Info about Staffer Case: A Supernatural Mystery Adventure:

Official game description:
Play Cases 1 & 2 for free today!  
Streaming allowed for all cases in the main game!
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**Staffer Case** is a new sort of mystery game, asking players to find clues, arrange them into documents, and point out the contradictions between them to solve a series of murders.  
The game is set in a fictional version of London in the 1960s where 10% of all residents have some sort of supernatural ability. In this city, incidents involving **staffers**, the people who have these abilities, are constantly occurring.  
Players take the role of the **Mana Affairs Division**'s newest detective, **Notrick**, in order to make sense of these incidents. Since the tricks buried within these staffer cases, at their core, revolve around the supernatural abilities of these criminals, conventional investigative methods won't be enough to solve them. Instead, players will have to rely on the documents that explain what their suspects' abilities entail in order to make sense of everything.  
Fortunately, it's not only the criminals who have these supernatural abilities.  
All of **Notrick**'s fellow detectives at the **Mana Affairs Division** are also **staffers** (Excepting gumshoe **Notrick** himself, of course!). The senior detectives use their supernatural abilities to investigate the crime scenes and organize their findings into **documents**.  
Testimonies that account for emotional distress, invisible trace that tells when evidence was left, even memories that remain in objects—find contradictions using the various clues at your disposal!  
Each mystery unraveled leads you closer to the truth lying at the heart of each case!  
Solve five cases involving supernatural powers!  
Play through two substories that delve into the characters' backstories and personalities!
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**\[Case 1 : Backstage\]**  
Notrick, an assistant from a small town detective agency, receives a letter from the Pheno-mana Bureau and heads off to London.  
**\[Case 2 : Pet Shop\]**  
Creechers: the mutated results of Pheno-mana.  
An incident occurs at a creecher breeding facility.  
**\[Case 3 : The Wizard's Room\]**  
Staff: tools that exist with mysterious powers.  
The body of a famous staff collector was found sliced in half, vertically.  
**\[Case 4 : Mistletoe\]**  
Oppenheimer: the threat level applied to Pheno-mana as dangerous as atomic bombs.  
In the basement of the Bureau lies a facility that houses these Oppenheimers.  
**\[Case 5 : ???\]**  
Present events, past events, and the truth that lies beyond...
\[Game Streaming Guide\]
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**Staffer Case is free to stream, regardless of length of stream, as long as the contents don't include the following:**  
*   Modifying the game code or doctoring of the game contents through reverse engineering, hacking, or other means.  
*   Plans to undermine the story of the game by distorting the main storyline or using broadcasting centered around gore or adult themes.  
*   Claiming to be an officially sanctioned stream without prior consultation with the dev team.
**The following content is not mandatory to include, but would be greatly appreciated:**  
*   We would be grateful if you could let us know your plans to stream on our official Discord channel.  
*   If you could introduce the game information or URL in the introduction of your broadcast, that would be of great help to our team.  
*   Official SNS hashtag is _#StafferSeries #StafferCase_

Release date: Apr 30, 2023

Categories: Mystery, Visual Novel, Deductive Reasoning Puzzle, Supernatural, Branching Paths, Multiple Endings, Investigation

Feature scans:
- Wiki: score 50; verdict: Moderate dependency on external guides; summary: The primary user complaint is that the game's puzzle logic and hint system are inadequate, forcing players to rely on external guides. This leads to frustration and potential spoilers, indicating a need for better in-game instructional data to help players understand the mechanics and solve puzzles independently.
- Steam Deck: score 45; verdict: Playable with significant friction; summary: The game is playable on Steam Deck via Proton with no launch or stability issues, but the experience is marred by excessively small text, frequent black screen transitions, and a clunky UI with limited cursor control. These issues force players to squint and endure slow pacing, placing the game in the 'tinkering required' tier rather than a seamless native experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The reviews show a split: some consider the full price fair, while others recommend waiting for a sale, indicating the $16.99 base price is slightly above what many consider ideal. The frequent mention of sales and discounts, with one user buying at 1218 yen (~$8-9), suggests a comfortable price range around $10-15. The game is praised for its story and value, but the difficulty and length may not justify the full price for all players.
