Info about Section 13:

Official game description:
Development Roadmap
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About the Game
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Section 13 is a roguelite twin-stick shooter that can be played solo or in a group of up to 3 players (crossplay not supported). As an Agent of the S2P Corporation, it’s up to you to investigate a crisis at the most top-secret facility of a company whose whole thing is keeping secrets.
CONSPIRACIES TO UNCOVER
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Step into the shoes of Agents Red, Boy Scout, Beaker, and Scalpel, as they fight to unearth the buried secrets of Section 13… and solve a few personal mysteries of their own. Collect data on paranormal entities running amok and find out what it all has to do with you.
DELVE THE DARKNESS ALONE OR TOGETHER
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When an Omega-level containment breach puts an off-the-books company black-site on lockdown, it’s up to a small team of expendable peons to get to the bottom of it. Literally.
Tackle the mission solo or with up to two squad-mates. And with optional friendly fire, it’s up to you whether you’d like a more forgiving experience, or chaotic fun with mad-science weapons.
TENSE TWIN-STICK ACTION IN THE WEIRDEST WORKPLACE EVER
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As a Tier-1 paranormal containment facility, Section 13 is full of unique hazards, and it's up to you to overcome them with quick wits and reflexes.
Time your dodge-rolls and reloads to stay one step ahead of a horde of hungry monsters. Back against the wall? Pop off with a special ability… or grab a melee weapon and smash your way out.
But keep an eye on your Fear level, or risk a debilitating mid-mission panic attack!
CUTTING-EDGE TOOLS TO MASTER
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Add some spice to every run with unlockable (and customizable) weapons, gameplay-altering Synaptic Enhancements, and of course, recreational genetic modification. (Some side effects may apply).
Utilize special abilities and unique tactical items to outsmart pissed-off cryptids, navigate a series of shifting levels, and push deeper into the base with every attempt.
Between deaths, you’ll also unlock persistent upgrades that change how you play and radically alter your chances of success.

Release date: 26 May, 2025

Categories: Roguelike, Twin-stick Shooter, Cooperative Multiplayer, Single-player, Character Progression, Weapon Customization, Horde Combat, Tactical Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Tight controls, satisfying gunplay (weight 0.79): Reviewers consistently praise the tight, responsive controls and satisfying gunplay mechanics. They appreciate the variety of weapons, the impact of each shot, and the overall feel of combat. Smooth movement and reload mechanics also contribute to the positive experience.
- Meaningful character progression, customization (weight 0.78): Reviewers appreciate the sense of progression and customization through upgrades, perks, and character development. The meta-progression systems are well-designed, encouraging players to keep playing and improving their characters. This makes each run feel different and rewarding.
- Good roguelike elements, replayability (weight 0.73): The game incorporates roguelike elements such as procedural generation and permadeath, which add replayability and variety to each run. Reviewers appreciate the dynamic gameplay and the feeling of freshness with each playthrough. Randomization of maps, enemies, and items keeps the experience engaging.
- Variety of weapons and enemies (weight 0.72): The game offers a wide array of weapons, each with unique characteristics, encouraging experimentation and diverse playstyles. Reviewers appreciate the variety and the impact of weapon choice on gameplay. This variety extends to locations and enemies as well.
- Fun solo and co-op play (weight 0.72): The game offers enjoyable solo and cooperative play options, catering to different player preferences. Reviewers note that playing with friends enhances the fun, requiring communication and teamwork. Recent patches have made solo play more viable.
- Fun, engaging, well-made overall (weight 0.67): The game is praised for being fun, engaging, and well-made, with many reviewers noting improvements over earlier versions and betas. They highlight the immersive atmosphere, appealing art style, and satisfying gameplay loop. Many reviewers simply state that they enjoyed playing the game.
- Compelling story, world-building (weight 0.56): The game features a compelling story and well-developed characters, enhancing the overall experience. Reviewers appreciate the world-building and the narrative elements that add depth to the gameplay. The addition of story and character elements enhances the roguelite experience.
- Immersive atmosphere, great sound (weight 0.56): The game features an immersive atmosphere, enhanced by impressive graphics, sound design, and unique visual effects. The use of light and dark mechanics, along with the character's fear meter, creates a tense and engaging experience. The sound design creates a strong sense of space, enhancing immersion.
- Good mix of familiar elements (weight 0.23): The game successfully blends elements from various popular games and genres, creating a unique and enjoyable experience. Reviewers note similarities to titles like Remnant: From the Ashes, Alien Shooter, Left 4 Dead, and Hades. This fusion of familiar mechanics with a fresh perspective is a key strength.
- Responsive, user-driven development (weight 0.15): The developers are responsive to feedback and actively improving the game based on user suggestions. Reviewers appreciate the ongoing efforts to address issues and enhance the overall experience. This responsiveness fosters a positive relationship between the developers and the community.
- Shows promise, solid foundation (weight 0.08): The game shows promise and has a solid foundation, but it may need further development to reach its full potential. Reviewers see the potential for the game to become something great with continued effort. The mechanics are solid, and the game has the foundations of something good.
- Enjoyable for a short time (weight 0.06): The reviewer had a great time playing the game for a limited time. This point is less valuable due to the lack of specific details and the limited timeframe.
- Light and dark mechanics are cool (weight 0.05): The effects to your psyche being in light and dark areas is very cool with the close zoom, and visual impairment at full panic. Touching the light allows you to gasp for air, like your character, and return to the normal top-down shooter.
- Section 13 update is promising (weight 0.04): The 'Section 13' update will bring interesting and cool changes. Section 13 is a good option for players seeking a solo experience. The reviewer enjoyed their time with the Section 13 demo.
- Finite ammo adds strategy (weight 0.03): Finite ammo in the current build is preferred, requiring consideration of loadout as you progress and find more weapons. Selecting a bow with increased reload speed or a perk that grants +1 ammo on kill makes the game easier.
- Smooth rolling mechanic (weight 0.03): Stamina-free rolling mechanic makes for smooth, satisfying gameplay. The game allows players to improve with each run.
- Peak isometric roguelike shooter (weight 0.03): The game is now a peak isometric roguelike shooter. Fun roguelike gameplay.
- Good starting character (weight 0.02): The default starting character feels the most satisfying to play. The character selection is good for an early access game.
- Basic but interesting levels (weight 0.02): Level design keeps things interesting despite being fairly basic. Single-player mode is not challenging.

