Info about Dying Breed:

Official game description:
A throwback to the golden age of real-time strategy PC games
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Dying Breed takes players back to the first generation of real-time strategy games. This game will take you on a journey through a post-apocalyptic world where you'll have to build your base, gather resources. Along the way, you'll encounter a cast of memorable characters, explore a vast and ever-changing world, and battle against fearsome foes.
Base-building with Bite!
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Crush, dig, build, repeat! Forget about destruction - dominate with a bug that builds bases faster than your enemies can blink.
Action-Thriller with a killer OST!
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An intense game that pumps your adrenaline and marches you forward with an original killer soundtrack.
Command the battlefield, conquer the scourge and save humanity.
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Immerse yourself in a world where every decision matters. Choose your units, plan your moves carefully, and execute your strategies flawlessly. Only the best will survive. While the fast-paced combat tactics will test your resolve.
Death from Above, Sea, land and Underground!
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Launch ambitious amphibious, air, or land assaults with your troops, or use buildings and caves for more stealth and cunning. Explore a vast and ever-changing world, discover new maps, battle wild new enemies, and unlock powerful new weapons and abilities.
Dying Breed is not for the faint of heart.
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This game is challenging, strategic, and action-packed. If you're looking for a game that will test your skills and keep you on the edge of your seat, then Dying Breed is the game for you.
So what are you waiting for? Gather your troops and prepare for battle!

Release date: 7 Oct, 2025

Categories: Real-time Strategy, Base Building, Resource Management, Strategic Combat, Single-player Story, Faction Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Authentic C&C Homage (weight 0.99): Players overwhelmingly praise the game for successfully capturing the essence, gameplay, and nostalgic feel of classic Command & Conquer (Tiberium Dawn). It's seen as a true love letter to the 90s RTS genre, evoking strong feelings of nostalgia.
- Promising & Passionate Development (weight 0.64): The game shows significant promise, with players recognizing the clear passion and ambition of the developers. There's excitement for future content and improvements, indicating a strong belief in the game's potential.
- Hilarious & Cheesy Cutscenes (weight 0.44): The game's cutscenes, featuring live-action actors and a deliberately cheesy, over-the-top style, are a major highlight. Players find them incredibly funny and a perfect callback to the aesthetic of older RTS games.
- High-Quality Visuals & Art Style (weight 0.29): Players commend the game's art direction, sprite work, and in-game visuals, noting their high quality and how well they capture the desired style. The pixel art is specifically highlighted as being well-executed.
- Overall Enjoyable Experience (weight 0.28): Many players express general enjoyment and satisfaction with the game, finding it fun, engaging, and a worthwhile experience. It's considered a genuine labor of love by the developers.
- Excellent Soundtrack & Audio (weight 0.27): The soundtrack is highly praised for its quality and ability to evoke nostalgia, fitting the game's theme perfectly. Additionally, the unique and humorous sound effects, particularly the vocalized building sounds, are appreciated.
- Customizable UI (weight 0.06): A small but appreciated detail is the ability to change the HUD color, offering a degree of personalization to the user interface.

Common complaints:
- Poor Gameplay & Visuals (weight 0.94): Players report that the game's actual gameplay, camera, and overall visual presentation (graphics, UI, art design) do not meet expectations set by promotional material. Many elements feel unpolished, slow, and outdated, leading to a generally unsatisfying experience.
- Severe Unit Imbalance (weight 0.89): The game suffers from major balancing issues, with several units being either overpowered or underpowered. Examples include rocket troopers one-shotting infantry, riflemen easily destroying tanks, and expensive units being ineffective, which breaks the expected RTS combat dynamics.
- Terrible Unit Pathfinding (weight 0.75): A significant issue is the extremely poor pathfinding for units, especially armored vehicles. Units frequently get stuck, move clunkily, or behave erratically, making tactical control frustrating and difficult.
- Slow Movement & Responsiveness (weight 0.63): Players are frustrated by the slow movement speed of units and vehicles, as well as the sluggish turning radius of vehicles. This lack of responsiveness makes controlling units feel cumbersome and negatively impacts gameplay flow.
- Unfinished State & Missing Features (weight 0.46): The game feels incomplete, resembling an alpha version rather than a release. Basic RTS features are missing, and the overall polish of the UI and visual design is lacking, suggesting the game is not ready for launch.
- Difficulty & Mission Issues (weight 0.25): The game lacks proper difficulty settings, with existing missions often feeling unbalanced or poorly coded. This leads to an inconsistent and sometimes frustrating challenge for players.
- UI & Unit Information Deficiencies (weight 0.22): The user interface has issues such as oversized unit selection boxes that obscure units when zoomed out. Additionally, there's a lack of helpful tooltips or short descriptions for units, making identification difficult.
- Specific Unit Bugs (weight 0.16): Certain units, like the 'Comando', exhibit specific bugs such as not attacking at maximum range or having erratic movement when placing C4. These issues hinder their intended functionality.
- Lack of Language Support (weight 0.15): The absence of Chinese language support and subtitles is a significant drawback for non-English speaking players, particularly those in China, making the game inaccessible and difficult to understand.
- Harvester Functionality Issues (weight 0.15): Harvester units frequently malfunction, getting stuck, circling idly, or failing to unload resources. This directly impacts the game's economy and resource gathering, causing significant player frustration.
- Building Fragility & Repair (weight 0.14): Buildings are generally too fragile, being easily destroyed. While they repair quickly, their low durability makes them feel weak and vulnerable, impacting strategic defense.

