Info about Redemption Reapers:

Official game description:
The Story  
Descending suddenly on the world, the macabre Mort armies destroy nation after nation, leaving humanity decimated in the wake of their overwhelming terror and might. Amid the despair, a small, localized contingent crosses swords with the Mort—the Ashen Hawk Brigade. A cunning band that specializes in surprise attacks, they were once known as the Faithless Reapers and despised by the masses. Little did the public know that this very unit was about to become the only hope in resisting the Mort.  
Gameplay  
Redemption Reapers is a dark fantasy simulation game set in a medieval world. Be immersed in the tale of the desperate struggle between the Ashen Hawk Brigade and the terrifying Mort legions.  
With despair looming as the menacing Mort horde marches ever closer, help your small resistance defeat the enemy masses by bringing together a rich variety of character builds and a meticulous strategy. Experience the exhilaration as you rise up to overcome the odds and achieve victory!  
Game Features  
\- Conquer fierce battles with tactical expertise.  
Get to know a small but elite force of five, and figure out how to best utilize each member's unique skills.  
Carefully manage limited resources, including weapons and recovery items, with an eye on the demands of impending battles.  
\- Forge bonds with the members of the Brigade through both story and strategy.  
Adapt to every situation by taking advantage of all five members' unique weapons and strengths.  
Coordinate attacks between members who share the same attack range to join forces and take down powerful opponents!  
Make full use of each member's special active skills to have each member play their part on the battlefield.  
However different the Brigade members may seem, all are harboring heartbreak and experiences of loss. Get to know what each member has been through and how they feel to gain insight into the path ahead for the Brigade.  
\- Be transported to a dark medieval fantasy by stunning visuals and effects.  
Explore a series of strategy maps depicting a doomed and decaying world ravaged by the Mort monstrosities.  
Be captivated by rich, fully voiced cutscenes and conversations.  
Resist with all your might against the omnipotent Mort forces as you embark on a journey with no hope in sight! An intense and brutal experience awaits as you put everything on the line to guide the Brigade to the end of their journey.

Release date: 22 Feb, 2023

Categories: Turn-based Strategy, Tactical RPG, Single-player Story, Character Progression, Resource Management, Squad Management, Dark Fantasy


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Tactical RPG Combat (weight 0.99): Players consistently praise the game's core tactical RPG combat, highlighting its depth, strategic team-attack system, and rewarding positioning. The ability to manage large enemy groups with a small squad and the fluid movement mechanics are frequently cited as enjoyable aspects, making it a standout in the genre.
- High Production Value (weight 0.54): Many players commend the game's overall production quality, including its magnificent gameplay, excellent music, and impressive visuals. The game is often described as a 'gem' that offers a compelling and richly textured experience, with developers showing significant effort and continuous updates.
- Strong Story and Characters (weight 0.39): Despite a slow start, the story becomes engaging, with many players finding the ending impactful and well-concluded. The characters are well-written, likeable, and distinct, fostering player attachment and adding emotional depth to the narrative.
- Immersive Dark Fantasy World (weight 0.35): The game's dark, gritty, and gothic atmosphere, visuals, and story are highly appreciated. Players find the world-building and setting to be immersive, with the melancholic soundtrack and dreary visuals effectively conveying a sense of despair and a compelling dark fantasy narrative.

Common complaints:
- Poor Story, Cutscenes, and World-building (weight 0.74): The narrative is widely criticized for being slow, generic, cliché, and often unsatisfying, with a lack of clear goals and character development. Cutscenes are frequently described as laggy, stilted, and visually outdated, further detracting from the story and immersion.
- Slow, Repetitive, and Unfinished Gameplay (weight 0.7): Players frequently describe the game as slow, monotonous, and repetitive, citing large maps, slow enemy turns without skip options, and a lack of gameplay variety. Many feel the game is unfinished or a 'test-the-waters' product, lacking the polish and depth expected for its price point.
- Problematic Weapon & Repair System (weight 0.26): The weapon durability and repair system is a major point of frustration. Players find repair costs exorbitant, weapons break too quickly, and the system forces them to use weaker weapons, undermining character progression and combat strategy.
- Random & Unbalanced Character Growth (weight 0.24): The random allocation of stats upon level-up is a significant source of frustration. Players feel this system is poorly implemented, leading to unpredictable character strength, artificial difficulty, and often forcing restarts or 'save scumming' to achieve viable builds.
- Overpriced for Content & Quality (weight 0.21): A recurring complaint is that the game's price is too high given its perceived lack of content, polish, and overall quality. Many reviewers feel the game does not justify its full retail price.
- Limited Characters & Map Design (weight 0.13): The game is criticized for having only five playable characters, severely limiting strategic options and character progression. Maps are often large and lengthy, but the small party size makes them feel empty and contributes to the slow pace.
- Lack of Mid-Battle Saves (weight 0.12): The absence of mid-stage save points is a major inconvenience, forcing players to restart entire long missions if a mistake is made or an NPC dies. This design choice is seen as frustrating and punitive.
- Steep & Unfair Difficulty (weight 0.1): The game's difficulty curve is described as steep and unforgiving, particularly in boss fights and later stages. Some players feel the difficulty is artificial or unbalanced, relying on luck rather than skill.
- Unclear Enemy Information & UI (weight 0.1): Players struggle with the user interface, specifically the inability to clearly see all enemy attack ranges or overlapping threats. This lack of crucial information makes tactical planning difficult and contributes to frustration.
- Missing Camera Controls (weight 0.08): The inability to rotate or zoom the camera is a common complaint, hindering tactical overview and immersion, especially on large maps.