Common complaints:
- Lacks content, feels repetitive (weight 0.95): The game suffers from a lack of content, repetitive gameplay, and uninspired level design. Players feel there is not enough variety in enemies, weapons, maps, and objectives, leading to a quickly stale experience. Some reviewers note that the game feels unfinished or like an early access title despite not being labeled as such.
- Poor weapon balance and usability (weight 0.82): Many weapons are underpowered, awkward to use, or have long reload times that leave players vulnerable. The limited weapon variety and poor balance force players to rely on a small subset of weapons, diminishing tactical options. Some weapons are considered outright useless in solo play.
- Uninspired, weak progression system (weight 0.76): The meta-progression and upgrade systems are uninspired, slow, and offer lackluster bonuses. Many upgrades feel inconsequential or provide minimal impact on gameplay. The lack of meaningful character builds and the resetting of gun upgrades between runs diminish the sense of progression.
- Excessive and unforgiving difficulty (weight 0.74): The game's difficulty is considered too high, especially for solo players, with limited recovery options and frequent one-shot kill scenarios. The permadeath mechanic and lack of checkpoints can lead to frustration, as progress is easily lost. Some reviewers feel the difficulty is artificial, stemming from enemy health scaling or poorly designed encounters.
- Tedious and unbalanced boss fights (weight 0.73): Boss fights are tedious due to excessive health pools and bullet sponge enemies. Some bosses have poorly designed mechanics or spawn too many adds, making them frustrating to fight. The final boss is considered absurdly difficult and requires specific builds to defeat.
- Numerous bugs and technical issues (weight 0.72): The game suffers from numerous bugs, glitches, and quality of life issues. Some reviewers experienced game-breaking crashes that made the game unplayable. These technical issues detract from the overall experience and indicate a lack of polish.
- Poorly balanced for solo play (weight 0.7): The game is not optimized for solo play, with enemy composition and scaling designed for multiplayer. Solo players face significant disadvantages, such as increased difficulty, lack of rewards, and immediate death upon failure. The game's design encourages co-op, but solo play is poorly balanced and less enjoyable.
- Low player count, unstable co-op (weight 0.67): The game suffers from low player counts, making it difficult to find co-op matches. Online co-op is unstable and restricted to friends only, with no matchmaking available. This limits the game's multiplayer potential and makes it harder to enjoy with others.
- Downgrade from previous versions (weight 0.66): Some reviewers express disappointment with the game's direction, noting that it has become an inferior version of its previous iteration or other similar games. They feel that changes have negatively impacted the gameplay experience, removing features or shifting the focus in an undesirable way. This point may show signs of review bombing.
- Clunky grenade mechanic, poor mobility (weight 0.15): The grenade mechanic is clunky and difficult to use effectively. The long explosion time, awkward aiming, and weapon swap requirement make grenades impractical during combat. The lack of a dedicated sprint button further hinders player mobility and evasion.

