Info about Dead by Daylight - Resident Evil: PROJECT W Chapter:

Official game description:
Only those deemed worthy of Uroboros can achieve true potential. Dead by Daylight: Resident Evil: PROJECT W features a new Killer – Albert Wesker, The Mastermind – and new Survivors Ada Wong and Rebecca Chambers. Purchasing this add-on unlocks an exclusive charm: Green Vial.
ALBERT WESKER
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The Killer is Albert Wesker – The Mastermind–. A visionary as brilliant as he is ruthless, Albert Wesker’s strategic mind is unrivalled. While some plans require intellect, others call for brute force. Rush forward to seize Survivors in your grasp and give them the gift of Uroboros – a necessary step on the path to evolution.
**Albert Wesker's Power: Rush**
**Special Ability – Virulent Bound:** Charge your Bound Attack to launch forward and strike. If your Bound collides with a Survivor, they will be briefly seized and Infected with Uroboros.
From there, one of two situations will occur. The first: Wesker collides with a surface while holding a Survivor, and that Survivor becomes Injured. The second: Wesker collides with nothing and flings the Survivor forward – if they collide with a surface, they will become Injured.
**Special Effect – Uroboros Infection:** When a Survivor is hit by the Virulent Bound, they are infected by the Uroboros, and Hindered when fully infected. If Wesker hits a fully Infected Survivor with a Bound Attack, they will be instantly carried.
Albert Wesker comes with **3 new perks**:
**Superior Anatomy**
After a Survivor performs a fast vault in your immediate vicinity, your next vault gains a significant speed boost.
**Awakened Awareness**
When carrying Survivors, the Auras of all Survivors in your Terror Radius will be revealed.
**Terminus**
When the Exit Gates are powered, any Survivor injured, downed, or Hooked will become Broken until at least one of the Exit Gates are opened. Once the Endgame Collapse begins, the Broken Status Effect will linger for a duration.
ADA WONG
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The new survivor Ada Wong is dexterous and enigmatic. Ada’s survival skills make her a valuable ally, provided interests remain aligned.
Ada comes with **3 new perks**:
**Wiretap**
After some Generator repair progress, gain the ability to install a Spy Trap that remains active for a duration. If the Killer enters the vicinity of a trapped Generator, their aura will be revealed to all Survivors.
**Reactive Healing**
When injured, gain an instant surge of Healing progress if the Killer injures another Survivor in your vicinity.
**Low Profile**
The moment you become the last Survivor standing, your Scratch Marks, Pools of Blood and grunts of pain are temporarily suppressed.
REBECCA CHAMBERS
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One of the new survivors is Rebecca Chambers. She leads by example when almost all seems lost, sometimes facing grave danger to assist her allies. Her medical brilliance keeps teammates alive and inspired, even if it puts her own safety at risk.
Rebecca comes with **3 new perks**:
**Better Than New**
After Healing another Survivor, that Survivor gains an Action Speed boost to Healing, unlocking Chests, Blessing Totems and Cleansing Totems. That Survivor's Bonuses are retained until they are injured again.
**Reassurance**
Your presence calms those in The Entity’s clutches. While next to a Hooked Survivor, you can activate this Perk to pause their Struggle progression for a duration. Their Struggle Skill Checks also pause during this time.
**Hyperfocus**
The bonus progression for hitting a Great Skill Check is considerably increased, with each success granting a token. Each token increases the Skill Check frequency, cursor speed, and progress boost, putting those reflexes to the test.
EXCLUSIVE CHAPTER ITEM: GREEN VIAL
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Available with the purchase of the Dead by Daylight: Resident Evil: PROJECT W Chapter.
Progress will be achieved, and Uroboros is the key.
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IN-GAME STORE CONTENT
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Additional content sold via the in-game store: the Resident Evil: PROJECT W Collection gives you other options to customize your character. It includes the following Legendary Sets\* for Leon, Jill and Legion.
Legendary Survivor: Carlos Oliveira
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An Umbrella mercenary with a troubled past. Carlos Oliveira is available as a Legendary Set for Leon S. Kennedy.
Legendary Survivor: Sheva Alomar
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A member of BSAA on a mission to apprehend a black-market seller of Bio-Organic Weapons. Sheva Alomar is available as a Legendary Set for Jill Valentine.
Legendary Killer: Hunk
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Little is known of this Umbrella specialist, aside from his silent demeanor and cold efficiency in combat situations. Hunk is available as a Legendary Set for The Legion.
_\* Legendary Sets are the rarest cosmectic sets. They allow you to transform a character into a different one, inspired by legends of horror._
_**To fully enjoy the Resident Evil experience, be sure to take advantage of our new Resident Evil Collaboration Bundle. It includes the Resident Evil chapter, the Resident Evil: PROJECT W chapter, as well as the base game of Dead by Daylight.**_

