Info about Sunkenland:

Official game description:
Sunkenland is an exciting post-apocalyptic survival and exploration game set in the near future when water covered most of the Earth. Explore sunken cities, scavenge resources and valuable technologies, build your base, trade, fight and survive.
Features
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**Diving**
Explore the sunken skyscrapers, nuclear powerplants and subway tunnel. Gather resources, seek out lost technologies, and collect rare pre-apocalypse items. Build diving devices to assist your underwater journey. And be wary of the unknown danger awaiting you in the depths of this planet.
**Base Building**
Build your base anywhere you want. Will it be a water stronghold, an abandoned ship base or an island penthouse? You need it to keep yourself refreshed, craft items, farm, store items, and stay protected. With the modular building system, you can create your ideal enclave and stylize it with decorations found throughout your journey.
**Base Defense**
Defend your base against clans of pirates and mutants. Build high walls, barbed wire, traps, surveillance system, and artillery to keep the enemies out of your territory!
**Crafting**
Build everything you need, tools, weapons, a jetski, and even a helicopter. You will need different workstations and blueprints in order to craft complex items.
**Survival**
Gather food, hunt sharks, grow plants, and manage supplies. Make your base sustainable as resources are scarce in Sunkenland.
**Vehicles**
Build and upgrade many types of vehicles including sailboat, jetski and gyrocopters. They will make your exploration much more convenient.
**Fighting**
Fight mutants and pirates. Raid enemy atolls and steal their resources. Use melee weapons, firearms and explosives. Fight on ocean and land. Operate mounted heavy weapons to destroy enemy boats.
**Trading**
Trade with friendly atolls for supplies, weapons, armor and rare items. There is no universal currency, only item for item.
**Co-op**
Cooperate with friends and survive this oceanic apocalypse as a group. Build bases, dive, explore and fight pirates together!

Release date: 25 Aug, 2023

Categories: Survival, Base Building, Crafting, Exploration, Resource Management, Cooperative Multiplayer, Strategic Combat, Salvaging Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly enjoyable and addictive (weight 0.83): Players overwhelmingly find the game enjoyable and fun, both in single-player and multiplayer modes. Its addictive nature and engaging gameplay loop contribute to a highly positive overall experience.
- Robust crafting and base building (weight 0.47): The game's crafting, base building, and resource management systems are highly praised for their depth, intuitiveness, and rewarding progression. Players enjoy the creative freedom in building and the strategic elements of base defense.
- Engaging combat and gameplay loop (weight 0.38): Combat mechanics, including enemy AI and weapon variety, are well-received, providing a challenging yet fun experience. The game's core gameplay loop, which blends resource gathering with action, keeps players engaged.
- Significant Early Access content (weight 0.26): Despite being in Early Access, the game offers a substantial amount of content, including a large explorable world and a deep tech tree. Players see immense potential for future development and content additions.
- Active and responsive developers (weight 0.25): The development team is highly praised for their active engagement, frequent updates, and responsiveness to community feedback. These consistent improvements significantly enhance the game's quality and player experience.
- Unique blend of survival genres (weight 0.17): The game successfully blends elements from popular survival games like Rust, Raft, Subnautica, and 7 Days to Die, creating a unique and refreshing experience. It offers a less toxic, more PvE-focused alternative to some of its inspirations.
- Immersive underwater exploration (weight 0.13): The unique underwater setting and exploration are a major highlight, offering stunning visuals, immersive sounds, and a sense of mystery. This distinct environment sets the game apart and enhances the survival experience.
- Challenging PvE and AI raids (weight 0.09): The PvE combat, particularly the intelligent enemy AI and base raid mechanics, provides a challenging and exciting dynamic. Players appreciate the ability to adjust raid difficulty to suit their playstyle.
- Flexible and customizable survival (weight 0.08): The game offers a flexible and customizable survival experience, allowing players to choose between a relaxed, solitary pace or intense, challenging gameplay. Its emphasis on self-discovery and exploration is well-received.
- Stable performance with few bugs (weight 0.06): Players report a generally stable experience with minimal game-breaking bugs. Developers are noted for quickly addressing and fixing issues, contributing to a smooth gameplay experience.
- Superior to similar games like Raft (weight 0.06): Many players consider the game superior to Raft, citing more possibilities, better technical aspects, and a more engaging experience. It's often seen as an upgraded or more violent version of Raft.