Gameplay feedback:
- High difficulty level (weight 0.15): Players find the game challenging, with a high difficulty curve even on medium settings, suggesting a need for strategic play.
- Infantry are too fragile (weight 0.13): Players report that infantry units are extremely vulnerable to various enemy units, including tanks and bazookas, making them feel fragile and easily eliminated.
- Diverse gameplay modes (weight 0.09): The game offers more than just RTS elements, incorporating base building, resource management, and unit skirmishes, providing a direct and engaging gameplay feel.
- Two distinct factions (weight 0.09): The game features two factions, each with general differences, adding variety to gameplay and strategic choices.
- High quality mission design (weight 0.06): The game's mission design is praised for its quality, offering engaging and well-crafted scenarios.
- Welcome attack move feature (weight 0.05): The inclusion of an 'attack move' command is a highly appreciated addition, improving unit control and combat efficiency.
- Core base building present (weight 0.05): The fundamental mechanics of base building, power management, and unit creation are implemented, forming a solid foundation.
- Command queuing issues (weight 0.05): There's an issue where attacking a new enemy unit doesn't cancel existing orders for commando units, leading to unintended actions.
- Deeper gameplay mechanics (weight 0.05): The gameplay offers a slightly deeper experience than Tiberian Dawn, suggesting more complex strategic options.
- High friendly fire (weight 0.05): Players experience a significant amount of friendly fire, which can be detrimental to their own units during engagements.
- Limited campaign missions (weight 0.05): Currently, there are only 5 playable campaign missions per faction, indicating a need for more content as development progresses.
- Unit movement not grid-aligned (weight 0.05): Units in combat do not appear to follow the tile grid, unlike structures and map features, which can lead to inconsistent movement.
- Wells heal enemy units (weight 0.05): There is a reported bug where wells (pozos) inadvertently heal enemy units, which is an unintended mechanic.
- Tanks require turning (weight 0.05): Tanks in the game must physically turn to change direction, impacting their maneuverability and combat effectiveness.

Performance notes:
- Performance issues on Linux (weight 0.09): While some players report perfect performance on Linux via Proton, others experience significant FPS drops and slowdowns, indicating inconsistent optimization for the platform.
- Slow camera movement (weight 0.05): Players find the camera movement speed to be excessively slow, particularly on maps lacking radar, which negatively impacts gameplay experience in specific missions like 4-1 RECOVERY.
- Missing V-Sync option (weight 0.05): A requested feature is the addition of vertical synchronization, which suggests players are experiencing screen tearing or other visual artifacts due to its absence.

Recommendations:
- Wait for full release (weight 0.57): Many players acknowledge the game's potential but advise waiting for the full release or further development due to its current 'underbaked' state and need for polish and balancing. Some have refunded, while others are holding onto it with hope for future improvements.
- Great for C&C fans (weight 0.4): The game is highly recommended for fans of classic Command & Conquer (C&C) and other 90s RTS titles. Players who appreciate the original C&C experience will likely enjoy this game.
- Positive initial reception (weight 0.1): Despite calls to wait, some players have had a very positive initial experience, recommending the game and giving it high scores.
- Support indie RTS developers (weight 0.1): Some players express a desire to support independent RTS game developers, either by purchasing the game now or keeping an eye on its progress.

Other player notes:
- Indie game with potential (weight 0.26): Players recognize this as an indie game in early development and express support for the developers, indicating a willingness to follow its progress and eagerly await the full release. There's a clear appreciation for the team's passion.
- RTS genre appeal (weight 0.21): There's a strong desire for more RTS games, with players noting the developers' loyalty to the genre. The game is seen as a parody of TibDawn, appealing to fans of classic RTS titles like C&C, despite some 'jank' reminiscent of the originals.
- Unit visibility issues (weight 0.09): Players report issues with unit selection boxes, potentially linked to ultra-wide monitors, and suggest adding highlighting for enemies obscured by environmental elements like trees.
- Desire for more maps (weight 0.05): Players hope for a variety of maps, including workshop support for skirmish modes, to enhance replayability.
- Music style preference (weight 0.04): One player noted that the game's heavy metal music style doesn't quite align with their preferences, contrasting it with Frank's music.
- Modding and cheats interest (weight 0.04): A player expressed interest in repurchasing the game once modders have added cheats and all existing problems are resolved, indicating a reliance on community fixes and enhancements.
- Limited vehicle experience (weight 0.04): One player mentioned not having the opportunity to play with vehicles, suggesting a potential lack of vehicle content or accessibility in the current build.
- OpenRA comparison (weight 0.04): One player suggested that OpenRA might have been a better foundation for achieving the desired 'gamefeel,' implying a benchmark for gameplay mechanics.
- Subtitle function confirmed (weight 0.03): It has been confirmed that a subtitle function will be added to the game, addressing a potential accessibility concern.
- Tree rendering suggestion (weight 0.03): A player suggested that trees should be able to spawn sub-d, which likely refers to subdivision surface modeling for improved visual detail.
- FMV vs CGI comment (weight 0.03): A comment was made about FMV games controlling CGI games, which appears to be an abstract or philosophical statement rather than direct game feedback, and is thus given very low importance.