- Playtime Metrics:
  - Game completion: 14.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Multiple reviews provide explicit total playtime figures for completing the game, including all branching paths and side content. The most common estimates cluster around 14 hours, with a range of 10-16 hours. This supports a gameCompletion value of 14 hours. No clear separate figure for main story only, typical session length, or endgame-only time is provided, so those metrics are set to null.
- Time-to-fun:
  - Summary: The game starts with a tutorial-heavy, tedious first chapter but becomes engaging as characters grow on the player and cases improve, especially around cases 3-4.
  - Stance: Clicks after
  - Anchor: After the first chapter
  - Time to anchor: N/A
  - Friction: tutorial-heavy first chapter; tedious chapter 1; obvious answers; unintuitive puzzles; goofy names
  - Unlock drivers: getting past the first chapter; characters growing on the player; plot twists improving; cases 3-4 getting better; story progression
  - Conditions: if you are a fan of detective games; if you like Ace Attorney; if you are a beginner to puzzle games; if you are experienced, it might be too easy; if you can tolerate the tutorial; if you enjoy character-driven mysteries; if you prefer challenging logic puzzles; if you are willing to invest in the early cases
- Player Archetypes:
  - Mystery Trick Enthusiast (buy)
    - Motivation: Enjoying novel tricks and logical deduction challenges
    - Playstyle: Carefully reads clues, attempts to solve cases independently, may get stuck but enjoys the process
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Ace Attorney; Danganronpa
  - Story & World Immersion Seeker (buy)
    - Motivation: Experiencing compelling narrative, emotional twists, and world-building
    - Playstyle: Focuses on story, enjoys reading, may overlook UI issues
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - UX/Polish Critic (sale)
    - Motivation: Seeking smooth and polished gameplay experience
    - Playstyle: Sensitive to UI, translation, and technical issues, may get frustrated
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Case 4 is a standout (weight 0.29): Multiple clusters highlight Case 4 as exceptionally exciting, surprising, and well-crafted, with twists that leave a strong impression. It is often cited as a reason to recommend the game.
- Characters are excellently written (weight 0.2): Players consistently praise the characters for being well-developed, charming, and full of personality. The voice acting and interactions further enhance their appeal.
- Full voice acting praised (weight 0.2): The full voice acting, especially in Japanese, is consistently praised for its quality and ability to enhance immersion and emotional connection. It is considered a major strength of the game.
- Deduction gameplay is engaging (weight 0.16): The game is highly regarded as a deduction game, with players enjoying the logic, evidence gathering, and contradiction-solving mechanics. It is considered top-class among similar games.
- Hint system is helpful (weight 0.13): The hint system is appreciated for providing just enough assistance to prevent frustration without spoiling the answers. It helps players progress through difficult deductions smoothly.
- Cases feature surprising twists (weight 0.12): Players note that each case contains unexpected twists and multi-layered surprises, keeping the mystery engaging and thought-provoking throughout the game.
- High-quality mystery game (weight 0.12): The game is described as a complete, immersive, and well-crafted mystery experience with a unique setting. It stands out among other mystery games for its polish and execution.
- World-building is solid (weight 0.1): The world-building and setting are praised for being intricate, unique, and well-integrated with the story and characters. It adds depth to the overall experience.
- Bold and thought-provoking design (weight 0.1): The game is commended for its unconventional approach, mind-shift twists, and thought-provoking elements that leave a lasting impression on players.
- Psychic deduction is unique (weight 0.09): The psychic deduction mechanic is highlighted as novel and well-integrated, making the investigation process unique and the twists excellent.
- Story quality is high (weight 0.09): The story is consistently praised for being well-put-together, surprisingly good, and enjoyable to follow, with excellent text and setting.
- Game is enjoyable overall (weight 0.08): Players find the game fun, interesting, and unforgettable, with a well-thought-out design that makes it a worthwhile experience.