Release date: Aug 30, 2022

Categories: Asymmetrical Multiplayer, Survival Horror, Character Progression, Cooperative Multiplayer, Competitive Multiplayer, Horror, Action

Feature scans:
- MTX: score 65; verdict: Aggressive Monetization; summary: The reviews indicate significant dissatisfaction with the pricing and value of the DLC. Users feel that the DLC is overpriced and contains misleading content, leading to frustration. Additionally, there is a concern about how the revenue generated from these purchases is being utilized by the developers.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Wesker is a powerful and fun killer (weight 0.97): Albert Wesker is widely praised for his powerful abilities, dynamic gameplay, and fun mechanics. Players enjoy his mobility, strength, and the overall experience of playing as or against him.
- Ada Wong and Rebecca Chambers are strong survivors (weight 0.56): Ada Wong and Rebecca Chambers are appreciated for their useful perks, which enhance stealth, healing, and team play. They are considered solid additions to the game with strong and fun abilities.
- Wesker's abilities create unique gameplay (weight 0.5): Wesker's ability to dash and infect survivors, as well as his perks, create a unique and enjoyable gameplay experience. His high skill ceiling and strategic depth are also highlighted.
- Characters have appealing designs (weight 0.45): Both Wesker and the survivors, particularly Ada Wong and Rebecca Chambers, are praised for their visual designs and appearances, which add to their appeal.

Common complaints:
- Wesker's buggy and weak performance (weight 0.49): Wesker is reported as having numerous bugs and issues, making him unreliable and not enjoyable to play. His abilities are often buggy, and his strength is considered underwhelming.
- Hitbox issues with Wesker's power (weight 0.25): The hitbox for Wesker's power is reported to be significantly reduced and inconsistent, making it difficult to hit survivors, especially mid-vault.
- Character mechanics and animations (weight 0.23): There are criticisms regarding character mechanics, animations, and specific interactions with the environment, such as vaulting and dashing.
- Character design and voice acting (weight 0.23): There are criticisms regarding character designs, voice acting, and the overall appearance of certain characters like Rebecca and Ada.
- Perk criticisms (weight 0.22): Several perks, including those of Ada and Wesker, are considered subpar or not useful. Some perks are also criticized for being behind a paywall.
- General game bugs (weight 0.16): The game is noted to have a significant number of bugs, affecting both killers and skills, leading to a frustrating gameplay experience.
- Collision and hit detection issues (weight 0.16): There are specific issues with collision detection and hit registration, leading to frustrating gameplay experiences.
- Issues with Wesker's power mechanics (weight 0.15): Wesker's power sometimes fails to catch survivors at exit gates and can be inconsistent, leading to survivors escaping or not being affected as intended.
- Gameplay mechanics and balance (weight 0.15): The gameplay mechanics are criticized for being shallow, repetitive, and sometimes unfair. Certain abilities and perks are seen as weak or exploitable.
- Monetization and pricing (weight 0.14): There are complaints about the pricing of DLCs and the monetization practices, with some content requiring separate purchases.
- Disappointment with character choices (weight 0.1): Players are disappointed with the choice of Rebecca as a survivor instead of Chris Redfield, and the decision to make Chris a legendary skin rather than a full character.
- Lack of new maps (weight 0.1): Players are disappointed with the lack of new maps in the chapter, which makes the content feel less fresh and exciting.

