Info about Deceit 2:

Official game description:
Deceit 2 is an online social deduction horror game. Inspire fear as the Infected, play detective as the Innocent, or create mayhem as the Cursed. Trapped with friends and strangers: who can you trust to help you escape?
THE TEAMS
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THE INNOCENT: SURVIVE AND ESCAPE
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*   Stay alive and outwit the Infected or meet a grim fate.
*   Complete tasks around the map to bring you closer to obtaining the escape key.
*   Investigate suspicious activity and keep an eye on your fellow players’ actions.
THE INFECTED: DECEIVE AND KILL
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*   Transform and execute other players to whittle down the ranks of the Innocent.
*   Discover Mutation perks and give you even stronger powers.
*   Earn the trust of your team: blend in and wait for the moment to strike.
THE CURSED: CONFUSION AND MAYHEM
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*   Deceive Infected and Innocents alike and avoid suspicion.
*   Become a true agent of chaos, and exploit your curse to win the game your way.
*   Unlock ever stronger curses as you outwit friend and foe.
MASTER THE RITUAL
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*   Climb the ranks of Ascension to become a master of Deceit.
*   Unlock new items to help you escape, and unleash new Mutations to give you an edge as the Infected.
*   Expand your wardrobe with epic character and item cosmetics.

Release date: 14 Sep, 2023

Categories: Social Deduction, Action Horror, Competitive Multiplayer, First-Person Shooter, Investigative Gameplay, Task-based Gameplay, Character Customization, Item Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Social Gameplay (weight 0.6): The game is highly enjoyable, especially when played with friends, leading to chaotic and memorable social interactions. It fosters unique stories and tests friendships through deception and teamwork.
- Improvements Over Deceit 1 (weight 0.14): Deceit 2 is widely considered a substantial upgrade from its predecessor, featuring improved graphics, refined mechanics, and greater variety. It addresses many issues from the first game, offering a more strategic and engaging experience.
- Deep Varied Gameplay Mechanics (weight 0.11): The game features refined and fluid mechanics, including a wider array of roles, strategic player interactions, and varied tasks. This depth in deduction, deception, and item acquisition ensures high replayability and strategic complexity.
- Positive Community & Chat (weight 0.08): The community is generally less toxic than other online games, with developers actively implementing features to manage negative behavior. The realistic proximity voice chat significantly enhances social interaction and immersion, fostering friendly encounters.
- Active Developer Support (weight 0.08): Developers are highly responsive, frequently releasing updates, adding new content, and quickly addressing bugs and community feedback. This ongoing support has significantly polished the game and improved its free-to-play experience.
- Superior to Among Us (weight 0.05): Many players view the game as a more evolved, exciting, and complex version of Among Us, often incorporating horror or survival elements. It offers greater variety, more tools, and deeper social deduction mechanics.
- Enhanced Visuals & Graphics (weight 0.05): The game boasts significantly improved and realistic graphics, with detailed environments and polished aesthetics. This visual fidelity contributes to a more immersive and modern gaming experience.
- Good Overall Value (weight 0.03): The game offers a solid overall experience, praised for its good optimization and audio quality. As a free-to-play title, it provides excellent value for players.
- Accessible Learning Curve (weight 0.02): While initially complex, the game becomes much clearer and more enjoyable after a few rounds. Players quickly grasp the mechanics and rules, leading to a more satisfying experience as they gain understanding.

Common complaints:
- Extreme Player Toxicity (weight 0.97): The game suffers from an overwhelmingly toxic community, characterized by widespread use of racial and sexist slurs, constant insults, harassment, and general disruptive behavior like trolling, griefing, and intentional sabotage. This significantly degrades the public match experience.
- Low Player Count & Matchmaking (weight 0.9): The game suffers from a critically low online player count, leading to extremely long matchmaking queues, often making it impossible to find a match. This issue is exacerbated in specific regions and contributes to the game feeling 'dead.'
- Unfair Early Eliminations (weight 0.87): Players, especially new or solo players, are frequently voted out, kicked, or killed at the very beginning of matches for no logical reason, often based on baseless accusations, lack of a microphone, or group teaming, making gameplay frustratingly short and unrewarding.
- Frequent Crashes & Bugs (weight 0.86): The game is plagued by constant crashes, freezing, and numerous bugs, often preventing players from launching the game, loading into matches, or maintaining stable performance. This includes long loading screens and poor optimization.
- Inferior to Deceit 1 (weight 0.82): Many players feel the sequel is a significant downgrade from the original Deceit, lacking its simplicity, depth, and fun features. They believe developers should have updated the first game instead of releasing a less refined and more confusing sequel.
- Repetitive & Confusing Gameplay (weight 0.81): The core gameplay loop quickly becomes repetitive due to limited content (e.g., few maps, similar tasks) and a lack of dynamic events. New players find the game confusing and difficult to understand due to a steep learning curve and insufficient in-game tutorials.
- Imbalanced Gameplay Mechanics (weight 0.79): The game suffers from significant balance issues between innocent and infected roles, leading to unfair advantages or disadvantages. This includes unintuitive infected gameplay, easy detection, and mechanics that allow players to easily set up or eliminate others without strategic play.
- Poor In-Game Communication (weight 0.07): The game lacks essential communication features like text chat, forcing reliance on voice chat which is often misused for insults, screaming, or playing loud music. This, combined with language barriers and harassment of players without microphones, hinders effective teamwork.
- Missing Regional Servers/Support (weight 0.05): Players report a significant lack of regional servers (e.g., Brazil, Latin America, Turkey, China) and insufficient language localization. This leads to high latency, communication difficulties, and a reduced player base in affected regions.

