Info about Omerta - City of Gangsters:

Official game description:
**Omerta - City of Gangsters** is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.  
*   Historically accurate representation of Atlantic City and its landmarks.  
*   Strategic gameplay allows city overview, planning, expansion and gathering of intel.  
*   Turn-based tactical combat with a cover system and stealth action.  
*   15 unique player controlled characters each with unique personalities and backgrounds.  
*   A RPG system for development of player characters and managing their equipment.  
*   15+ hours of gameplay in a single play-through.  
*   20 unique maps visualizing the various districts of Atlantic City.

Release date: Jan 31, 2013

Categories: Turn-based Strategy, Management Simulation, Tactical Combat, Player Customization, Historical Simulation, Sandbox, Economic Simulation, RPG


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable gameplay and combat (weight 0.64): The game offers a satisfying blend of management simulation and turn-based RPG combat. Players enjoy the strategic aspects and the engaging campaign mode with multiple acts and chapters.
- Unique and engaging story (weight 0.64): The game features a well-structured and engaging story that progresses well through the chapters. The narrative is strong and keeps players interested.
- High-quality visuals and sound (weight 0.64): The game features beautiful graphics, stylish design, and well-done voice acting. The music and art are fitting and add to the overall atmosphere.
- Varied and dynamic missions (weight 0.61): The game offers a variety of missions and actions, including framing gangs, heists, and bribing officials. The combat system is enjoyable and requires strategic thinking.
- DLC enhances gameplay (weight 0.56): The DLC adds new missions, henchmen, and improves combat. It is considered better than the main campaign and provides additional content that enhances the overall experience.
- Authentic 1920s atmosphere (weight 0.48): The game captures the atmosphere of the 1920s with its jazz music, authentic language, and scenery. It provides an immersive experience with a retro gangster vibe.
- Interesting premise and setting (weight 0.41): The game's premise of managing a mafia gang during the Prohibition era is unique and engaging. The setting is well-captured with historical accuracy and distinct personality.
- Good character development (weight 0.1): The character creation system is detailed, and characters have distinct personalities with upgradeable properties. This adds depth to the gameplay and emotional attachment to gang members.

Common complaints:
- Shallow and repetitive gameplay (weight 0.81): The game's mechanics, including combat and management, lack depth and become repetitive quickly. Players report that missions and activities feel monotonous and unchallenging.
- Frustrating and unbalanced combat (weight 0.74): Combat is often frustrating due to unrealistic elements, high enemy accuracy, and poor AI behavior. The turn-based combat system lacks depth and tactical options, making it feel arbitrary and unfair.
- Poor story and presentation (weight 0.68): The story is described as uninteresting, predictable, and poorly presented. The narrative does not engage players and feels rushed or shallow.
- Limited replay value (weight 0.67): The game offers little incentive for replaying due to its repetitive nature and lack of meaningful content. Players find it boring to repeat the same missions and activities.
- Lack of depth in management (weight 0.57): The management aspect of the game is overly simplistic and lacks complexity. Players find it easy and unengaging, with limited strategic options and repetitive tasks.
- Unbalanced difficulty (weight 0.51): The game's difficulty is poorly balanced, with some missions being too easy while others are nearly impossible. This inconsistency leads to frustration and a lack of enjoyment.
- Lack of innovation and polish (weight 0.38): The game feels outdated and lacks the polish and innovation seen in other similar titles. Players note that it does not compare favorably to other games in the genre.
- Technical and design issues (weight 0.25): The game suffers from various technical problems, including crashes, poor UI design, and limited map variety. These issues detract from the overall experience.
- Multiplayer shortcomings (weight 0.2): The multiplayer component is poorly implemented and often inaccessible. Players report that it feels tacked on and unfinished, providing little value.

Gameplay feedback:
- Turn-based strategy and combat (weight 0.95): The game features a mix of turn-based strategy and combat, similar to the XCOM series. Players engage in tactical battles with action points, line-of-sight mechanics, and a cover system. The combat includes both melee and ranged attacks, and the level-up system offers basic RPG elements like movement and damage upgrades.
- Repetitive gameplay and missions (weight 0.91): The game features repetitive gameplay and missions, which can become monotonous over time. The combat system is flawed with high enemy accuracy, and the missions in the campaign are repeated in terms of gameplay. The tactical combat is enjoyable but lacks depth and interesting choices in team construction.
- City management and simulation (weight 0.76): Players manage a city through various enterprises, including illegal and semi-legal businesses. The game involves buying and upgrading buildings, managing resources like beer, liquor, and firearms, and engaging in criminal activities. The management aspect is easy but becomes challenging in specific storylines.
- Mission-based structure (weight 0.7): The game is divided into chapters with specific goals, often involving earning money or completing missions. Each chapter has a different neighborhood where players can rent or buy buildings and establish businesses. The missions vary in difficulty, with regular missions becoming easy and story missions remaining challenging.
- Character development and customization (weight 0.7): Players can create and customize their characters, including creating a backstory for the protagonist. Characters level up and gain new skills and abilities, which can be used to enhance their performance in combat and management tasks. The game features a variety of characters with unique abilities.
- Historical setting and atmosphere (weight 0.67): The game is set in the 1920s USA during the Prohibition era, specifically in Atlantic City. The atmosphere is enhanced by the game's music and character voices, which fit well with the gangster theme. The story is realistic and involves betrayals, inspired by the series 'Boardwalk Empire'.
- Sandbox mode and customization (weight 0.64): The sandbox mode allows for custom games and competition with AI-controlled organizations. Players can create their own scenarios and customize their gameplay experience. The sandbox mode is limited to six small maps, which can become repetitive quickly.
- Economic and financial management (weight 0.59): The game involves economic and financial management, including building factories, trading resources, and making money to acquire real estate. Players must manage their finances carefully to succeed in the game. The economic aspects are straightforward but can become challenging in specific storylines.
- Limited strategic depth (weight 0.57): The strategic layer of the game is shallow and lacks depth. There is no competition from rival gangs, and the strategic/RTS layer lacks enough depth to be really satisfying. The game does not simulate an underground economy effectively.
- Police and heat mechanics (weight 0.11): The game features a heat mechanic similar to the wanted level in GTA, where investigations are launched at high heat levels. Players must manage their criminal activities carefully to avoid police raids and investigations. The business management part has low upkeep costs but high police bribes.

