Info about Quasimorph:

Official game description:
Roadmap
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About the Game
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Quasimorph is a mix of classic turn-based roguelike RPG with an unique extraction twist:
If you die, you lose everything you took on the mission.
If you survive, you keep everything you looted.
No exceptions. No excuses. No mercy.
Nothing in this Endless Space is belongs to you.
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Far into the future, the space itself is privatized. Corporations actively seize control of the Solar System and trying to extend their reach far beyond its boundaries. It will be up to you to uncover the truth and the unforgivable things humanity has committed in the deep, dark depths of space
Level the playing field. At any cost.
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Become the boss of your own Private Military Company: carry out orders from corporations, earn reputation with your blood and sweat. Explore planetary bases, secret labs, and wreckage of spaceships to find new technologies, abilities, and other items that will help you level the playing field during operations.
Overcome, adapt and become better.
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Remember that you have an advantage: clone the best employees and send them to certain death to probe the weaknesses of your opponents. There is no need to risk valuable human assets and expose your PMC to unnecessary legal risks, but nobody cares about the fate of a clones.
Unravel the mystery of Quasimorphosis.
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A strange disease is spreading on space stations. Crew members are getting sick with an unknown fever, and the rifts are opening the way to demons from Bramphatur to our dimension. Find out the dark secret behind this threat to all life and pile up the bodies of your clones to overcome anyone standing in your way.
Don't bury yourself under crossfire.
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Corporations hire ruthless mercenaries to carry out their shadow operations. Demons distort human nature and pervert human evolution. Gather a team of professionals, count your ammo, and keep track of your equipment to be prepared for any perversions of this space slaughter.

Release date: 2 Oct, 2023

Categories: Extraction Shooter, Turn-based Combat, Roguelike, Resource Management, Survival, Character Management, Ship Customization


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unique, Challenging, and Rewarding Gameplay (weight 0.91): Players consistently praise the game for its unique, challenging, and rewarding gameplay experience. Despite its high difficulty, the game is described as addictive, fun, and highly replayable, offering deep strategic and tactical elements that keep players engaged for many hours.
- Strong Foundation and Active Development (weight 0.69): The game is highly regarded for its strong foundation, active development, and consistent improvements through frequent updates. Players appreciate the developers' passion, responsiveness to feedback, and commitment to adding new content and features, making it a standout Early Access title with significant potential.
- Engaging Extraction Shooter Experience (weight 0.4): The game excels as a single-player extraction shooter, offering intense, satisfying, and highly replayable missions. Its unique blend of roguelike, turn-based combat, and resource management creates a thrilling risk/reward loop that keeps players coming back for more.
- Deep and Satisfying Combat Mechanics (weight 0.24): The game features a well-designed and deep turn-based combat system that is both tactical and visceral. Players enjoy the complexity and variety of mechanics, including unique action point management and diverse gear, which contribute to a satisfying and immersive experience.
- Exceptional Soundtrack and Sound Design (weight 0.18): The game's soundtrack and sound design are consistently praised as excellent, atmospheric, and perfectly fitting the game's grim and intense mood. Many players consider the music a highlight, enhancing immersion and overall enjoyment.
- Impactful Ship Upgrades and Progression (weight 0.13): The ship upgrade and progression systems are a significant positive, providing tangible goals and impacting gameplay. These systems enhance longevity and allow players to customize their experience, making the challenging journey more manageable and rewarding.
- Innovative and Deep Roguelike Elements (weight 0.12): The game is lauded as an excellent roguelike, praised for its depth, unique mechanics (like the Quasimorph Meter), and strategic complexity. It offers a fresh take on the genre, appealing to both hardcore fans and those new to roguelikes.
- Rich Lore and Expansive Content (weight 0.12): Players appreciate the game's rich lore, detailed world-building, and extensive content, including a vast array of loot and upgrades. The narrative depth and persistent world contribute to a highly immersive and engaging experience.
- Customizable Difficulty Settings (weight 0.12): The addition of customizable difficulty settings is highly valued, allowing players to tailor the challenge to their preference. This feature makes the game more accessible to a wider audience while still catering to those who enjoy extreme difficulty.
- Brutal and Addictive Survival Mechanics (weight 0.12): The game's brutal and unforgiving nature, including unique death mechanics and resourcefulness requirements, is a core part of its appeal for many players. This 'painful' experience is often described as addictive and rewarding for those who enjoy high-stakes survival.
- Immersive and Atmospheric World (weight 0.07): The game creates a deeply immersive and atmospheric world, often evoking strong emotional responses from players. Its unique blend of horror and strategic elements provides a compelling and memorable experience, even amidst frequent deaths.

