Info about Cloudheim:

Official game description:
Roadmap
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Supporter Edition
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About the Game
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Rally your friends for spectacular, combo-driven combat in the destructible world of Cloudheim, where the ancient beings lie dormant and corruption spreads. Harness powerful abilities and craft ever-evolving weapons to unlock new skills and devastating combos. Explore mysterious islands and shifting dungeons from your flying turtle base, Odin Shell. 
Play solo or in up to 4-player online co-op with a colorful cast of characters and creatures to guide your journey. Cloudheim blends fast-paced action and dynamic crafting as you dive into a colorful fantasy realm waiting to be transformed.
**Master the Chaos**
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Unleash mayhem in a reactive, breakable world. Chain powerful abilities together and coordinate devastating team combos to crush your enemies. Tear down pillars onto the monsters around you, lasso enemies into tornadoes, shoot Greebles out of cannons, or kick exploding barrels into the fray.
**Rise Together**
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Join forces with up to three friends in online co-op. Share every weapon and ability you unlock as you grow stronger together and discover new playable characters.
**Forge Infinite Possibilities**
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Build your workshop on Odin Shell, a massive, ancient turtle who has summoned you to restore the world. With visual crafting, you'll never have to wait for a friend in a menu. Create a massive array of weapons, gear, and powerful abilities that you can use in battle — or sell them to fund your journey. Someday, you might even forge new worlds…
**Run a Fantasy Shop**
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Grow your humble shop into a bustling destination for customers from all over the realm. Keep your shelves stocked and fulfill requests as you expand your offerings and build up your reputation as the most profitable (and only) store in the skies.
**Team Up with Fantastic Creatures**
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Adorable Blins that help around and Gnasher — with an endless void of a stomach — are here to help you on your adventures. The skies are wild, but you don’t have to face them alone.
**Explore an Untamed World**
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Adventure across diverse islands and ever-changing dungeons filled with challenging enemies, puzzles, and valuable loot waiting to be discovered. From the icy tombs of Frostvaldr to the blistering sun of Dustlanger, Cloudheim holds powerful secrets, challenges, and ancient gods waiting to be awoken.

Release date: Dec 4, 2025

Categories: Action-adventure, Cooperative Multiplayer, Exploration, Base Building, Crafting, Shop Management, Real-time Combat, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable & Polished Early Access (weight 1): Players consistently describe the game as highly fun, addicting, and refreshing, highlighting its fluid combat, smooth movement, and engaging gameplay loop. Many commend its polished state and overall quality, especially for an Early Access release, noting significant improvements over previous versions.
- Intuitive Base Building & Crafting (weight 0.19): The base building system is praised for being intuitive, easy to use, and offering good depth and customization. Crafting is quick, simple, and not tedious, making the overall experience of shop management and resource production enjoyable for players.
- Gorgeous & Unique Art Style (weight 0.17): The game's visual presentation receives widespread acclaim for its gorgeous, vibrant, and colorful art style. Players appreciate its strong aesthetic choices, often comparing it favorably to games like Zelda and Wakfu, creating a pleasant and immersive world.
- Rewarding World Exploration (weight 0.15): The game's world design is highly praised for being beautiful, detailed, and consistently encouraging thorough exploration. Players enjoy discovering numerous puzzles, treasure chests, secrets, and unlockables, which provides a satisfying sense of reward and progression.
- Responsive & Attentive Developers (weight 0.1): The development team receives widespread praise for their responsiveness, quick patching, and active engagement with the community. Players appreciate that developers genuinely listen to feedback and implement changes, which significantly contributes to a high-quality experience.
- Satisfying Progression System (weight 0.09): The progression system is viewed as genuinely rewarding, offering distinct paths based on weapon mastery that encourage experimentation with new builds. Players appreciate the ability to control leveling speed and the overall feeling of character growth.
- Zelda-like Cozy Vibe (weight 0.07): Many players feel the game captures a charming and cozy vibe, drawing favorable comparisons to titles like Zelda, Kena, and Cat Quest. This atmosphere is noted for encouraging world exploration and providing a generally enjoyable, casual gaming experience.
- Pleasant Audio & Music (weight 0.06): The game's music and sound design are consistently described as relaxing, soothing, and generally of good quality. This positive auditory experience contributes to the overall ambiance and player enjoyment.
- Diverse Character Selection (weight 0.06): The game provides a varied lineup of preset characters, each with a unique cosmetic look, ensuring something for every player's preference. These choices are purely cosmetic, offering no gameplay advantages.