Gameplay feedback:
- Diverse Antagonist Roles (weight 0.1): The game features multiple antagonist roles like Infected, Terrors, and Cursed, each with unique objectives such as deception, sabotage, and hunting. These roles require players to blend in, transform, and utilize special abilities like silencing to eliminate innocents.
- Intense Social Deduction Horror (weight 0.07): The game delivers a strong social deduction experience combined with horror elements, fostering an atmosphere of paranoia and distrust. Players engage in detective work, deception, and manipulation, constantly suspecting others and facing betrayal.
- Among Us/Werewolf Hybrid (weight 0.07): Players frequently describe the game as a blend of social deduction games like Among Us and Werewolf, often incorporating horror survival elements. This comparison helps new players quickly grasp the core gameplay loop of deception and survival.
- Steep Learning Curve (weight 0.05): The game is generally easy to learn the basics but difficult to master, with players initially finding it confusing. Understanding all roles, mechanics, and strategies requires significant time and experience.
- Deceit 2 Gameplay Overhaul (weight 0.05): Deceit 2 significantly overhauls the original game, introducing more complexity, new roles, monsters, and maps. It expands to a 9-player experience, offering a more chaotic and fleshed-out social deduction horror game.
- Diverse Item & Combat System (weight 0.04): The game features a variety of items like cameras, flashlights, and traps for utility and defense. It also incorporates FPS elements, allowing players to acquire and use guns, adding a combat dimension to the social deduction gameplay.
- Innocent Role Objectives (weight 0.03): Innocent players must complete tasks to collect currency, purchase items for identification, and acquire a key to escape. Specialized sub-roles like Guardian, Director, and Seer offer unique abilities to aid survival and threat identification.
- Mandatory Voice Communication (weight 0.03): The game strictly requires live voice chat for communication, with no text chat option, making a microphone mandatory. This emphasizes social interaction and enables unique mechanics like gagging players.
- Task & Shop Progression (weight 0.02): Survivors progress by completing tasks to earn currency, which they use to purchase essential items from a shop. This system is crucial for identifying infected players and acquiring a key to escape the map.

Performance notes:
- Poor Performance Optimization (weight 0.07): The game suffers from significant performance issues, including low and inconsistent FPS, even on powerful hardware. Users report long loading times and the game consuming excessive system resources, leading to a poor gameplay experience despite simple graphics.
- High System Requirements (weight 0.03): The game is perceived to have unreasonably high system requirements, demanding powerful PCs and significant resources, even for its graphical simplicity. This leads to performance issues for users who meet or exceed the stated requirements.
- Persistent Game Bugs (weight 0.02): Users encounter specific, disruptive bugs such as persistent, un-muting sound effects and complete audio cut-outs at the start of matches. Some players even report needing to reinstall the game daily to resolve issues.
- Server & Network Lag (weight 0.02): Players experience severe server-side lag, impacting gameplay, especially during critical moments. There are also concerns about server availability and connectivity issues, with some users unable to connect even with VPNs.
- Patch Impact Limited (weight 0.01): While developers are noted for releasing frequent patches, a recent performance patch did not significantly improve the experience for mid-to-high-end systems. This suggests that current optimization efforts are not fully addressing core performance issues.

