Info about Hell Yeah! Wrath of the Dead Rabbit:

Official game description:
Hell Yeah! is a crazy action-adventure platformer... In Hell.  
You are Ash, a devil rabbit and the prince of Hell. When some jerk finds it funny to post your secret intimate photos all over the Hell-ternet, you get VERY angry.  
Time to seek out the bastard and destroy him once and for all. While you’re at it, why not use this incredible journey to kill everybody else?  
It’s you against all Hell. It’s Hell Yeah!
Key Features:
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*   **Tension-relieving faux-gore action** Hell Yeah! helps you clear your mind after a bad/frustrating/boring day at work. Achieve this by exploring the four corners of Hell and exterminating monsters in a cheerful yet challenging atmosphere.  
*   **Drill to kill** shooting is fun but shooting from a super sawing jetpack that can drill through walls and squash monsters into chunks is better. Hell Yeah! gives you full frontal violence in your face.  
*   **This game is too BIG for you** 10 huge game worlds with secret areas and side quests, hundreds of objects, weapons and monsters to collect. If you’re a completionist, you’re screwed man.  
*   **Help us make Hell a cleaner place** there are 100 unique monsters to exterminate in Hell Yeah! Some are rude, others are really ugly but they all equally deserve to DIE!  
*   **'Finish him' moves that will make your mama cry** inflict ultimate humiliation on the monsters of Hell using over 30 deadly “Finish him!” mini-games.  
*   **Pimp my drill** collect loot and spend your cash in big shops where you can buy bigger guns and awesome upgrades for your ride. The donut driller skin and the ‘Sploding Carrot missile launcher make a lovely combo.

Release date: Oct 3, 2012

Categories: Action Platformer, Metroidvania, 2D Platformer, Gore-focused Combat, Quick-Time Events, Dark Humor, Single-player

Feature scans:
- Proton/Linux: score 25; verdict: Minor Tweaks; summary: Linux/Proton feedback is mostly positive: two users explicitly report that the game works well on Proton. The only Linux-specific caveat is one isolated report of missing music on Steam Deck. No anti-cheat, DRM, launcher, crash, or performance blockers tied to Linux were found. The game appears to run well on desktop Linux via Proton, with only a minor Steam Deck audio note.
- Steam Deck: score 45; verdict: Playable with Caveats; summary: The reviewed title runs on Steam Deck/Linux via Proton and is broadly regarded as fun, but it carries clear friction points for a Deck owner. The most impactful issues are unreliable controller support and a forced dual-analog control scheme, plus imprecise platforming (wall jump and simultaneous jump/shoot) that reviewers describe as unplayable at times. A Steam Deck-specific defect removes in-game music. No anti-cheat errors, crashes, or Proton Experimental toggling are reported, so the game is playable but requires compromise rather than being seamless or fully broken.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The price-specific reviews consistently treat the $15-$17 full price as too high and recommend waiting for a discount. The concrete fair-value anchors are far lower, around $5, with one reviewer even suggesting about $2, while positive price comments are tied to sale pricing rather than full price. This indicates the community's fair base-game range is roughly $5-$10, well below the current full price.
- Playtime Metrics:
  - Game completion: 8.0h
  - Story completion: 8.0h
  - Session length: 1.0h
  - Endgame: 2.0h
  - Reasoning: The completion evidence clusters around 7-9 hours for a full run: one review reports an 8-hour playthrough and 9 hours total with the Jackpot achievement, and another gives ~7-9 hours to 100%. I therefore set gameCompletion to 8 hours as the representative finish/100% time, and storyCompletion also to 8 hours because the main playthrough/campaign is described at the same length. The Jackpot achievement grind is reported as the main extra time sink, with the most time-consuming achievement taking around 2 hours, so endgame is set to 2 hours. For session length, a reviewer says they would 'launch it, play for an hour, then drop it,' supporting a typical session of about 1 hour.
- Time-to-fun:
  - Summary: The game is reported as fun and addictive at the start, especially for platformer fans and its humor, but repetition, unskippable content, map navigation issues, and boss/minigame fatigue make it boring later on.