Common complaints:
- Combat lacks impact and depth (weight 0.5): Players widely criticize combat for feeling stiff, clunky, and floaty, with little sense of impact or strategic depth. Issues include input lag, overly long cooldowns, chaotic movement, and an aggressive auto-snap, leading to a repetitive, 'button-mashing' experience that feels less polished than the demo.
- Progression tied to host (weight 0.45): A significant issue for many players is that all character and world progression, including unlocks and cosmetic experience, is tied solely to the multiplayer host. This severely disincentivizes non-host players, as their progress does not carry over, often requiring them to restart when joining different hosts or playing solo.
- Limited customization and content (weight 0.38): The game offers very restricted character customization, relying on predefined characters and skin recolors. Unlocking new characters is perceived as an oppressive grind, and many players feel there isn't enough game content to justify the grind or keep them engaged, contributing to a sense of the game being under-baked or in early access.
- Frequent crashes and bugs (weight 0.38): Many players experience frequent game crashes across various stages, from the tutorial to combat and even the main menu, often preventing access or disrupting gameplay. While some bugs are minor visual glitches, the prevalence of crashing significantly impacts the overall playability, particularly for certain systems like Linux.
- Unpolished, mobile-like UI (weight 0.34): The user interface, GUI, and HUD are frequently described as looking cheap, unfinished, and akin to a free-to-play mobile game. This design clashes with the game's overall visuals, contributing to a clunky and unintuitive experience that actively discourages prolonged play.
- Overpriced for current state (weight 0.27): A common sentiment is that the game's current price point (e.g., $30) is too high given its perceived early access state, lack of content, and numerous unpolished elements. Players feel the game does not offer sufficient value to justify its cost.
- Always-online DRM concerns (weight 0.22): The requirement for a constant online connection to developer servers, even for solo play, is a significant concern. Players worry about the game's long-term preservation and future playability if servers are ever shut down, in addition to the inability to play offline (e.g., without internet access).
- Minor quality of life issues (weight 0.22): Several smaller quality-of-life concerns exist, such as the immobility of the main resource chest, confusing interactions when moving other chests, and non-intuitive controls. These minor issues collectively contribute to a clunkier overall user experience.
- Small, instanced world with loading screens (weight 0.06): The game's world structure is described as consisting of a central hub connected to small, instanced maps via frequent loading screens, rather than a seamless open world. This design choice is seen as limiting and detracts from immersion.
- Unengaging narration and quests (weight 0.05): Feedback suggests the narrator's voice can be a nuisance, overly dictating the story instead of allowing player discovery. Quests are also criticized for being too linear, pointing in a 'right' direction, and failing to adequately explain level progression.
- No cloud save support (weight 0.04): The absence of cloud save functionality is a practical issue for players who wish to play on different devices or public computers, as it leads to potential loss of progress and significant inconvenience.

Gameplay feedback:
- Diverse Hybrid Gameplay Mix (weight 0.23): The game blends elements of RPG, action-adventure, shop management, and exploration, including base-building and crafting. Players compare it to titles like Zelda, Moonlighter, and Genshin Impact, emphasizing its unique genre mashup.
- Flexible Weapon-Based Classes (weight 0.2): The game features four distinct weapon-based 'classes' that players can freely switch between by changing weapons. Progression involves earning mastery XP for specific weapons, unlocking new skills and cosmetic skins, allowing for multi-classing.
- Instanced Area Exploration (weight 0.09): Contrary to some perceptions, the game does not feature a true open world but rather instanced areas. These distinct zones are progressively unlocked through exploration and by achieving specific objectives like collecting "world stars."
- Accessible Gameplay Pacing (weight 0.07): The game features an accessible and simple core gameplay loop, complemented by a basic quest system, making it suitable for casual play. It starts linearly before opening up, offering 20-40 hours of enjoyable content.
- Customizable Difficulty Options (weight 0.05): The game allows players to adjust the difficulty settings, offering increased challenge and the potential for higher quality loot. Reviewers found the highest difficulty settings to provide engaging and demanding combat encounters.
- Tailored for Cooperative Play (weight 0.04): The game is specifically designed with cooperative play in mind, intended for a static group of friends. Its marketing highlights the "play with friends" aspect, emphasizing its social experience.