Common complaints:
- Unfinished, Buggy, Unstable Game (weight 0.85): Players consistently report that the game feels unfinished, unpolished, and suffers from numerous bugs, glitches, and stability issues. This includes frequent crashes, freezes, and poor optimization, leading to a frustrating and often unplayable experience. Many feel the game has not improved significantly despite being in Early Access for an extended period, with some updates even introducing new problems or removing content.
- Repetitive Gameplay, Lacks Content (weight 0.65): A significant number of players find the game repetitive and lacking in meaningful content, objectives, and a compelling story. This leads to boredom after a few hours of gameplay, as there's little motivation to continue exploring or progressing once initial tasks are completed. The game is often described as feeling 'empty' or 'bare bones'.
- Clunky Combat & Flawed AI (weight 0.5): The combat system is widely criticized for being clunky, janky, and unfair. Issues include poor hit registration, inconsistent gun accuracy, simplistic melee, and problematic enemy AI that can shoot through walls, have perfect aim, or get stuck. This makes encounters frustrating and undermines the overall gameplay experience.
- Poor Graphics & Optimization (weight 0.42): Players frequently complain about the game's poor graphics, low-resolution textures, and subpar visual quality, often comparing them to older games or 'asset flips.' Additionally, optimization issues lead to low frame rates and performance problems, even on high-end PCs, further detracting from the visual experience.
- Unreliable Save System & Progress Loss (weight 0.36): A critical and recurring issue is the unreliable save system, leading to frequent loss of progress, inventory items, and even entire save files. This is exacerbated by updates often rendering old saves incompatible and the lack of cloud save functionality, forcing players to restart repeatedly.
- Flawed Crafting & Blueprint Systems (weight 0.16): The blueprint and crafting systems are criticized for being tedious, unbalanced, and frustrating. Players report an abundance of duplicate or useless blueprints, difficulty in acquiring essential early-game items, and slow, one-at-a-time crafting processes. The gunsmithing system is also seen as limited, lacking upgrade options.
- Limited World & Building Options (weight 0.1): The game's world design is seen as limited, with too few islands to explore, leading to quick exhaustion of content. Players also desire the ability to build on more islands and find the current building options restrictive, contributing to a lack of replayability.
- Frustrating Base Raids (weight 0.08): Base raids are a source of frustration due to enemies spawning directly inside the player's base, rendering external defenses useless. Raids are also perceived as too frequent, unbalanced, and annoying, disrupting gameplay and forcing constant returns to base.

Gameplay feedback:
- Core Survival & Building Gameplay (weight 0.43): The game is a survival, crafting, and base-building game set in a post-apocalyptic water world. Players scavenge resources from sunken cities and islands, build and defend floating bases, and craft various items and weapons. It combines elements from popular survival games like Rust, Raft, Subnautica, and Stranded Deep.
- Dynamic Enemy & Raid System (weight 0.12): The game features a dynamic enemy system with various types of hostile NPCs, including mutants and armed factions. Enemies regularly attack the player's base, with raid frequency and difficulty increasing over time. Players must constantly upgrade their gear to combat these evolving threats.
- Open World & Content Length (weight 0.07): The game features a large open world with many islands and underwater areas to explore. While some players report completing the main content in 10-25 hours, others have spent significantly more time, indicating a decent amount of content for an early access title.
- Sufficient Visuals & Mechanics (weight 0.05): Initial feedback on visuals and core mechanics is generally positive, though not outstanding. Players describe the gameplay as straightforward and not overly complicated, offering a casual yet engaging experience.
- Island Conquest Mechanic (weight 0.04): A key gameplay loop involves conquering enemy-occupied islands by clearing them of foes and planting a flag. This mechanic allows players to expand their territory and progress through the game's objectives.
- Single-Player & Co-op Options (weight 0.03): The game supports both single-player and cooperative multiplayer. While solo play is viable, especially on lower difficulties, the experience is generally enhanced when playing with friends.
- Early Access Status (weight 0.03): The game is currently in early access, indicating that it is still under active development. This means players can expect ongoing updates, bug fixes, and new content as the game progresses.