- Art style is beautiful (weight 0.08): The art style and character art are praised for being beautiful and distinct, contributing to the game's visual appeal.

Common complaints:
- Romance is abrupt and forced (weight 0.35): Players consistently criticize the romance subplot for being sudden, underdeveloped, and lacking proper buildup. The abruptness is seen as a major flaw that detracts from the story.
- Translation issues with voice acting (weight 0.2): Multiple players report discrepancies between the Chinese subtitles and Japanese voice acting, with some translations being completely opposite in meaning. This causes confusion and detracts from the narrative experience.
- Ending feels incomplete (weight 0.19): Many reviewers note that the story ends abruptly, leaving unresolved plot threads and feeling like a sequel hook rather than a complete narrative. This leaves players unsatisfied with the conclusion.
- UI is poor and unintuitive (weight 0.14): The user interface is frequently described as basic, lacking polish, and difficult to navigate. Players find the controls and operation logic frustrating, which negatively impacts the overall experience.
- Clue pairing is confusing (weight 0.1): The mechanic of combining clues in pairs is often unintuitive, with players struggling to understand which clues go together. This leads to frustration and hampers the puzzle-solving experience.
- Puzzles are inconsistent and unclear (weight 0.09): The puzzle difficulty varies widely, with some being too obvious and others causing players to get stuck. The lack of clear guidance and satisfying solutions frustrates players.
- Reasoning and logic are weak (weight 0.08): The reasoning process in the game is often described as simple, confusing, or arbitrary. Players find the logical system unconvincing, which detracts from the mystery-solving aspect.
- Case 5 is disappointing (weight 0.08): The fifth case is singled out as rushed and mediocre, especially when compared to earlier cases. Its connection to the poorly received romance further diminishes its quality.
- Soundtrack and effects are poor (weight 0.07): The soundtrack is described as bad or unmemorable, and the sound effects are harsh and annoying. Audio quality detracts from the overall atmosphere.
- Screen transitions are too slow (weight 0.07): Players complain about lengthy screen transitions and slow text appearance, which break immersion and make the game feel sluggish. Even at maximum speed, the pacing remains problematic.
- Protagonist's intelligence is artificial (weight 0.06): Players note that the protagonist is made to look smart by making other characters appear foolish. This contrived approach undermines the believability of the story and characters.
- Killer motives are illogical (weight 0.05): The motivations behind the killers' actions are frequently criticized as inexplicable or lacking sense. This undermines the coherence of the cases and the overall narrative.
- Game is more visual novel than game (weight 0.05): Players feel the game offers limited interaction, making it more of a visual novel than a true reasoning game. The lack of engaging gameplay elements reduces the fun factor.
- Game system is clumsy (weight 0.05): The overall game system is described as poorly made and inconvenient, with clunky mechanics that hinder the player experience. This contributes to a sense of low polish.
- Case quality is inconsistent (weight 0.05): The quality of the cases varies significantly, with some being average or lacking in design. This inconsistency makes the overall experience uneven.
- Text is small and hard to read (weight 0.04): The dialogue text is often too small and thin, making it difficult to read. This is a usability issue that affects player comfort and comprehension.
- Game starts boring (weight 0.04): The early portion of the game is considered boring, which may discourage players from continuing. The slow start is a common complaint among reviewers.
- Lack of multiple endings (weight 0.04): Players are disappointed by the absence of multiple endings, especially given the branching choices in earlier chapters. This reduces replayability and player agency.

Gameplay feedback:
- Deduction-based mystery game (weight 0.79): The game is primarily a deduction and mystery-solving experience, where players use evidence, reasoning, and logic to solve cases. It combines visual novel storytelling with interactive deduction mechanics.
- Psychic and supernatural elements (weight 0.41): The game heavily incorporates psychic powers and supernatural abilities as core mechanics and story elements. These powers are used in investigations and deductions, and the world is built around superpowered individuals.
- Visual novel presentation (weight 0.26): The game is presented as a visual novel, with a strong focus on story and character dialogue. It is often described as being closer to a visual novel than a traditional detective game, with text-heavy gameplay.
