Info about DRAGON BALL GEKISHIN SQUADRA:

Official game description:
The Dragon Ball franchise's first team-oriented battle begins!  
◆ Intense 4 VS 4 Team Battle  
Enter the world of Dragon Ball by bringing your favorite characters' earth-shaking strength to the battlefield, and join up with your friends and allies to defeat your opponents and dominate the objectives.  
Grow your strength throughout each round, unlock game-changing attacks and abilities, and obliterate enemy players and bosses alike.  
◆ Heroes With Roles  
Pick heroes with unique abilities and skills to fulfill strategic roles for your team:  
\- DAMAGE: Simple but effective, super aggressive play style with a focus to take down the enemy  
\- TANK: Persistent and hard to K.O., help your team hold the field and soak up the enemy's attacks  
\- TECHNICAL: Versatile support, maximize your team's chances by boosting your allies and disrupting the enemy  
◆ Customization  
Personalize your favorite heroes in your own style with character skins, entrance animations, and special finisher animations.  
Find an aesthetic combination that shows off your love for the characters in your own way.

Release date: 9 Sep, 2025

Categories: MOBA, Competitive Multiplayer, Team-based Combat, Character Customization, Class-based Combat, Real-time Combat, Match-based Gameplay, Gacha System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and Fun Gameplay (weight 0.79): Players consistently praise the game for its fun, addictive, and enjoyable gameplay experience. Many find it a refreshing and accessible MOBA, especially when playing with friends, and appreciate its overall quality and potential.
- Authentic Dragon Ball Adaptation (weight 0.29): Reviewers highly appreciate how well the game captures the essence, look, and feel of the Dragon Ball universe. The inclusion of iconic characters, faithful animations, and a unique take on the IP resonates strongly with fans, evoking nostalgia and offering a fresh Dragon Ball gaming experience.
- Accessible MOBA Experience (weight 0.27): The game is lauded as a beginner-friendly MOBA, easy to learn and pick up, even for those new to the genre. Its simplified mechanics and straightforward controls make it less intimidating than other MOBAs, offering a casual yet engaging experience.
- High-Quality Visuals and Animations (weight 0.2): The game receives strong commendation for its polished graphics, vibrant art style, and exceptionally smooth and detailed character animations. The visual presentation, including character models and effects, is consistently described as beautiful and well-executed.
- Diverse and Unique Character Roster (weight 0.18): Players are impressed by the surprisingly large and varied character roster available at launch. Each character offers unique playstyles and feels distinct, contributing to strategic depth and replayability, with many unlockable through gameplay.
- Solid Core Mechanics and Balance (weight 0.15): The game's core gameplay mechanics, including skill cooldowns, power progression, and combat feel, are well-received. Players note the game feels balanced and that developers have made positive adjustments since the beta, indicating a solid foundation.
- Fair Free-to-Play Model (weight 0.14): The game is praised for being completely free-to-play with no pay-to-win elements. Players appreciate the ability to unlock characters and content through gameplay, feeling that the monetization is fair and respectful of their time.
- Smooth Performance and Optimization (weight 0.11): Many players report a flawless and optimized experience, with the game running smoothly even on lower-end hardware and platforms like the Steam Deck. The absence of major bugs or crashes contributes to a positive initial impression.
- Quick and Fast-Paced Matches (weight 0.1): A significant highlight is the game's short match durations, typically lasting 10-15 minutes. This fast-paced nature makes it ideal for quick play sessions, less frustrating than longer MOBAs, and contributes to its addictive 'just one more match' appeal.
- Superior to Pokemon Unite (weight 0.06): Several reviewers compare the game favorably to Pokemon Unite, noting its faster pace, better comeback mechanics, and overall more enjoyable experience, positioning it as a strong alternative in the casual MOBA space.
- Excellent Voice Acting (weight 0.05): The game's voice acting, available in both English and Japanese, is highly praised for its quality and faithfulness to the original source material. The use of original voice actors enhances the character experience.
- Effective Controller Support (weight 0.05): The game offers well-implemented native controller support, allowing for comfortable and crisp gameplay with a joystick. This broadens accessibility and player preference for control schemes.
- Good Customization Options (weight 0.05): Players appreciate the variety of customization options available, including outfits and character alterations. This feature encourages experimentation and adds a personal touch to the gameplay experience.

