Info about Roots of Yggdrasil:

Official game description:
  
Ragnarok is here. Stuck in a perpetual time loop, Sunna and her tribe of Vikings must explore a fractured World Tree and attempt to reach the top of Yggdrasil.  
Create settlements, build your deck and collect artifacts as you explore the nine realms of Norse Mythology in search of answers in this roguelike city-building game. Can you overcome and survive the new dangers of this broken world?  
Players’ settlements will constantly be in a race against time to avoid the Ginnungagap. Each failure will bring them back to the beginning of their adventure, where they can start anew with more knowledge and a better mastery of the game mechanics.  
The Holt is your permanent, customizable home and acts as the main hub of the game. Unlock new mechanics and permanent upgrades that will help you rebuild your tribe!  
Befriend a diverse cast of Scions that will bring unique playstyles, bonus and modifiers to each loop.  
Procedurally generated islands, encounters, and events will punctuate your experience, guaranteeing that no two expeditions are the same! Before each run, add and remove building cards to your deck to create different challenges and opportunities each time.  
Key features
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*   A roguelike city-builder experience where each run matters: gather resources, upgrade your deck, and progress further each time to reach the top of Yggdrasil!
*   A colorful cast of diverse characters including deities, heroes, scions and other beasts inspired by Norse mythology
*   Multiple Biomes to explore
*   A unique drafting/deckbuilding hybrid system that changes which buildings are available during each loop
*   A customizable hub called the Holt, where you can unlock permanent upgrades to help you on your subsequent runs and change the experience

Release date: Sep 6, 2024

Categories: Deckbuilding, Roguelike, City Builder, Turn-based Strategy, Procedural Generation, Meta Progression, Norse Mythology, Resource Management


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The reviews consistently suggest that the game is not worth its full price and should be purchased on sale. This indicates that the community considers the current base price to be too high and that a discounted price would be more appropriate. The repeated mentions of waiting for a sale suggest that the fair price range is lower than the current base price.
- Playtime Metrics:
  - Game completion: 24.0h
  - Story completion: 3.0h
  - Session length: 1.5h
  - Endgame: N/A
  - Reasoning: The evidence provides several key insights into the playtime metrics for the target game. The first quote suggests that completing the story of the game can be done within a few runs, indicating a relatively short story completion time. The second quote mentions that runs can take well over an hour, which helps estimate the session length. The third quote indicates that players can enjoy the game for a couple dozen hours, suggesting a longer game completion time. The fourth quote supports the idea that the game feels fairly complete, implying that the endgame content is substantial.
- Time-to-fun:
  - Summary: Players generally find the game fun initially due to its core mechanics and meta progression, but the enjoyment drops after a few hours due to repetitiveness and slow progression.
  - Stance: Fun then drops
  - Anchor: Initial engagement with core mechanics and meta progression
  - Time to anchor: 0h 0m
  - Friction: Repetitive gameplay; Slow meta-progression; Grindy mechanics
  - Unlock drivers: Core mechanics; Meta progression
  - Conditions: Enjoyment of strategic puzzle games; Patience for incremental progression
- Player Archetypes:
  - Casual Creative Strategist (buy)
    - Motivation: Enjoyment of a relaxing and creative gaming experience.
    - Playstyle: Casual, creative, and strategic.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: casual gamer; strategy enthusiast
    - Reference games: Islanders; Against the Storm
  - Challenge-Seeking Deckbuilder (buy)
    - Motivation: Enjoyment of overcoming challenges and mastering complex mechanics.
    - Playstyle: Strategic, challenging, and complex.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore gamer; strategy veteran
    - Reference games: Slay the Spire; Hades
  - Grind-Averse Critic (deep sale)
    - Motivation: Seeking a game with satisfying progression and minimal grind.
    - Playstyle: Critical, selective, and progression-focused.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: casual critic; progression seeker
    - Reference games: Against the Storm; Islanders


