Info about Loop8: Summer of Gods:

Official game description:
Loop8: Summer of Gods Digital Deluxe Edition
============================================
Loop8: Summer of Gods 'Digital Deluxe Edition' Contents:  
*   Loop8: Summer of Gods game  
*   Digital soundtrack with 23 songs  
*   Digital artbook "Ashihara Town Guide" (English)
About the Game
==============
Your choices shape the world in this coming-of-age RPG set in 1980s rural Japan.  
Step into the life of Nini, a newly earthbound teen who arrives in the quaint Japanese town of Ashihara in August 1983. Explore the town, befriend its people, and face off against the Kegai in turn-based battles where the outcomes depend on the relationships you’ve built and the decisions you’ve made. Use Nini’s special connection to the gods to reset the world, with each loop allowing Nini and his allies to relive the 8th month over and over until they get it right...or the Kegai overcome them entirely.  
With one month until the world ends, how will you spend each day?  
**Live an Ordinary Life, Fight Extraordinary Enemies**  
Build bonds with Ashihara's residents while protecting the town from the ever-present threat of the Kegai, repeating the cycle to uncover how your everyday actions impact your battles in the Underworld, and vice versa.  
**A Picturesque View of Rural Japan**  
Your adventure takes place in a nostalgic and beautifully recreated snapshot of a rural Japanese townscape. Head downtown to recharge at a local restaurant, or hang out at the shops to strengthen your bonds with other characters.  
**Relive the Past to Alter the Future**  
Though the deadline for humanity's extinction draws ever closer, Ashihara's fate remains in your hands. Repeatedly return to the start of August, alter your actions, and see how they turn the tides of destiny across multiple endings.  
**Choices That Can Change the World**  
Loop8’s emotion-driven AI system responds to every action you take and decision you make. Characters’ emotions and stories will vary greatly based on your choices, making each playthrough wholly unique.

Release date: Jun 6, 2023

Categories: JRPG, Time Loop Mechanics, Relationship System, Turn-based Combat, Visual Novel and RPG hybrid, Time Management, Japanese Mythology Theme, Coming-of-age Story

Feature scans:
- Steam Deck: score 80; verdict: Broken: Steam Deck launch failure; summary: The audit found a clear Steam Deck launch blocker: one user reports that the game installs but stalls indefinitely on the loading screen, despite running on a laptop. Other users repeatedly complain about excessive black-screen loading during dialogue, scene changes, events, and even menu access. Positive reports note low hardware demand and good battery life. Because the launch failure matches the Broken criteria, the final score is in the 70-100 range rather than being averaged down by positive performance feedback.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The reviews consistently reject the $50 full price and direct buyers to wait for discounts. Several explicitly name around $30 or less as the acceptable purchase point, while another Japanese review suggests that half price or lower, roughly $25 given the $50 reference, is the point where the game becomes tolerable. This supports a community fair base-game range of about $20-$30 rather than the current $50.
- Playtime Metrics:
  - Game completion: 17.0h
  - Story completion: 17.0h
  - Session length: 6.5h
  - Endgame: N/A
  - Reasoning: The repeated explicit completion report gives 17 hours, so gameCompletion is set to 17; the separate 7-hour report shows a fast route but is not the common completion figure. The same review says the plot lasts roughly 17 hours, so storyCompletion is also 17. One translated review states the player played about 6.5 hours in one go, supporting sessionLength 6.5. No review gives explicit hours for post-story or endgame content, so endgame is null.
- Time-to-fun:
  - Summary: Reports overwhelmingly describe Loop8 as a repetitive, tedious, and unrewarding experience, with no reliable point where fun begins. A single conditional comment says exploring past the tutorial may reward some players, but it is not supported as a general anchor.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Repetitive dialogue choices and social-stat grinding; Slow pacing and tutorial-heavy opening; Repeated scenes and limited freedom in daily interactions; Automatic party AI with no direct control; Permanent death can lock players out of the true ending; Battle framerate issues and AI quirks
  - Unlock drivers: N/A
  - Conditions: Willingness to explore past the tutorial and tolerate a bad first impression; Tolerance for repetitive loops and reused events; Preference for a relaxing pace when the game is not a slog; Avoiding indiscriminate social-stat grinding; Accepting automatic party behavior and AI-driven dialogue quirks; Tolerance for slow progression and uneven event pacing
- Player Archetypes:
  - Narrative-Driven Summer Loop Fan (buy)
    - Motivation: To experience the summer time-loop story and character bonds despite repetitive gameplay.
