Info about METAL GEAR & METAL GEAR 2: Solid Snake:

Official game description:
Past Updates
============
*   Fixed an issue where the character moves at a high speed  
*   Added Steam Deck™ support  
*   Added Steam Input support  
*   Added an audio settings feature  
*   Added a "Window Mode“
About the Game
==============
Metal Gear  
The first title in the METAL GEAR series, released in 1987. This praised game series was born from the idea of avoiding combat and infiltrating enemy territory undetected, a complete reversal of common action gameplay resulting in the creation of a brand-new game genre: stealth action.  
Please note that certain parts of the game have been modified from the original for better payability and adjusted difficulty levels, while maintaining the gameplay as it was back then.  
Metal Gear 2: Solid Snake  
This is the second title in the METAL GEAR series that establishes the basic mechanics of the series, such as crouching to avoid detection, intentionally attracting enemies by banging on walls, enemies reacting to Snake's footsteps, a radar to detect enemy locations, actions and movements.  
It also depicts the motivations behind BIG BOSS' actions, the fate of soldiers with no nation left to fight for, and a complex narrative that has become an iconic characteristic of the series.

Release date: Oct 24, 2023

Categories: Stealth Gameplay, Action-Adventure, Top-Down Perspective, Retro, Emulator, Single-player Story

Feature scans:
- Wiki: score 50; verdict: Tier 3: The Student; summary: The dominant theme is external data dependency for instructional progression: reviewers repeatedly state that guides or walkthroughs are required to find mandatory items, solve cryptic puzzles, navigate open-ended sections, and avoid heavy backtracking. No evidence supports farming, drop-rate, loot-table, inventory, crafting, or blueprint concerns. A secondary complaint concerns fullscreen and alt-tab behavior. Under the strict priority, Tier 3 applies, yielding a score of 50.
- Proton/Linux: score 25; verdict: Runs on SteamOS with minor FSR blurriness; summary: The available SteamOS review is largely positive: the game launches and plays on a Legion Go S running SteamOS. The only Linux-specific concern is that resolutions above 720p use AMD FSR upscaling, which appears slightly blurrier than native rendering. There is no evidence of launch failures, Proton tweaks, anti-cheat blockers, DRM issues, or instability. Overall Linux/SteamOS friction is low, with a minor graphical quirk.
- Steam Deck: score 45; verdict: Playable with Notable Friction; summary: The Metal Gear Solid Master Collection launches and runs on the Steam Deck, with one user reporting flawless operation, but the experience carries consistent friction. Users flag unacceptable input latency across titles, unstable emulation frame rates (roughly 30FPS and even feeling like 15FPS in the MSX games), FSR-based upscaling that is slightly blurrier than native, and the absence of cloud saves, which risks progress loss when uninstalling. The package is characterized as an emulator wrapped in a launcher without adaptation such as save states or resolution control. No crashes, anti-cheat errors, or Proton Experimental toggling were reported, so the game is playable but not seamless.

