Info about Five nights at Stalin:

Official game description:
Five nights at Stalin - Point and click First-person action horror, where the player has to be a security guard in a museum of Soviet life.  
The protagonist gets a job in a museum and on the very first night realises that now his life won't be the same. The museum director calls the hero and tells him that his main goal is not to protect the museum from thefts at all, but to keep an eye on the statue! The director declares that every night the statue of Stalin tries to leave the museum, and that is exactly what you must not allow. You have cameras, a radio, a torch and a table to hide under.  
You must use the tools given to you correctly to complete your task and prevent your own death.  
Keep track of Stalin's movements and don't forget to look around.  
Stalin is a strong opponent who will not just try to escape, but will gradually start to get stronger.  
Getting fired because of his escape is far from the worst thing that could happen.  
The game will encounter three opponents, each with their own mechanics, beautifully atmospheric graphics and plenty of detail.  
There are 5 nights in this game, each more difficult than the last, as well as a hardcore night which is given on full playthrough.  
There are no inbuilt purchases, skins or anything else in the game.

Release date: May 5, 2023

Categories: Point-and-click Adventure, First-Person Shooter, Action Horror, Survival, Surveillance Gameplay, Resource Management, Multiple Endings, Parody


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence describes the game's structure (5 nights, hardcore mode after completion) and notes difficulty on the final night, but no review provides specific playtime durations. Without explicit hour counts or time-based statements, none of the playtime metrics can be estimated.
- Time-to-fun: No data
- Player Archetypes:
  - Casual Appreciator (buy)
    - Motivation: Enjoyment and entertainment without demanding depth or challenge
    - Playstyle: Casual, relaxed, playing for fun rather than mastery
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Intensity Seeker (buy)
    - Motivation: Seeking intense emotional reactions and mechanical mastery
    - Playstyle: Hardcore, completionist, aiming to fully master all game systems
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Principled Detractor (no buy)
    - Motivation: Maintaining a clean Steam profile and supporting ethical gaming practices
    - Playstyle: Does not engage with the game seriously; prioritizes platform integration and ethical considerations
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is highly praised (weight 0.77): Players consistently describe the game as amazing, enjoyable, and even a masterpiece, with some calling it life-changing. This strong positive reception is backed by multiple clusters.
- Terrifying horror experience (weight 0.52): The game delivers genuine fear and a terrifying atmosphere, with specific mentions of suspense, silence, and sudden sounds. This is a core element of the experience.
- Humor and jokes included (weight 0.41): Players appreciate the humor and jokes, including funny moments involving Stalin and Brezhnev. This adds a lighter contrast to the horror.
- Beautiful and atmospheric visuals (weight 0.41): Players praise the visuals as beautiful, atmospheric, and game-changing, with a striking overall style. This enhances the horror immersion.
- Great FNAF fan game (weight 0.35): Players consider it an awesome take on the original Five Nights at Freddy's concept, elevating the mascot horror genre. It is a really good fan game.
- Chill room is well made (weight 0.32): The chill room is highlighted as a positive feature, providing a break from tension. Its design and the cat's music are specifically mentioned.
- Captivating writing and music (weight 0.23): The writing is monumental and captivating, and the music is divine, enhancing the overall experience. These elements are highly praised.
- Brezhnev character present (weight 0.22): Brezhnev appears in the game, with players noting his presence and humorous actions like chomping. This adds to the game's quirky charm.
- Good voice acting and dialogue (weight 0.22): The voice acting is good with funny jokes, and the Phoneguy character's dialogue is very good. This adds to the game's charm.
- Variety of enemies (weight 0.13): Additional enemies with distinct behaviors add variety to the gameplay, keeping encounters fresh and engaging.
- Concise length is engaging (weight 0.13): The game's concise length keeps the formula engaging without overstaying its welcome, making it a well-paced experience.
- Stalin's design is memorable (weight 0.13): Stalin's character design is striking and memorable, contributing to the game's unique identity. This is a standout element.
- Thematic survival simulator (weight 0.13): The game has a thematic layer and functions as a survival simulator, adding depth beyond simple horror. This is a positive aspect.
- Lots of details (weight 0.12): The game is noted for having many details, which adds depth and richness to the world. This is appreciated by players.
- High fear rating for target group (weight 0.12): The game provides a high fear rating of 78/100 for the target group of 13-25, indicating it effectively scares its intended audience.
- Worth the money (weight 0.12): The game is described as worth the money paid, indicating good value for players. This is a practical positive point.
- Newspapers are positive feature (weight 0.12): The newspapers in the game are a positive feature, adding to the atmosphere and storytelling. Players appreciate this detail.
- Russian culture representation (weight 0.12): The game resembles Russian culture, wildlife, and work-ethics, adding authenticity and thematic depth. This is appreciated by players.
- No screamer from trailer (weight 0.11): There is no screamer from the trailer, which may be a point of note for players expecting one. This is a minor observation.

