Info about Time Walker: Dark World:

Official game description:
Controllers Available!
======================
About the Game
==============
**Lead four Time Walkers to torture the Dark Lord and his subordinates with more than 80 skills. Match different skill builds without class limits. Archer healer, assassin tank or wizard warrior? All up to you.**
**Choose four Heroes before battles, match them with different abilities to produce amazing chain reaction. Create your unique Time Walker every time you start!**
**Manage the resources you collect in every battle. Merge to get advanced abilities or Reforge to your luck.**
**Never ignore Talents. Unlock new heroes and abilities to give Dark Lord’s subordinates an impressive lesson.**
**Looking for more power? Try Advanced Heroes and EX Abilities! Merge three same basic hero items into an advanced one! Merge two Level III abilities into a moer powerful EX ability.**
**Time Walkers power will be stronger and stronger during the war against Dark Lord. Take them to the deep side and reveal Dark Lord’s plots!**
Please join our Discord to meet more penguins!Welcome to join our **DISCORD:** to meet more adventurers！

Release date: Nov 29, 2023

Categories: Auto-battler, Roguelite, Character Progression, Skill Tree Progression System, Classless Character Progression, Meta Progression, Turn-based Combat, Strategy


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The evidence indicates that users find the game enjoyable and worth the price, suggesting a fair price range that aligns with the perception of good value for money. The mentions of the game being 'cheap' and 'well worth the price' support a lower to mid-tier pricing structure. Additionally, the positive sentiment around the game's features and gameplay experience further reinforces the idea that the community finds the game to be a good purchase within a reasonable price range.
- Playtime Metrics:
  - Game completion: 22.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 70.0h
  - Reasoning: The evidence provides direct statements about the playtime required to complete the game and achieve certain milestones. The first quote mentions that it took around 20 hours to clear Hell difficulty, indicating a typical playtime for game completion. The second quote suggests that 20-30 hours of enjoyable gameplay can be expected. The third quote indicates that it took 24 hours to complete the game, which aligns with the other evidence. The fourth quote mentions the time spent to unlock all achievements, which can be considered part of the endgame content.
- Time-to-fun:
  - Summary: The game requires players to grind and repeat tasks initially, but becomes more fun and engaging after unlocking certain achievements or reaching specific stages in meta progression.
  - Stance: Fun after unlocks
  - Anchor: Unlocking certain achievements or reaching specific stages in meta progression.
  - Time to anchor: 2h 0m
  - Friction: Repetitive gameplay; Grinding for unlocks; Starting from zero each time
  - Unlock drivers: Achievement unlocks; Meta progression stages
  - Conditions: Reaching Hell mode; Unlocking varied classes
- Player Archetypes:
  - Achievement Strategist (buy)
    - Motivation: Mastery and completion
    - Playstyle: Strategic and completionist
    - Experience: veteran
    - Purchase stance: buy
    - Labels: achievement hunter; strategy gamer
    - Reference games: Dystopian Battle Simulator; Legend Creatures
  - Tactical Experimenter (sale)
    - Motivation: Optimization and experimentation
    - Playstyle: Tactical and experimental
    - Experience: familiar
    - Purchase stance: sale
    - Labels: tactician; experimenter
    - Reference games: N/A
  - Meta Progression Grinder (deep sale)
    - Motivation: Progression and challenge
    - Playstyle: Grinding and strategic
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: grinder; challenge seeker
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and engaging gameplay (weight 0.87): Many players found the game to be fun, engaging, and addictive. The gameplay is smooth, simple, and enjoyable, with character progression adding to the experience.
- Variety in classes and skills (weight 0.44): The game offers a variety of unique classes and skills, providing diverse gameplay experiences. Players appreciate the different job classes and skill combinations.
- Balanced and strategic gameplay (weight 0.37): The game has a good balance and offers clear strategies for success. Players enjoy the strategic depth and engaging gameplay tactics.
- Mix of auto-chess and roguelike (weight 0.33): The game combines elements of auto-chess and roguelike genres, creating an engaging and fun gameplay experience.
- Good value for price (weight 0.27): The game is considered affordable and offers good value for its price. Players feel the cost-performance ratio is high and the game is worth the price tag.
- Easy to understand mechanics (weight 0.23): The game has easy-to-understand skill synergies and mechanics, making it accessible and enjoyable for players.
- Well-made and potential (weight 0.18): Players describe the game as well-made and see potential in it. The overall experience is considered good and pretty cool.
- High replayability (weight 0.09): The game is highly replayable due to its addictive nature and unlockable content. Players find it enjoyable to play repeatedly.