Common complaints:
- Severe Connection & Matchmaking Issues (weight 0.76): Players are experiencing widespread and persistent connection problems, including frequent disconnections during matches, at the end of matches, and while attempting to queue. These issues often void matches, prevent rewards, and make the game unplayable, leading to immense frustration.
- Problematic AFK & Leaver Penalties (weight 0.61): The game suffers from a significant number of AFK players and those who leave matches prematurely, often without penalty. This behavior frequently voids matches, ruins the experience for active players, and highlights a lack of effective systems to deter such actions.
- Unstable Performance & Bugs (weight 0.53): The game is plagued by numerous bugs, crashes, and general instability across both PC and mobile platforms. Many players report being unable to launch the game, getting stuck on loading screens, or experiencing frequent crashes during gameplay, making it difficult to even start or complete a session.
- Poor MOBA Design & Gameplay (weight 0.46): Many players find the game's MOBA mechanics to be overly simplistic, generic, and lacking depth, leading to a boring and repetitive experience. The game is criticized for its basic strategy, lack of essential MOBA features like item building or chat, and an overall feeling of being a 'dumbed-down' or 'mobile-quality' title.
- Slow & Tedious Progression (weight 0.21): Character progression and unlocking new characters are described as excessively slow, grindy, and convoluted, especially for free-to-play players. Daily limits on upgrade items and decreasing hero data acquisition further hinder enjoyment and make it a significant time commitment to unlock desired characters.
- Aggressive Monetization & Gacha (weight 0.16): The game is perceived as a 'cash grab' due to its gacha system for cosmetics and the slow, grindy progression that encourages spending money to unlock characters and upgrades. Many players feel that strong characters and items are locked behind microtransactions or extensive playtime.
- Disappointing Dragon Ball Adaptation (weight 0.08): Despite being a Dragon Ball game, many fans are disappointed with its execution, finding it not enjoyable enough to tolerate its flaws. Criticisms include character balance issues, the absence of popular characters, and a general feeling that the game doesn't live up to the franchise's potential.
- Unexplained Mechanics & Unskilled Players (weight 0.08): Many players, especially new ones, struggle to understand the game's mechanics and objectives due to a lack of clear explanations. This leads to a prevalence of unskilled teammates who do not know how to play effectively, making it difficult to coordinate and win matches.

Gameplay feedback:
- Fast-paced Dragon Ball MOBA (weight 0.23): Players consistently identify the game as a fast-paced, action-oriented MOBA, often comparing it to titles like Pokemon Unite, Battlerite, or Heroes of the Storm rather than more complex MOBAs like League of Legends or Dota. It emphasizes team fights and engagements over traditional MOBA mechanics like items or deep strategy.
- Simple, Accessible Gameplay (weight 0.14): The game is described as easy to understand and learn, with simple mechanics and a straightforward rule set. It's noted for being more accessible, especially with a controller, and can be picked up quickly by new players.
- Short, 4v4 Matches (weight 0.13): Matches are consistently described as 4v4, lasting approximately 10 minutes, making them fast, dynamic, and suitable for quick play sessions. The 4v4 composition with two lanes is a defining characteristic.
- Similar to Pokemon Unite (weight 0.1): A significant portion of feedback directly compares the game to Pokemon Unite, highlighting similar mechanics, speed, and overall design, but with a Dragon Ball theme.
- Character Variety and Balance Concerns (weight 0.09): There's mixed feedback on character variety, with some feeling there are too few or missing main characters, while others find them fun and unique. Concerns about potential power creep with new characters and general balance issues are also noted.
- Weak Matchmaking System (weight 0.06): The matchmaking system is criticized for lacking skill-based pairing, often resulting in players being matched against bots or very inexperienced opponents. This can lead to less competitive and engaging matches.
- Dragon Ball Lore Integration (weight 0.06): The game effectively integrates Dragon Ball lore, featuring iconic characters, transformations, and a general feel that resonates with the franchise, expanding beyond typical fighting game genres.
- Free-to-Play, Not Pay-to-Win (weight 0.05): Players appreciate that the game is free-to-play and does not feature pay-to-win elements. In-game purchases are primarily for cosmetics and accelerating progression, not for direct power advantages.
- Character Unlocks Require Grind (weight 0.05): While characters can be unlocked by playing, the process involves a noticeable grind, with specific examples given for gem acquisition and hero costs. Players can also pay to unlock characters faster.
- Minor Bugs and Gameplay Issues (weight 0.04): While generally playable, the game has a few bugs and some gameplay elements, like the Zen-oh mechanic, are questioned for their design choices.
- Cross-Platform with Mobile Focus (weight 0.03): The game supports cross-play across multiple platforms including mobile, and is perceived by some as being designed primarily for mobile devices, which might influence its overall design and simplicity.
- Limited Communication Options (weight 0.03): The game lacks in-game text or voice chat, relying solely on preset messages and pings for communication. This can hinder team coordination and social interaction.
- Gacha System for Cosmetics (weight 0.02): The game includes a gacha system, primarily for obtaining cosmetic items like skin colors and emotes, which is a common monetization strategy in free-to-play games.
- Limited Game Modes and Maps (weight 0.02): The game currently offers only two game modes (normal and land capturing) and one map per mode, which could lead to a lack of variety over time.
- Flashy Visuals, Calm Pace (weight 0.02): The game features a clean, bright, cartoon-like art style with flashy presentation, though some perceive its overall pace as calm despite the frenetic gameplay.
- Beta Experience and Solo Preference (weight 0.02): Some feedback is based on beta experiences, with one reviewer expressing a preference for a solo, story-driven game over the current MOBA format, indicating a potential mismatch in expectations.