  - Stance: Fun then drops
  - Anchor: Start of game
  - Time to anchor: 0h 0m
  - Friction: unskippable dialogue; hard-to-navigate map; clunky weapon switching; repetitive kill animations/minigames; boss fights overstay their welcome; backtracking drag
  - Unlock drivers: teleport system eases backtracking; newly unlocked abilities open additional paths and rewards
  - Conditions: liking platformers; enjoying crude or absurd humor; being bored by more common platformers; tolerance for repetitive mechanics; longer play sessions make repetition more apparent; late-game or completion play increases chore-like feel
- Player Archetypes:
  - Achievement Hunter/Completionist (buy)
    - Motivation: To earn all achievements and reach 100% completion with minimal time and difficulty.
    - Playstyle: Runs one efficient playthrough with stage select, follows guides, and may use clickers or cheat engine for RNG/grind achievements.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: achievement hunter; achievement collector
    - Reference games: N/A
  - Wacky Casual Fun Seeker (sale)
    - Motivation: To enjoy absurd humor, SEGA-style fanservice, and relaxing low-cost entertainment.
    - Playstyle: Plays casually to see crazy designs, jokes, and audiovisual charm rather than for deep mechanics.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Retro Challenge Platformer Veteran (buy)
    - Motivation: To master a demanding action-platformer and relive retro or Xbox 360-era platforming.
    - Playstyle: Uses a controller, learns movement and enemy mini-games, and tolerates trial-and-error, control quirks, and repetition.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Jazz Jackrabbit
  - Gameplay-First Critic (no buy)
    - Motivation: To find mechanically deep and satisfying gameplay rather than novelty, humor, or easy achievements.
    - Playstyle: Evaluates combat and platforming depth, compares the game to other genres, and warns others when mechanics feel shallow or underdeveloped.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Humorous and quirky tone (weight 0.43): The game is full of humor, personality, and zany jokes that keep players entertained. References and funny situations are sprinkled throughout.
- Stylized art and graphics (weight 0.42): The art style is frequently described as nice, colorful, and beautiful, with vibrant and expressive character designs. The cartoony visuals enhance the game's charm.
- Unique boss executions (weight 0.41): Bosses are killed in different and unique ways, often through fun execution minigames. This variety keeps encounters fresh and entertaining.
- Wide arsenal of weapons (weight 0.36): Players appreciate the large variety of weapons, from revolvers to flamethrowers, with upgrades and unlockables. The rich weapon system adds depth to combat.
- Fun and addictive gameplay (weight 0.36): Gameplay is described as amazing, fun, and addicting, with a creative and satisfying loop. Many find it enjoyable from start to finish.
- Well-structured platformer (weight 0.33): Many reviewers call it a wonderful and solid platformer with charm and a fun, quirky action-platformer feel. It offers a great platforming experience.
- Exquisite soundtrack praised (weight 0.32): Many players highlight the soundtrack as excellent and fitting the game perfectly. Tracks like Cute Zone and Credits are called sensational, adding to the overall experience.
- Easy controls and accessibility (weight 0.19): Controls are intuitive and easy to learn, requiring no long memorization. The game is also noted as not too difficult, making it relaxing.
- Tons of references and easter eggs (weight 0.19): The game is packed with references to movies, games, and series, plus dozens of easter eggs. These are implemented in funny ways.
- Extra missions and challenges (weight 0.13): Additional DLC missions and challenge missions offer a nice challenge without being too stressful. Secondary modes are fun to play.
- Controller support appreciated (weight 0.13): Works very well with an Xbox 360 controller, providing a smooth gamepad experience. Some note mouse aiming works better for precision.
- Cartoony metroidvania elements (weight 0.11): The game is often described as a fun cartoony metroidvania with colorful visuals and interesting concepts. It blends platforming with exploration.
- Likable protagonist Ash (weight 0.08): The main character Ash is a favorite, described as likable and funny. Players enjoy his personality.
- Funny kill animations (weight 0.08): Death animations are filled with joy, and kill animations are humorous. They add to the game's comedic style.
- Unique monster designs (weight 0.08): Monsters are creatively drawn and varied, making each encounter visually interesting. The diversity adds to the game's appeal.
- Always something new in levels (weight 0.08): Levels consistently introduce new and interesting elements, keeping the experience fresh. Players appreciate the constant novelty.
- Mini-boss concept praised (weight 0.08): The idea of mini-bosses is well-received, with unique approaches for each. The execution minigames against them are satisfying.
- Character customization options (weight 0.08): Players can change character skins, adding a personal touch. This feature is appreciated for customization.