Common complaints:
- Repetitive grinding (weight 0.37): Players find the game repetitive due to the need for grinding achievements, materials, and talent points. This includes forced grinding and time-killing activities that detract from the overall enjoyment.
- Lack of game depth and content (weight 0.33): Players frequently mention the game lacks depth, content, and core mechanics. This includes a lack of innovation, depth in skills, unique stages, and replayability, leading to a low gameplay ceiling.
- Translation issues (weight 0.32): The game suffers from translation problems, including missing translations, difficult-to-understand English translations, and broken translations. Some skill descriptions are mistranslated, and there are numerous spelling errors and inconsistencies in skill tooltips.
- Limited skill and job types (weight 0.31): The game offers few skill and job types, leading to narrow development breadth and limited strategic gameplay. This includes limited skill combinations and a lack of variety in character roles.
- Class and skill imbalance (weight 0.26): There are significant balance issues with certain job classes and skills. Some classes like mages and archers are overpowered, while others are underpowered, leading to a lack of diversity in viable builds and strategies.
- High boss fight difficulty (weight 0.18): Boss fights are noted for their high difficulty and difficulty spikes, which can be frustrating for players. The poor difficulty design extends to map design as well.
- Out-of-game cultivation demands (weight 0.15): The game requires continuous and demanding out-of-game cultivation, which can be tedious. Players suggest that lowering these requirements would make the game more enjoyable.
- Lack of additional content and updates (weight 0.15): Players express a desire for more content and updates, indicating that the current offerings are insufficient and the game lacks variety in maps and monsters.
- Unlocking synthesis skills (weight 0.09): Many synthesis skills need to be unlocked by repeatedly playing through certain modes, which can be repetitive and time-consuming.
- Poor UI/UX (weight 0.09): The game's user interface and user experience are criticized for being unhelpful and poorly designed, making it difficult for players to navigate and enjoy the game.
- Fixed strategies and team compositions (weight 0.09): Players note that the game often relies on fixed strategies and team compositions, limiting the variety and creativity in gameplay.
- Insufficient replayability incentives (weight 0.09): The game lacks sufficient incentives for replayability, with limited variety in replayability and rewards, making it less appealing to play multiple times.
- Skill management issues (weight 0.08): The skill management interface is cumbersome and poorly designed, making it difficult for players to manage and order their skills effectively.

Gameplay feedback:
- Auto-battler with roguelite elements (weight 0.36): The game combines auto-battler mechanics with roguelite elements, creating a unique blend of auto-chess and RPG gameplay.
- Character classes and roles (weight 0.28): The game features diverse character classes and roles, such as tank, healer, and DPS, each with unique strengths and weaknesses.
- Positioning and balance mechanics (weight 0.25): Players need to manage character and enemy positioning, which adds a layer of strategy to the gameplay.
- Talent and skill upgrade systems (weight 0.25): The game includes a talent upgrade system and various skill upgrades, allowing for character progression and customization.
- Difficulty levels and progression (weight 0.24): The game features various difficulty levels and a progression system that unlocks higher difficulties as players advance.
- Metaprogression and stage variety (weight 0.17): There is a metaprogression system and various stages, including random levels and additional boss levels, enhancing replayability.
- Team composition strategies (weight 0.17): Players can strategize team compositions and manage skills to optimize their gameplay experience.
- Out-of-game growth and unlocks (weight 0.14): The game offers out-of-game growth systems and unlockable achievements and heroes, providing additional content and goals.
- Equipment and skill customization (weight 0.14): Characters have an equipment system with multiple slots and options for skill customization, allowing for varied gameplay styles.
- Challenging Hell mode (weight 0.08): The game includes a challenging Hell mode difficulty, offering a tough experience for players seeking a greater challenge.
- Character and skill interactions (weight 0.08): The game features interactions between different classes and skills, encouraging players to experiment with various combinations to defeat stronger enemies.
- Issues with ranged characters (weight 0.07): There are specific issues related to ranged and melee characters that need attention.