    - Playstyle: Plays for story and character interactions, tolerating looping, repetition, and slow pacing.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: fan of strong narratives
    - Reference games: N/A
  - Systems-First JRPG Critic (no buy)
    - Motivation: To play a coherent, responsive RPG with fair difficulty and respectful pacing.
    - Playstyle: Judges mechanics, movement, AI behavior, and RPG structure before recommending the game.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Relationship-System Completionist (deep sale)
    - Motivation: To optimize friendships and affection to avoid bad outcomes across loops.
    - Playstyle: Repeats loops to grind relationship stats, raise social standing, and trial-and-error friendship checks.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Art-Driven JRPG Experimenter (sale)
    - Motivation: To experience distinctive art and novel JRPG ideas despite flawed design.
    - Playstyle: Samples many JRPGs and tolerates rough systems for aesthetic or experimental value.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: hardcore JRPG enthusiast
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High-quality art and visuals (weight 0.42): Reviewers consistently commend the art style, character designs, 3D models, and CG illustrations as excellent and visually striking.
- Engaging social and relationship system (weight 0.35): The social system, where relationships with characters affect gameplay and story, is a central and well-received feature. Building bonds feels meaningful and rewarding.
- Strong atmosphere and setting (weight 0.35): The game's atmosphere, especially the nostalgic rural Japanese town and serene environments, is frequently described as enchanting and immersive.
- Good music and soundtrack (weight 0.32): The game's music, including the opening theme and in-game soundtrack, is frequently praised as enjoyable and mood-setting.
- Cute and appealing characters (weight 0.3): Many reviewers highlight the characters as cute, charming, and well-designed. Beni and Ichika are specifically mentioned as favorites.
- Time-loop mechanic praised (weight 0.28): The time-loop structure is highlighted as a strong feature that allows players to fix mistakes, grow stronger, and experience new events. It adds depth and replayability.
- Emotional and resonant story (weight 0.23): The story, characters, and themes are often described as emotionally engaging, with a strong sense of romance and mystery.
- Unique and original concepts (weight 0.23): The game's ideas, such as the AI emotion system, time loops, and Japanese mythology inspiration, are seen as fresh and innovative.
- Good voice acting (weight 0.21): Voice acting, both Japanese and English, is generally praised as excellent and enhancing the characters and story.
- Combat system with unique twists (weight 0.19): The combat, while not overly challenging, is noted for its morale and emotion-based mechanics, and coordination with party members.
- Good opening and presentation (weight 0.15): The opening cutscene and theme song are often highlighted as visually impressive and emotionally moving.
- Unique mix of visual novel and RPG (weight 0.15): Reviewers appreciate the blend of visual novel storytelling, dating sim elements, and RPG combat, creating a distinct experience.
- Relaxing and immersive experience (weight 0.15): Many find the game relaxing, allowing immersion in the characters' lives and a gentle pace.
- Enjoyable stat-raising and optimization (weight 0.14): The loop-based stat gains and activity prioritization provide satisfying progression for players who enjoy optimization.
- Cute protagonist and romance options (weight 0.12): The protagonist and romanceable characters are often described as cute, and players enjoy forming relationships with them.
- AI-driven NPC behavior (weight 0.12): The AI system where NPCs act independently and react to the player's actions is praised for creating a dynamic world.
- Funny and comedic moments (weight 0.11): Some reviewers find the game genuinely funny, both intentionally and unintentionally, due to its quirky elements.
- Accessible and easy to get into (weight 0.09): The game is noted as easy to pick up and play, even for those with limited time.
- Nostalgic for older gamers (weight 0.04): Elements like fixed cameras and loading screens appeal to those with nostalgia for older game styles.
- Spanish localization appreciated (weight 0.04): Reviewers appreciate the availability of a Spanish release.

Common complaints:
- Slow and Choppy Combat (weight 0.21): Combat is slow-paced, choppy, and lacks variation. Animations are hard on the eyes, and there is no speed-up function.
- Low-Quality, Unfinished Game (weight 0.19): The game is perceived as low quality, unfinished, and not functioning as intended. Players feel it lacks polish and completeness.