Common complaints:
- Unpolished, frustrating, and difficult (weight 0.69): Players consistently report that the game is unpolished, difficult, and lacks proper guidance, leading to a frustrating and unenjoyable experience. Many feel it's not worth the time or money in its current state.
- Poor and inconsistent balance (weight 0.45): The game suffers from severe balance issues, particularly after updates, making it feel unfair and unplayable. This includes inconsistent mission difficulties, unbalanced enemy scaling, and a general sense that the game is getting worse with each patch.
- Lack of clear explanations and tutorials (weight 0.32): The game provides insufficient in-game explanations, tutorials, and clear UI, forcing players to rely on external resources to understand core mechanics. This steep learning curve and lack of onboarding make the initial experience very difficult and confusing.
- Slow and unrewarding progression (weight 0.28): Players find the game's progression system slow, unrewarding, and overly reliant on tedious grinding and RNG. This leads to a feeling of wasted time and a lack of meaningful long-term goals or satisfaction.
- Punishing death mechanics (weight 0.26): A major point of frustration is the highly punishing death mechanic, where players frequently lose all their gear, progress, and even characters due to sudden, often unavoidable, and RNG-dependent deaths. This leads to a feeling of wasted time and effort.
- Frustrating trading and barter system (weight 0.25): The barter and trading systems are widely disliked for being confusing, inconvenient, and unrewarding. Players cannot easily sell items for currency or acquire desired items, making inventory management and progression frustrating.
- Repetitive and inconsistent missions (weight 0.23): Missions are frequently described as repetitive, monotonous, and lacking variety, with inconsistent difficulty ratings. This contributes to boredom and a lack of engaging content, especially in story missions.
- Poor inventory management (weight 0.14): Inventory management is a significant pain point due to limited space, lack of auto-sorting, and poor UI. Players spend excessive time organizing items, which detracts from gameplay.
- Over-reliance on RNG (weight 0.11): Excessive reliance on RNG for critical game elements, such as loot drops, healing success, and enemy spawns, leads to unpredictable and often unfair outcomes, diminishing player agency and enjoyment.
- Problematic escort missions (weight 0.11): Escort missions are particularly frustrating due to poor AI of the escorted NPC, who cannot be healed and whose death instantly fails the mission and results in character and gear loss.
- Unengaging Quasimorph mechanic (weight 0.09): The central 'Quasimorph' mechanic is criticized for being boring, unbalanced, and often leading to frustrating encounters. Players feel it lacks depth and can make missions unnecessarily difficult or monotonous.

Gameplay feedback:
- Core Mercenary Extraction Loop (weight 0.51): The core gameplay loop involves players acting as mercenaries, taking on various missions for corporations across the solar system. It's a turn-based, top-down extraction shooter with strong roguelike and RPG elements, emphasizing looting, resource management, and permadeath.
- High Difficulty & Learning Curve (weight 0.24): The game is notoriously difficult, especially for new players, with a steep learning curve. Death is frequent and serves as a primary learning mechanism, though players can customize difficulty settings to mitigate the challenge.
- Dynamic Quasimorphosis Mechanic (weight 0.23): The game features a central 'Quasimorphosis' mechanic where a meter (Q-Meter) increases with player actions, especially violence. As the meter rises, extradimensional entities called Quasimorphs appear, becoming more frequent and dangerous, potentially leading to boss encounters or player transformation.
- Deep Crafting & Ship Upgrades (weight 0.2): Extensive crafting, upgrading, and inventory management are crucial for survival. Players must prepare their clones with appropriate gear, manage resources like ammo and medical supplies during missions, and upgrade their ship to unlock new capabilities and improve their chances.
- Engaging Faction & Barter System (weight 0.16): A robust faction system allows players to work for or against various corporations and entities, influencing the in-game economy and power balance. The game uses a barter system for trading items and building reputation with these factions.
- Brutal Survival & Cannibalism (weight 0.14): The game features a brutal survival system including hunger, dismemberment, and the controversial ability to cannibalize corpses for sustenance or to intentionally increase the Quasimorphosis meter, potentially summoning more demons.
- Tactical & Varied Combat (weight 0.11): Combat is tactical and varied, featuring a wide array of firearms and melee weapons. Players navigate procedurally generated environments, utilizing cover, environmental hazards, and even destroying walls to engage diverse enemy types.
- Disposable Clone Mercenaries (weight 0.08): Players control disposable clone mercenaries, which are lost upon death along with their gear. This 'clone' mechanic reinforces the permadeath aspect and encourages experimentation with different clone types and specializations.
- Variable Mission Difficulty (weight 0.05): Mission difficulty is indicated by skull ratings, tech levels, and number of floors, though these can sometimes be misleading. Players must assess enemy strength and map layouts to choose appropriate contracts.