Common complaints:
- Poor controls and imprecise movement (weight 0.42): The controls are often described as floaty, imprecise, and unpolished, making the game difficult to play, especially with a controller. Slippery character movement and awkward jumping contribute to frustration.
- Repetitive gameplay and minigames (weight 0.4): Players frequently mention that the gameplay, especially minigames, becomes extremely repetitive and boring. Many find that the repetition sets in quickly and diminishes the overall experience.
- Unskippable cutscenes on respawn (weight 0.2): Cutscenes and dialogue replay on every respawn and cannot be skipped, forcing players to rewatch them repeatedly. This is a major annoyance, especially after frequent deaths.
- Basic and primitive gameplay (weight 0.18): The gameplay is often described as very basic, primitive, and below average. It lacks depth and polish, leading to a mediocre experience.
- Wall-jumping is frustrating (weight 0.13): Wall-jumping mechanics are finicky, awkward, and give players little control. The requirement to hold a button and bounce off walls leads to frustrating backward bounces.
- Minigame failure causes damage (weight 0.11): Failing a minigame, especially after bosses, results in health loss or death. Some minigames are timed, adding pressure and punishing mistakes harshly.
- Linear and simple level design (weight 0.08): Level design is criticized for being too linear, simple, and generally not well-crafted. This contributes to a lack of engagement and exploration.
- Jetpack relaunch requires holding button (weight 0.08): Players cannot use the jetpack after jumping unless they hold the jump button, which is unintuitive and causes issues. This control quirk adds unnecessary difficulty.
- Checkpoints are inconvenient (weight 0.08): Checkpoints are sometimes far apart, making progression tedious and frustrating. This is particularly annoying after difficult sections.
- Instant death from jumps (weight 0.08): A slight mistake in a jump can lead to instant death, and leaps of faith often result in unfair deaths. This makes platforming sections highly punishing.
- Backtracking feels like a drag (weight 0.08): Backtracking is disliked, seen as artificial and unnecessary, and drags down the pacing. Players find it tedious and frustrating.

Gameplay feedback:
- Boss Finisher Minigames (weight 0.74): After defeating a boss or enemy, a minigame is triggered to finish them off. These finishers vary from simple button presses to timed sequences and serve as a 'Fatality'-style execution.
- 2D Action Platformer (weight 0.61): The game is a 2D side-scrolling action platformer with cartoonish visuals. It combines platforming, shooting, and hack-and-slash mechanics.
- Varied Weapons and Upgrades (weight 0.48): Players have access to a variety of weapons such as flamethrowers, rocket launchers, shotguns, and revolvers. Weapons can be upgraded and purchased from shops, along with cosmetic skins.
- Kill 100 Bosses (weight 0.3): The main objective is to defeat 100 boss-like monsters or minibosses across various levels. Each monster must be finished with a minigame.
- Interactive Minigame Finishers (weight 0.29): Finishing moves are executed through interactive minigames, often styled like WarioWare microgames. These range from tapping a single key to awkward button combinations.
- Play as Skeleton Rabbit (weight 0.27): Players control Ash, a dead skeleton rabbit who is the King or Prince of Hell. The character is on a quest to reclaim his throne.
- Metroidvania Elements (weight 0.26): The game features backtracking and interconnected areas typical of the Metroidvania genre. This is combined with the action platformer gameplay.
- Boss Variety and Uniqueness (weight 0.26): Boss fights are diverse and many have unique ways to be defeated, often requiring specific strategies or environmental interactions.
- Kill Enemies with Minigames (weight 0.25): Depleting an enemy's health triggers a minigame to finish them. Failing the minigame causes damage to the player and the enemy recovers 50% health.
- Boss Gates Unlock Progression (weight 0.13): To unlock doors to new areas, players must kill a certain number of bosses or minibosses. This gates progression behind boss defeats.
- Island Management Feature (weight 0.13): Defeated monsters are sent to an island where they work and provide gifts such as health, cash, and items. This adds a management and collection aspect to the game.
- No Missable Achievements (weight 0.13): Achievements are mostly unlocked by completing the game and there are no missable, time-gated, or glitched achievements. This makes completion straightforward.
- Jetpack and Wall Jump (weight 0.12): The player can perform a floaty jetpack-like super jump by holding the jump button. Wall-jumping is also a mechanic.
- Circular Saw Vehicle (weight 0.11): Players can ride inside a giant circular saw to cut through enemies, adding a unique vehicle mechanic.
