Info about Enotria: The Last Song:

Official game description:
"Enotria: The Last Song" is a thrilling Soulsike set in a sun-lit land inspired by Italian folklore and filled with danger.
The world has been gripped by the Canovaccio - a twisted eternal play that keeps everything in an unnatural stasis. You, Maskless One, are the only one without a given role and master of your destiny. Defeat the fearsome Authors that created it and free the world from stagnation, by harnessing the power of Ardore.
Become the Mask of Change.
**Summer Souls**
_3 Main Regions, 40+ hours, more than 100 different enemies_
Enotria is a beautiful sun-lit land inspired by Italian nature, that hides dark secrets behind its bright facades, and it is up to you to unravel the mysteries of this stunning world.
**Many Masks, One Face**
_30+ Masks_
Don your fallen foes’ Masks to take on their roles, enabling new ways to play, each with its own strengths and weaknesses. Swap between up to 3 customisable Loadouts at any time.
**Path of Innovators**
_68 Skills (Unlockable PERKS), with 150+ milions different build combinations_
Expand your playstyle options through a unique pool of talents in the Path of Innovators.
Slot talents into Masks to create custom builds on a single screen, experience a unique system that makes theorycrafting and altering playstyle for each situation easier than ever.
**Unparalleled Flexibility**
_30+ aspects to alter your main statistics dynamically_
Choose strategically which Mask will face the dangers of Enotria and swap between up to three custom loadouts at any time. Each loadout allows you to try out a new playstyle, without the burden of a respec.
**Alter Reality**
_3 different type of Rifts_
Channel the power of Ardore to dynamically alter reality. Swap strategically between environmental states to solve puzzles, reveal secrets, traverse a decaying world and gain a strategic edge in battles.
**Awaken your Potential**
_100+ weapons, 7 different weapon classes, 45 spells, 8 parry modifiers_
Break an enemies posture to enable a devastating riposte attack, which grants you the mighty Awakened buff. Chain kills and swap between Masks to alter the boons you receive to best match the opponent.
**Key Features:**
♦ Wield Ardore to alter the world around you
♦ Stay on the offensive with quicksteps and chainable parries
♦ Strike foes to charge powerful magical Lines
♦ Strategically swap between up to three Loadouts at any time
♦ Break an enemies posture for a devastating attack, granting you a mighty Awakened buff
♦ Reveal the secrets of Enotria to gain Inspiration & unlock new perks in the Path of Innovators

Release date: 16 Sep, 2024

Categories: Soulslike Combat, Character Customization, Character Progression, Exploration, Real-time Combat, Build Crafting, Puzzle Solving, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Visually stunning, varied environments (weight 0.97): The game features stunning and varied environments inspired by Italian landscapes and Renaissance art. The bright and colorful aesthetic is a refreshing change from the typical dark fantasy setting of Soulslike games, making exploration visually rewarding and immersive.
- Unique Italian setting and atmosphere (weight 0.95): The game's unique setting in Italian folklore and Renaissance Italy, combined with excellent Italian voice acting, creates a captivating and immersive atmosphere. The incorporation of Commedia dell'arte and other Italian cultural elements adds depth and originality to the Soulslike formula.
- Satisfying and accessible parry system (weight 0.94): The combat system is well-executed, with a strong emphasis on parrying. The parry mechanic is responsive, satisfying, and more forgiving than in some other Soulslike games, making it accessible and rewarding for players to master.
- Excellent and memorable music (weight 0.89): The game boasts an excellent soundtrack that complements the atmosphere and enhances boss fights. The music is memorable and adds emotional depth to the gameplay experience, with some reviewers expressing a desire for the OST.
- Diverse builds and customization (weight 0.87): The game offers a wide variety of weapons, skills, and character customization options through the mask system. This allows for diverse builds and playstyles, encouraging experimentation and replayability.
- Well-crafted and interconnected level design (weight 0.85): The level design is well-crafted, with interconnected areas, shortcuts, and a sense of verticality. The map design encourages exploration and rewards players with valuable items and lore.
- Enjoyable and engaging gameplay (weight 0.51): The game is generally enjoyable and engaging, with a good balance of challenge and accessibility. Recent updates and patches have addressed bugs and improved the overall gameplay experience.
- Interesting and well-crafted story (weight 0.05): The game features an interesting and well-crafted story that is full of nuances. The plot is praiseworthy and the characters are intriguing.
- Rewarding exploration (weight 0.05): Exploration is rewarding with treasures, environmental storytelling, optional bosses, and shortcuts. The talent system combined with lore collection is a good way to reward exploration.
- Original and refreshing Soulslike (weight 0.05): Enotria is a visually stunning and original Soulslike game that offers a refreshing take on the genre. It has a lot of life, color and passion, making it feel like it was made with love.