Recommendations:
- Play With Friends Essential (weight 0.18): Players overwhelmingly recommend playing the game with a group of friends, as this is considered essential for an enjoyable experience. The game is often deemed not worth playing or significantly less fun when playing solo or with random players.
- Preference for Deceit 1 (weight 0.12): A significant portion of the player base expresses a strong preference for the original Deceit game, often recommending it over the sequel. Reasons cited include Deceit 1 having better gameplay, being free, or having a more active player base.
- Mixed Player Reception (weight 0.11): The game receives highly polarized reviews, with a significant number of general recommendations or strong condemnations. Many of these opinions lack specific details or context, and some contain hyperbolic language, suggesting emotional responses or potential review bombing.
- Appeals to Social Deduction (weight 0.03): The game is recommended for players who enjoy social deduction, horror, or 'Werewolf'-style games. It particularly appeals to fans of titles like Among Us, emphasizing its blend of strategy, deception, and suspense.
- Future Updates Needed (weight 0.03): Players consistently highlight the need for ongoing developer support, including frequent updates, bug fixes, and better balancing. Many feel the game requires further polish and additional content to provide a complete and satisfying experience.
- Uninstallation and Refunds (weight 0.03): A notable number of players have taken the definitive step of uninstalling or refunding the game. This action signifies a high level of dissatisfaction, with some mentions attributing it to specific issues like queue problems.
- Conditional Future Engagement (weight 0.02): Some players express a willingness to continue playing or return to the game, but their engagement is conditional. They indicate that their continued participation depends on the developers addressing persistent issues and improving the game's overall state.
- Do Not Buy (weight 0.02): A segment of reviews explicitly advises against purchasing the game or spending any money on it. This suggests a strong belief that the game does not offer sufficient value for its cost or is not worth the financial investment in its current state.
- Play for Fun Mindset (weight 0.01): Some players suggest that the game is best enjoyed when approached casually and not taken too seriously. This mindset helps to mitigate potential frustrations and allows players to focus on the fun aspects of the experience.
- Positive Future Outlook (weight 0.01): A smaller group of highly satisfied players expresses strong positive engagement and anticipation for the game's future. They look forward to continued updates and plan to invest significant time into playing the game.

Other player notes:
- Game has potential (weight 0.06): Reviewers acknowledge the game's potential to be good and have deep gameplay, but consistently state it needs significant work and updates to reach that potential. They express hope for future improvements from developers.
- Game became F2P (weight 0.03): The game transitioned from a paid title to free-to-play, which was noted by many players, especially those who initially purchased it. This change is generally seen as a positive for accessibility, though some original buyers felt slighted.
- Needs ranked mode (weight 0.02): Players strongly request the implementation of a ranked matchmaking system, often as a way to improve competitive play and potentially reduce encounters with trolls.
- Needs more maps (weight 0.02): Players express a strong desire for new maps to be added to the game, suggesting a map selection vote phase. This indicates a need for content variety and freshness.
- Suitable for all ages (weight 0.01): The game is described as suitable for a wide range of ages, from teens to adults, indicating its accessibility and general appeal.
- Fix in-game teaming (weight 0.01): There are reports of players engaging in "teaming" in lobbies, which disrupts fair play. Reviewers request developers to address this specific issue with more severe punishments.
- New roles/paid content (weight 0.01): Players suggest adding new roles for different character types (innocent, infected, cursed) but also note that some additional roles require purchase, indicating a mix of content desire and monetization feedback.
- Match length feedback (weight 0.01): Some players desire slightly longer game sessions, while others find the current average match time acceptable, indicating varied preferences on game pacing.
- Chinese player base advice (weight 0.01): Some players advise new users to play with Chinese compatriots, especially on weekends and evenings, to learn the game quickly and find more active matches, indicating a significant regional player base.

