts. This system allows for significant strategic depth and varied playstyles, with choices impacting combat and progression.
- Engaging Combat & Progression (weight 0.25): The turn-based combat is described as fun and deep, featuring a variety of well-designed enemies and bosses. Progression involves leveling up, making strategic choices, and aiming to defeat the Ancient King, with difficulty increasing as more bosses are defeated.
- Efficient Resource Farming Strategy (weight 0.25): A popular and effective strategy involves using the 'Miner' class in a 'Tailwind' room to repeatedly use the 'Mining' skill, generating a large amount of 'Magic Stones' (a key currency) quickly. This method is crucial for unlocking new content and enhancing characters.
- High Difficulty & Complexity (weight 0.21): The game is noted for its high difficulty and complex systems, requiring players to learn many mechanics through trial and error. Initial lack of explanations can make it challenging for new players, but this also contributes to its depth.
- Monetization & Premium Currency Use (weight 0.08): The game includes monetization elements, with premium currency (Gold Shards) recommended for quality-of-life improvements such as removing costs for equipping/unequipping Lab Parts and increasing capacity for Lab Parts and Contracts.
- Developer Support & Legacy (weight 0.07): The developer continues to update Buriedbornes 1, and players can choose between it and Buriedbornes 2, as playing the first is not a prerequisite for the second. The game is part of an ongoing 'endless and merciless war' narrative.
- Text-Based & Simple Interface (weight 0.06): The game is primarily text-based and can be played with just a mouse, offering a simple interface. It is also noted for not being pay-to-win, focusing on core gameplay without excessive visual complexity.

Performance notes:
- Minor localization issues (weight 0.03): Players reported encountering issues with localization text, such as missing letters or text appearing only after restarting the game. This suggests a minor bug in how the game handles language display.
- Lightweight game client (weight 0.02): The game is noted for being very lightweight, which is generally a positive attribute as it implies good performance and low system requirements. This could be a selling point for players with less powerful hardware.

Recommendations:
- Highly Recommended Game (weight 0.25): Many players express strong positive sentiment, rating the game highly and recommending it wholeheartedly. They see great potential and consider it a favorite, suggesting a very enjoyable experience.
- Ideal for Genre Fans (weight 0.2): The game is highly recommended for fans of turn-based dungeon RPGs, roguelikes, and old-school RPGs. It appeals to those who enjoy challenging gameplay, complex builds, and the dark fantasy style, especially Wizardry and tabletop RPG enthusiasts.
- Free to Play, Worth Trying (weight 0.17): Players emphasize that the game is free, making it a low-risk option to try. They encourage others to give it a chance, highlighting its accessibility and potential for enjoyment without an initial investment.
- Specific Gameplay Advice (weight 0.07): Several specific tips are offered, such as starting with the Warrior class, picking 'Frenzy', and understanding how to set up miners for enjoyment or automatic mining. These are niche but helpful for new players.
- Understand Game Mechanics (weight 0.05): Players advise new users to be patient, learn strategies, and seek information online to understand the game's complexities. This suggests a learning curve that benefits from external resources and careful decision-making.
- Translation Issues Exist (weight 0.04): There are mentions of incomplete translations, specifically in Russian, suggesting that playing the English version is preferable. There's also a call for community help with translations to broaden the game's reach.
- Desire for More Content (weight 0.04): Players express interest in playing sequels and hope to see more games of this type on the market. This indicates a strong enjoyment of the current game and a desire for similar experiences.
- Not for Everyone (weight 0.03): The game is specifically for players who can handle frequent deaths and accept this type of challenging gameplay. New players should consider these issues before diving in.
- Check Forums for Issues (weight 0.03): Players recommend checking forums like Reddit or the official site for explanations and solutions to potential problems. This indicates that some issues might require external research.
- Avoid Playing (Review Bombing) (weight 0.02): A small cluster of feedback advises players to stay away from the game to avoid wasting time. This appears to be part of a review-bombing campaign, as it lacks specific constructive criticism.
- Needs More On-Screen Info (weight 0.02): One player noted that while the game is good, it desperately needs more on-screen information. This suggests a potential UI/UX improvement area to enhance player understanding.
- Fix Desync Issue (weight 0.01): A specific technical issue, the desync problem, was mentioned as needing a fix in both games. This points to a critical bug affecting gameplay.
- Mobile Version Familiarity (weight 0.01): Players accustomed to the mobile version can transition to this version without fear, suggesting consistency between platforms.

Other player notes:
- Mobile Game Port to PC (weight 0.3): The game originated as a mobile title, released in 2016, and has a long history with players on Android and iOS. Its recent arrival on Steam (December 2022) is a significant event for long-time mobile players, allowing them to continue playing on PC.
- Complex Systems, Guides Recommended (weight 0.12): The game's systems can be complex, leading players to seek external guides for understanding mechanics and build composition. However, information on external sites is sometimes sparse, and in-game explanations often direct players to outside links.
- Minor Technical/Gameplay Notes (weight 0.11): Some players have experienced minor issues like needing to reset their game. The game is also noted for its low PC load and short playtimes, making it suitable as a 'time killer' similar to a social game or a simplified Darkest Dungeon.
- Translation Issues Present (weight 0.09): The game, originally in Japanese, has incomplete translations in various languages like French and English. An in-game warning acknowledges these errors and provides a link for community assistance with translation.
- Free-to-Play Monetization (weight 0.08): The game is free-to-play and offers in-game purchases for faster progression or resurrection, but its monetization model is considered less aggressive than typical Gacha or Battlepass systems. Players can also farm over time to achieve builds without spending.
- Community and Developer Support (weight 0.04): The game has a dedicated following, with some players expressing strong support for the developer, Nussy. There's also anticipation for a sequel, Buriedbornes 2.
- Simple UI and Graphics (weight 0.04): The game features a simple user interface, which was reportedly well-complemented in its second generation. It also has DOS-like graphics, contributing to its distinct aesthetic.