Performance notes:
- Inconsistent performance optimization (weight 0.13): Optimization is a major concern, with inconsistent performance across various hardware configurations. Some players experience good FPS on older systems, while others struggle to maintain stable framerates even on high-end PCs, often due to high GPU/RAM utilization or specific in-game elements causing drops.
- Frequent game crashes (weight 0.08): Players report frequent game crashes, especially on older systems or during multiplayer sessions. While some note improvements, crashes can lead to immediate death or inventory loss. Manual saving is suggested as a workaround.
- Presence of various bugs (weight 0.07): While some players report few bugs, others encounter various glitches such as getting stuck, objects behaving erratically (e.g., flying yachts), flickering cursors, or issues with in-game mechanics like shrub growth. Some minor bugs can be resolved by rejoining sessions.
- Multiplayer server instability (weight 0.02): Multiplayer sessions are affected by frequent ping drops and players being unexpectedly kicked from servers. Server location and the inability to save multiplayer options can contribute to these connectivity issues, which are not always tied to individual computer performance.

Recommendations:
- Positive Reception & Genre Appeal (weight 0.47): The game is generally well-received by players, especially those who enjoy the survival, crafting, and base-building genres. Many reviewers highlight its potential and recommend it to fans of similar titles like Rust, Subnautica, or The Forest. While some acknowledge its early access state, they find it fun and engaging.
- Early Access & Future Potential (weight 0.28): Many players acknowledge the game's early access status and express a desire for future updates and content. They are looking forward to the game's full release and hope developers continue to refine and expand it, suggesting that waiting for further development might be beneficial.
- Better with Friends (Co-op) (weight 0.08): The game is significantly more enjoyable and recommended when played with friends in co-op mode. While it can be played solo, the multiplayer experience enhances the fun and overall playability, making it a key factor in player satisfaction.
- Needs Bug Fixes & Stability (weight 0.05): Players frequently point out the need for significant bug fixes, UI/mechanics overhauls, and improved stability, especially concerning server issues. These technical shortcomings are a major deterrent for many, impacting their ability to recommend the game.
- Buy on Sale (weight 0.02): Several players suggest that if one is considering purchasing the game, it is best to do so when it is on sale. This indicates that while the game has potential, its current state might not justify the full price for some.
- Disable Base Attacks for New Players (weight 0.02): For new or solo players, it is highly recommended to disable base attacks initially. This allows players to familiarize themselves with the game and establish their base before engaging in more challenging combat scenarios.

Other player notes:
- High potential, ongoing development (weight 0.23): Players consistently highlight the game's significant potential, acknowledging its early access status and expressing strong anticipation for future updates, content additions, and overall development. They are excited to see the game evolve and reach its full release.
- Quality-of-life and bug fixes (weight 0.16): Players report various quality-of-life issues, bugs, and missing features, such as save loss, lack of controller support, and specific gameplay mechanics needing refinement. They also suggest improvements for inventory management, mission variety, and base building.
- Waterworld-like survival blend (weight 0.12): The game's theme and mechanics are frequently compared to other popular survival games like Rust, Subnautica, Raft, and 7 Days to Die, often with a 'Waterworld' aesthetic. This indicates a clear genre identity but also a desire for unique elements.
- More world content needed (weight 0.08): There is a strong demand for more diverse and expansive world content, including additional islands, underwater locations, caves, and varied enemy types. Players desire more exploration opportunities and environmental interactions.
- PvP mode interest (weight 0.02): There is interest in a PvP mode, with comparisons to Rust's player-versus-player dynamics, suggesting a desire for competitive multiplayer experiences.
- Third-person camera option (weight 0.02): Players would appreciate the option for a third-person camera perspective, especially for character movement and vehicle operation, to enhance immersion and control.
- Address future hacking (weight 0.02): Players express concerns about potential hacking in the future and offer general advice to developers regarding game inspiration and update management.