Gameplay feedback:
- Tactical RPG Core Gameplay (weight 0.42): The game is a turn-based tactical RPG, frequently compared to Fire Emblem and XCOM, emphasizing strategic positioning, chain attacks, and character abilities. It requires careful planning and thought for each move, distinguishing it from 'musou' style games.
- Varied Difficulty Settings (weight 0.3): The game offers multiple difficulty settings, with Normal and Easy available initially, and Hard mode unlocking after completing the game. Player experiences vary, with some finding Normal challenging and others finding it too easy, indicating a need for players to find their preferred difficulty.
- Diverse Character Combat Styles (weight 0.22): The game features five unique playable characters, each with distinct weapon types, abilities, and combat styles. Players can switch between multiple weapons during battle, requiring an understanding of each character's role and strengths.
- Weapon Durability System (weight 0.19): Weapons have a durability system, degrading with use and requiring repair. Depleted weapons suffer significant stat penalties. This system encourages resource management and strategic use of higher-damage, more fragile weapons.
- Skirmish Missions for Grinding (weight 0.15): Repeatable skirmish missions are available on cleared maps, allowing players to grind for experience, money, and crafting materials. While some players found them optional, others felt they were necessary for progression or to max out stats.
- Skill Tree Progression (weight 0.09): Characters acquire and upgrade active and passive skills through skill trees, using skill points (SP) and level progression. This system allows for character customization and strategic development.
- Moderate Game Length (weight 0.08): The game typically takes 20-25 hours to complete, including cutscenes and optional activities. Some players finished it faster without grinding, while others took longer with replays and collectibles.

Performance notes:
- Frequent game crashes (weight 0.05): Multiple players reported experiencing game freezes, crashes, and black screens, particularly during combat and when leveling up skills. This indicates significant stability issues that disrupt gameplay.
- Cutscene performance issues (weight 0.05): Players noted stuttering during the game's intro and performance hiccups during other sequences. On the Steam Deck, cutscenes caused the fan to run excessively, suggesting optimization problems for these segments.
- Generally good performance on high-end PCs (weight 0.03): Players with powerful systems (e.g., 10700k, 32GB RAM, RTX 3080) reported that the game runs smoothly at 60fps. This indicates that performance is acceptable on robust hardware, despite other reported issues.
- Launch issues reported (weight 0.02): One player mentioned trying various methods to fix a launch issue, indicating that some users are struggling to even start the game. This is based on limited feedback.
- Third-party scaling used (weight 0.01): One player used a third-party program to force higher resolutions, though this did not apply to videos. This suggests a desire for better resolution options or upscaling, but it's an isolated report.

Recommendations:
- Good game, better on sale (weight 0.72): Many players recommend the game, often rating it around 7/10, especially for fans of tactical RPGs. However, a significant number feel the original price was too high and strongly advise purchasing it on sale or at a reduced price point.
- Niche appeal for SRPG fans (weight 0.38): The game is highly recommended for enthusiasts of turn-based strategy RPGs, particularly those who enjoy challenging gameplay and a dark fantasy setting. It may not appeal to players unfamiliar with the genre or those seeking open-world experiences or easy wins.
- Desire for a sequel (weight 0.13): A notable portion of players expressed strong interest in a sequel or spiritual successor, indicating satisfaction with the core gameplay and a desire for more content from the developers.
- Needs more polish (weight 0.04): Some feedback suggests the game could benefit from additional polish to improve the overall experience, hinting at minor presentation or user experience issues.
- Not comparable to Fire Emblem (weight 0.03): A few players explicitly stated that the game is not recommended for those expecting a similar experience to the Fire Emblem series, suggesting it lacks the polish or content found in those titles.
- Interest in additional content (weight 0.02): Some players expressed willingness to purchase DLC or even the game's original soundtrack separately, indicating a strong appreciation for the game's elements.