- Hardware Profile:
  - Summary: The returned cohort shows a positive performance signal: the only included report is recommended and no non-recommended reports are present.
  - Sample size: 28 (6% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 9 reports): The single included review is recommended, indicating the game is playable on this configuration with no performance issues noted in the snippet.
  - Caveats: 28 of 443 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews repeatedly say the two classic games are worthwhile but not at full price, and one explicitly calls 20 euros an outrage. Positive comments still frame purchase around a sale, bundle, or decent discount, so the community's fair base-game range sits well below the current full price. A range of $5-$10 captures the common wait-for-a-sale and decent-discount sentiment for two retro emulated titles.
- Playtime Metrics:
  - Game completion: 8.0h
  - Story completion: 8.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews give completion estimates for the two included games: Metal Gear 2 is repeatedly reported at about 5-6 hours with a guide, and the original Metal Gear is reported at about 2-3 hours. Combining those for the bundle gives a practical full-run estimate of roughly 7-9 hours, so I set both gameCompletion and storyCompletion to 8 hours. No review provides a reliable typical session length or a separate endgame content duration, so those metrics are null.
- Time-to-fun:
  - Summary: Players who appreciate retro stealth design report enjoying Metal Gear and Metal Gear 2 from the outset, despite dated controls and backtracking. However, some modern players find the cryptic progression so frustrating that it never clicks.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Dated controls and pacing; Cryptic, obtuse progression requiring trial and error; No tutorial or clear onboarding; Tedious backtracking and enemy alerts; Technical issues at Master Collection launch (crashes, hangs, speed, 720p lock); Repetitive music and tedious card swapping
  - Unlock drivers: Patches resolving technical issues; Improved hints system with Codec calls; Better instructions for progression; Using a walkthrough or guide when stuck
  - Conditions: Appreciation for retro/old-school game design; Tolerance for backtracking and dated controls; Willingness to use external guides or walkthroughs; Playing for historical context; Acceptance of cryptic secret progression
- Player Archetypes:
  - Hardcore Franchise Archivist (buy)
    - Motivation: To trace Metal Gear's roots, canon, and Kojima history and to complete the franchise collection or achievements.
    - Playstyle: Plays both entries or at least MG2, watches plot videos, hunts achievements, and compares mechanics and lore to later Metal Gear Solid games.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore fan; series fan; archaeology enthusiast
    - Reference games: Metal Gear Solid
  - Retro Old-School Enthusiast (buy)
    - Motivation: To enjoy classic 8/16-bit stealth gameplay and relive or discover old-school design.
    - Playstyle: Tolerates dated graphics and cryptic systems, plays through original difficulty or old-school style, and values vintage challenge and mechanics.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: retro game enthusiasts
    - Reference games: Mega Man
  - Cautious First-Time Franchise Initiate (sale)
    - Motivation: To enter the Metal Gear franchise and experience the story and origins before MGS1 without excessive frustration.
    - Playstyle: Uses guides and easy mode, learns stealth basics slowly, and may skip or research Metal Gear 1 before moving to the sequel.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: first time player
    - Reference games: MGS1; Metal Gear Solid
  - Modern QoL and Port Quality Critic (no buy)
    - Motivation: To play classic Metal Gear games with competent PC port quality and modern conveniences.
    - Playstyle: Focuses on graphics settings, resolution, framerate, and QoL; may still appreciate the games but not the bare-bones presentation.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Sequel massively improved gameplay (weight 0.99): Metal Gear 2 is described across many clusters as a major upgrade over the original, with better mechanics, level design, controls, and overall polish. Reviewers repeatedly note it is far more enjoyable and technically advanced than Metal Gear 1.
- Superior boss fights (weight 0.89): Boss battles in Metal Gear 2 are frequently highlighted as more innovative, varied, and well-designed than in the original. They are fun without being cheap or frustrating, and stand out more from each other.
- Great music and sound (weight 0.81): The soundtrack and sound design of Metal Gear 2 are widely praised as excellent and a major improvement over the first game. Multiple reviewers call out the high-quality music and its contribution to the experience.
- Improved visuals and presentation (weight 0.79): Metal Gear 2 is noted for significantly better graphics, color depth, and sprite work compared to the original. The visual upgrade is often cited as a key reason the sequel feels more polished and appealing.
- Improved story and characters (weight 0.59): Metal Gear 2 features a deeper narrative, more complex characters, and more communication and contacts. The story is praised for emotional moments, plot twists, and a more involved presentation compared to the simpler first game.
- Original laid stealth foundation (weight 0.4): The first Metal Gear is recognized as ground-breaking for its time, introducing stealth mechanics that were revolutionary in 1987. It is praised for its retro charm and importance in building the series and the stealth genre.
- Strong recommendation for fans (weight 0.31): Metal Gear 2 is highly recommended, especially for fans of the Metal Gear series and Metal Gear Solid. It is described as an underrated classic that is genuinely fun to play despite its age.
- Enhanced stealth and mechanics (weight 0.26): Metal Gear 2 introduced modern stealth mechanics such as crawling, radar, vision cones, and ways to distract guards. These additions make the gameplay more strategic and give players tools to remain undetected.
- Compared to Metal Gear Solid (weight 0.24): Metal Gear 2 plays very similarly to Metal Gear Solid 1, with many calling it a 2D version of MGS1. It is seen as the foundation for MGS and includes many mechanics that later became series staples.
- Positive general feedback (weight 0.16): General feedback describes the games as great, fun, and cool, with many noting they were advanced for their time. This broad praise reflects a widely positive reception across the player base.
- Kojima's visionary design (weight 0.11): The games are praised as works born from Hideo Kojima's visionary design and foresight. His influence is credited with changing the gaming landscape and leaving a lasting impact on the industry.