Gameplay feedback:
- Survivor mechanics and perks (weight 0.48): Survivors have various perks that enhance gameplay, such as seeing the killer's aura, increasing repair speed, and healing abilities. These perks add depth and strategy to the survivor roles.
- Wesker's dash and infect ability (weight 0.34): Wesker can perform a dash ability that allows him to infect survivors and cause damage if they are thrown against walls or objects. This ability also helps in quickly climbing windows or pallets, providing a tactical advantage.
- Wesker's unique survivor interactions (weight 0.28): Wesker has a variety of unique abilities to interact with survivors, including throwing, pinning to walls, and carrying them on his back. These interactions can cause damage or down survivors, adding a dynamic element to gameplay.
- Wesker's killer attributes and perks (weight 0.23): Wesker is described as a fun and talkative killer with specific attributes and perks such as Superhuman Anatomy, Unrelenting Pursuit, and Terminus. His movement speed and voice lines add to his character.
- Character design suggestions (weight 0.18): Suggestions for Wesker's design include using his Resident Evil 5 appearance and incorporating specific attack mechanics and animations to better reflect his character.
- New characters introduction (weight 0.12): Introduction of new characters Albert Wesker, Ada Wong, and Rebecca Chambers, who bring unique traits and abilities to the game.

Performance notes:
- Ping-related problems (weight 0.07): There are reports of ping issues affecting the game. This can impact the overall gaming experience, especially in online multiplayer modes.
- Game performance issues (weight 0.05): Players have reported poor performance in the game. This includes general performance issues that affect the gameplay experience.

Recommendations:
- Highly recommended by players (weight 0.3): Many reviewers strongly recommend the game and its DLC, praising its value and quality. Several mention it is worth the full price and a clear recommendation for fans.
- Recommended for fans (weight 0.16): The game is highly recommended for fans of the franchise and those who enjoy the characters. It is suggested that only ardent fans might fully appreciate it.
- Worth the money (weight 0.14): Players feel the chapter is worth the full price and provides good value for money. It is seen as a worthwhile purchase for those who enjoy the franchise.
- Good collaboration DLC (weight 0.13): The DLC is praised for its collaboration and is considered a masterpiece in design. It is suitable for both survivors and killers, offering fun and complementary perks.
- Needs improvements (weight 0.1): Some players suggest waiting for fixes and improvements before purchasing. There are mentions of bugs and the need for reworks.
- Favorite DLC (weight 0.04): Several reviewers mention that this is their favorite DLC, highlighting its high quality and enjoyment factor.
- Hope for more characters (weight 0.04): Players express hope for more Resident Evil characters in future chapters, indicating a desire for continued content from the franchise.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.38): Players are frustrated primarily due to significant bugs and issues with Wesker's character, making him unenjoyable and often unusable. Additionally, gameplay mechanics are criticized for being repetitive, unfair, and poorly designed, with exploits and balance issues exacerbating the problem.
- Excitement (weight 0.19): The excitement stems from Wesker's unique and enjoyable power mechanics, as well as his overall design, including abilities, music, and voice lines. Players also appreciate the dynamic and fun gameplay that the new DLC content brings.
- Joy (weight 0.13): Joy is derived from the enjoyment of characters and their abilities, particularly Wesker's balanced and fun gameplay. Players also appreciate the design and perks of the characters, finding the overall experience engaging and satisfying.
- Disappointment (weight 0.11): Disappointment arises from the perceived misuse of beloved characters and the lack of unique content, such as maps. Players also express dissatisfaction with the gameplay mechanics and the overuse of licensed characters.
- Love (weight 0.11): Players express love for specific characters, particularly Ada Wong and Wesker, due to their design and personal attachment to these characters from the Resident Evil series.
- Satisfaction (weight 0.09): Satisfaction comes from the new character abilities and perks, as well as the overall design and gameplay experience. Players appreciate the strength and uniqueness of Wesker's perks and the addition of new survivors.
- Enjoyment (weight 0.06): Enjoyment is derived from the fun and engaging gameplay that Wesker brings, as well as the overall positive experience with the new DLC content.
- Admiration (weight 0.02): Admiration is expressed for the character appearances and abilities, with players appreciating the attention to detail in both performance and design.
- Boredom (weight 0.02): Boredom is caused by the lack of depth in gameplay mechanics, leading to a repetitive and unengaging experience.
- Anger (weight 0.02): Anger results from frequent negative encounters with the killer, leading to a frustrating and unpleasant gameplay experience.}