- Poor Pacing and Boring Gameplay (weight 0.17): The game is boring, uninspired, and unrewarding. Pacing is bad, and gameplay is monotonous with lazy content.
- Frequent Black Loading Screens (weight 0.15): Black screens and loading occur too often, even for simple menu actions. This disrupts immersion and makes the game feel unresponsive.
- Very Slow Character Movement (weight 0.13): Character movement is extremely slow, with no run or speed-up option. Players find traversing the world tedious and time-consuming.
- Shallow Characters and Dialogue (weight 0.13): Characters are shallow archetypes and NPCs are bland. Dialogue is often meaningless and lacks proper story direction.
- Confusing and Poorly Executed Story (weight 0.13): The main plot is confusing and full of unexplained mysteries. The story is simple and poorly executed, leaving players unsatisfied.
- Repetitive Looping Resets Progress (weight 0.12): Looping resets all progress and forces replaying every dialogue and scene. This makes the game feel repetitive and stagnant.
- Lack of Guidance and Minimap (weight 0.12): There is no minimap or convenient map, and players receive no guidance for finding locations. This leads to getting lost and wasting time.
- Tiny Game World with Few Locations (weight 0.07): The game world is small, consisting of only six small locations. This limits exploration and makes the game feel constrained.
- Jerky Character Animations (weight 0.07): Character motion and walking animations are jerky and poor quality. This is especially noticeable during battles.
- Not Worth the Price (weight 0.07): Players feel the game is not worth the price and is generally not good. This reflects overall dissatisfaction with the product.
- Very Little Combat (weight 0.07): There is very little combat in the game. Players expecting frequent battles will be disappointed.
- Repetitive and Lazy Emotion AI (weight 0.07): The emotion AI system is almost non-existent, with repetitive and lazy dialogue responses. NPC reactions are limited, making conversations feel dull.
- Misleading Promotional Trailer (weight 0.07): The promotional trailer is misleading about the game's size and scope. Players feel deceived by the edited footage.

Gameplay feedback:
- Time loop core mechanic (weight 0.35): The game is built around a time loop system where scenes and conversations repeat, resetting progress but preserving certain elements. Players must loop multiple times, often to save characters or advance the story.
- Turn-based combat (weight 0.33): Battles are turn-based with little variation, and the player controls only the protagonist while companions act on their own. Combat often ties into relationship stats.
- Relationship parameters system (weight 0.25): The game features a relationship system with three parameters: friendship, affection, and hatred. These are raised through dialogue choices and interactions with characters.
- Visual novel and RPG hybrid (weight 0.17): The game mixes visual novel and RPG elements, with visual novel being the main focus. It combines dating sim, turn-based JRPG battles, and story-driven exploration.
- Time management system (weight 0.17): The game has a time management system where time passes constantly, with 1 second equaling 1 minute in-game. This affects what actions are available and creates urgency.
- JRPG with Japanese mythology (weight 0.16): The game is a story-driven JRPG tied to Japanese mythology, set in a rural Japanese town with teenage characters.
- Dialogue-driven affinity system (weight 0.14): An affinity system uses dialogue choices to build relationships, and players can date multiple characters. Character interactions involve options like 'get to know them better' or 'tease them'.
- Relationships affect combat power (weight 0.12): Relationship stats directly influence combat power, and blessings from relationships provide boosts in battle.
- Exploration and training activities (weight 0.12): Players can walk around town, talk to characters, train the protagonist, and investigate spots like shrines to raise stats and gain blessings.
- Fixed camera perspective (weight 0.09): The camera is fixed and cannot be freely moved, which may affect exploration and immersion.
- Friendship gates character saving (weight 0.07): Saving a character requires building a certain amount of friendship within a time limit. Genuine friendships are necessary to achieve good outcomes.
- Individual character endings (weight 0.07): Characters have individual events and endings that are affected by player choices and relationship levels.
- AI emotion system (weight 0.06): The game uses an AI emotion system for character behavior, which may influence interactions and outcomes.

Performance notes:
- Frequent stuttering during gameplay (weight 0.18): Players report stuttering during combat and movement, often unrelated to framerate. This affects overall smoothness and enjoyment.