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Praised Artwork and Style (weight 0.93): The game's artwork and visual design received significant praise for being beautiful, stylish, and well-directed. Players appreciated the overall presentation and art style.
- Unique Genre Blend (weight 0.87): The game successfully combines multiple genres, including deck-building, roguelike, city-building, and turn-based strategy, creating a unique and engaging experience.
- Chill and Enjoyable Experience (weight 0.63): The game is described as chill and enjoyable, with city-building elements that add to the overall experience.
- Deep and Engaging Deck-Building (weight 0.59): The deck-building mechanics offer depth and complexity, allowing players to experiment with different strategies and adapt their playstyle. The progression system keeps the experience fresh.
- Challenging and Clever Gameplay (weight 0.58): The game is praised for its clever design and challenging gameplay, offering a twist on familiar card game mechanics and providing a fun puzzle experience.
- Engaging Gameplay Loop (weight 0.52): The core gameplay loop is described as enjoyable, satisfying, and addictive, contributing to the game's overall appeal.
- Enjoyable Story and Soundtrack (weight 0.36): Players appreciated the game's story, characters, and soundtrack, which contributed to a nice ambience and overall enjoyable experience.
- Norse Mythological Setting (weight 0.28): The integration of Norse mythology into the game's setting and atmosphere was well-received by players.
- Fun for Initial Hours (weight 0.22): Players found the game to be fun and enjoyable, particularly during the initial hours of gameplay.

Common complaints:
- Repetitive loops and gameplay (weight 0.8): The loops in the game grow repetitive quickly, and the overall gameplay lacks variety, making it monotonous.
- Limited content variety (weight 0.59): The game suffers from a limited number of buildings, cards, and maps, which reduces the variety and replay value.
- Slow unlock and progression (weight 0.4): The game has a very slow unlock rate and progression, which can make it feel grindy and tedious.
- Building placement is difficult (weight 0.32): Many players find the process of placing buildings to be finicky and more tedious than necessary.
- Cluttered and frustrating UI (weight 0.31): The user interface is often described as cluttered and frustrating, leading to a poor user experience.
- Excessive randomness (weight 0.31): There is too much randomness in the game, which can lead to frustrating and luck-based outcomes.
- Game feels unfinished (weight 0.24): The game is often described as feeling unfinished, leading to an unsatisfying gameplay experience.
- Lack of intuitive guidance (weight 0.18): The game is not very intuitive, leaving players wondering what to do next and facing a steep learning curve.
- Slow start (weight 0.17): The game starts very slowly, which can be off-putting for new players.
- Lack of challenge (weight 0.17): The game lacks sufficient randomness and challenge, making it feel less engaging.
- No undo or manual save (weight 0.17): The absence of an undo button or manual save feature can be frustrating for players.
- No conclusive ending (weight 0.16): The game lacks a conclusive ending, which can leave players feeling unsatisfied.

Gameplay feedback:
- Roguelike deckbuilder with city-building elements (weight 0.97): The game combines roguelike mechanics with deckbuilding and city-building elements, creating a unique hybrid experience. Players engage in turn-based strategy, building and upgrading their city while managing a deck of cards that influence gameplay.
- Resource management and progression (weight 0.73): The game features a resource management system where players gather resources to unlock new areas and progress through the game. This includes managing resources to meet objectives and advance the story.
- Strategic building placement (weight 0.68): Players must optimize the placement of buildings to maximize resources and bonuses. This involves careful planning and strategy to ensure buildings are placed in the most effective locations.
- Home base improvement and upgrading (weight 0.5): Players can upgrade and improve their home base, which serves as a central hub for progression. This includes unlocking new abilities, buildings, and permanent upgrades that enhance gameplay.
- Comparison to other games (weight 0.42): The game is often compared to other popular titles like 'Slay the Spire' and 'Islanders'. These comparisons highlight similarities in mechanics and gameplay style, providing a reference point for potential players.
- Roguelike mechanics and improvements (weight 0.42): The game incorporates roguelike elements such as procedural generation, permadeath, and looping mechanics. Players can expect a dynamic experience with each playthrough, influenced by these roguelike features.
- Puzzle-like gameplay with cards (weight 0.34): The game involves puzzle-like mechanics where players use cards to place buildings and gain resources. This adds a strategic layer to the gameplay, requiring players to think carefully about their moves.
- Story progression tied to achievements (weight 0.17): The game's story progression is linked to specific achievements. Players must grind and complete these achievements to advance the story, adding a layer of challenge and reward.
- Relaxed pace compared to real-time games (weight 0.15): The game offers a more relaxed pace compared to real-time strategy games. This turn-based approach allows players to take their time and enjoy the game without the stress of real-time decision-making.
- Blends strategy and simplicity (weight 0.15): The game successfully blends strategy and simplicity, offering a complex yet accessible experience. This balance allows players to enjoy the game without feeling overwhelmed by its mechanics.