Common complaints:
- Metal Gear 1 feels dated and clunky (weight 0.48): The original Metal Gear has aged poorly, with mechanics and controls that feel primitive and rough. Many players find it a trial-and-error experience with frustrating design choices.
- Excessive backtracking plagues both games (weight 0.43): Backtracking is a major complaint, especially in Metal Gear 2, where players must repeatedly traverse areas. This tedious mechanic often feels like a burden and disrespects the player's time.
- Controls and difficulty are frustrating (weight 0.19): Players frequently mention clunky controls that take time to get used to, leading to frequent deaths. The overall difficulty, especially for modern gamers, adds to the frustration.
- Enemy respawning adds annoyance (weight 0.09): Enemies respawn on every screen change, which makes backtracking even more tedious and can become boring. This classic mechanic is often cited as a source of frustration.
- First game is particularly rough (weight 0.08): Metal Gear 1 is often described as the weaker entry, with many considering it garbage or extremely frustrating. Its primitive design and lack of polish make it hard to enjoy.
- Lack of save states in port (weight 0.08): The port does not support save states, which is a significant inconvenience for players accustomed to modern emulation features. This forces players to rely on the game's original save system, which can be frustrating.
- No button mapping support (weight 0.08): The port lacks button mapping options, and some keyboard buttons do not register, making controls less accessible. This adds to the clunky feel of the games.
- Games feel janky and unplayable (weight 0.07): Some players describe the games as janky or even unplayable due to clunky mechanics and poor design. This extreme view highlights the severity of the outdated feel.
- No Chinese language support (weight 0.06): The collection lacks Chinese localization, which is a drawback for Chinese-speaking players. This limits accessibility for a portion of the audience.

Gameplay feedback:
- Metal Gear 2 Introduces Key Stealth Mechanics (weight 0.39): Metal Gear 2 introduces crawling, crouching, noise mechanics, and a radar system that allows players to see adjacent rooms and enemies. These mechanics make stealth work by requiring players to stay out of lines of sight and avoid noisy surfaces.
- Keycard System for Door Access (weight 0.2): The games feature a keycard system where players must collect and use various cards to open doors. In Metal Gear 1, players must cycle through up to seven different cards, while Metal Gear 2 introduces a master card that combines multiple cards.
- Backtracking Is a Core Element (weight 0.2): Many reviews mention that backtracking is a significant and required element of the games, often tied to item-based progression and keycard systems. This design choice is common in both Metal Gear and Metal Gear 2.
- Metal Gear 2 Influences Metal Gear Solid (weight 0.19): Metal Gear 2 has ideas, set pieces, and gameplay that are surprisingly similar to Metal Gear Solid 1, and its elements are foundational to the MGS series. Many of its stealth mechanics were improved upon in later games.
- Metal Gear 1 Establishes Series Staples (weight 0.17): Metal Gear 1 includes many features and mechanics that became staples of the series, such as backtracking, combat with bullets, and an angled view. It also features gimmicks that return in later installments.
- Radar System in Metal Gear 2 (weight 0.16): Metal Gear 2 includes a radar that shows enemy positions and movements on adjacent screens. This radar is a key tool for stealth gameplay, helping players avoid detection.
- Alert and Evasion Systems (weight 0.08): Metal Gear 2 features an alert and evasion system, enhancing stealth gameplay. Players must avoid detection and reset guards when alerts are triggered.
- Stealth and Infiltration Gameplay (weight 0.08): The games have a stealth/infiltration system that involves sneaking, evading guards, and uncovering a larger mystery. This core gameplay loop is central to the experience.
- Collection Contains Two Classic Games (weight 0.08): The collection bundles two games: the original Metal Gear from 1987 and Metal Gear 2: Solid Snake. These are early titles in the Metal Gear series.
- Boss Battles and Combat Elements (weight 0.08): The games feature boss battles, with Metal Gear 2 having improved boss fights. Combat involves using bullets and an angled view, and players can engage in stealth action.
- Complex Mechanics and Cutscenes (weight 0.08): Metal Gear 2 has complex mechanics and actual cutscenes, along with more characters to call for help. These elements contribute to its impressive design and storytelling.
- Simple Stealth in Metal Gear 1 (weight 0.08): Metal Gear 1 has simple stealth mechanics, where most of the time players avoid combat. It is a stealth game that focuses on evasion rather than direct confrontation.
- Morse Code and Tap Code Puzzles (weight 0.08): Metal Gear 2 includes a Morse code segment and a Tap Code puzzle, along with codec clues that reduce the need for a guide. These elements add to the game's complexity.
- Retro Game Design (weight 0.07): The games are retro titles with old-school design, which may appeal to fans of classic games but also come with dated mechanics. They are early entries in the Metal Gear series.
- Puzzle Elements in Gameplay (weight 0.07): The games include puzzle elements that players must solve to progress. These puzzles are integrated into the stealth and exploration mechanics.