Gameplay feedback:
- Core gameplay: roguelite twin-stick shooter (weight 0.19): The game is a top-down, twin-stick, roguelite zombie shooter. It combines elements of cooperative gameplay, strategic resource management, and character progression. This core combination defines the overall gameplay experience.
- Tactical, strategic gameplay focus (weight 0.14): The game emphasizes tactical gameplay with slower movement, manual reloading, stealth elements, and friendly fire. Players must carefully plan engagements, manage resources, and utilize stealth to succeed. Sound affects enemy awareness, and perks can buff damage against unaware enemies.
- Permanent and temporary upgrades (weight 0.13): Players acquire temporary power-ups and permanent upgrades through meta-progression. Experience and money are used to improve stats and unlock weapons, but progress is lost upon death if a safe zone isn't reached. This creates a cycle of grinding for permanent enhancements.
- Complex class and weapon system (weight 0.09): The game features a class system ('Departments') that influences weapon and skill choices. Weapons have levels and perks, and damage types (physical, psionic, golden) affect enemy behavior. This system adds depth to character customization and combat strategies.
- Semi-procedural, linear level design (weight 0.07): The game features hand-curated maps with some procedural generation, creating a mix of familiarity and variety. Some players feel the maps can be narrow, while others appreciate the changing paths that prevent repetition. The maps change partially from death to death.
- Unique mechanics and pacing (weight 0.03): The game features some unique mechanics that require figuring out the pacing. The game currently offers about 25 hours of gameplay to unlock all permanent upgrades.
- Shared items, individual money (weight 0.03): Most items found on levels are shared among all players, while money is granted individually. This encourages cooperation in item distribution but allows for individual economic progression.
- Match finder and ping system (weight 0.02): The game has a match finder system where you can mark your lobby as private or public. The game also has an in-game ping system for communication without microphones.
- Weapon upgrade tiers (weight 0.02): Weapons can be upgraded to tier 3 of 4 within the current playtime. Endgame farming allows collecting LVL 3~4 weapon recipes.
- Friendly fire enabled (weight 0.02): Friendly fire is enabled, which can lead to accidental team kills. This adds an element of risk and requires careful coordination during combat.
- Limited operative diversity (weight 0.02): There are 4 operatives to choose from, each with a unique ability, but otherwise they are similar. This may limit character diversity and strategic options.
- Game is in early access (weight 0.01): The game is in early access, and the developers are open to feedback. This suggests that the game is still under development and subject to change.
- Rolling limitations (weight 0.01): Rolling cannot pass through being cornered. This may limit player mobility and strategic options.

Performance notes:
- Generally good technical performance (weight 0.09): The game's technical performance is generally positive, with many players reporting smooth gameplay and good optimization, even on older hardware. Some reviewers specifically noted the absence of bugs and crashes, indicating a stable experience.
- Game is graphically demanding (weight 0.03): The game appears to be graphically demanding, with some reviewers noting that it heavily utilizes the GPU, potentially requiring a dedicated gaming PC for optimal performance. This could limit accessibility for players with less powerful hardware.
- Multiplayer stability depends on host (weight 0.02): Multiplayer stability is a concern, as matches can be unstable if the host has a poor internet connection. The inability to rejoin sessions in progress further exacerbates this issue, potentially leading to frustrating experiences for players.
- Parking lot area poorly optimized (weight 0.02): The game's optimization suffers in specific areas, such as the parking lot, where the presence of purple creatures causes lag. This indicates that certain graphical elements or environmental interactions may be poorly optimized, leading to performance dips.