Performance notes:
- Good performance on low-end hardware (weight 0.25): The game runs well on older computers and Steam Deck, indicating good optimization for low-end hardware.
- Presence of bugs (weight 0.24): Several players reported encountering bugs, although the severity and frequency of these bugs vary.
- Camera movement issues (weight 0.09): Some players experienced stuttering with camera movement, which can affect gameplay.
- Limited graphical options (weight 0.09): There are few graphical options available, which may limit the ability to optimize the game for lower-end computers.

Recommendations:
- Recommended with reservations (weight 0.37): Many players tentatively recommend the game, especially for fans of deckbuilding. However, some suggest buying it only if it's on sale and you are aware of its flaws.
- Game is enjoyable (weight 0.18): Several players found the game enjoyable and suitable for killing a couple of hours. It seems to provide a decent amount of entertainment.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.17): Players are frustrated with the game due to its slow progression, clunky building controls, and buggy controller support. The randomness in gameplay mechanics and the lack of useful content also contribute to this frustration, along with issues like repetitive gameplay loops, interface problems, and the absence of a manual save feature.
- Disappointment (weight 0.14): Disappointment stems from the lack of significant impact from building unlocks and the slow pace of metaprogression. Players also feel let down by the lack of creativity in design, the scaling of difficulty, and the game's repetitiveness, which makes it feel stale quickly.
- Joy (weight 0.14): Players experience joy from the game's fresh and innovative approach to deckbuilding and city construction puzzles. The enjoyable mechanics, art style, and community engagement also contribute to this positive emotion.
- Enjoyment (weight 0.13): Enjoyment comes from upgrading the base and character progression, exploring different islands and deities, and the challenging deck building with a smooth difficulty curve. The intriguing blend of genres and strategic depth, along with the gorgeous art style, enhance this feeling.
- Excitement (weight 0.11): Excitement is generated by the game's unique blend of Norse mythology, strategy, and roguelite elements. Players are also excited about the potential for future expansions, DLCs, and updates, as well as the addictive and varied gameplay.
- Satisfaction (weight 0.08): Satisfaction arises from the game's story, graphics, and gameplay loop. Players are also satisfied with the overall systems, mechanics, and design, despite some drawbacks and a learning curve.
- Excited (weight 0.06): Players are excited about the game's potential and future developments. The anticipation of more story reveals, updates, and the game's progression through Early Access contribute to this excitement.
- Enthusiasm (weight 0.05): Enthusiasm is driven by the positive aspects of the game's mechanics, themes, and replayability. Players appreciate the detailed praise of gameplay and performance, which enhances their enthusiasm.
- Love (weight 0.04): Love for the game comes from its enjoyable gameplay and presentation. Players appreciate the overall presentation and the efforts of the development team.
- Happy (weight 0.03): Happiness is derived from the game's blend of strategy and simplicity, as well as the positive early impressions it leaves on players.
- Boredom (weight 0.02): Boredom sets in due to the repetitive gameplay and boring characters/dialogues. Players feel that the gameplay overstays its welcome, leading to a sense of monotony.
- Amusement (weight 0.01): Amusement is sparked by the characters, which players find hilariously awkward. This humor adds a light-hearted element to the game.
- Contentment (weight 0.01): Contentment arises from the positive experience with the game's mechanics and art style. Players feel a sense of fulfillment and satisfaction from these aspects.
- Interested (weight 0.01): Interest is piqued by the game's engaging and immersive qualities. Players find the game interesting and captivating, which holds their attention.}