Performance notes:
- Frame pacing and performance issues (weight 0.16): Wonky or terrible framepacing is frequently mentioned, along with frame rate drops in Metal Gear 2 after extended play. Higher frame rates can also cause problems.
- Game fails to launch or crashes immediately (weight 0.14): Multiple reports describe the game closing right after pressing start or opening a white window then closing. Some users also experience crashes on launch or a black screen without audio.
- Resolution locked to 720p (weight 0.12): Many players report that all games are forced to 720p output instead of the promised 1080p. This limitation is seen as a significant downgrade.
- Input lag and unresponsive controls (weight 0.1): Players report horrendous input lag, with almost a full second delay between button presses and on-screen actions. Some describe the games as slow and unresponsive.
- Fullscreen mode causes speed-up bug (weight 0.08): Several users experience the game running at 3x speed when in fullscreen mode due to a speed-up bug. This can be temporarily fixed by restarting or using borderless mode.
- Patches resolved many issues (weight 0.08): Patches, including 2.0.0, have fixed many problems such as upscaling videos to 4K, adding control customization, and resolution support. Some users report no crashes or bugs after updates.
- No fullscreen or 16:9 support (weight 0.06): The games lack options for fullscreen and 16:9 aspect ratio coverage. Window mode is also problematic, with Alt+Enter disabled leading to sped-up gameplay.
- Launcher and unnecessary files required (weight 0.06): A launcher was added that some players feel ruined the experience, and they complain about having to download stupid files. This adds friction to launching the games.
- Games appear blurry due to upscaling (weight 0.06): Players report that the games look blurry, likely due to AMD FSR upscaling used for resolution support. This reduces visual clarity.
- Dual graphics card launch failure (weight 0.05): Some users cannot open the game due to dual graphics cards, requiring a workaround of switching GPUs in Nvidia control panel. This is a frustrating technical hurdle.
- GOG version runs smoother and stable (weight 0.05): The GOG version runs smoother and does not crash on exit, according to some users. This suggests better optimization on that platform.
- Overly high system requirements (weight 0.03): A 30-year-old game requires 16GB RAM and a decent graphics card, which many find unreasonable. This suggests poor optimization or unnecessary resource usage.
- Steam versions run at 30fps (weight 0.03): The Steam versions of the games are capped at 30fps, which is lower than expected. This contributes to a less smooth experience.
- Controller issues on Legion Go S (weight 0.03): External controllers do not work when the device is docked on Legion Go S running SteamOS. This limits playability for some users.
- Emulator locks up with Alt+Tab (weight 0.03): The emulator locks up when Alt+Tab-ing between windows, requiring a restart. This is a common nuisance for multitasking players.
- Audio compression issues in MGS2 & MGS3 (weight 0.03): The audio in Metal Gear Solid 2 and 3 suffers from compression artifacts due to a low-quality codec. This degrades the overall experience.
- Depth of field bug at higher resolutions (weight 0.03): An ancient engine bug reduces Depth of Field at higher resolutions, causing visual anomalies. This affects the graphical fidelity.
- No integer scaling option (weight 0.03): The games lack an integer scaling option, which can lead to uneven pixel scaling and blurriness. This is a notable omission for retro enthusiasts.
- Metal Gear 2 has loading screens (weight 0.03): Unlike the first game, Metal Gear 2 includes loading screens, which some players find unnecessary. This disrupts the flow of gameplay.
- MSX version runs without flicker or slowdown (weight 0.03): The MSX version is reported to have no flickering and no slowdowns, providing a smooth experience. This contrasts with issues in other versions.