Emotions:
- Satisfaction (weight 0.21): Players are satisfied because the game successfully captures the essence and feeling of classic Command & Conquer games, serving as a fun and faithful homage. The direct gameplay, challenging AI, excellent soundtrack, and cheesy FMVs contribute significantly to this positive experience, often exceeding expectations for an old-school RTS.
- Frustration (weight 0.14): Frustration stems from numerous gameplay and technical issues, including poor unit pathfinding, slow movement speeds, and ineffective unit balancing (e.g., rifle soldiers easily killing tanks). Players also struggle with camera controls, unpolished UI, and bugs like non-working harvesters, leading to a generally unpolished and difficult experience.
- Disappointment (weight 0.13): Disappointment arises from the game feeling unready for release, with significant balance issues, low-quality FMVs, and poor sound effects. Players feel the game doesn't truly deliver on being a modern Command & Conquer experience beyond aesthetics, leading to a sense that it needs more development time and is not worth its price.
- Hope (weight 0.1): Players express hope due to the development team's visible passion for the C&C formula, their active engagement, and a promising roadmap for future improvements. There's a strong belief in the game's potential to overcome current issues, become a well-polished product, and evolve into a worthy successor or 'raw diamond'.
- Nostalgia (weight 0.1): Nostalgia is a key emotion, driven by the game's strong resemblance to early Command & Conquer and Red Alert titles, from gameplay mechanics like enemies hiding behind trees to its overall style, cutscenes, and level design. The game successfully evokes a 'tingling' feeling, transporting players back to their 90s RTS experiences.
- Excitement (weight 0.07): Excitement is generated by the game's potential for future development, the superb music, and the anticipation of playing more, especially future multiplayer skirmishes. Players are thrilled by the game's retro style, which perfectly captures a longing for older RTS games, and eagerly await its full release.
- Joy (weight 0.05): Joy is experienced through the game's hilarious cutscenes, perfect soundtrack, and engaging gameplay that makes players want more. The game's ability to make players laugh and its awesome C&C references contribute to a fun experience, even despite its imperfections.
- Appreciation (weight 0.05): Players appreciate the development team's passion, their excellent communication, and the game being a genuine 'love letter' and homage to Command & Conquer. Specific details like humorous vocal effects for building sounds are also noted as signs of the developers' dedication and influence.
- Amusement (weight 0.04): Amusement comes from the game's many funny and spoof elements, particularly the cheesy cutscenes, humorous acting, and accents that effectively capture the spirit of classic C&C. The intro video, in particular, is a source of initial amusement for many players.
- Support (weight 0.03): Players express support for the game and its developers, recognizing it as a worthwhile endeavor and appreciating the efforts of independent RTS makers. There's a desire to encourage the team to continue their work and a willingness to back the project.
- Anger (weight 0.02): Anger is caused by a strong dislike for the game's current unpolished state, particularly when gameplay actions fail despite correct input, and due to severe FPS drops that hinder the experience.
- Conflict (weight 0.01): Players experience conflict when they acknowledge the game's promising aspects while simultaneously highlighting its severe flaws, creating an internal struggle between positive and negative perceptions.
- Confusion (weight 0.01): Confusion arises from uncertainty regarding vehicle availability, specifically due to potential issues related to ultra-wide resolution settings, which can impact gameplay clarity.
- Insulted (weight 0.01): Players feel insulted when the game's execution of a memorable experience falls short, suggesting a lack of care or respect for the audience's expectations and love for the genre.
- Gratitude (weight 0.01): Gratitude is expressed towards the developers, specifically for their work on 'Dying Breed', indicating appreciation for their contribution to the gaming landscape.
- Suspicion (weight 0.01): Suspicion is directed at the pricing of the Early Access version, with some players feeling it is too high and potentially indicative of a 'scam' given the game's current state.
- Anticipation (weight 0.01): Players feel anticipation as they look forward to the complete and polished experience that the game is expected to offer upon its full release.
- Optimism (weight 0.01): Optimism is present regarding the game's potential for improvement and success once it reaches its full release, suggesting a belief in its future development.
- Concern (weight 0.01): Concern is raised that the game's very faithful 1:1 replica style might limit its appeal, potentially only attracting a niche audience of extremely tolerant Command & Conquer fans.}