Performance notes:
- Overall smooth performance, some dips (weight 0.08): The game generally runs smoothly with high frame rates, often exceeding 100 FPS, and has seen noticeable performance improvements since Early Access. However, players observed frame rate drops (to around 90 FPS) in demanding scenarios like intense 4-player multiplayer with large enemy swarms or when entering new zones. Some feedback also described optimization as merely 'normal'.
- Mixed Linux/Steam Deck support (weight 0.05): There were mixed experiences with compatibility on Linux and Steam Deck. Some users struggled to run the game using various Proton versions without success, while others found success on Steam Deck by utilizing Decky and a framegen plugin. Additionally, a general workaround using the launch options '-d3d11 -safemode' was noted.
- Instances load slowly (weight 0.02): Players reported noticeable delays and slow loading times when transitioning into or out of instanced game content. This issue specifically affects the flow of gameplay when moving between different game areas.

Recommendations:
- Strong Potential & Recommended (weight 0.23): Many players enthusiastically recommend the game, highlighting its current enjoyability and expressing significant excitement for its future development. They see high potential for the game to improve with further polish and content, urging others to give it a try.
- Value Proposition Divides Players (weight 0.12): A notable portion of players expresses reservations regarding the game's current value proposition, with some requesting refunds or advising others to wait for updates. These players are hesitant to 'gamble' on future improvements and suggest a lower price point might be more appropriate for the current content.
- Solo or Friend-Group Multiplayer Preferred (weight 0.1): The multiplayer experience is a common point of discussion. Players suggest holding off if the primary goal is to play with random pick-up groups, as the experience is currently lacking. However, it's noted to be enjoyable when played with friends, though some wish for improvements like retaining leveled-up characters across sessions.
- Appeals to Specific Genre Fans (weight 0.08): The game strongly resonates with players who enjoy a mix of genres, including action RPGs, hack and slash combat, base building, dungeon crawling, and even shop management. It's described as a simple, fun, and often casual experience that offers depth in its story and progression.
- Adjust Camera Settings (weight 0.02): One specific piece of feedback suggests that adjusting the 'Cameras' options can significantly contribute to a smoother gameplay experience. This is a minor, actionable quality-of-life tip for new players.

Other player notes:
- Enthusiastic for Game's Future (weight 0.34): Many players express strong excitement for the game's future and appreciate its current state, recognizing its early access status. They are eager for updates, content, and polish, showing willingness to support developers and give them time for improvements.
- Requested QoL Features (weight 0.14): Players suggest several quality-of-life improvements and new features to enhance the game experience. Key requests include cloud saves, achievements, an improved user interface for both functionality and visuals, and a character creator.
- Core Gameplay & Content (weight 0.07): Initial feedback notes satisfaction with combat mechanics, loot, and progression systems. However, there is a desire for greater visual diversity, specifically hoping developers avoid reusing assets across all play areas.
- Address Review Bombing (weight 0.07): Some players perceive negative feedback, particularly regarding player progression, as 'review bombing' and dismiss it as trivial. They advise against overemphasizing such criticisms, highlighting a divide in player sentiment.

