Info about Xeno Command:

Official game description:
  
Welcome aboard Xeno Command, a real-time strategy offline game fused with roguelike elements. Here you can lead a strong army with powerful heroes to defend the galaxy against Alien invasion in the challenging battles.  
In the era of interstellar colonization, planets are in crisis. Heroes from different factions stand out to lead powerful armies against aliens and rescue the sufferers. You, the savior of the galaxy, are going to be the hero. Lead your army and combat alien invasions!  
Each Hero has their unique sets of commands, skills, constructions and units. Keep defeating enemies to obtain more resources to build up your army and construction. Make full use of your commands and techs with strategy to win the battles.  
Game Features  
★ Offline game - Play anytime anywhere with no worry of internet connection;  
★ Easy control - No need to split troops and easy to get the hang of the controls with specially designed commands;  
★ Roguelike elements – Ever-changing battlefields with randomly generated levels, battles and missions;  
★ 4 Unique Factions – Each faction with unique Hero, commands, skills, constructions, and units;  
★ 100+ random Techs – Select 1 out of 3 random Tech rewards with special buffs and skills. Every decision might alter your fate;  
★ Galaxy exploration – Various planets with distinct styles and landscapes including Barren, Lava, Machine, and Warped Space;  
★ Combat Units – Bots, Marines, Flying troopers, Laser Towers, and Supply Depots. Lead the army of all kinds of soldiers to attack & conquer your enemy;  
★ Defensive Constructions – Dozens of defensive buildings for you to unlock to fully protect the base;  
★ Challenging enemies – More than 100 types of Alien creatures and bosses will spice the battles up;  
★ Difficulty levels – Normal, Hard or you like it Crazy? Tactical planning is the key to winning the war.  
Big fan of RTS games? Sci-fi lover? Robot and mecha enthusiasts? Join Xeno Command and have some RTS spree! Select Hero, lead an army, use strategy and fight for the galaxy against Alien invasion in this single - player battle game.  
Follow us to get more info:  
→Facebook: @XenoCommandGame  
→Discord:

Release date: 8 Nov, 2022

Categories: Real-time Strategy, Roguelike, Base Building, Unit Management, Resource Management, Single-player, Hero Management, Strategic Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Distinctive art style and polish (weight 0.3): The game boasts excellent art direction, particularly with its mech designs, and shows a lot of care in its animations and gameplay elements. The interface is convenient and well-designed.
- High content value for price (weight 0.3): Players feel the game offers substantial content, unique commanders, and detailed craftsmanship, exceeding expectations for its price point. It's seen as a great value compared to many larger, more expensive titles.
- Similarities to other popular games (weight 0.1): Players note resemblances to games like StarCraft 2's co-op mode, Red Alert, and Iron Marines. While initially similar to Ironhide's games, players also recognize its unique differences.
- Good language support (weight 0.03): The game supports a good number of languages, enhancing accessibility for a global audience.
- Unique control logic (weight 0.03): After familiarization, the control logic provides a 'command' feeling, reminiscent of software like AUTOCAD, suggesting a unique and precise interaction method.

Common complaints:
- Simplistic Controls & UI (weight 0.71): Players find the controls overly simplistic, reminiscent of mobile games, leading to issues like misinterpreting attack commands as movement. The user interface is also perceived as lacking detail and polish, contributing to a less engaging experience.
- Unfinished & Unpolished Feel (weight 0.64): Many players feel the game is unfinished and lacks polish, citing issues like black screens, unclear transitions, and a general sense of being unrefined. This contributes to a perception that the game is not worth its price on PC.
- Lack of Depth & Progression (weight 0.64): The game is criticized for its lack of depth in various aspects, including buffs, tech trees, and overall progression. Players desire more variety in resources, factions, and achievements to enhance replayability and strategic options.
- Not for Traditional RTS Players (weight 0.58): The game's mechanics and simplified controls are not suitable for players expecting a traditional Real-Time Strategy experience. It blurs the lines between RTS and tower defense, disappointing those looking for deep strategic gameplay.