- Fair-play mystery structure (weight 0.25): The game is described as a fair-play mystery, where the solution is theoretically solvable based on clues provided. It takes an unconventional approach to the mystery genre.
- Branching paths and endings (weight 0.21): The game features branching storylines and multiple endings, with player choices affecting case outcomes. There are save reminders before branches, and each case may have different endings based on investigation performance.
- Evidence combination mechanics (weight 0.21): Gameplay involves combining clues and evidence to confirm or refute statements, point out contradictions, and form deductions. Players must select and present the correct evidence to progress.
- Supernatural world setting (weight 0.16): The game is set in a world where superpowers are real and recognized, often exploring the darker side of such a society. The supernatural elements are central to the mysteries and plot.
- Hint system available (weight 0.14): The game provides an official hint system to assist players when stuck, without giving away the answer directly. Hints point to clue materials, and there is no penalty for using them.
- Investigation and crime scenes (weight 0.12): Players investigate crime scenes, gather evidence, and interrogate suspects. The game focuses on investigation rather than courtroom proceedings, with exploration and clue collection being key activities.
- Branching save points (weight 0.12): The game includes branching save points and auto-saves before branches, allowing players to explore different paths without losing progress. This supports the branching narrative structure.
- Easy deduction difficulty (weight 0.11): The deduction difficulty is generally considered easy, with a hint system and not too challenging puzzles. The reasoning process is straightforward, making it accessible to a wide audience.
- Superpower-based case design (weight 0.11): Each case is designed around specific superpowers, with suspects' abilities rigorously defined. Players must deduce the true superpower of suspects and understand how powers affect the crime.
- Investigation duo and exploration (weight 0.1): The game features an investigation duo and includes exploration parts for gathering evidence. Players read dialogue and use evidence to reason through suspicions, with a focus on investigation.
- Clue presentation and contradictions (weight 0.1): Players must present evidence to point out contradictions in testimonies and theories. The game includes evidence selection screens and a dossier presentation mechanic requiring detailed confirmation of clues.
- Similar to Ace Attorney (weight 0.08): The game is often compared to Ace Attorney and Danganronpa, with similar mechanics of presenting evidence and pointing out contradictions. It is considered an evolution or inspired by these titles.
- Setting in 1960s London (weight 0.07): The game is set in a fictional 1960s London, featuring a supernatural world with superpowered individuals and magical phenomena. This setting provides a unique backdrop for the mystery cases.
- Hexagon deduction mechanic (weight 0.07): The game features a unique hexagon deduction mechanic, where players use hexagon-shaped logic puzzles to reason through cases. This is a distinctive gameplay element that sets it apart.
- Text-based interactive fiction (weight 0.06): The game is text-based, with a heavy emphasis on reading dialogue and descriptions. It is described as a text adventure or interactive fiction with multiple endings.

Performance notes:
- Performance issues on laptops (weight 0.05): Players report poor optimization causing laptop fans to run loudly and the game to lag, particularly when viewing logs. This suggests a need for performance improvements on lower-end hardware.
- Log viewing causes frame drops (weight 0.04): Severe frame drops and cursor lag occur when accessing the conversation log, making it difficult to review past dialogue. This is a specific and common issue affecting gameplay experience.
- Next message display bug (weight 0.02): There is a bug where the next message does not appear, interrupting the flow of conversation. This is a critical issue that needs fixing.
- Long loading times for deductions (weight 0.02): Loading times for deduction combination parts are excessively long, slowing down gameplay. This is a specific performance issue.
- Small font on Steam Deck (weight 0.02): The font size is too small on Steam Deck, making text hard to read. This affects usability on that device.
- Linux Proton runs well (weight 0.02): The game performs well on Linux through Proton, indicating good compatibility with that platform. This positive feedback contrasts with issues on other systems.

Recommendations:
- Recommended for Ace Attorney fans (weight 0.17): Many reviewers specifically recommend this game to fans of Ace Attorney, Danganronpa, and similar visual novel mystery titles. They feel it scratches a similar itch and is suitable for that audience.
