Addictive, deep, balanced gameplay- Description
- The game offers addictive, well-balanced gameplay with emergent, complex card combos and strategic depth comparable to genre-defining games. Players feel clever when discovering overpowered builds, and the game avoids the chore present in other deckbuilders. The game stands out as a top-tier roguelike deckbuilder.
- Importance
- 95%
| The game offers addictive, well-balanced gameplay with emergent, complex card combos and strategic depth comparable to genre-defining games. Players feel clever when discovering overpowered builds, and the game avoids the chore present in other deckbuilders. The game stands out as a top-tier roguelike deckbuilder. | 95% |
Combines deckbuilding and grid-strategy- Description
- The game uniquely combines deck-building with grid-based strategy, creating a fresh and experimental experience with good pacing. Combat flow is changed by grid-based movement, requiring strategic positioning in addition to card combos. The game blends deckbuilding and turn-based tactics into a cohesive experience.
- Importance
- 91%
| The game uniquely combines deck-building with grid-based strategy, creating a fresh and experimental experience with good pacing. Combat flow is changed by grid-based movement, requiring strategic positioning in addition to card combos. The game blends deckbuilding and turn-based tactics into a cohesive experience. | 91% |
High level of content, polish- Description
- The game has a large amount of content and polish, exceeding what is typically found in similar indie releases even well after their initial launch. The game is well-polished with great usability and user experience design.
- Importance
- 80%
| The game has a large amount of content and polish, exceeding what is typically found in similar indie releases even well after their initial launch. The game is well-polished with great usability and user experience design. | 80% |
Meaningful mech and pilot interplay- Description
- The interplay between mech and pilot is a highlight, with pilots modifying the mech's rules. The game features mechs (classes) divided with different pilots (subclasses), allowing for a variety of play styles. The Heavy Gunner class has a unique "overheat" mechanic where cards can be played without cost after the energy limit is reached, but they are burned and discarded.
- Importance
- 25%
| The interplay between mech and pilot is a highlight, with pilots modifying the mech's rules. The game features mechs (classes) divided with different pilots (subclasses), allowing for a variety of play styles. The Heavy Gunner class has a unique "overheat" mechanic where cards can be played without cost after the energy limit is reached, but they are burned and discarded. | 25% |
Innovative card draw, cost system- Description
- The game incorporates a 'priority draw' system that ensures players receive movement, attack, or summon cards when needed, reducing the chance of being stuck with unusable hands and increasing the potential for clutch plays. The game allows players to exceed the card cost limit, which is unusual for deck-building games.
- Importance
- 11%
| The game incorporates a 'priority draw' system that ensures players receive movement, attack, or summon cards when needed, reducing the chance of being stuck with unusable hands and increasing the potential for clutch plays. The game allows players to exceed the card cost limit, which is unusual for deck-building games. | 11% |
Tactical 'putting-out-fires' gameplay- Description
- The game provides a deep 'putting-out-fires' feeling similar to Into the Breach. The game allows players to overcome difficult situations by planning and utilizing all available resources, unlike Into the Breach which is more limiting.
- Importance
- 9%
| The game provides a deep 'putting-out-fires' feeling similar to Into the Breach. The game allows players to overcome difficult situations by planning and utilizing all available resources, unlike Into the Breach which is more limiting. | 9% |
Varied, well-designed enemies/bosses- Description
- Enemy design is varied and unique, especially the bosses; the Grandmaster boss is particularly well-designed. Bosses are not overly specialized against specific playstyles.
- Importance
- 7%
| Enemy design is varied and unique, especially the bosses; the Grandmaster boss is particularly well-designed. Bosses are not overly specialized against specific playstyles. | 7% |