- Easy Achievement Difficulty (weight 0.07): The achievement difficulty is estimated at 3/10, making it an easy completion for achievement hunters.
- Secret Areas and Collectibles (weight 0.07): Secret areas contain collectibles, upgrades, and currency. Collecting these enhances the player's abilities.
- Two Game Modes (weight 0.07): There are two modes: a combat mode and a normal mode. The combat mode allows the use of various weapons.
- Difficulty Curve (weight 0.07): The game starts easy and increases in difficulty after the middle, providing a gradual challenge.

Performance notes:
- Blurry visual output on monitors (weight 0.11): Players describe the game as extremely pixelated or blurry on 1080p monitors. The image appears to be rendered at 720p and upscaled, and the game refuses resolutions above 1080p by default.
- Performance is generally solid (weight 0.11): Many players report that the game runs at a constant 60 FPS, even on older PCs, and low system requirements make it accessible. Fluidity is capped at 60 FPS but remains stable for most.
- Occasional stutter and framerate drops (weight 0.07): Some players experience framerate drops and a brief half-second stutter during auto-saving. These intermittent hitches can disrupt gameplay flow.

Recommendations:
- Not worth full price (weight 0.44): Numerous reviewers advise against buying the game at full price, suggesting to wait for a sale or discount. Some say it's only worth it at a very low price or even free.
- Positive general recommendations (weight 0.43): Many reviewers give a thumbs up or highly recommend the game without specific caveats. It is described as great, fun, and worthy of playing.
- Appeals to absurd humor fans (weight 0.37): The game's zany, wacky, and absurd humor is a major draw for many players. Those who appreciate dark humor, gore, or unapologetic silliness are likely to enjoy it.
- Niche appeal for specific audiences (weight 0.33): The game resonates with specific groups such as achievement hunters, those who enjoy grinding, or players with patience for trial and error. It may not appeal to everyone.
- Mixed or negative recommendations (weight 0.3): Some reviewers cannot recommend the game, citing lack of enjoyment or that it adds little to the genre. Others say it's not worth anyone's time unless desperate for similar games.
- Recommended for platformer fans (weight 0.2): Many reviewers recommend the game to platformer enthusiasts, citing it as a must-play for fans of the genre and fun for both new and old gamers. It is seen as a good choice for those who enjoy side-scrolling action or retro platformers.
- Good for passing time (weight 0.19): Several reviewers find the game enjoyable for short sessions or as a way to pass the time. It is described as a fun weekend romp or a good afternoon's chaos.
- Controller recommended (weight 0.11): Multiple reviewers suggest using a controller for better gameplay experience, though keyboard is possible. An Xbox 360 controller is specifically mentioned.
- Short but enjoyable experience (weight 0.1): Some reviewers note the game is short but still enjoyable, worth playing for a few hours. It is recommended for those wanting a small, unpretentious platformer.
- Recommended for retro fans (weight 0.1): Fans of retro side-scrollers and platformers will be happy, with comparisons to 90s Jazz Jackrabbit. Also recommended for those who like Dust: An Elysian Tail or SteamWorld Dig.
- For achievement hunters (weight 0.1): Recommended for achievement hunters, though some note grinding and RNG for specific achievements. It is also recommended for full completion.
- Better alternatives exist (weight 0.08): Some reviewers mention there are better platformers worth your time. The game adds little to an already saturated genre.
- Worth full price for some (weight 0.08): Despite the general sentiment against full price, a few reviewers find it worth full price against all logic. One says it's worth every cent due to humor and crazy ideas.
- Charming but shallow (weight 0.08): The game is described as a charming but shallow adventure, good for burning up a weekend. It is not something you'll want to replay and get better at.
- Relaxing and enjoyable (weight 0.07): One reviewer scored it over 90/100 and highly recommends it for relaxation. It is described as a metroidvania that can be enjoyed lightly and joyfully.
- Watch playthrough instead (weight 0.07): One reviewer suggests watching a playthrough rather than playing it yourself. Another says you do not miss anything by not playing it.
- Reviewer undecided (weight 0.07): One reviewer is unsure whether to recommend the game, indicating mixed feelings. Another gives a thumbs up in advance hoping a bug will be fixed.
- Not for narrow-minded players (weight 0.07): One reviewer notes it might not be appropriate for narrow-minded players. Another says if silliness doesn't interest you, it's not for you.