Recommendations:
- Wait for updates/sale (weight 0.72): Many reviewers recommend waiting for updates or sales due to bugs, balance issues, lack of content, and unpolished gameplay. Some even suggest considering a refund if possible. Some reviewers mention specific issues like difficulty scaling, flawed mechanics, and repetitive gameplay.
- Anticipation for future updates (weight 0.55): Many reviewers express excitement for future updates and the full release of the game. They are interested to see how the game evolves and improves over time. Some reviewers are specifically looking forward to new content, features, and gameplay enhancements.
- Price vs. Value is debated (weight 0.49): Several reviewers mention the game's price, with some finding it worth the cost and others suggesting it's only worth considering on sale. This suggests that the perceived value of the game is tied to its price point. Some reviewers feel the game is worth the price, especially in its early access state, while others suggest waiting for a sale to support the developers.
- Avoid review bombing (weight 0.24): One reviewer urges people not to review bomb the game due to misunderstandings or overreactions. This suggests that the game has been the target of review bombing. Review bombing can be harmful to a game's reputation and can discourage potential players from trying it.
- Improve reload mechanic (weight 0.02): One reviewer specifically calls out the reload mechanic as needing improvement. This suggests that the current reload system is clunky or unsatisfying. Improving the reload mechanic could enhance the overall feel and flow of combat.
- Rework grenades/throwables (weight 0.02): One reviewer suggests that grenades/throwables need a rework. This implies that the current implementation of throwables is lacking or ineffective. A rework could improve their usability and impact on gameplay.
- Make upgrades universally useful (weight 0.02): One reviewer suggests that all upgrades should be useful in both single and multiplayer. This indicates a desire for more versatile and impactful upgrades. Ensuring that upgrades are effective in all game modes would improve player agency and customization options.
- Add dialogue skip option (weight 0.02): One reviewer suggests giving players the option to skip dialogue. This would allow players to get right into the action without having to sit through lengthy conversations. This would improve the pacing of the game and make it more enjoyable for players who are not interested in the story.
- Reconsider removing multiplayer (weight 0.02): One reviewer questions the removal of multiplayer, as it was functional. This suggests that the decision to remove multiplayer is unpopular. Reinstating multiplayer could improve the game's appeal and replayability.
- Improve camera visibility (weight 0.02): One reviewer suggests adding transparency or cutaways for walls that obstruct the camera. This would improve visibility and make the game more enjoyable to play. This would be a simple but effective way to improve the game's user experience.
- Increase update frequency (weight 0.02): One reviewer suggests faster update speeds to introduce new gameplay and map exploration content. This indicates a desire for more frequent content updates. Faster updates would keep the game fresh and engaging for players.
- Positive developer roadmap (weight 0.02): One reviewer notes that the developers have a promising and transparent roadmap that they have kept up to date with. This suggests that the developers are committed to improving the game and are communicating their plans to the community. This is a positive sign for the game's future.
- Improve matchmaking system (weight 0.02): One reviewer suggests that the developers should consider the example of "Alien Fireteam Elite" and its matchmaking issues at launch. This indicates a concern about the game's matchmaking system. Improving the matchmaking system could make the game more accessible and enjoyable for players.

Other player notes:
- Early access, active development (weight 0.14): The game is in early access, with developers actively communicating updates and planning to add more content like classes, weapons, and maps. Players are anticipating these updates and looking forward to the full release, with some hope for further polish.
- Top-down co-op roguelite shooter (weight 0.04): The game is a hardcore, top-down, isometric, co-op shooter with roguelite elements. It has shifted from its original concept as a Left 4 Dead-style horde survival game.
- Demo progress not transferred (weight 0.03): Progress from the demo version of the game does not carry over to the main game. Additionally, the game may still indicate a trial state even after completion.
- Lack of available co-op (weight 0.02): One reviewer refunded the game due to a lack of available co-op rooms after attempting to play solo. This suggests potential issues with the matchmaking or player base size for co-op play.
- Missing Japanese localization (weight 0.02): The game currently lacks Japanese localization, which is a feature that at least one reviewer is hoping to see in the future. This limits the game's accessibility to Japanese-speaking players.
- Character-independent meta progression (weight 0.02): Meta progression in the game is character-independent. This means that upgrades and unlocks apply across all characters rather than being specific to individual characters.

Emotions:
No emotions}