Common complaints:
- Language support is inadequate (weight 0.69): Multiple reviewers report the game is entirely in Russian, including the tutorial, with no English or Chinese support. This makes the game unplayable and hard to understand for non-Russian speakers.
- Game is too difficult (weight 0.52): Players report the game is too difficult to progress past night 3, with night 4 featuring frequent Stalin attacks and night 5 blocked by Lenin on the monitor. The last night seems designed to prevent completion, and a bug affects 99% of players.
- Game is broken or unplayable (weight 0.52): Some reviewers state the game simply doesn't work, while others report it is the worst game they have played and a waste of money. The game's low credibility at 32% and falling, along with exponential engagement fade, reflect these negative experiences.
- Game is a FNAF ripoff (weight 0.44): Reviewers claim the game is a lazy ripoff of Five Nights at Freddy's, using stolen or plagiarized assets and screamer sounds taken from FNAF. The asset flip nature and low-quality mismatched assets further support this criticism.
- Controls and settings are limited (weight 0.44): The game lacks customizable controls, button control schemes, resolution options, and volume settings. These missing features make the game unplayable for some players and prevent basic accessibility adjustments.
- Gameplay mechanics are confusing (weight 0.35): The game's instructions are incoherent, with music rules working only half the time. Turning the music up can kill the player in 3 seconds sometimes, and using the radio causes Lenin to come and kill the player, making mechanics feel random and unfair.
- Content is repetitive and short (weight 0.35): The game is too short, with the 6th night having the same dialogue as the 1st night. The number of enemies is very low, with only three enemies and only two real threats, limiting replayability and depth.
- Game lacks horror appeal (weight 0.33): The game provides a low fear rating of 34/100 for others, causing emotional mismatch for horror fans. The absurd concept may not resonate with players looking for a grounded horror title, and those expecting a story-driven horror adventure may find the experience limited.
- Core gameplay is simple (weight 0.32): The core gameplay loop is relatively simple, which may appeal to some but leaves others wanting more depth. This simplicity, combined with the lack of a night selection option and pause menu, reduces the overall experience.
- Stalin jumpscare is notable (weight 0.3): A Stalin jumpscare scared the reviewer, and Lenin's power is too strong, making these historical figures central to the game's scare tactics. The voices of Stalin and Lenin are freely available on YouTube, suggesting low production effort.
- Some players never launched game (weight 0.12): Some players bought the game but never launched it, indicating purchase regret or lack of interest. This contributes to the game's low engagement and credibility metrics.

Gameplay feedback:
- Difficulty increases with nights (weight 0.43): Difficulty steadily rises as nights progress, with five nights of increasing challenge. One wrong move can end the night, emphasizing survival mechanics.
- Unique mechanics and characters (weight 0.41): The game involves mechanics like blocking doors with thought and using a hat of invisibility. Characters include Hitler on night 5, Lenin, and a blind capitalist spy that must be flashed in the window.
- Surveillance and limited equipment gameplay (weight 0.35): Players monitor surveillance cameras and use limited equipment such as a radio, flashlight, and a hiding desk. The game relies on observation and resource conservation rather than combat.
- Multiple enemies with unique behaviors (weight 0.35): Multiple enemies each have their own behavior and require different strategies. The game has three opponents with different mechanics, including entities like Vozhd.exe, Narkom.dll, Poet.bin, and Diversant.ghost.
- Prevent Stalin statue escape (weight 0.25): The main objective is to prevent a Stalin statue from escaping. The statue becomes stronger over time, adding escalating pressure to the player's task.
- Click-based first-person horror (weight 0.23): The game is a click-based first-person action horror game. It is also described as a mascot horror game, fitting the genre conventions.
- Security guard protecting artifacts (weight 0.22): The player takes a security position to guard priceless artifacts. The mechanics of defending against comrades are described in the menu, guiding the player's actions.

Performance notes:
- Game optimization is poor (weight 0.26): Players report significant performance issues, including lag on high settings and excessive GPU temperatures, even with capable hardware like a 2060 Super. This suggests the game lacks proper optimization, impacting the experience for many users.

Recommendations:
- Game not recommended (weight 0.36): Multiple reviewers advise against purchasing the game, stating it is not worth the money and cannot be recommended to gamers. This negative sentiment is consistent across several clusters.
- Game recommended overall (weight 0.23): Some reviewers positively recommend the game, with one even demanding that everyone play it. This indicates a divided reception among players.
- Recommendation depends on language (weight 0.22): A few reviewers suggest the game is suitable for Russian speakers or those not bothered by the Russian language, implying a language barrier for other players.