Performance notes:
- Frequent game crashes (weight 0.17): The game crashes often, particularly when finishing a run or returning to the main menu. This issue is widely reported and significantly impacts gameplay.
- Game freezing issues (weight 0.13): Players experience freezing during settlement, restarting, or returning to the main menu. This disrupts the gaming experience and needs urgent attention.
- Poor optimization and performance (weight 0.09): The game suffers from poor optimization, leading to lag and performance issues even in less demanding stages.
- Long loading times (weight 0.05): Transitioning to new levels takes unnecessarily long, affecting the flow and enjoyment of the game.
- Skill icon display bug (weight 0.05): Selected skill icons sometimes do not disappear as they should, causing confusion and potential gameplay issues.
- Characters stop attacking (weight 0.05): A bug causes characters to stop attacking, which can be detrimental during critical moments in the game.
- Blurry full-screen resolution (weight 0.05): The game's full-screen resolution becomes blurry, affecting the visual quality and player experience.

Recommendations:
- More achievements needed (weight 0.13): Players are requesting the addition of more achievements to the game. They suggest that having more achievements and unlocking them first can lead to a smoother gameplay experience.
- Value for money (weight 0.12): The game is considered suitable for purchase during discounts and is also recommended for those who do not mind paying the full price. It is also mentioned as being affordable.
- Creative and strategic gameplay (weight 0.09): The game features a creative workshop and players recommend referring to Steam guides for strategies. This indicates a game with depth and creative possibilities.
- Expand character roster (weight 0.05): There is a demand for more characters to be added to the game. Players are looking for a wider variety of characters to choose from.
- Add more bosses (weight 0.05): Players want more bosses, especially for the infinite mode. This suggests a desire for more challenging and varied gameplay experiences.
- Customizable skill highlights (weight 0.05): Players appreciate the ability to self-set highlights for desired skills in the shop. This feature allows for a more personalized gaming experience.
- Increase ban options (weight 0.05): There is a request to increase the number of bans available in the game. This would allow players more control over their gameplay experience.
- Appeal to specific genres (weight 0.05): The game is recommended for fans of light Roguelike and pixel art. This suggests it has elements that appeal to fans of these specific genres.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.33): Players are frustrated with various gameplay issues, including high difficulty, repetitive grinding, and numerous bugs. The game's design, such as restrictive job systems, poor localization, and lack of content, also contributes to this frustration.
- Satisfaction (weight 0.18): Players find satisfaction in the game's strategic depth, enjoyable gameplay mechanics, and good value for the price. Achieving high completion rates and enjoying character builds and skill combinations also contribute to this satisfaction.
- Disappointment (weight 0.15): Players express disappointment due to the game's lack of innovation, limited content, and repetitive gameplay. The lack of updates, variety in characters and maps, and poor optimization also contribute to this feeling.
- Enjoyment (weight 0.13): Players enjoy the game's strategic depth, variety of classes, and addictive gameplay. The combination of roguelike and auto-chess elements, along with skill synthesis and party synergy, makes the game engaging and fun.
- Engaged (weight 0.04): Players are engaged with the game's tactical and strategic gameplay, as well as the variety of job classes. The mix of auto-chess and roguelike elements keeps players deeply involved.
- Frustrated (weight 0.03): Players are frustrated with the slow progress, high requirements for souls, and frequent game freezing. The repetitive grinding required for out-of-game growth also adds to this frustration.
- Happy (weight 0.02): Players are happy with the game's engaging and rewarding gameplay. They find it addictive, challenging, and well worth the price.
- Disappointed (weight 0.02): Players feel disappointed due to the game being unfinished with several unresolved issues. They find it too simple, lacking in basic functions, and imbalanced with a lack of strategic gameplay.
- Anger (weight 0.01): Players are angry due to the game's design, which seems intentionally frustrating. Updates and other issues also contribute to this anger.
- Satisfied (weight 0.01): Players are satisfied with the developers' responsiveness to feedback, finding the game's value and strategic depth rewarding.}