Performance notes:
- Game runs smoothly on various machines (weight 0.1): The game is noted for running smoothly on different types of hardware, including old machines and laptops. This indicates good optimization for a range of systems.
- Graphics are neat and functional (weight 0.08): While the graphics are considered simple and slightly dated for 2013, they effectively capture the Prohibition era look and can run on high-end settings even on laptops.
- Technical and UI issues (weight 0.04): Players have noted technical rough edges and an unpolished user interface, which can detract from the overall experience.

Recommendations:
- Recommended for specific audiences (weight 0.32): The game is particularly recommended for fans of the mafia theme, turn-based strategy games, and those interested in the prohibition era. It may not appeal to everyone, but it has a niche audience that appreciates its unique setting and gameplay.
- Game worth buying on discount (weight 0.32): Many reviewers suggest that the game is worth purchasing, but only when it is on sale or at a discounted price. The general consensus is that the full price does not reflect the game's value.
- Mixed recommendations on purchase (weight 0.11): Some reviewers recommend trying the demo before buying or suggest looking for alternative games. There are mixed feelings about whether the game is worth purchasing even at a discount.
- Positive feedback on Japanese Incentive DLC (weight 0.01): There is a specific recommendation for the Japanese Incentive DLC, indicating that it adds significant value to the game.

Other player notes:
- DLC launch issues (weight 0.03): Players are experiencing difficulties launching the DLC content. This seems to be a technical issue affecting the gameplay experience.
- Battle spawn problems (weight 0.03): In some battles, players are spawned in locations where they are immediately exposed to enemy fire, leading to frustration and unfair gameplay situations.

Emotions:
- Disappointment (weight 0.35): Players feel let down by the game's lack of depth in combat and management mechanics, which are repetitive and unengaging. The multiplayer component and overall execution fail to meet expectations, making the game feel shallow and not worth the purchase.
- Frustration (weight 0.23): Combat mechanics are unbalanced and frustrating, with high enemy accuracy and unfair hit percentages. Repetitive missions, unclear mechanics, and game-breaking issues contribute to a poor player experience.
- Enjoyment (weight 0.15): Players appreciate the fun combat system, engaging gameplay, and the unique retro gangster vibe. The combination of XCOM-like combat and business management, along with interesting character creation and story, makes the game enjoyable.
- Satisfaction (weight 0.05): Players are satisfied with the enjoyable economic aspects, fitting voice acting, and the overall value of the game. The combination of micromanagement and turn-based strategy is well-received.
- Disappointed (weight 0.03): The game's repetitive nature and lack of significant differences between businesses lead to disappointment. The inconsistent story presentation and overall lack of depth make the game less interesting over time.
- Disappointment (weight 0.03): Игроки находят геймплей повторяющимся и монотонным, с устаревшей графикой и поверхностной глубиной. Это приводит к быстрому разочарованию в игре.
- Frustrated (weight 0.03): Frequent crashes and repetitive combat scenarios cause frustration. Unrealistic combat mechanics and the inability to complete missions despite efforts contribute to a poor gaming experience.
- Appreciation (weight 0.03): Players appreciate the cool concept, solid atmosphere, and beautiful design of the game. The enjoyable atmosphere and music add to the overall positive experience.
- Surprise (weight 0.03): Despite mixed reviews, players are pleasantly surprised by how much they enjoyed the game. Unique aspects and better-than-expected gameplay contribute to this positive emotion.
- Satisfaction (weight 0.02): Игроки удовлетворены потрясающей атмосферой и разнообразием персонажей. Стиль игры и её атмосфера также получают высокую оценку.
- Boredom (weight 0.02): The repetitive gameplay and grinding with little reward lead to boredom. Players find the experience dull and unengaging over time.
- Attachment (weight 0.02): Players develop an emotional attachment to gang members, enhancing their overall experience and connection to the game.
- Excitement (weight 0.02): The interesting storyline and unique features, along with the fun of playing as a mafioso, generate excitement among players.
- Boredom (weight 0.01): Однообразный геймплей и растянутая продолжительность игры вызывают скуку. Игроки находят опыт утомительным и повторяющимся.
- Engaged (weight 0.01): Players find the game's story and progression engaging, keeping them interested and involved throughout the gameplay.
- Disappointment (weight 0.01): Les joueurs sont déçus par le jeu mal équilibré et frustrant. Les mécaniques de combat et la conception globale du jeu ne répondent pas à leurs attentes.
- Joy (weight 0.01): Players experience joy from the enjoyable gameplay and find it therapeutic. The desire to replay the game adds to this positive emotion.
- Love (weight 0.01): Despite its flaws, players express love for the game, indicating a strong emotional connection and overall enjoyment.
- Confusion (weight 0.01): Players are confused about why the game received poor ratings, suggesting a disconnect between their positive experiences and the overall reviews.}