- Low framerate animations (weight 0.17): Character and battle animations run at 10-15 fps, making them appear jerky and choppy, especially during active battles.
- Excessive loading screens (weight 0.13): Loading occurs for nearly every action, including dialogues, map movement, and menus, significantly disrupting flow.
- Long loading times (weight 0.12): Loading screens last 1-3 seconds on NVMe and 3-6 seconds on Switch, with frequent and long loads reported on Switch.
- Overall low framerate (weight 0.1): The game frequently runs at around 15 FPS or feels like 10 FPS due to lag. One cluster notes a 30 FPS cap, but many experience worse performance.
- Combat frame drops and lag (weight 0.07): Battles do not run well, with movements slowing down, frame drops, and lag during combat.
- Steam Deck loading freeze (weight 0.04): On Steam Deck, the game gets stuck on the loading screen and does not progress, rendering it unplayable.
- Poor optimization comparison (weight 0.04): Optimization is considered worse than Cyberpunk 2077 at launch and The Last of Us PC, indicating severe performance issues.
- Intermittent performance quirks (weight 0.04): Intermittent performance issues affect the experience, causing occasional slowdowns or hiccups.
- Limited aspect ratio support (weight 0.04): The game only supports 16:9 aspect ratio, which may be problematic for ultrawide or other display users.
- No framerate cap setting (weight 0.04): There is no option to cap the framerate, which can lead to inconsistent performance and screen tearing.
- Default windowed 1080p (weight 0.03): The game launches in 1080p windowed mode by default, requiring manual adjustment for fullscreen or other resolutions.
- Floating framerate counter (weight 0.03): The Steam counter shows floating 60-72 fps, indicating variable performance that may not match actual smoothness.
- Shaky cutscene camera (weight 0.03): Camera work during cutscenes shakes, which can cause discomfort or reduce cinematic quality.
- Runs well on Steam Deck (weight 0.03): The game is not demanding and runs well on Steam Deck with great battery life, according to one report.
- 30 FPS due to style (weight 0.03): One player notes the game runs at 30 FPS due to its stylistic 3D, suggesting a deliberate cap.

Recommendations:
- Wait for a sale (weight 0.4): Many reviewers recommend waiting for a significant discount, often specifying half price or around $30 or less. The game is generally considered not worth the full price.
- Game not recommended overall (weight 0.28): Multiple reviewers strongly advise against purchasing the game, calling it a disaster and a waste of money. This sentiment appears across several clusters with varying intensity.
- Not for everyone (weight 0.2): The game's niche appeal means it is not suitable for a broad audience. Reviewers emphasize that only specific types of players will appreciate it.
- Tolerance for repetition needed (weight 0.17): Players must be comfortable with repetitive actions and looping structures to enjoy the game. Those who dislike repetition or get bored easily should avoid it.
- For fans of Gunparade March (weight 0.16): The game holds special appeal for those who have experienced the world of Gunparade March, but not for those seeking strategic simulation or military mystery. Fans are advised to cherish memories rather than expect a faithful sequel.
- For visual novel fans (weight 0.15): The game appeals primarily to players who enjoy visual novels and narrative-driven experiences. Those who dislike visual novels or expect traditional RPG gameplay are advised to avoid it.
- Recommended for JRPG enthusiasts (weight 0.13): Those who enjoy trying various JRPGs, especially hardcore fans, may find the game worth playing. It offers a unique take on the genre.
- Appeals to art style fans (weight 0.11): Players interested in the game's art style and character designs are more likely to enjoy it. The visual presentation is a strong draw for some.
- Unique but flawed experience (weight 0.11): The game offers a unique and memorable experience with strong atmosphere and narrative, but falls short in combat and strategic depth. It may appeal to those who value structural ideas over traditional gameplay.
- Technical issues and performance (weight 0.09): Performance problems and technical flaws are mentioned, with advice to play on PC instead of Switch for better performance. Some hope for future updates to improve speed and stability.
- Play on portable devices (weight 0.06): Some reviewers recommend playing on a portable device like Switch or Steam Deck, suggesting the game is better suited for handheld play.
- Useful as AI reference (weight 0.03): The game serves as reference material for developers interested in AI-driven dialogue systems. It is recommended for those looking to create similar games.
- Only for Shibamura fans (weight 0.03): Fans of Shibamura may find something to appreciate, but it is not a general recommendation.