Recommendations:
- Metal Gear 2 over first game (weight 0.34): When choosing between the two, reviewers overwhelmingly recommend playing Metal Gear 2 over the first Metal Gear. It is often described as the real standout of the duo and the one to prioritize if limited on time.
- Worth playing Metal Gear 2 (weight 0.34): Metal Gear 2: Solid Snake is consistently highlighted as the standout of the original two titles, with many reviewers calling it a must-play for series fans and stealth enthusiasts. It is praised for its characters, story details relevant to later Solid games, and improved playability over its predecessor.
- Use a guide (weight 0.34): A large number of reviewers strongly recommend having a guide or maps on hand for the original Metal Gear games, with some even saying not to play without one. Guides are advised to avoid frustration, especially for Metal Gear 1, and playing on Easy difficulty is also suggested.
- Only if curious or completionist (weight 0.21): The first Metal Gear is often described as only worth playing out of curiosity or for completionists, not for pure enjoyment. Metal Gear 2 is sometimes recommended only for those interested in the series' origins or with nostalgia.
- Recommended for retro enthusiasts (weight 0.18): These games are highly recommended for players who enjoy retro games and are not bothered by dated graphics or limited gameplay. Those with an interest in old-school design and stealth mechanics will find them especially rewarding.
- Skip and go to MGS1 (weight 0.18): A recurring sentiment is that players can skip the original Metal Gear games and go straight to Metal Gear Solid or Metal Gear Solid 3. Some reviewers feel nothing is lost by skipping the first game and consider it unnecessary for newcomers.
- Price and purchase concerns (weight 0.16): Several reviewers advise against buying the games at full price or as a standalone package, feeling they are not worth the money. Others highly recommend purchasing, creating a split in purchase advice.
- Newcomers start elsewhere (weight 0.09): Some reviewers do not recommend the original Metal Gear games for those new to the franchise, suggesting they start with later entries. Instead, they are best appreciated by players already familiar with and enjoying the later installments.

Other player notes:
- Two-game bundle with extras (weight 0.38): The package primarily contains two games, Metal Gear and Metal Gear 2, and sometimes includes additional content like a launcher, strategy guides, and achievements. Some versions also bundle MGS1 or other titles for a higher price.
- Dated but classic gameplay (weight 0.31): The games are quite old, with controls and pacing that feel dated, but they still deserve a playthrough for their historical significance. Metal Gear 1 is from 1987 and Metal Gear 2 from 1990.
- Historical importance of games (weight 0.3): The games are considered the birth of the stealth genre, pioneering the mechanics that later defined the Metal Gear Solid series. They are a piece of gaming history and the starting point of the entire franchise.
- Original MSX and NES versions (weight 0.25): The collection includes both the original MSX and NES versions of the games, or is based on the MSX2 platform. These versions are from the late 1980s and early 1990s.
- Metal Gear 2 story details (weight 0.17): Metal Gear 2 is set in Zanzibar Land in 1999 and heavily references the first game's story. It feels like a 2D version of Metal Gear Solid and was created by Kojima in 1990.
- PC port lacks effort (weight 0.13): The PC port is bare-bones and lacks modern graphical options, native save-states, and basic emulation settings. However, it is considered better than the Contra or Metal Gear Solid ports.
- Metal Gear 1 details (weight 0.09): Metal Gear 1 is set in 1995 in Outer Heaven and is from 1987. It had many features and mechanics for its time, though its story is minimal.
- Mixed review scores (weight 0.05): One reviewer rated Metal Gear 1 a 5/10 and Metal Gear 2 a 6/10, describing the first as OK at best but still playable.