Performance notes:
- Frequent crashes and loading issues (weight 0.09): Many players report significant issues with the game crashing, getting stuck on loading screens, or failing to launch. Some workarounds like enabling Steam overlay or changing display settings have been noted, but the problem persists for various hardware configurations.
- Good PC optimization and performance (weight 0.08): Despite some crash reports, many players praise the game's optimization, noting high frame rates and smooth performance even on lower-end PCs or handheld devices like the Steam Deck and Legion Go S. The game generally runs well once past initial loading issues.
- Poor server stability and connectivity (weight 0.06): A significant number of players are experiencing constant disconnections, connection errors, and general server instability. This severely impacts the ability to play online and is a major point of frustration.
- Matchmaking issues (weight 0.04): Players are encountering errors when searching for matches and experiencing problems with server-side matchmaking. While wait times for matches are generally short, the process itself can be buggy.
- Lack of regional servers (Australasia) (weight 0.03): Players in Australasia specifically report high ping (120-130ms) due to the absence of local servers, leading to a less optimal online experience.
- Improved stability since beta (weight 0.01): Some players note that the game's stability has significantly improved compared to its initial beta phase, suggesting ongoing development efforts are having a positive impact.
- Positive controller support (weight 0.01): The Xbox One controller is reported to work very well, providing fluid and easy aiming, which enhances the gameplay experience for controller users.

Recommendations:
- Recommended for Fans (weight 0.36): The game is highly recommended for fans of Dragon Ball and the MOBA genre, especially those looking for a fast-paced brawler. Many players suggest giving it a try, particularly if you enjoy games like League of Legends or Pokemon Unite.
- Critical Technical Issues (weight 0.27): A significant number of players are experiencing severe technical problems, including crashes, connection issues, and server instability. Many reviewers state they cannot recommend the game until these fundamental issues are resolved, with some even changing their initial positive reviews to negative.
- Miscellaneous Feedback (weight 0.12): A collection of less frequent but noted points includes advice on patience with matchmaking and learning, platform recommendations (PC vs. phone), and specific character recommendations for new players. Some feedback is highly subjective or based on limited input.
- Future Game Development (weight 0.09): Players express hope for the game's future, including continued investment from Bandai, bug fixes, and the addition of new characters, maps, and game modes. There's a desire for the game to evolve and grow.
- Play with Friends Advised (weight 0.06): Players strongly recommend playing the game with friends to enhance the experience and implement strategies. Solo play is generally discouraged due to potential negative experiences.
- Need for Core Features (weight 0.03): Several essential features are requested, such as a ranked mode for competitive play, a report button to address player behavior, and better matchmaking for new players. These additions are seen as crucial for the game's long-term health.
- Consider Alternatives (weight 0.03): Some players suggest that if one desires a 'real' MOBA experience, they should stick to established titles like League of Legends or Dota 2. There are also recommendations for other free-to-play team-based games.
- Hero Acquisition & Progression (weight 0.02): The game offers several heroes for free, and players who frequently engage in MOBAs can unlock many heroes without spending money. This free-to-play model is generally viewed positively.
- Regional Server Demand (weight 0.01): One player specifically requests the addition of a proper OCE server with better ping, indicating that current server infrastructure is a barrier to enjoyment for some regions.
- Monetization Caution (weight 0.01): Players are advised not to spend money on the game until its longevity and stability are proven, suggesting a cautious approach to in-game purchases.