Emotions:
- Satisfaction (weight 0.23): Players express satisfaction due to the game's engaging and fluid combat, often highlighted as unique or satisfying, alongside responsive controls and smooth performance. The beautiful art style, rewarding progression, non-tedious crafting, and customizable base-building also contribute to a generally enjoyable experience, especially considering its Early Access state and fair monetization.
- Frustration (weight 0.15): Frustration primarily stems from critical technical issues such as frequent game crashes, especially during the tutorial or online play, and significant performance problems like frame rate drops. A major point of contention is the co-op progression being tied solely to the host, leading to lost progress for non-host players, along with unpolished UI, clunky combat, and inconsistent mechanics.
- Disappointment (weight 0.13): Disappointment arises from the game failing to meet expectations, often due to significant technical barriers like constant crashes or the inability to play at all, and the absence of crucial features like cloud saves. Players also express discontent with the game's perceived lack of polish, simple systems, clunky combat, instanced areas instead of open world, and a general feeling of being under-baked or average, especially for solo play.
- Joy (weight 0.12): Joy is frequently reported from the sheer fun of playing the game, whether solo or with friends, particularly highlighting the engaging and often silly combat mechanics with physics interactions like lassoing and kicking enemies. Players also enjoy the charming characters, cozy or warm art style, and the satisfaction of exploration and seeing their town grow, which collectively contribute to a positive and often amusing experience.
- Excitement (weight 0.11): Excitement is driven by the game's perceived strong potential for future development and content updates, with many players eager to see how it evolves from its promising Early Access state. The current addictive gameplay, stunning visuals, dynamic combat, and anticipated future content releases also fuel enthusiasm, especially for playing with friends.
- Hope (weight 0.04): Hope is expressed for future improvements and additions to the game, such as addressing disliked mechanics, refining targeting, and enhancing voice acting or story content. Players specifically hope for fixes to critical issues like co-op progression and the implementation of essential features like cloud saves, trusting developers to continue polishing the game.
- Relief (weight 0.03): Relief stems from the resolution of significant issues, particularly developers addressing critical progression problems. Players also feel relieved by the game's design choices, such as avoiding FOMO-driven grind, confirming it works well on Steam Deck, and fixing major beta issues, indicating a more stable and player-friendly experience.
- Anticipation (weight 0.03): Anticipation reflects players' forward-looking perspective, eagerly awaiting future changes, updates, and further development of the game. This includes specific hopes for continued polishing, the arrival of new content and mechanics, and the availability of the game on platforms like GeForce Now for an optimal experience.
- Appreciation (weight 0.02): Appreciation is directed towards the developers for actively listening to community feedback and implementing significant quality improvements. The game's gorgeous and stylized art style, which creates a unique visual identity, is also a strong source of positive recognition.
- Criticism (weight 0.01): Criticism focuses on several gameplay aspects, primarily the combat, which is described as floaty, stiff, or lacking smoothness compared to previous versions like the demo. Other points of concern include confusing base building, shallow shopkeeping mechanics, and a perceived lack of strong story motivations.
- Boredom (weight 0.01): Boredom is primarily experienced by players playing solo, indicating that the single-player experience lacks sufficient engagement or content to maintain interest. While not explicitly stated as 'boring' for co-op, the sentiment of it being "just an ok game" suggests a similar lack of compelling depth.
- Surprise (weight 0.01): Surprise is evoked by the game's unique design elements, specifically its distinctive base-building mechanics and an innovative shop system. Players also express pleasant surprise at the game's successful blend of various genres, which creates a fresh experience.
- Acceptance (weight 0.01): Acceptance is shown towards certain imperfections, such as chaotic combat, where players still appreciate the underlying concepts despite the perceived disorder. It also extends to the presence of bugs, provided they are not game-breaking and do not severely hinder the overall experience.
- Disgust (weight 0.01): Disgust is expressed in strong negative reactions to specific sensory elements of the game, particularly the visually jarring and 'eye-gouging' interface. The narrator's voice also elicits a highly unfavorable response from players.
- Encouragement (weight 0.01): Encouragement is directed towards both the developers, urging them to continue their work, and potential players, advising them to try the game despite any negative reviews. This sentiment highlights a desire to foster a positive environment around the game's development and community.
- Enjoyment (weight 0.01): Players express general enjoyment of the game, often accompanied by strong recommendations to others. This broad positive sentiment indicates that the overall experience is highly pleasing and satisfying for them.
- Anger (weight 0): Anger stems from specific gameplay frustrations, notably the perceived lack of impact in combat, which detracts from the player's engagement. Another significant cause is the inability to lock the camera when using a controller, hindering control and immersion.
- Concern (weight 0): Concern is voiced regarding the game's current price point relative to its development progress, suggesting that players feel the asking price might be too high for the current state of the Early Access title.
- Desire (weight 0): Players express a clear desire for the inclusion of achievements within the game. This indicates a wish for additional goals, challenges, and recognition for their in-game accomplishments.
- Support (weight 0): Support is demonstrated by players' willingness to back the game, even while acknowledging its current imperfections or Early Access state. This reflects a belief in the game's potential and a commitment to its ongoing development.}