Emotions:
- Frustration (weight 0.23): Players are frustrated by the archaic and unfair design of the original Metal Gear games, including illogical puzzles, excessive backtracking, and obscure progression that often necessitates a guide. Technical issues such as unreliable save systems, poor hit detection, bugs, and broken controls further compound the frustration, making the games feel tedious and punishing.
- Disappointment (weight 0.13): Disappointment stems from the poor quality of the ports and the outdated gameplay that fails to meet modern standards. Many players expected a faithful or improved experience but encountered technical problems, lazy emulation, and a lack of features, leading to unmet expectations.
- Enjoyment (weight 0.1): Players derive enjoyment from the classic gameplay, engaging stories, and nostalgic charm of the Metal Gear series. The improved mechanics and narrative in Metal Gear 2, along with the satisfying puzzle-solving and stealth elements, provide a fun experience despite dated controls.
- Appreciation (weight 0.09): Appreciation is driven by the historical significance of the games and their role in establishing the stealth genre and the Metal Gear franchise. Players value the opportunity to experience the origins of the series, the evolution of Kojima's design, and the preservation of these classic titles.
- Admiration (weight 0.05): Admiration arises from the innovative and forward-thinking design of the Metal Gear games, especially considering their release era. Players are impressed by the intricate storytelling, revolutionary mechanics, and the lasting influence these titles have had on the industry.
- Love (weight 0.03): Love for the Metal Gear series is expressed through affection for the original games and their impact on the franchise. Fans cherish the detailed worlds, challenging gameplay, and the foundational story that shaped the MGS universe.
- Surprise (weight 0.03): Surprise stems from the games exceeding expectations, particularly how well Metal Gear 2 holds up and the depth of its storytelling and mechanics. Players are amazed by the quality and innovation achieved in the late 80s.
- Satisfaction (weight 0.03): Satisfaction comes from experiencing the classic Metal Gear games, especially the MSX versions, which offer better save systems and enjoyable gameplay. Completing the games and recognizing their milestone status in stealth action provides a sense of fulfillment.
- Annoyance (weight 0.02): Annoyance is primarily caused by constant backtracking, respawning enemies, and tedious mechanics like the card system and lack of door indicators. These elements make navigating the games frustrating and repetitive.
- Nostalgia (weight 0.02): Nostalgia is evoked by revisiting the classic Metal Gear games and remembering their impact on the series and childhood memories. The music, visuals, and gameplay of the late 80s and 90s bring back fond recollections.
- Dislike (weight 0.02): Dislike focuses on specific frustrating mechanics like gas rooms and the key-card system, as well as the basic story and design of Metal Gear 1. The 2D gameplay and 8-bit style also contribute to negative feelings.
- Amazement (weight 0.02): Amazement is directed at the ambitious leap from Metal Gear 1 to Metal Gear 2 on the same hardware, and the advanced ideas and mechanics for their time. The soundtrack and storytelling also leave players in awe.
- Enthusiasm (weight 0.01): Enthusiasm is driven by the timeless quality of Metal Gear 2, which is considered an all-around classic. Fans are eager to replay it and recommend it to any Metal Gear Solid fan due to its ahead-of-its-time design.
- Confusion (weight 0.01): Confusion arises from unclear objectives, cryptic progression, and an unexplained save mechanism. Players often get lost searching for items or understanding what to do next, especially when returning to earlier areas later in the game.
- Amusement (weight 0.01): Amusement comes from the early Kojima-isms, retro style, and raw energy of the games. The hilariously obtuse and ugly aspects of Metal Gear 1 also provide comedic value.
- Boredom (weight 0.01): Boredom is caused by excessive backtracking, slow pacing, and repetitive elements like the pitfall maze and swamp. Waiting for radar timings and respawning enemies contribute to a tedious experience.
- Interest (weight 0.01): Interest is sparked by unexpected mechanics for the release era, engaging plot twists, and gameplay variability with betrayals and double spies. The many details and surprises keep players intrigued.
- Anger (weight 0.01): Anger is fueled by glitches that waste time, poor port quality, and frustrating segments like the freezer puzzle and instant death traps. Technical issues requiring manual workarounds also provoke anger.
- Excitement (weight 0.01): Excitement arises from the challenging yet rewarding nature of Metal Gear 1 and the surprises and improvements in Metal Gear 2. The announcement of new collections and the heartbreaking story also generate excitement.
- Regret (weight 0.01): Regret is felt for buying the game primarily for story but finding little, and for not having played the games sooner, especially Metal Gear 2. The desire to have experienced them earlier is a common sentiment.}