Common complaints:
- Clunky, unpolished combat system (weight 0.75): The combat system is frequently described as clunky, unpolished, and lacking satisfying feedback. Specific criticisms include stiff animations, imprecise controls, poor hitboxes, and a general lack of fluidity. Many reviewers felt the combat system needed significant refinement to be enjoyable.
- Uninspired, repetitive boss fights (weight 0.6): Many reviewers found the boss fights to be underwhelming due to uninspired design, repetitive movesets, and inconsistent difficulty. Some bosses are simply reskinned versions of regular enemies, while others suffer from AI issues or are too easily defeated. Some bosses are also reused as regular enemies later in the game.
- Flawed enemy design and AI (weight 0.59): Enemy design and AI are flawed, with issues such as hyper-aggressive attack patterns, inconsistent parry windows, and a lack of variety. Many reviewers also criticized the over-reliance on parrying as the primary combat mechanic, making other playstyles less viable. Some enemies also have perfect tracking, making dodging unreliable.
- Game plagued by technical issues (weight 0.52): The game suffers from numerous technical issues, including frequent crashes, game-breaking bugs, and optimization problems leading to unplayable frame rates. Many reviewers reported these issues severely hampered their experience, sometimes preventing them from completing the game. This point is consistently mentioned and reflects a critical flaw.
- Game feels unpolished, unfinished (weight 0.46): The game feels unfinished and lacks polish, with many reviewers noting missing features, unrefined animations, and a general sense that the game was rushed to release. Some reviewers specifically mention the absence of voice acting for many characters and the need for extensive patching.
- Falls short of genre standards (weight 0.33): Several reviewers made direct comparisons to other games in the Soulslike genre, noting that this game does not reach the level of excellence achieved by others. This point is somewhat vague, but it is included because it is a recurring sentiment.
- Poor level design, confusing navigation (weight 0.3): Level design is often criticized for being bland, linear, and confusing, with excessive backtracking and a lack of clear direction. The camera system also contributes to navigation problems, often being positioned too low or obstructed by the character.
- Problematic camera system (weight 0.24): The camera system is frequently cited as problematic, with issues such as awkward angles, erratic movement, and difficulty tracking enemies. This is a common complaint in Soulslike games, but reviewers felt it was particularly detrimental in this case.
- Game too short, overpriced (weight 0.19): The game is considered too short for its price, with many reviewers completing it in under 20 hours, significantly less than the advertised playtime. This, combined with other flaws, leads to the perception that the game is overpriced for the amount of content offered.
- Lack of keybinding customization (weight 0.09): The game lacks customizable keybindings, making the controls awkward and unintuitive for many players. This is considered a significant oversight, especially for PC players who prefer to remap controls to their liking.
- Poor game balance, inconsistent difficulty (weight 0.06): The game suffers from poor balancing, with inconsistent difficulty spikes and a general lack of refinement. Some reviewers felt the game was too easy, while others found it frustratingly difficult due to artificial difficulty increases.
- Overwhelming, ineffective tutorial (weight 0.05): The tutorial is overwhelming and ineffective, failing to adequately explain the game's complex mechanics. This can lead to confusion and frustration for new players, especially given the lack of clear in-game explanations.
- NPC-related bugs disrupt gameplay (weight 0.05): The game suffers from various NPC-related bugs, such as freezing during dialogues or NPCs becoming unresponsive. These issues can disrupt quest progression and require restarting the game.

Gameplay feedback:
- Story and Soulslike difficulty modes (weight 0.27): The game offers both a story mode and a soulslike mode, catering to different player skill levels. The soulslike mode primarily increases enemy HP and damage, potentially lengthening fights without adding complexity.
- Unique mask-based build system (weight 0.17): The game features a unique mask system where players collect masks from enemies, granting new abilities and stats. Players can switch between three pre-set builds on the fly, encouraging experimentation and adaptation to different combat situations. This system allows for diverse playstyles and strategic depth.
- Strategic elemental weakness system (weight 0.07): The game incorporates a 'rock-paper-scissors' elemental system, where specific elements counter others. Players must exploit enemy elemental weaknesses to maximize damage, often requiring frequent weapon switching. This system adds a layer of strategy to combat, but can also trivialize or frustrate encounters if not properly utilized.
- Weapons lack unique movesets (weight 0.07): While the game offers a wide variety of weapons, weapons within the same class share similar movesets. Weapon stats and scaling can be unclear, making it difficult to determine the effectiveness of different weapons. This lack of distinctiveness and feedback can make weapon selection less impactful.
- Exploiting enemy weaknesses is key (weight 0.02): The game requires players to understand enemy weak-point attributes and choose the right weapon accordingly. The game provides enough weapon enhancement materials to equip weapons for each attribute, making countering enemy attributes an enjoyable system.
- Ineffective dodging mechanics (weight 0.02): Dodging mechanics are less effective than parrying, as they lack invincibility frames and primarily serve as a repositioning tool. The normal roll dodge is only available when not locked onto an enemy, potentially causing missed attacks.
- Magic is a viable option (weight 0.02): Magic is a viable combat option, charged by dealing damage to enemies. Some reviewers suggest playing as a battle mage, using super armor and skill casting to avoid direct enemy interaction.
- Limited skill tree perks (weight 0.02): The skill tree allows only a limited number of perks to be equipped at a time. The parry window can be increased with skill tree perks.
- Ample resources for experimentation (weight 0.02): The game provides ample resources for upgrading and resetting weapon enhancements from the beginning, which is useful for experimenting with different weapons. The reviewer spread their points evenly to use all weapons, noting that respeccing and choosing a specific weapon could lighten the load in difficult situations, effectively acting as a difficulty slider.