Emotions:
- Frustration (weight 0.3): Players are primarily frustrated by persistent technical issues such as bugs, crashes, poor optimization, and long queue times that prevent them from playing the game consistently. Additionally, widespread community toxicity, including trolls, teamers, hackers, and racist behavior, significantly detracts from the gameplay experience. Game design flaws like unclear roles, balancing issues, and perceived unfair mechanics also contribute to player frustration.
- Disappointment (weight 0.25): Disappointment largely stems from the game's overall poor quality, unpolished state, and perceived lack of content, often leading to a 'dead' online population. Many players are disappointed by the game being a downgrade from its predecessor, with removed features and a decline in gameplay quality. Aggressive monetization practices, including pay-to-win elements and a lack of free content, further contribute to this sentiment.
- Satisfaction (weight 0.13): Players express satisfaction when enjoying the game with friends, leveraging its social deduction and multiplayer mystery aspects for engaging experiences. The game's core mechanics, unique concept, depth, and improved graphics are also sources of satisfaction. Frequent updates, ongoing refinements, and developer attentiveness to feedback contribute positively to player contentment.
- Joy (weight 0.07): The primary source of joy comes from playing with friends and engaging in the game's social dynamics, including deception, lying, and the chaotic fun of proximity chat. Players also find joy in the game's core gameplay loop, such as the thrill of being infected, strategic deception, and the overall immersive and addicting nature of the experience.
- Anger (weight 0.06): Anger is predominantly caused by rampant community toxicity, including racist, discriminatory, and abusive player behavior, coupled with a perceived lack of effective moderation. Players are also angry at developers for perceived incompetence, prioritizing cosmetics over game quality, failing to address critical bugs, and implementing unjust bans. The game's unplayable state due to severe bugs or server issues further fuels this anger.
- Excitement (weight 0.04): Players are excited by the game's core social deduction and horror elements, including evolving strategies, unpredictable gameplay, tense monster chase sequences, and unique social interactions facilitated by proximity chat. Anticipation for new content, roles, maps, and ongoing improvements also fuels excitement, indicating a belief in the game's long-term appeal.
- Enjoyment (weight 0.02): The primary driver of enjoyment is playing with friends or in a cooperative group, which enhances the social deduction and trickster gameplay. Players also enjoy the core gameplay loop, including deception, discovery mechanics, and new objectives, even when encountering minor issues.
- Hope (weight 0.02): Players express hope for ongoing updates, bug fixes, optimization, and new content, believing the game has significant potential to improve and deliver on its promises. Hope is also tied to the implementation of highly requested features like ranked modes, regional servers, and better moderation to enhance the overall experience.
- Confusion (weight 0.02): New players are frequently confused by the game's mechanics, roles, and objectives due to an insufficient or absent tutorial, leading to a steep and frustrating learning curve. The game's design, including too many elements, unclear rules, and unexpected events, also contributes to player confusion. Technical problems like black screens can further hinder understanding.
- Amusement (weight 0.02): Players find amusement in the chaotic, deceptive, and often toxic social interactions, particularly through proximity chat, leading to funny and memorable in-game situations. The inherent chaos, intensity, and unpredictable outcomes of the game, including specific mechanics like betrayal, also contribute to a sense of amusement.
- Annoyance (weight 0.01): Annoyance primarily stems from encountering racist, immature, or illogical players, as well as issues with loud voice chat and forced cross-play with console players. Recurring technical problems like daily reinstallations, lobby issues, and poor translations also contribute to general annoyance.
- Desire (weight 0.01): Players express a strong desire for more game content, including new maps and skins, as well as specific features like ranked modes, private party chat, and an interactive tutorial. The desire for better localization and a more diverse or specific player demographic indicates a need for broader accessibility and improved matchmaking.
- Disgust (weight 0.01): The primary cause of disgust is the pervasive presence of hate speech, racism, and sexism within the community, making the game environment deeply unpleasant. Disgust is also expressed towards poorly designed cosmetics, animations, and certain audio elements like the new game master's voice.
- Concern (weight 0): Players express significant concern regarding the safety and well-being of younger players and female players due to the highly toxic, abusive, and discriminatory language prevalent in the community. There is also concern about potential optimization issues and the overall quality of future game iterations or sequels.
- Sadness (weight 0): Sadness stems from the game being perceived as 'dead' or unplayable, often requiring friends to be enjoyable, and the decline of its predecessor. Negative personal experiences, such as harassment and the overall negative impact of the game's community, also contribute to feelings of sadness.
- Acceptance (weight 0): Players express a form of acceptance regarding the game's toxic community, viewing it as a common or manageable issue, sometimes even integrating it into their fun. There's also an acceptance of new content or negative aspects, implying that despite flaws, the game can still be enjoyable.
- Appreciation (weight 0): Players appreciate the developers' active engagement with feedback, their overall work, and their attentiveness to improving the game. Appreciation is also shown for the game's overall quality and the improvements made, especially when compared to its predecessor.
- Nostalgia (weight 0): Nostalgia is primarily driven by a longing for the previous game, its simpler mechanics, and its old progression system, indicating a preference for the original experience.
- Boredom (weight 0): Players experience boredom due to repetitive gameplay loops and a perceived lack of interesting content, especially when playing solo. The absence of engaging new elements contributes to this feeling.
- Optimism (weight 0): Optimism stems from the belief in the game's future potential, ongoing updates, and the developers' efforts to improve and grow the game. Players are hopeful that continued development will address current issues and enhance the overall experience.}