Other player notes:
- FNAF comparisons dominate feedback (weight 0.84): Multiple reviews compare the game to Five Nights at Freddy's, with some calling it a ripoff and others praising it as elevating the genre. This cluster shows the game is heavily associated with FNAF in players' minds.
- Russian language only (weight 0.25): The game is in Russian and lacks English language support, which limits its accessibility to a broader audience. This is a significant barrier for non-Russian speakers.
- Game is a parody (weight 0.25): Two reviews describe the game as a parody, with one noting it has some flaws. This suggests the game's humorous or satirical intent is recognized but not universally polished.
- Hardcore mode after campaign (weight 0.23): The game features a hardcore mode unlocked after completing the main campaign, adding replay value. This is a notable gameplay feature for dedicated players.
- Developer FreezyCat praised (weight 0.22): The developer is praised in one review, and the game is credited to FreezyCat. Positive sentiment toward the developer may indicate good reception despite other issues.
- Artists not credited (weight 0.16): The developer did not credit the artists who created the assets, which is a serious ethical concern. This could damage the developer's reputation and trust.
- Joke reviews prevalent (weight 0.15): Most reviews for the game are joke reviews and should be disregarded, indicating that the review score may not reflect genuine player feedback. This is important for potential buyers to know.
- Very low player count (weight 0.15): The game has a very low all-time peak player count of 8 players, indicating minimal player base. This suggests the game is not widely known or played.
- Template survival simulator (weight 0.14): The game is described as a template survival simulator with a thematic layer, suggesting it may lack originality in gameplay mechanics. This could be a point of criticism.
- No microtransactions (weight 0.13): The game has no in-game purchases, skins, or other content, which is praised as a positive aspect. This indicates a fair monetization model.
- Indie horror title (weight 0.12): The game is identified as an indie horror title, which sets expectations for its scope and style. This classification helps players understand the game's nature.
- Profile features limited (weight 0.12): The game is marked as Profile Features Limited by Valve, which may affect its visibility and community features. This is a technical limitation that could impact player experience.
- Achievements included (weight 0.11): The game includes achievements, providing additional goals for completionists. This is a standard feature that enhances player engagement.
- Gift from friend (weight 0.09): One review mentions the game was received as a gift from a friend, which may influence the reviewer's perspective. This is a minor contextual detail.

Emotions:
- Frustration (weight 0.24): Players are frustrated by severe technical issues, including lag and poor optimization even on high-end systems, as well as missing basic features like resolution options and customizable controls. Additionally, unclear instructions, language barriers, and game-breaking bugs such as Lenin appearing on the monitor or Stalin's frequent movements prevent progress and make the game unplayable for many.
- Disappointment (weight 0.13): Disappointment stems from the game being considered the worst by some players, with no English support and low credibility that causes engagement to fade. The lack of content, such as missing nights and repetitive dialogue, along with the game being too short and easy, and the absence of a button control scheme, further contribute to this feeling.
- Fear (weight 0.13): The game induces fear through its terrifying atmosphere and constant tension, leading to night terrors and being scary to play at 3 am. Specific elements like Stalin's jumpscare and the overall high fear rating for the target group amplify the horror experience.
- Excitement (weight 0.13): Excitement arises from the game being an awesome take on the Five Nights at Freddy's concept, with some calling it the best game ever and life-changing. The anticipation for a sequel, the engaging Phoneguy dialogue, and the heart-racing appearance of Lenin contribute to this positive emotion.
- Amusement (weight 0.07): Amusement is driven by the game's humor, particularly involving Stalin and Brezhnev, which makes players laugh. A song from a German grandfather also caused one reviewer to almost die laughing, adding to the comedic value.
- Enjoyment (weight 0.07): Enjoyment comes from the game being great despite language barriers, with the music from the cat in the chill room being a highlight. Players find the overall experience enjoyable even if they don't understand everything.
- Satisfaction (weight 0.04): Satisfaction is derived from the game being worth the money paid, and the well-made chill room adds to the positive experience. Players feel their purchase was justified.
- Confusion (weight 0.02): Confusion is caused by the game being entirely in Russian, including the tutorial, which leaves players unable to understand the mechanics and objectives. This language barrier significantly hampers comprehension.
- Suspense (weight 0.02): Suspense is maintained by the uncertainty of where danger will emerge next, keeping players on edge. This unpredictability heightens the tension throughout the gameplay.
- Tension (weight 0.02): Tension is built through the slow escalation of threats, which prevents the gameplay from feeling repetitive. This gradual increase in danger keeps players engaged and alert.
- Disgust (weight 0.02): Disgust is triggered by the game being an unethical asset flip with plagiarized assets and concept, which players find unacceptable. This lack of originality and integrity leads to a strong negative reaction.
- Admiration (weight 0.02): Admiration is felt for Stalin's character design, which is described as striking and powerful. This visual element stands out positively in the game.
- Boredom (weight 0.02): Boredom results from the low number of enemies, leaving players waiting idly for most of the time. The lack of frequent threats makes the gameplay feel monotonous.
- Relief (weight 0.02): Relief is experienced because there is no screamer from the trailer, which players may have dreaded. This absence reduces the shock factor and provides a sense of ease.
- Suspicion (weight 0.02): Suspicion arises because the last night seems designed to prevent completion, suggesting unfair difficulty or intentional barriers. Players feel the game is not meant to be finished.
- Surprise (weight 0.02): Surprise is felt because the game is surprisingly good, exceeding expectations. This positive unexpectedness enhances the overall impression.}