Performance notes:
- Excellent overall performance (weight 0.03): Players consistently report excellent performance across various hardware, including older PCs and the Steam Deck. The game maintains high frame rates and resolutions, indicating strong optimization.
- Instant loading screens (weight 0.01): The game features extremely fast loading times, with many players describing them as instant. This significantly improves the flow of gameplay and reduces waiting.
- Save game loading error (weight 0.01): A specific technical issue was reported where players encountered errors when attempting to load saved games. This is a critical bug that can prevent progress.

Recommendations:
- Not Recommended in Early Access (weight 0.34): Many players do not recommend the game in its current Early Access state, citing balance issues, unpolished features, and a lack of content. They strongly advise waiting for the full 1.0 release or significant updates before purchasing.
- Appeals to Niche Genres (weight 0.12): The game is highly recommended for fans of specific genres, particularly roguelikes, turn-based tactical games, and extraction shooters. Players who enjoy a blend of these elements will find it appealing.
- Excited for Future Updates (weight 0.1): Players are excited about the game's future potential and look forward to more content, updates, and the full release. They express hope that developers will continue to improve and expand the game.
- Try Before You Buy (weight 0.04): Many reviewers encourage potential players to try the game for themselves, suggesting that personal experience is the best way to determine if the game's unique style is a good fit.
- Suggests Quality of Life Improvements (weight 0.02): Players suggest quality-of-life improvements such as a retreat option on mission failure, automatic stash for dropped items near the exit, and a more forgiving save system.
- Barter System Needs Rework (weight 0.02): Reviewers suggest changes to the barter system, specifically making ship upgrade parts more accessible, and express interest in a planned global conflict/trade system.

Other player notes:
- High anticipation for full release (weight 0.33): Players are highly anticipating the full release of the game, recognizing its Early Access status and potential. They expect continuous development, frequent updates, and the addition of more content and polish, including quality-of-life features and Steam achievements.
- Challenging and niche gameplay (weight 0.09): The game is noted for its steep learning curve and high difficulty, appealing to a niche audience that enjoys challenging roguelike experiences. New players are advised to research the difficulty before purchasing, and some suggestions for difficulty adjustments are made.
- Desire for expanded gameplay features (weight 0.07): Players desire more expansive gameplay features, including deeper corporate interactions, the ability to establish fixed bases, ship customization, and a mood system for operatives. These suggestions aim to add more strategic depth and player agency.
- Familiar genre comparisons (weight 0.05): The game's style and mechanics are frequently compared to other well-known titles, including XCOM, Tarkov, Doom, Quake, and FTL. This helps players understand its genre and appeal, particularly for fans of tactical, roguelike, or sci-fi horror games.
- Strong modding community support (weight 0.05): Modding is a significant aspect of the game, with players recommending specific mods (like expanded backpack space) to improve the experience and address certain gameplay issues. The game's modding support allows for greater customization and difficulty adjustments.
- Unique sci-fi horror aesthetic (weight 0.03): The game features a distinct aesthetic, described as surreal, bizarre, retro-wave, and gritty 90s dystopic sci-fi horror. This unique visual and atmospheric style contributes significantly to the player experience.
- Unique anarcho-capitalism theme (weight 0.03): The game's lore and themes prominently feature anarcho-capitalism and its societal implications, often in a satirical or dystopian context. This thematic depth is noted by players as a unique aspect of the game's world-building.
- Poor Chinese translation (weight 0.02): There is a request for a better Chinese translation, with players suspecting it might be machine-translated. Some players are even willing to assist in improving the translation quality.