- Recommended for mystery fans (weight 0.15): Reviewers recommend the game to fans of mystery games, novels, and solving genres, noting it offers a fresh take on the genre. It appeals to those who enjoy investigative storytelling.
- Highly recommended overall (weight 0.12): A significant number of reviewers give the game a strong, general recommendation, calling it highly recommended and definitely worth buying. This indicates broad positive reception.
- Worth the price (weight 0.1): Reviewers state the game is enjoyable and worth its price, with some even saying it is worth full price. This suggests the game delivers good value for its cost.
- Worth buying on sale (weight 0.07): Several reviewers suggest purchasing the game when it is on sale, indicating that while it is good, the price may be a consideration. This is a common recommendation for value-conscious buyers.
- Recommended for visual novel fans (weight 0.07): The game is recommended for fans of detective visual novels, mysteries, puzzles, and visual novels in general. It fits well within the visual novel genre.
- Recommended for reasoning fans (weight 0.06): The game is recommended for fans of reasoning, logic puzzles, and deduction games. Reviewers highlight its appeal to those who enjoy mental challenges.
- Try demo before buying (weight 0.04): Some reviewers recommend trying the demo first to see if the game suits your taste. This is practical advice for potential buyers who are unsure.
- Not recommended by some (weight 0.04): A few reviewers do not recommend the game, indicating that it may not appeal to everyone. This suggests mixed opinions exist.
- Good for story lovers (weight 0.04): Reviewers recommend the game to those who enjoy story-centered games and are open to a narrative that may not be fully complete. It is more story-driven than pure deduction.
- Recommended for genre fans (weight 0.03): The game is recommended for fans of this type of gameplay and the genre in general. It appeals to those who already enjoy similar games.
- Watch stream instead (weight 0.03): Some reviewers suggest watching playthroughs by streamers rather than buying the game. This implies the game may be more enjoyable to watch than to play.
- Lacks hardcore deduction (weight 0.03): The game may be lacking for those who want hardcore, high-difficulty deduction. Reviewers note it may not satisfy players seeking a precisely crafted, hard deduction game.
- Worth it for Case 4 (weight 0.03): Reviewers say the game is worth buying for Case 4 alone, indicating that a particular case is a standout highlight. This is a strong selling point.
- Good if not detective game (weight 0.03): The game is strongly recommended if you do not treat it as a detective game, but rather as a story and mystery game. This sets expectations for the experience.
- Play cases in order (weight 0.03): Reviewers strongly recommend playing the cases in order, especially from case 3 onward. This suggests the story builds and is best experienced sequentially.
- Not for puzzle seekers (weight 0.03): The game is not recommended for players seeking difficult puzzles, but is recommended for those who are not good at puzzles. It is more accessible in that regard.
- Recommended despite flaws (weight 0.03): Reviewers recommend the game despite its flaws, indicating that the positives outweigh the negatives. It is a confident recommendation with caveats.

Other player notes:
- Comparisons to Ace Attorney and Danganronpa (weight 0.33): Many reviewers compare the game to Ace Attorney and Danganronpa, noting similarities in investigation and reasoning mechanics. Some feel it surpasses these titles, while others see it as a worthy successor or homage.
- Sequel anticipated and planned (weight 0.31): A sequel is reportedly planned, with some sources indicating a release in 2026. Many reviewers express excitement and hope for a continuation of the story, and some note the game's ending sets up a sequel.
- Full Japanese voice acting (weight 0.24): The game features full Japanese voice acting, which was added via an update. Some players note that the voice acting is only in Japanese, which may affect accessibility for non-Japanese speakers.
- Game length around 10-20 hours (weight 0.16): Reviewers report a playtime ranging from about 9 to 20 hours, with most estimates around 10-15 hours. The game is considered relatively short, which some see as a positive or negative depending on expectations.
- Translation quality issues (weight 0.13): Several reviewers mention translation issues, particularly with the Chinese localization, which may be a multi-step translation and has discrepancies with the Japanese voice acting. The English translation is praised as excellent by some.