Other player notes:
- Future potential and updates (weight 0.17): Players see significant potential in the game and eagerly anticipate future updates, content additions (like new modes and maps), and optimizations. They hope developers will actively listen to community feedback and address balance issues to ensure the game's long-term success and prevent it from being abandoned.
- Desire for more characters (weight 0.08): There is a strong desire for more characters to be added to the roster, especially well-known Dragon Ball figures. Players are also concerned about maintaining character balance and variety as the roster expands, hoping to avoid overpowered additions.
- Technical issues need fixing (weight 0.06): Players are experiencing server issues, crashes, and infinite loading screens. They hope developers will prioritize fixing these technical errors and bugs to improve stability and playability.
- Comparison to Pokemon Unite (weight 0.05): Many players compare the game to Pokemon Unite, noting similarities in gameplay style. This comparison sets expectations, with some hoping the game avoids issues like becoming bot-filled, while others find it a comfortable experience due to their familiarity with similar titles.
- Free-to-play model (weight 0.05): Players appreciate that the game is free-to-play, following a common model that includes elements like a battle pass. This accessibility is a significant draw for many.
- Strong Dragon Ball theme (weight 0.05): The game effectively leverages the Dragon Ball IP, with players praising the sound, music, and voice acting for staying true to the anime. The Dragon Ball aspect is a primary draw for many players.
- Mobile game feel and availability (weight 0.04): The game's UI and overall feel suggest it was designed with mobile platforms in mind, which is confirmed by its mobile release. Some players wish for console availability, while others note the mobile-like design.
- Initial excitement and concerns (weight 0.03): Players expressed initial excitement for the game, but some feel it currently lacks sufficient content and modes. There are also concerns about the game's long-term viability if issues are not addressed.
- Matchmaking and progression concerns (weight 0.03): There are initial concerns regarding the fairness and effectiveness of skill-based matchmaking and overall progression systems. Players will be observing these aspects closely as the game evolves.
- MOBA genre understanding (weight 0.03): Some players acknowledge that the game is a MOBA, with some being new to the genre. There's a belief that a lack of MOBA understanding among players might contribute to matchmaking issues.
- Positive initial reception (weight 0.03): Despite some issues, the game has received generally positive initial ratings from players, with some giving it an 8/10. Many intend to continue playing as long as the game remains active.
- New release context (weight 0.02): The game has just launched, which provides context for some of the initial issues and the anticipation for future updates. Players understand that a new release often comes with early challenges.
- Minor quality of life suggestions (weight 0.02): Players have suggested minor quality-of-life improvements, such as custom keybinds for better keyboard and mouse control, indicating a desire for more personalized gameplay experiences.
- Monetization for cosmetics (weight 0.02): The game's monetization primarily focuses on cosmetic items like skins and intros. Players generally rate the monetization as fair, indicating it's not overly aggressive.
- Social and age suitability (weight 0.02): The game is considered suitable for teens and adults, and is seen as an enjoyable experience to play with friends, highlighting its social appeal.
- Player engagement metrics (weight 0.01): Some players have reported specific engagement metrics, such as the number of matches played and player reports, indicating active participation and interaction with the game's systems.