- Skip unless addicted to clicking (weight 0.03): One reviewer advises skipping the game unless you are addicted to repetitive clicking, indicating a tedious gameplay loop.

Other player notes:
- Unfavorable Gunparade comparisons (weight 0.23): Multiple reviewers compare the game unfavorably to Gunparade March and the Gunparade series, citing a lack of strategy, action, freedom, and roleplay depth compared to those titles.
- Persona comparisons and shortcomings (weight 0.21): Reviewers frequently compare the game's life-simulator and social elements to the Persona series, especially Persona 3 and 4, but note it lacks depth and is a disgrace to JRPGs in some opinions.
- 1980s rural town setting (weight 0.15): The game is set in a nostalgic 1980s rural Japanese town named Ashihara (or Yukimura town), though one reviewer notes inconsistencies with the promised decade.
- Japanese mythology and Kegai (weight 0.15): The story incorporates Japanese mythology and features demonic beings called Kegai that erode the world and periodically ravage it.
- High price and overpriced (weight 0.15): Reviewers consider the game relatively high-priced and overpriced, with one suggesting an appropriate price of around 1800 yen and another obtaining it at a large discount.
- Multiple character-specific endings (weight 0.12): The game features multiple endings, including true, character-specific, and bad endings, which are mutually exclusive and may require guide consultation.
- Poor reviews and refunded (weight 0.12): The game received low scores such as 5/10, was refunded by a reviewer, and is compared unfavorably to disasters like Gollum and buggy launches like Cyberpunk 2077 and The Last of Us PC.
- Story-driven RPG classification (weight 0.1): The game is described as a story-driven RPG or JRPG, with a narrative focus and light novel-like structure.
- Developed by Marvelous (weight 0.1): The game is developed or published by Marvelous Inc., known for the Rune Factory series.
- Experimental and unique experience (weight 0.1): The game is described as highly experimental, unique, and interesting, though taste-dependent rather than plainly unfinished.
- Short playtime and little volume (weight 0.1): The game can be beaten in about 7 hours if you know what to do, and reviewers note little volume with only six scenes and a small map, though full completion takes longer.
- Narrative premise and protagonist (weight 0.1): The story follows Nini, a boy from a failed space colony, set in Yukimura town where otherworldly invasion and a repeating August occur.
- DLC and editions (weight 0.09): The game has DLC including free and paid costumes, and a deluxe edition with a 23-track OST and digital artbook.
- Voice acting and presentation (weight 0.09): The game is not fully voiced but offers both Japanese and English voice dubs, with an opening and in-game music highlighted as positives.
- Essential untranslated short story (weight 0.07): An official short story essential for understanding the game is available via the official website but is not translated, making it difficult for non-Japanese speakers.
- AI and dialogue innovation reference (weight 0.07): One reviewer frames the game as reference material for the future of dialogue AI, mentioning development leader Shibamura and the AI emotion system compared to The Portopia Serial Murder Case.
- Stands out from other Japanese games (weight 0.07): The game tries to be different from other Japanese games, which some reviewers note as a contrasting effort against games like Operation Abyss, DEMON GAZE, and Atelier that feel identical.
- Liminal spaces and loop structure (weight 0.07): The game follows the liminal spaces concept seen in Severance and Kane Pixels' Backrooms, and its loop structure is compared to Shadow of Memories and Deathloop.
- Comparison to other time-loop media (weight 0.07): Reviewers compare the game's time loop trope to SteinsGate and Tokyo Revengers, and its loop premise is indicated by the title.

Emotions:
- Disappointment (weight 0.26): The game fails to meet high expectations due to shallow, repetitive gameplay, underdeveloped story and characters, and poor execution of its time-loop and relationship systems. Combat is simplistic and lacks strategy, while technical issues like low frame rate and slow movement further detract from the experience. Despite appealing art and music, the overall package feels unfinished and unrewarding.
- Frustration (weight 0.24): Players are frustrated by constant loading screens, slow movement, and inefficient time management that make daily tasks tedious. Unskippable dialogue and repetitive loops force rereading identical conversations, while poor AI and unpredictable combat outcomes add to the stress. Technical issues like stuttering and lack of guidance exacerbate the annoyance.