Emotions:
- Satisfaction (weight 0.27): Players feel satisfied due to the game's rich and varied content, including diverse enemies, classes, and abilities, which contribute to deep systems and extensive build variety. The game's overall quality, polish, and immersive, addictive gameplay, often highlighted by strategic depth and replayability, also lead to high satisfaction, especially when it offers good content for free and avoids pay-to-win mechanics.
- Excitement (weight 0.12): Excitement stems from the game's addictive, fast-paced, and challenging nature, coupled with extensive character customization options and a wide variety of classes and content. The thrill of experimentation with different builds, the captivating dark fantasy theme, and the high replayability where each playthrough feels unique, contribute to a highly engaging and stimulating experience for players.
- Frustration (weight 0.12): Frustration is primarily caused by a confusing UI, poor PC adaptation, and incomplete or bad translations, which make understanding mechanics and progression difficult. Players also experience frustration from unexplained deaths, cruel RNG, game-breaking bugs, and a lack of clear instructions or documentation, leading to a steep and often unfair learning curve.
- Enjoyment (weight 0.1): Players experience enjoyment from the game's fun and challenging gameplay, often described as addictive and fast-paced, particularly once characters and items become accessible. The retro style, robust progression system, and the variety offered by numerous playable classes and complex build options contribute to a positive and engaging experience.
- Addiction (weight 0.05): Addiction is driven by the game's compelling 'just one more room' loop, the thrill of seeing big numbers and RNG loot, and the overall engaging nature that leads players to spend many hours. The game's ability to hook players quickly and maintain their interest over extended periods, sometimes for years, reinforces its highly addictive quality.
- Disappointment (weight 0.03): Disappointment arises from losing progress, the game being perceived as unplayable, or the mobile game experience not translating well to PC, often due to issues like vertical screens or broken text. Players also feel let down by a perceived lack of depth, replayability, or the game's failure to effectively teach its mechanics, leading to a less engaging experience.
- Helpfulness (weight 0.03): Helpfulness is demonstrated by players who provide detailed guides, tips, and solutions for common issues, particularly for new players. These contributions often cover strategies for game progression, farming methods, acquiring powerful items, and resolving technical problems, significantly aiding the community.
- Admiration (weight 0.02): Admiration is expressed for the game's incredible art, immersive audio, and deep strategic elements, which contribute to its comprehensive nature despite apparent simplicity. Players are particularly impressed by the game's complexity, art direction, and music, often considering it a standout title.
- Confusion (weight 0.02): Confusion is experienced during initial gameplay, often due to bad translations or a lack of clear explanations for mechanics, objectives, and UI elements. Players struggle to understand what is happening, how to navigate the interface, or how to display crucial in-game effects, hindering their early experience.
- Nostalgia (weight 0.02): Nostalgia is triggered by the game reminding players of old 80's RPGs or childhood gaming experiences, often due to its blend of old and new RPG elements. This sentiment is also evoked by players remembering having played the game years ago, creating a connection to their past gaming memories.
- Neutral (weight 0.02): Neutral feedback consists of factual descriptions of the game's difficulty, gameplay mechanics, or genre, often including comparisons to other titles. This type of feedback is objective and descriptive, avoiding strong emotional language or personal opinions.
- Engagement (weight 0.02): Engagement is characterized by players repeatedly playing the game, getting deeply engrossed, and experiencing time melting away as they succeed. The game's ability to captivate and draw players in, creating a strong potential for them to get hooked, signifies high engagement.
- Joy (weight 0.01): Joy is a direct result of fun gameplay and overall enjoyable experiences, often highlighted by specific class abilities that enhance the fun. This emotion reflects a strong positive feeling towards the game, indicating players genuinely love playing it.
- Challenge (weight 0.01): Challenge arises from the game's inherent difficulty, its tough and unforgiving nature, and the complexities involved in obtaining skills and managing equipment. Unpredictable player interactions also contribute to a demanding gameplay experience.
- Anger (weight 0.01): Anger is caused by perceived money-milking attempts, the game playing itself and making the player feel irrelevant, and critical issues like the game never saving to the cloud. Players also express anger over a perceived lack of significant updates and worsening quality, leading to strong negative reactions.
- Love (weight 0.01): Love for the game is expressed through strong affection, often developed quickly, and is attributed to elements like the art style and random gameplay elements. This emotion signifies a deep and passionate appreciation for the game.
- Appreciation (weight 0.01): Appreciation is shown for the game being free, easy to pick up and put down, and offering fair monetization practices. Players also appreciate the game's quality as a dungeon crawler and find charm in the developer's efforts, even when facing minor issues like translation problems.
- Mild disappointment (weight 0.01): Mild disappointment stems from concerns about potential repetitiveness, the game's resolution not being fully adapted for PC, and a preference for full roguelikes without starting legendary traits. These issues, while not severe, detract slightly from the overall experience.
- Mild frustration (weight 0.01): Mild frustration is caused by a desire for a better tutorial and UI, the inability to escape battles sometimes, and the game directly using a smartphone screen layout on PC. These minor inconveniences slightly hinder the player experience without causing significant distress.
- Recommendation (weight 0.01): Recommendation is given when players endorse the game for passing time, guarantee a good experience, or suggest it for fans of a specific RPG style. This indicates a positive overall impression and a desire for others to try the game.}