Performance notes:
- Control and UI input issues (weight 0.19): Players have experienced various control and UI issues, such as directional input being ignored when using a gamepad, requiring a switch to mouse control. Other issues include the inability to interact with NPCs or use certain in-game features, often necessitating a game restart.
- Fast loading times after death (weight 0.01): The game features very fast loading times after deaths, allowing for quick respawns.

Recommendations:
- Purchase on sale/discount only (weight 0.52): Many reviewers suggest waiting for a sale or price drop before purchasing the game, as the full price may not be justified given its current state. Some specify a price range that would make the game a worthwhile purchase. This is often tied to the game's perceived lack of polish, bugs, or limited content.
- Wait for patches and updates (weight 0.42): Many reviewers recommend waiting for patches and updates to address bugs, performance issues, and missing features before purchasing. The game is often described as feeling unfinished or like an early access title, with the expectation that the developers will continue to improve it. Some reviewers plan to revisit the game after updates are released.
- Recommended for Soulslike fans (weight 0.37): The game is frequently recommended to fans of the Soulslike genre, with many reviewers comparing it to other titles in the genre. Some suggest it as a good entry point for newcomers, while others recommend it to experienced players looking for something new. Some reviewers recommend Lies of P as a better alternative.
- Enjoyable and recommended overall (weight 0.29): Many reviewers express overall enjoyment of the game, describing it as fun, engaging, and worth playing despite its flaws. They highlight the game's positive aspects, such as its atmosphere, world design, or unique features. Some reviewers give the game a positive score or rating, while others simply state that they recommend it.
- Hopes for sequel or DLC (weight 0.03): Many reviewers express hope for future content, such as a sequel or DLC, to expand upon the game's world and story. They are interested in seeing what the developers will create next and hope that they will continue to improve upon the game's existing strengths.
- Lies of P is better (weight 0.02): Lies of P and Lords of the Fallen 2024 are considered better games in the genre. Players who enjoyed Lies of P might enjoy this game.
- Support Italian game development (weight 0.02): The game is seen as an ambitious project, particularly for its representation of Italy in a fantasy setting. Italian players may appreciate the game as a step forward for Italian game development, and reviewers encourage supporting the Italian developer.
- Super underrated (weight 0.02): The game is super underrated. It's a good entry point into the genre for newcomers.
- Remappable keybinds are needed (weight 0.02): Some reviewers recommend remapping key bindings on PC, specifically binding heavy attack to parry and dodge to spacebar. The game is not recommended for players who intend to use keyboard and mouse due to a mouse-related bug. Adding the ability to remap keys in a future update is important, as the lack of it may cause players to refund the game due to discomfort.
- Support Jyamma Games (weight 0.01): The reviewer considers it a good first product from Jyamma, acknowledging the team's commitment. The reviewer encourages supporting Jyamma Games.
- Try with an open mind (weight 0.01): The game is recommended for players who use a controller. Players should try the game with an open mind.

Other player notes:
- First game from new studio (weight 0.04): The game is the first major title from a new or indie studio, which is reflected in its AA quality and scope. Reviewers are generally more forgiving of its shortcomings due to the studio's inexperience and limited budget.
- Post-launch roadmap for improvements (weight 0.04): The developers have released a roadmap outlining future updates, bug fixes, and content additions. This roadmap is seen as a positive sign of their commitment to supporting the game, but also suggests that the game may have been released prematurely.
- Game length shorter than expected (weight 0.04): Some reviewers found the game to be shorter than advertised, with completion times ranging from 18 to 30 hours. The game's story also felt rushed, particularly in the later chapters.
- Story difficult to understand (weight 0.02): The game's story is difficult to understand, even compared to other Souls-like games known for their obscure narratives. Additionally, some reviewers experienced balance issues, impacting their enjoyment of the game.
- Low-budget project (weight 0.02): The game is a low-budget project, which is evident in its technical issues and overall polish. However, the developers have made efforts to promote the game, including showcasing it at The Game Awards.
- Mixed opinions on price (weight 0.01): Reviewers have mixed opinions on the game's price point, with some considering it fair for the content offered, while others feel it is slightly too high. This suggests that the perceived value of the game may vary depending on individual expectations.
- Bright, sunny art style (weight 0.01): The game features a bright and sunny art style, which some reviewers found refreshing, while others missed a darker, more oppressive atmosphere. This indicates that the game's aesthetic may not appeal to all players.
- Mask options uninteresting (weight 0.01): The reviewer found the mask options uninteresting, except for a farming mask, but acknowledges they haven't explored them all yet. The mask mechanic is a nice idea, but ultimately unnecessary.

Emotions:
No emotions}