- Boredom (weight 0.1): The gameplay loop is highly repetitive, consisting of walking between a few locations and talking to shallow characters about trivial matters. Daily activities like studying and training are boring and poorly implemented, with most playtime spent skipping generic dialogue. Character growth and relationship building feel like meaningless chores.
- Annoyance (weight 0.07): Random events like a character killing the player and vague rules are irritating, while slow movement and tedious friendship building add to the annoyance. Technical issues such as poorly ported controls, fast time progression, and unpredictable AI allies further frustrate players. Repeated conversations and a hidden fast-forward option make the experience grating.
- Enjoyment (weight 0.02): Despite its flaws, the game offers original mechanics and fun character scenes, with a good soundtrack and excellent voice acting. The cozy anime town setting and time loop narrative provide engaging moments, and the Karel System AI creates a unique atmosphere. Grinding stats in this world can be enjoyable for some.
- Anger (weight 0.02): The player character's extremely slow movement makes traversal agonizing, and repetitive content with poor execution feels like a waste of time. Even with cheats to max affection, grinding remains tedious, and a stiff, contextless tutorial adds to the frustration. These issues provoke strong anger.
- Tedium (weight 0.01): The time-loop structure forces players to repeatedly see all dialogues and engage in constant training while watching the clock. Building relationships requires talking to characters over and over, which becomes a tedious chore. The repetitive nature of these tasks drains the fun.
- Nostalgia (weight 0.01): The warm, serene atmosphere of Ashihara, with detailed environmental design and soundtrack, evokes nostalgia. The game reminds players of Gunparade March, and experiencing the world brings back fond memories, even crying when NPCs died. It successfully captures the feeling of living in that universe.
- Disgust (weight 0.01): Jerky 15 fps animations and lack of navigation create a nauseating experience. The male protagonist's romance with male NPCs and the resulting dialogue, along with lazy affection writing and absurd relationship choices in trivial combat, are off-putting. These elements elicit disgust.
- Excitement (weight 0.01): The appealing theme of romance and looping, along with innovative ideas in battle, story, AI, and exploration, generate excitement. The second loop is more engaging due to faster stat gains, offering a sense of progression. These elements build anticipation and enthusiasm.
- Affection (weight 0.01): Cute female characters and the likable monkey character, especially Konoha, endear players to the game. Good character graphics, voices, island atmosphere, and BGM contribute to a sense of affection. These charming elements create a positive emotional connection.
- Confusion (weight 0.01): The story is fragmented and the game systems are hard to understand, leaving players bewildered. The emotion-based combat system is unexplained and unclear, and even after several hours, the story remains confusing. This lack of clarity leads to frustration and confusion.
- Relaxation (weight 0.01): The slow-paced rural setting and character interactions provide a calming experience. Increasing relationship stats and trying to improve from the previous loop can be relaxing, and when not tedious, the game offers a genuinely soothing atmosphere. These aspects allow players to unwind.
- Fatigue (weight 0.01): Frequent black-screen loading and repetitive interactions wear players down. The game is fun but tiring due to its issues, and the inability to freely explore or investigate adds to the exhaustion. These factors contribute to a sense of fatigue.
- Hope (weight 0.01): Players expect that the dialogue AI and developers will make a deeper game in the future. There is a desire for updates to improve the game, indicating lingering hope for its potential. This optimism persists despite current shortcomings.
- Amusement (weight 0.01): The strange story-telling approach and baffling combat system made the reviewer laugh. Bizarre social interactions are funny but also confusing, providing unintentional humor. These elements create amusement.
- Stress (weight 0.01): Bad pacing in combat, conversation, movement, and the loop creates stress. The poor pacing and forced automatic movement add to the pressure, making the game feel stressful rather than enjoyable. These issues overwhelm players.
- Admiration (weight 0.01): The beautiful character art and models are excellent, and the art and character designs are highly praised. These visual elements inspire admiration. The aesthetic quality stands out despite other flaws.
- Regret (weight 0.01): The reviewer wants their playtime back, and buying the game at full price due to low-quality battle animations leads to regret. These feelings stem from a sense of wasted time and money. The game fails to justify the investment.
- Loneliness (weight 0.01): The world feels like only the player exists, and the town feels dead without background characters. This emptiness creates a sense of loneliness. The lack of NPCs contributes to this feeling.}