Other player notes:
- Gameplay and Design Influences (weight 0.08): The game draws clear inspiration from the Fire Emblem series and XCOM, with a designer from Fire Emblem: Path of Radiance and Shadow Dragon involved. This suggests a tactical RPG experience familiar to fans of those franchises.
- Not Groundbreaking but Good (weight 0.06): While not considered the best in its genre or groundbreaking, the game is still viewed as good. This suggests a solid, if not exceptional, experience.
- Pricing and Accessibility (weight 0.05): The game's price has been permanently reduced by 50%, and a demo is suggested as a way to attract more players. This indicates a potential barrier to entry or a strategy to boost player acquisition.
- Desire for Character Customization (weight 0.03): Players expressed a desire for more character variety, specifically magic-using characters, and improved character graphics. This suggests an appetite for more diverse gameplay options and visual polish.
- Game Balance Concerns (weight 0.03): One player noted that the story could be completed even with a weak character under a no-leveling restriction, which might indicate a lack of challenge or balance issues. Another suggested using a cheat engine to manage resources, pointing to potential frustration with the game's economy or repair mechanics.
- Developer's Other Titles (weight 0.03): Players noted the game comes from the same company that developed Ender Lilies and Ender Magnolia, which are well-regarded titles. This context might set certain expectations for quality or style.
- Game is Patched and Localized (weight 0.03): The game has received thorough patching and includes Portuguese-Brazilian localization, indicating ongoing support and efforts to reach a wider audience.

Emotions:
- Satisfaction (weight 0.26): Players felt satisfied by the game's well-designed combat mechanics, strategic depth, and engaging gameplay. The immersive experience, dark story, stellar music, and overall value (especially after price drops and patches) also contributed significantly to their enjoyment and sense of accomplishment upon completion.
- Frustration (weight 0.22): Frustration stemmed from poor game systems, such as imbalanced unit durability, expensive and frequent weapon repairs, and random stat increases. Technical issues like game-stopping bugs, laggy cutscenes, and crashes, along with a lack of mid-stage saves and an awkward UI, also significantly annoyed players.
- Disappointment (weight 0.19): Disappointment was primarily caused by the game's initial high price, which many felt was not justified by the content. Other factors included monotonous gameplay, repetitive enemy and stage design, a perceived lack of story depth, and critical technical issues like poor cutscene performance and developer abandonment concerns.
- Enjoyment (weight 0.06): Players found enjoyment in the fun tactical gameplay, particularly the unique team-attack and cooperation systems. The engaging strategic depth, dark and grim atmosphere, and the overall experience of skillfully positioning characters contributed to a positive and fun playthrough.
- Excitement (weight 0.05): Excitement was generated by the game's high quality as a strategy RPG, its dark and serious tone, and engaging strategic gameplay. The prospect of a sequel, cool attack animations, and a combat/combo system reminiscent of beloved titles also fueled player enthusiasm.
- Appreciation (weight 0.04): Players appreciated the game's stunning music, hauntingly beautiful visuals, and gritty aesthetics. The ambition behind its mechanics, the focus on teamwork, and the dark, enhancing story were also highly valued, indicating a recognition of the developers' effort and artistic vision.
- Hope (weight 0.03): Hope was expressed for future improvements, particularly proper ultrawide resolution support, and a strong desire for a sequel or spiritual successor. Players wished for developers to continue making similar high-quality games.
- Admiration (weight 0.02): Admiration was directed towards the game's sublime and masterful soundtrack, which was frequently highlighted as incredibly strong and wonderfully orchestrated. The well-concluded ending and overall excellence of the game's world-building and art style also garnered significant praise.
- Anger (weight 0.02): Anger arose from poor combat system design, frustrating mechanics, and soul-crushing crashes that forced PC restarts. The perceived poor script/story and the game's initial price point also contributed to player ire.
- Joy (weight 0.02): Joy was experienced due to the game being incredibly fun and enjoyable, especially when acquired at an affordable price. The combat and combo system were specific elements that brought significant delight to players.
- Pragmatism (weight 0.01): Players exhibited pragmatism by suggesting cheats to overcome difficulty, offering resource management tips, and recommending purchasing the game only when on sale. This reflects a practical approach to managing the game's challenges and value proposition.
- Confusion (weight 0.01): Confusion stemmed from unexpected technical issues like black screens and a general bewilderment regarding the existence or validity of negative reviews for a game they personally enjoyed.
- Curiosity (weight 0.01): Curiosity was sparked by the desire to play more of the game, an interest in the lack of backstory for certain elements (like the Mort), and an appreciation for the game's interesting take on the turn-based genre.
- Boredom (weight 0.01): Boredom set in for some players after approximately 10 hours of gameplay, indicating a perceived lack of sustained engagement. The story also failed to excite some, contributing to this feeling.
- Annoyance (weight 0.01): Annoyance was caused by the inability to play the game on Steam Deck and the frequent, expensive breaking of weapons, which disrupted gameplay flow and resource management.
- Neutral (weight 0): A neutral stance was observed when players offered general suggestions to potential players, indicating a balanced perspective without strong positive or negative emotional attachment.
- Awe (weight 0): Awe was inspired by the impactful and unexpected story ending, which left a strong impression on players due to its narrative power and surprise element.
- Generosity (weight 0): Generosity was demonstrated by players who gave the game a good review despite acknowledging its flaws, indicating a willingness to overlook imperfections for the sake of its positive aspects.
- Concern (weight 0): Concern was expressed regarding the potential for combat to become boring over time and the presence of a specific bug, highlighting worries about long-term engagement and technical stability.
- Pain (weight 0): Pain was described as battles becoming difficult and unpleasant midway through the game, suggesting a significant spike in challenge or a decline in enjoyment of the combat system.}