Emotions:
- Frustration (weight 0.31): Players are primarily frustrated by pervasive technical issues including frequent disconnections, game-breaking bugs, crashes, and server instability that often prevent them from playing or completing matches. Matchmaking problems, such as unfair pairings and long queues, also contribute significantly to this emotion, alongside issues with player behavior like AFK teammates and cheaters.
- Satisfaction (weight 0.2): Players express satisfaction with the game's enjoyable and addictive gameplay, often highlighting its quick matches and accessibility for new MOBA players. Fair monetization practices, good graphics, and faithful adherence to the Dragon Ball theme, including character design and animations, are also frequently cited as sources of positive sentiment.
- Disappointment (weight 0.16): Disappointment stems from the game's perceived lack of depth, content, and unfulfilled potential, especially when compared to beta versions or other MOBAs. Persistent technical issues, poor UI, and a progression system that feels like a 'money grab' further contribute to players feeling let down by the game's current state.
- Excitement (weight 0.08): Excitement is driven by the game's fun, fast-paced, and frenetic gameplay, particularly its unique take on the MOBA genre within the Dragon Ball universe. Players are also excited by the game's potential for future development, including new characters, ranked modes, and updates, as well as the overall high quality of its animations and combat.
- Enjoyment (weight 0.06): Players enjoy the game for its casual and entertaining gameplay, especially when playing with friends or during short sessions. The appeal of iconic Dragon Ball characters, visuals, and the overall fun and frantic nature of matches contribute to this positive feeling, particularly when the game functions as intended.
- Anger (weight 0.05): Anger is primarily caused by the game's unfinished and unplayable state, marked by severe server issues, game-breaking bugs, and poor design choices. Players are also angered by perceived developer inaction, unfair monetization practices, and the loss of rewards due to technical failures or player misconduct.
- Hope (weight 0.04): Players express hope for the game's future, specifically for fixes to persistent technical issues like crashes, server problems, and matchmaking. There is also a strong desire for future content, including new characters, maps, and game modes, as well as general improvements to game balance and optimization.
- Joy (weight 0.03): Joy is experienced through fun and engaging gameplay, especially when playing with friends or successfully performing specific actions like character transformations. The game's fast pace, Dragon Ball theme, and overall positive experience contribute to players feeling happy and recommending the game.
- Concern (weight 0.02): Concerns revolve around the game's longevity due to a low player count, potential pay-to-win monetization, and future balance issues. Matchmaking problems, repetitive gameplay, and the pace of character unlocking also raise worries about the game's long-term health and competitive fairness.
- Confusion (weight 0.01): Confusion arises from unclear game mechanics, such as the 'cards' system, and an unhelpful tutorial that leaves players unsure of objectives. Technical issues that seem unique or inexplicable, even on powerful PCs, also contribute to this feeling, as does a lack of understanding regarding reward distribution.
- Optimism (weight 0.01): Optimism is based on the expectation that the game's current issues, particularly bugs and network problems, will be addressed and fixed in future updates. Players believe in the developers' ability to improve the game, leading to a positive outlook on its future stability and performance.
- Sarcasm (weight 0.01): Sarcasm is used by players to express frustration or highlight the absurdity of the game's technical issues, such as the rare instance of a successful login or the futility of matchmaking. It often serves as a cynical commentary on the game's poor stability and perceived flaws.
- Acceptance (weight 0.01): Players express acceptance of the game's current state, including its monetization model and mobile-like feel, acknowledging that it is 'alright' despite its flaws. This emotion also reflects a willingness to tolerate grinding or a recognition that the game is not revolutionary but still enjoyable to some extent.
- Surprise (weight 0.01): Surprise is felt when the game exceeds players' initial expectations, particularly regarding its quality, fun factor, or unexpected enjoyment. The character roster selection and the overall positive experience also contribute to this unexpected positive reaction.
- Annoyance (weight 0.01): Annoyance is caused by persistent network issues, visual clutter that obstructs gameplay, and flaws in the matchmaking system. The lack of a chat feature and negative reviews based on perceived user error also contribute to this feeling.
- Boredom (weight 0.01): Boredom sets in due to repetitive and simplistic gameplay, especially after the initial fun wears off. A lack of engaging combat and unhelpful teammates further contribute to players losing interest in the game.
- Amusement (weight 0): Amusement is derived from humorous descriptions of game crashes or rhetorical questions about teammate behavior. This emotion often indicates a lighthearted or ironic take on frustrating game experiences.
- Relief (weight 0): Relief is experienced when technical issues, such as login crashes or general instability, are resolved, allowing players to enjoy the game. The absence of pay-to-win gacha elements and the ability to avoid other less preferred games also contribute to this feeling.
- Desire (weight 0): Players express a desire for more game content, including additional skins and specific characters, and a willingness to support the game's ongoing development. This indicates an investment in the game's future and a wish for its expansion.
- Indifference (weight 0): Indifference reflects a neutral stance towards the game, suggesting it merely 'exists' without being particularly outstanding or engaging. This emotion also extends to the MOBA genre itself, indicating a lack of strong feelings either positive or negative.}