- Great music and visuals (weight 0.04): For some, the beautiful background and fitting music are enough to recommend the game. It is praised for having one of the best in these aspects.
- Try the demo first (weight 0.04): If unsure, one reviewer recommends trying the demo version before purchasing. This can help determine if the game suits your preferences.

Other player notes:
- Short Game Length (weight 0.38): The game is consistently reported to last between 6 and 10 hours, with a 100% completion time that is often only slightly longer. This length is considered by many to be appropriate for the game's story and stage structure.
- Arkedo Studio History (weight 0.33): The game was developed by the French indie studio Arkedo, which also published it with SEGA. The studio went bankrupt in 2013, a year after the game's release, and this was its last major project.
- Compared to Classic Platformers (weight 0.27): Reviewers frequently compare the game to classic 90s platformers, particularly Sonic the Hedgehog, with one noting it feels like a 'slower but more violent Sonic'. Other comparisons include Jazz Jackrabbit, Earthworm Jim, and Contra.
- Easy Achievements (weight 0.27): Players frequently note that the achievements are very easy to obtain, with most unlocking naturally during a standard playthrough. There is no need to grind for wins on minigames, as progress is cumulative.
- Comedy and Parody Focus (weight 0.23): The game is built around comedy and parody, filled with jokes, copious amounts of blood, and numerous easter eggs. Its humor is often compared to the styles of Ren and Stimpy or Invader Zim, and it is described as a 70% parody game.
- Mixed Reception and Scores (weight 0.21): Review scores for the game vary widely, ranging from 62/100 to 95/100, with some calling it a hidden gem and others finding its humor forced. There is a consensus that it is underrated and deserved more recognition.
- Boss Fight Mechanics (weight 0.2): The game features over 100 boss enemies, each with a unique finishing move that is executed via a Warioware-style minigame. The final boss is noted to require multiple attempts.
- Cartoon Art Style (weight 0.18): The game features a lush, vibrant, and cartoony art style that is often described as colorful. The vector-based visuals are praised for their quality and ability to scale well at high resolutions.
- Free or Cheap Acquisition (weight 0.16): Many players acquired the game for free through promotions like the 'Make War Not Love' bundle or a SEGA giveaway. Its low price point of around $15 is often mentioned, with some stating it is best approached on sale.
- Controller Requirements (weight 0.14): The game is designed for a controller with two analog sticks, such as the Xbox 360 controller, for its dual-stick aiming and jumping system. However, some players prefer a keyboard and mouse for shooting while jumping.
- Story about Leaked Photos (weight 0.14): The plot revolves around a dead rabbit seeking revenge after his private photos are leaked online. This simple scenario motivates the game's violent and comedic action.
- Technical and Platform Details (weight 0.14): The game supports cloud saving, trading cards, and has low system requirements. It works well on Proton for Linux and can be played on PS3 via a demo.
- Post-Game and Side Content (weight 0.13): After completing the story, players can engage in side missions and island content, which provide cosmetic rewards, money, and health upgrades. However, this content is considered additional and not essential.
- References and Humor (weight 0.13): The game is packed with parodies and references, including amusing easter eggs in the ending credits. The humor is compared to MTV, Newgrounds, and Castle Cat, with a fifth-grade style.
- PC Version Issues (weight 0.12): Some players report compatibility issues on Steam Deck with the in-game music, and a bug on the Museum level that has been known for years. There is also a Chinese localization patch that can cause an infinite loading screen.
- Comparison to Other Media (weight 0.12): Reviewers compare the game to various media, including a b-movie, a weekend romp, and the game Castle Cat. It is also compared to Dust: An Elysian Tail and SteamWorld Dig.
- DLC Content (weight 0.11): The DLC adds dozens of skins and additional side missions, but it does not include any new achievements. Challenges are also sold as DLC.
- Soundtrack Quality (weight 0.11): The soundtrack is highlighted for its quality, designed to evoke a hellish circus atmosphere. It is available for download independently, and the shop and boss tunes are particularly noted.
- Regional and Language Support (weight 0.1): The game was previously region-locked due to Sega's policy, limiting its audience, but this was later lifted. It lacks official Chinese language support, though a fan translation patch exists.
- Niche Appeal (weight 0.07): The game is aimed at a niche audience of arcade platformer and crazy action fans. Its humor and style may only appeal to those with nostalgia for the era.