Emotions:
- Satisfaction (weight 0.24): Players feel satisfied by the game's overall high quality, including its unique concept, engaging gameplay mechanics, and immersive atmosphere. Consistent developer updates, mod support, and customizable difficulty settings also contribute to a rewarding experience, allowing players to overcome challenges and enjoy a deep, replayable game.
- Frustration (weight 0.21): Frustration stems from balance issues, particularly overwhelming enemy numbers, unfair one-shot deaths, and stunlock mechanics. Players also struggle with unclear in-game explanations, inconvenient UI, and a punishing progression system, leading to a sense of wasted time and unfair losses.
- Excitement (weight 0.12): Excitement is driven by the game's unique blend of genres, intense and challenging gameplay, and strong atmosphere. Players are also excited by the prospect of future updates, new content, and the game's potential to become a top-tier title in its genre, often comparing it favorably to other beloved games.
- Disappointment (weight 0.1): Disappointment arises from the game's unfulfilled potential, often due to balance issues, unpolished mechanics, and a lack of rewarding meta-progression. Players express frustration with misleading difficulty, poor UI, and updates that sometimes worsen the experience or break save compatibility, leading to a feeling of wasted time and a desire to stop playing.
- Enjoyment (weight 0.06): Players find enjoyment in the game's fun and challenging gameplay loop, which includes strategic combat, looting, and progression. The game's unique setting, atmosphere, and customizable difficulty options enhance the overall experience, making it highly replayable and engaging despite its brutal nature.
- Amusement (weight 0.03): Amusement often comes from the game's dark humor, absurd scenarios, and brutal, unexpected deaths. Players find humor in the game's challenging nature and the quirky, often violent, emergent gameplay moments, including satirical elements and unusual mechanics.
- Hope (weight 0.03): Hope is primarily tied to the game's Early Access status and the potential for future improvements and content. Players express a desire for developers to address current issues like balance, UI, and translation, and look forward to new features, story elements, and the game's full release.
- Anger (weight 0.02): Anger is caused by perceived unfairness in game mechanics, particularly instant deaths, broken systems, and balance changes that negatively impact gameplay. Players also express anger over lost progress, frustrating UI, and developer decisions that seem to disregard player experience, sometimes leading to review bombing.
- Joy (weight 0.01): Joy is experienced through the game's overall high quality, addictive gameplay, and rewarding progression. Players find delight in strategic victories, discovering useful items, and the game's charming atmosphere, enhanced by good music and consistent updates that add difficulty customization.
- Admiration (weight 0.01): Admiration is directed towards the developers' dedication, the game's innovative concept, and its high-quality implementation. Players praise the deep mechanics, rich lore, exceptional soundtrack, and the game's potential to define its genre, recognizing the significant effort put into its continuous improvement.
- Challenge (weight 0.01): The game's high and often unforgiving difficulty is a primary cause of this emotion. Players acknowledge the steep learning curve, frequent deaths, and sudden difficulty spikes as core aspects of the game's design, which can be both frustrating and rewarding.
- Appreciation (weight 0.01): Players appreciate the developers' consistent updates, responsiveness to feedback, and dedication to improving the game. The customizable difficulty, value for money, and the active modding community also contribute to a positive sentiment towards the game's ongoing development and support.
- Addiction (weight 0.01): Addiction stems from the game's compelling and replayable core gameplay loop, which keeps players hooked despite setbacks and challenging mechanics. The desire to continue playing and repeat the intense experience is a strong driver of this emotion.
- Anticipation (weight 0.01): Anticipation is driven by the desire for more content, future updates, and the game's eventual full release. Players look forward to new features, improvements, and the realization of the game's full potential as it progresses through Early Access.
- Confusion (weight 0.01): Confusion arises from unclear game mechanics, unintuitive UI, and a lack of in-game explanations for important systems like difficulty scaling, trading, and progression. Players often struggle to understand the game's internal logic and purpose, leading to frustration.
- Engagement (weight 0.01): Players feel engaged by the game's strategic depth, addictive gameplay loop, and compelling faction system and lore. The game's ability to evoke strong reactions and its high replayability contribute to players getting deeply hooked and spending significant hours playing.
- Boredom (weight 0.01): Boredom is caused by repetitive gameplay, tedious grind, and a lack of meaningful progression, especially in the endgame. Players find missions and levels becoming monotonous, and the UI can also contribute to a feeling of disengagement.
- Optimism (weight 0.01): Optimism is fueled by the game's ongoing positive development, consistent updates, and the developers' active engagement with the community. Players believe in the game's future potential and look forward to new content, bug fixes, and the eventual full release.
- Relief (weight 0): Relief is experienced when punishing game aspects are mitigated, such as the introduction of difficulty customization or an insurance system that prevents gear loss. Players feel less stress and more enjoyment when frustrating elements are addressed, making the game more approachable.
- Curiosity (weight 0): Curiosity is sparked by the game's mysterious visuals, sound design, and the desire to explore its challenging mechanics and lore. Players are intrigued by the potential of the game and are motivated to investigate its systems and world.}