Gameplay feedback:
- Hybrid RTS/Roguelike Gameplay (weight 0.97): The game blends real-time strategy (RTS) elements, such as base building and troop management, with roguelike mechanics like random levels and permanent progression. It's often compared to StarCraft 2's co-op mode or a simplified RTS with tower defense aspects, emphasizing aggressive expansion over static defense.
- Diverse Factions and Heroes (weight 0.8): Players can choose from four distinct factions, each featuring a unique hero, skillset, troop types, buildings, and upgrade paths. This variety significantly impacts gameplay and strategy, offering different experiences across playthroughs.
- High Replayability (weight 0.78): The game offers substantial replay value through three difficulty levels, randomly generated levels, and varied hero level-up bonuses. The fourth campaign also utilizes random levels and modifiers, ensuring each run feels fresh.
- Accessible for New Players (weight 0.76): With its simplified mechanics and automatic formation system, the game is easy for RTS newcomers to pick up and enjoy. Experienced players can find challenges by increasing the difficulty.
- Simplified Resource Management (weight 0.73): The game features a streamlined resource system, primarily relying on a single resource type. While this simplifies macro-management, it still requires strategic investment in troops versus workers, especially on higher difficulties.
- Limited Enemy Variety (weight 0.65): While different campaigns feature varied enemy types, the core challenge often stems from enemy modules rather than unique boss encounters. Players noted a lack of distinct boss units, with only stronger regular enemies appearing.
- Mobile Game Origins (weight 0.61): The game is noted to have a mobile game feel and is available on both Android and Windows, suggesting a design philosophy that prioritizes accessibility and quick play sessions.
- Campaign Structure (weight 0.59): The game includes four campaigns, with the first three serving as training grounds for the more randomized and challenging fourth campaign. Missions often involve primary objectives for completion and secondary objectives for bonuses.
- Strategic Locations (weight 0.54): Maps feature strategically important locations such as resource generators and buildings for purchasing troops or equipment, encouraging players to expand and secure these points.

Performance notes:
- Limited character customization (weight 0): Players desire more options for character appearance, including hairstyles, facial features, and body types, to enhance immersion and personalization. The current selection feels restrictive and doesn't allow for unique player expression.
- Repetitive quest design (weight 0): Many players found that quests often follow similar patterns, involving fetch quests or simple kill objectives, leading to a sense of monotony. More varied objectives and narrative depth are needed to keep the gameplay engaging.
- Unbalanced combat difficulty (weight 0): The combat difficulty spikes inconsistently, with some encounters being too easy and others feeling unfairly challenging, even for experienced players. This inconsistency disrupts the flow and enjoyment of combat.
- Lack of meaningful player choices (weight 0): Players feel that their decisions within the game, particularly in dialogue and questlines, have little to no impact on the story or world. This diminishes the sense of agency and replayability.

Recommendations:
- Great value for money (weight 0.23): Players consistently highlight the game's low price as a major positive, making it an easy recommendation for those looking for affordable entertainment. It's seen as a good option for casual play or as a time-killer.
- Desire for more content (weight 0.17): There's a clear interest in future updates, with players hoping for new units, commanders, and campaigns to expand the game's longevity and replayability. This suggests a positive core experience that players want more of.

Other player notes:
- PC controls need improvement (weight 0.16): Players find the current PC control scheme, which is heavily optimized for mobile, to be clunky and confusing. Specific suggestions include implementing conventional RTS right-click movement, adding middle mouse button drag, and a one-key camera return to base button.
- Future content and features desired (weight 0.08): Players express interest in long-term game evolution, specifically hoping for the addition of a co-op mode and more commanders to enhance replayability and strategic depth.

Emotions:
- Satisfaction (weight 0.39): Players are satisfied with the game's enjoyable and often challenging gameplay, diverse content like unique commanders and factions, and overall value for money. The polished presentation, appealing art style, and convenient interface also contribute to a positive experience, making it a great time-passer with high replayability.
- Disappointment (weight 0.16): Disappointment stems from the game's perceived simplicity and repetitiveness, especially for an RTS, leading to a 'torture' like experience. Issues like a lack of detailed lore, limited content, and the game's mobile origins hindering its PC potential also contribute to this feeling.
- Frustration (weight 0.13): Frustration is primarily caused by the game's control scheme, particularly the forced single-group control and mobile-oriented UI, which makes unit management difficult and leads to misclicks. Technical issues like black screens and regional bugs preventing the game from launching also cause significant frustration.
- Desire (weight 0.12): Players express a strong desire for more depth, content, and consistent updates, including additional heroes, levels, and Steam achievements. There's also a wish for improved controls, more distinct faction differences, and enhanced roguelike elements.
- Excitement (weight 0.05): Excitement is generated by the discovery of the game on PC and the enjoyment derived from playing it. Players are also excited by the prospect of the game's long-term evolution and the addition of new features, recommending it as a worthwhile experience.
- Boredom (weight 0.03): Boredom arises from monotonous gameplay, primarily due to a single resource type and a lack of replayability, leading to high repetition in the game experience.
- Joy (weight 0.03): Players experience joy from liking the game's progression system and finding the overall gameplay experience quite enjoyable.
- Hope (weight 0.03): Hope is expressed for future improvements, particularly regarding the UI and control experience, and for better adaptation of the game for PC platforms.
- Support (weight 0.01): Players show support for the game, often due to their positive experiences with the developer's previous titles.
- Appreciation (weight 0.01): Appreciation is shown for the game's unique and creative ideas, indicating that players value its originality.
- Uncertainty (weight 0.01): Uncertainty arises from the development team's primary focus on mobile games, leading to questions about the game's long-term PC support and direction.
- Curiosity (weight 0.01): Curiosity is sparked by comparing the game to other titles, such as Ironhide's games, and noting the differences in gameplay and design.
- Nostalgia (weight 0.01): Nostalgia is triggered by the game's elements reminding players of classic RTS games like Red Alert.}