Emotions:
- Frustration (weight 0.38): Players are frustrated by difficult trials, obtuse puzzles, and repetitive minigames that disrupt flow. Unfair deaths from finicky wall-jumping, slippery controls, and sparse checkpoints with unskippable cutscenes force tedious replay. Technical problems like buggy segments, limited controller support, and luck-based achievements add to the irritation.
- Enjoyment (weight 0.27): Players enjoy the fun, easy-to-pick-up gameplay with humorous dialogue and a vibrant art style. The boss-killing mechanics, varied weapons, and creative level design provide a satisfying and chaotic experience. The soundtrack and cartoon gore contribute to a delightful time.
- Disappointment (weight 0.26): Disappointment stems from repetitiveness, a short campaign, and gameplay that feels basic or aged poorly. Many bosses are gimmicky, animations become cheap, and the game loses its magic by the midpoint. Technical issues like broken controller support and localization bugs further detract.
- Amusement (weight 0.25): Amusement comes from the game's absurd black humor, outlandish fatalities, and nonsensical violence. The zany premise, sarcastic dialogue, and constant silly jokes create a cartoonish experience that makes players laugh. Creative boss QTEs and funny easter eggs add to the hilarity.
- Boredom (weight 0.12): Boredom arises from extremely repetitive gameplay, forced finishing moves, and unskippable boss kill animations. Minigames and side missions become tiresome quickly, and the game feels heavy over time. Repetitive monster patterns and mundane platforming contribute to the dull experience.
- Excitement (weight 0.09): Excitement is driven by insane, fast-paced action with blood and explosions. Varied mechanics, unique boss fights, and creative death minigames keep the game thrilling. The vivid colors, juicy kills, and nonstop energy make it exhilarating.
- Appreciation (weight 0.07): Appreciation is felt for the game's soul, charisma, and inventive level design. The unique atmosphere, detailed artwork, and creative kill sequences stand out. The soundtrack and varied biomes enhance the overall experience.
- Annoyance (weight 0.07): Annoyance is caused by unskippable cutscenes after every death, repetitive finishing moves, and annoying controls. Minor enemies respawning immediately wastes time, and QTE minigames get old fast. Lack of music and poor sound effects add to the irritation.
- Joy (weight 0.05): Joy comes from satisfying execution minigames and gore animations that are fun to watch. The dynamic gameplay, funny jokes, and achievement hunting provide a joyful ride. The inner psychopath enjoys the violent slaughter.
- Satisfaction (weight 0.05): Satisfaction is derived from genuinely satisfying boss kills and a game length that feels perfect. The brutal aesthetic effects and sense of achievement after defeating bosses are rewarding. Learning patterns and therapeutic slaughter add to the satisfaction.
- Nostalgia (weight 0.04): Nostalgia is triggered by reminders of 90s games and memories of playing on Xbox 360. The game evokes feelings of 2012 and childhood experiences at age 7. It brings back good old Megaman X times.
- Fun (weight 0.02): Fun is found in the cartoony Metroidvania gameplay with cohesive areas and a sense of mayhem. The soundtrack and varied eliminations add to the enjoyment. The fast, colorful, and epic arcade chaos is entertaining.
- Anger (weight 0.02): Anger is caused by horrible balancing and unfair damage that makes the game frustrating. The interesting but sometimes frustrating difficulty can lead to anger.
- Irritation (weight 0.02): Irritation comes from the inability to change music volume, which can be strident. Unhelpful checkpoints and repeated cutscenes also annoy players.
- Enthusiasm (weight 0.02): Enthusiasm is sparked by the game's references, good controls, and boss minigames. Creative ways to kill monsters and nice designs keep players engaged.
- Hatred (weight 0.02): Hatred is directed at the QTEs and minigames required to kill something, especially in the last third of the game.
- Addiction (weight 0.02): Addiction is due to the addicting gameplay that hooks players right from the first level.
- Surprise (weight 0.01): Surprise comes from encountering a near-game-breaking glitch in the final QTE against the last boss. The game is also very original and surprising.
- Tiredness (weight 0.01): Tiredness sets in as the game gets tiresome after 2 hours of play.
- Mild disappointment (weight 0.01): Mild disappointment is due to combat and level design being too simple and linear, with most boss kills using the same quick-time event.}