- Korean developer with British setting (weight 0.1): The game is developed by a Korean company but set in London, with Japanese voice acting. This combination is noted as unusual and may influence the game's style and dialogue.
- Demo available for first two cases (weight 0.08): A demo is available that allows players to play the first two cases for free. Some reviewers played the demo before purchasing the full game, and the demo is seen as a good way to sample the game.
- Five cases and two side stories (weight 0.08): The game contains five main cases and two side stories, which are also fully voiced. This structure is mentioned by several reviewers as a key content feature.
- Set in 1960s London with psychic powers (weight 0.07): The game is set in a fictional 1960s London and features a psychic power system. This setting is a key part of the game's identity and is mentioned in multiple reviews.
- Spin-off Staffer Reborn recommended (weight 0.05): A spin-off called 'Staffer Reborn' is mentioned as being good and recommended by some reviewers. This indicates a broader franchise beyond the main game.
- Hint system with no penalty (weight 0.03): The game includes an official hint system that has no penalty for use. This is seen as a helpful feature for players who get stuck.
- Save prompts before branches (weight 0.03): The game has save reminders before each branch, and without saving, players cannot access all branches. This is a notable gameplay mechanic.
- Beautiful character portraits (weight 0.03): The game features beautiful character portraits and detailed art for even minor characters. This is praised by reviewers as a visual strength.
- Ace Attorney references included (weight 0.03): The game includes occasional references to Ace Attorney, such as the ladder gag. These references are appreciated by fans of the genre.
- Story incomplete without sequel (weight 0.03): Some reviewers note that the story is incomplete and has not reached its true conclusion, indicating that a sequel is necessary to fully resolve the narrative.
- High review scores given (weight 0.03): Reviewers gave the game high scores, such as 8.9/10 and 95/100, indicating strong overall satisfaction.
- Low-price overseas game (weight 0.03): The game is noted as a low-price overseas game, which may be a factor in players' purchasing decisions.
- Improvements hoped in next game (weight 0.03): Reviewers hope that certain aspects will be improved in the next game, indicating areas for potential growth in the franchise.

Emotions:
- Frustration (weight 0.16): Players are frustrated by the game's rigid deduction system, which often requires a single specific answer even when other evidence seems valid, leading to getting stuck. The poor UI, slow text and scene transitions, and frequent translation issues further compound the frustration. The story's abrupt ending and lack of proper conclusion also leave players feeling unsatisfied.
- Disappointment (weight 0.13): The game's story and deduction quality are seen as a letdown, especially in the final case, which is described as poorly written and lacking a proper conclusion. The forced and abrupt romance subplot, along with the game's shift towards a visual novel format, also disappointed players. The overall experience is considered mediocre, with weak character development and an unsatisfying ending.
- Enjoyment (weight 0.11): Players enjoy the game's unique blend of supernatural powers and detective work, which provides a fresh and interesting twist on the genre. The story is engaging with well-crafted cases and plot twists, and the characters are charming and well-developed. The deduction gameplay is fun and rewarding, offering a satisfying challenge without being overly difficult.
- Satisfaction (weight 0.1): The game provides a high level of satisfaction through its well-structured story, logical reasoning, and rewarding puzzle-solving. The fair-play mystery design and helpful hint system allow players to deduce the truth themselves, leading to a strong sense of accomplishment. The game's pacing and case design are praised for being engaging and well-executed, with a particularly satisfying conclusion.
- Appreciation (weight 0.07): Players appreciate the game's well-crafted story, which explores themes of truth and justice with excellent logical closure. The world-building and character development are praised for being detailed and engaging, with a unique psychic power setting that is well-integrated into the mysteries. The full Japanese voice acting and beautiful art style are also highlighted as major strengths.
- Excitement (weight 0.06): The game generates excitement through its thrilling case twists, surprising revelations, and engaging deduction gameplay. Players are particularly excited by the well-crafted tricks and the sense of discovery when solving cases, especially in the later chapters. The anticipation for future installments and the developer's next game also contributes to the overall excitement.