Emotions:
- Satisfaction (weight 0.26): Players are highly satisfied with the game's core survival, crafting, and base-building mechanics, especially when playing with friends. The game's continuous updates, improved optimization, and engaging progression systems contribute significantly to a rewarding and enjoyable experience, making players feel their time and money are well-spent.
- Frustration (weight 0.18): Frustration primarily stems from persistent technical issues such as game-breaking bugs, frequent crashes, and loss of save progress. Players also express annoyance with poor optimization, clunky controls, and unbalanced gameplay elements like overpowered enemies or ineffective base defenses, which hinder their ability to enjoy the game.
- Disappointment (weight 0.15): Disappointment arises from the game's perceived lack of content, repetitive gameplay, and unfulfilled potential, particularly in the late game. Players are also let down by the slow pace of development, unresolved technical issues, and the absence of a compelling story or clear objectives, leading to a feeling of emptiness and a decline in enjoyment over time.
- Excitement (weight 0.07): Players are excited by the game's unique concept, engaging survival gameplay, and the freedom it offers in exploration and base building. The anticipation of future updates, new content, and the game's overall potential for growth keeps players highly engaged and eager to see what comes next.
- Hope (weight 0.06): Hope is driven by the game's strong potential for future improvements, new features, and additional content, including a story mode and more diverse gameplay options. Players trust the developers to address current issues and continue evolving the game into a more polished and comprehensive experience.
- Joy (weight 0.06): Joy is experienced through the sheer fun of playing the game, especially in co-op with friends, and the addictive nature of its core mechanics like base building and shark hunting. Players express deep affection for the game, often losing track of time and finding it a highly enjoyable and rewarding hobby.
- Enjoyment (weight 0.04): Players enjoy the game's combat, crafting, building, and exploration features, finding the overall survival experience engaging and addictive. The ability to play with friends and the continuous updates contribute to a consistently entertaining gameplay loop.
- Anger (weight 0.03): Anger is primarily caused by severe, game-breaking bugs, critical data loss, and persistent server instability that render the game unplayable or lead to significant loss of progress. Players are also angered by perceived developer incompetence, unfair game mechanics, and security vulnerabilities that allow griefing.
- Anticipation (weight 0.02): Players eagerly anticipate future updates, new content, and the full release of the game, hoping for more features, improved optimization, and expanded gameplay possibilities. This forward-looking sentiment is fueled by the game's promising concept and ongoing development.
- Desire (weight 0.02): Players express a strong desire for more content, including a deeper story, additional features like a third-person view or creative mode, and improved optimization. They also wish for better loot rates and more variety in customization and islands to enhance the overall gameplay experience.
- Optimism (weight 0.01): Optimism stems from the belief in the game's potential and the positive impact of ongoing major updates. Players are hopeful that developers will continue to improve performance, add new content, and refine the core gameplay, leading to a more complete and polished experience.
- Boredom (weight 0.01): Boredom sets in due to repetitive gameplay, a lack of diverse end-game content, and a monotonous grind without a clear purpose. Solo play often exacerbates this feeling, as players find it difficult to maintain motivation once powerful weapons are acquired or exploration becomes unrewarding.
- Amusement (weight 0.01): Amusement arises from the game's humorous flaws, absurd situations, and unexpected glitches, often shared and laughed about with friends. Translation errors, chaotic AI behavior, and unique workarounds for game mechanics also contribute to this lighthearted enjoyment.
- Love (weight 0.01): Players express strong affection for the game, particularly its core survival, crafting, and base-building elements, and its unique water world setting. The game's foundation and numerous features resonate deeply with players, leading to an overall positive and cherished experience.
- Appreciation (weight 0.01): Players appreciate the developers' hard work, continuous updates, and responsiveness to community feedback. The game's unique approach to survival and its role as a viable alternative in the genre are also highly valued.
- Confusion (weight 0.01): Confusion arises from unclear game mechanics, particularly in crafting and the electricity system, and a lack of guidance in later stages of the game. Players also experience bewilderment due to strange enemy behavior, unexplained item loss, and unexpected changes in play hours.
- Concern (weight 0.01): Players express concern over the game's performance on lower-end PCs, the stability of the saving system, and potential issues with multiplayer stability and security. There is also worry about the game's early development stage, potential abandonment by developers, and the risk of boredom in solo play.
- Annoyance (weight 0): Annoyance is caused by persistent bugs, visual clutter, and inconvenient design choices such as forced progress wipes with updates or unexpected base invasions during critical activities. Poor localization and minor character noises also contribute to this irritation.
- Surprise (weight 0): Players are surprised by the game's unexpected quality, often exceeding their initial expectations for an early access title. The game's unique differences from similar titles and the surprising effectiveness of its enemy AI also contribute to this positive astonishment.
- Admiration (weight 0): Admiration is directed towards the game's atmosphere, design, and core concept, as well as the significant growth it has shown. Players also express high regard for the developers' efforts, their responsiveness, and the overall quality achieved by an indie team.}