- Admiration (weight 0.04): Players admire the game's clear logic, excellent story, and clever case design, which are considered top-tier in the mystery genre. The use of supernatural powers in deduction is seen as exemplary, with abilities matching methods perfectly. The game's high completion quality, beautiful art, and professional voice acting are also highly praised.
- Confusion (weight 0.03): Players are confused by the game's abrupt and forced romance subplot, which feels out of place and lacks proper development. The story's ending, particularly the protagonist's actions and the final case, is also seen as confusing and hard to follow. The game's setting, with a British backdrop and Japanese voice acting, adds to the overall sense of confusion.
- Annoyance (weight 0.03): Players are annoyed by the game's tedious clue-combining system, which often requires selecting from a large pool of evidence and can be finicky. The slow loading times and scene transitions, along with annoying sound effects, also detract from the experience. The forced romance and the way the game lowers the intelligence of supporting characters to highlight the protagonist are additional sources of annoyance.
- Surprise (weight 0.02): Players are surprised by the game's high quality, particularly the well-constructed case twists and the impressive amount of visual novel content. The quality of the Japanese translation and voice acting for a Korean game is also a pleasant surprise. The game's unique blend of detective and supernatural elements exceeded expectations.
- Anticipation (weight 0.02): Players are looking forward to the sequel and the developer's next game, which are expected to expand the world and continue the story. The game's ending, while abrupt, has left players eager to see what happens next. The announcement of a new game and the potential for the series to grow are key drivers of this anticipation.
- Immersion (weight 0.02): The game's art style, voice acting, and sound effects work together to create an immersive atmosphere that draws players in. The full Japanese voice acting and well-crafted world-building allow players to become deeply absorbed in the story. The game's pacing and narrative structure are also praised for maintaining immersion throughout the experience.
- Amusement (weight 0.01): Players find amusement in the game's humorous dialogue and the oddity of its setting, which combines a Korean-made game with a London backdrop and Japanese voice acting. The characters' non-serious interactions and references to other games provide moments of levity. The game's ability to make players laugh, even during serious moments, is a notable source of enjoyment.
- Interest (weight 0.01): The game's fresh psychic-based deduction gameplay and well-developed world-building spark players' interest. The cases are interesting because they differ from typical reasoning games, offering unique challenges and twists. The story becomes increasingly engaging as it progresses, keeping players invested in the outcome.
- Boredom (weight 0.01): The early part of the game is considered boring, with the first two cases being too simple and lacking a sense of accomplishment. The game's slow start and lengthy world-building explanations can also lead to boredom. The dialogue is sometimes seen as too long and meaningless, further contributing to the feeling of tedium.
- Engagement (weight 0.01): The game's puzzles and story are engaging, allowing for focused play and moderate thinking. The well-executed case twists and character interactions keep players invested in the narrative. The game's high completion and foreshadowing are praised for maintaining engagement from start to finish.
- Awe (weight 0.01): The game's impressive ending and the unique feeling caused by the hexagon deduction and music leave players in awe. The final puzzles of cases 3, 4, and 5 are shocking and provide a sense of wonder. The game's profound themes about knowledge and time also contribute to the overall feeling of awe.
- Love (weight 0.01): Players love the game's story, setting, and puzzles, which have no complaints. The worldbuilding and characters are lively and enjoyable, with the members of the Mana Affair Division being particularly well-written. The supernatural aspect, politics, and worldbuilding are also highly praised.
- Impressed (weight 0.01): Players are impressed by the game's plot twists, which are layered with twists within twists. Chapter 4 is particularly impressive, with multiple twists and a chilling feeling that leaves a deep impression. The case's atmosphere, development, and creative use of the ability setting are outstanding.
- Sadness (weight 0): Players feel sad after clearing the game because it ends, and they are left wanting more. The supernatural users being forced into crime by circumstances and the sad true endings also contribute to the feeling of sadness. The game's emotional impact lingers, leaving players feeling depressed for a while.}