Info about Golden Lap:

Official game description:
Fast. Exciting. Deadly.
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The Golden Era of open-wheel racing is about to begin. Do you have what it takes to lead an iconic team through one of the most exciting decades of motorsport history?
As the head of a team, you'll make pivotal decisions that shape the destiny of your drivers and the performance of your cars. Allocate your budget wisely across drivers, support staff, car development, and sponsorships to gain an edge over the competition. Manage big personalities to get the most out of every member of your team.
But don’t forget – **r**acing in this era is unpredictable and intense. Golden Lap is no ordinary motorsport management game.
Safety measures are improving, but accidents can happen. Car technology is advancing in leaps and bounds. You aren’t racing spreadsheets, and there’s no such thing as a guaranteed win – which makes victory all the sweeter.
Lead Your Team To Pole Position
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Every season is an opportunity to etch your name in racing history. Whether you're turning a back-marker team into a championship contender or taking on the pressure of maintaining a dynasty, your decisions between races and championships will be the key to your legacy.
Hire the right crew, develop your cars, make the right calls on race day, and meet your sponsors’ goals. All while making sure not to go broke!
Your Legacy Awaits
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Build a winning team with drivers, a head engineer and a crew chief. Every hire comes with rich personality traits that affect everything from finances to car performance and skill behind the wheel.
A driver with rich parents may look like they’ve saved your team by helping out with money - until they turn out to be a party animal and cost you the championship by showing up tired on race day. Your head engineer might bring down the rest of your team with their grumpy attitude, but if they’re a magician with a wrench it might be worth it? Only you can judge what your team needs.
Minimalist Style, Maximum Strategy
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Golden Lap is a minimalist take on the racing strategy genre, with an intuitive UI that displays only essential information and makes it clear what each decision means – though it won’t make the decisions themselves any easier!
The amount of options and information involved in motorsport can be overwhelming for someone not familiar with it. Golden Lap cuts out the micromanagement and lets you focus on the big picture, with depth where it matters.
Unleash your creativity through the power of modding
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Shape your own racing universe from the ground up by customizing teams, drivers, and fine-tuning the crew's skills and traits. Add new sponsors, craft intricate car designs, and unlock endless possibilities!
Whether you’re a seasoned modder or a newcomer, the mods feature will empower you to create a unique and thrilling experience. Join a vibrant community of creators and share your masterpieces, or challenge others with your custom-built championships. The road to glory is yours to pave!
Lead your team, choose a strategy, and build a legend!
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Release date: Sep 26, 2024

Categories: Racing Management, Motorsport Management, Simplified Management Simulation, Team Management, Tire Strategy, Historical Setting, Mod Support

Feature scans:
- Steam Deck: score 50; verdict: Tinkering Required; summary: The game is playable on Steam Deck after workarounds, but it lacks native controller support, has poor default Deck controls, and reports of very small text. Users rely on mouse input and ProtonGE to achieve a smooth experience, indicating notable friction rather than a seamless native Deck title.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $4.99 - $9.99
  - Reasoning: The reviews repeatedly frame the game as worth buying mainly on sale or at a modest price. Positive comments call it fun and worth the money, but they also emphasize short playtime, limited depth, and comparison with a much cheaper alternative. The clearest price signal is that even a reduced price of 10 euros is considered too expensive, which suggests the community fair base price is below the current $14.99 and likely settles in the $5-$10 range.
- Playtime Metrics:
  - Game completion: 152.0h
  - Story completion: 27.5h
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The career-mode completion quotes indicate roughly 25-30 hours to clear the 1970-1979 campaign, so storyCompletion is set to 27.5 as a midpoint. The all-achievements quote supports a completionist gameCompletion of 152 hours. The save restriction quote supports a typical sessionLength of about 1 hour. No quote provides a distinct post-campaign/endgame playtime, so endgame is null.
- Time-to-fun:
  - Summary: Players often find Golden Lap immediately addictive and mentally stimulating, but many report the shallow, repetitive core loop and tedious qualifiers and tuning quickly erode enjoyment.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Slow start; Slow progression curve; Tedious qualifiers; Repetitive tuning mini-game; Limited garage options; Inadequate controller/keyboard support
  - Unlock drivers: Workshop customization and new scenarios
  - Conditions: Low learning curve; Attentiveness during every race; Podcast-friendly pacing; Tolerance for repetitive qualifiers and tuning; Patience with slow start and progression; Interest in minimalist racing management
- Player Archetypes:
  - Casual Chill Team Principal (sale)
    - Motivation: To enjoy quick, low-pressure racing team management that fits around work and leisure without a deep simulation time commitment.
    - Playstyle: Short sessions, simplified team and financial decisions, fast race simulations, and waiting for discounts before buying.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: casual gamer; motorsport fan
    - Reference games: Motorsport Manager; F1 Manager
  - Depth-Seeking Management Veteran (no buy)
    - Motivation: To find a racing management sim with enough mechanical depth, competitive AI, and long-term strategic challenge to rival established series.
    - Playstyle: Min-maxing budgets and car development, comparing systems against genre benchmarks, and seeking competitive challenge and mod depth.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: hardcore simulation fans
    - Reference games: Motorsport Manager; F1 Manager
  - Golden-Age F1 Roleplayer (buy)
    - Motivation: To relive and dramatize classic F1 eras, creating emergent stories around driver careers, crashes, deaths, and team chaos.
    - Playstyle: Campaign roleplay with historical mods, embracing random events and treating race outcomes as narrative arcs rather than pure optimization.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore F1 fans; F1 fans
    - Reference games: N/A
  - Racing Management Newcomer (buy)
    - Motivation: To enter racing management games through an approachable, easy-to-learn experience without needing deep genre knowledge.
    - Playstyle: Learning the interface by playing, choosing simple teams, relying on in-game guidance or achievements, and avoiding complex setups.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: newcomers to management sims
    - Reference games: F1 Manager; Motorsport Manager


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong overall player satisfaction (weight 0.34): Players widely describe the game as great, amazing, and well worth the price. The overall sentiment is highly positive across multiple review clusters.
- Fun and accessible gameplay (weight 0.3): Reviewers repeatedly highlight the game as fun, enjoyable, and entertaining for a simple experience. Many appreciate how easy it is to pick up and play.
- Simple yet fun management gameplay (weight 0.29): The management mechanics are described as simple, light, and easy to pick up. Despite the simplicity, players find the gameplay engaging and entertaining.
- Excellent value for money (weight 0.26): Players consistently say the game is worth its price, including the full asking price. The low cost is frequently mentioned as a major positive.
- Recommended for management game fans (weight 0.26): Reviewers highly recommend the game to anyone who enjoys manager games, not just F1 fans. It is praised as one of the best motorsport management titles.
- Easy to learn, hard to master (weight 0.22): The game is simple to understand but offers depth and challenge to master. This balance keeps players engaged over time.
- Compared favorably to Motorsport Manager (weight 0.2): The game is often compared to Motorsport Manager and F1 Manager, with players noting it is faster paced and more chill. Some prefer it over Motorsport Manager.
- Clean and intuitive UI (weight 0.2): The user interface is consistently described as clean, minimalistic, and well designed. It delivers exactly what players expect without clutter.
- Better than F1 Manager 24 (weight 0.18): Players consider this a simpler but superior alternative to F1 Manager 24. Some say it does a better job despite lacking official licenses.
- Pleasing minimalist art style (weight 0.18): The art style and aesthetic are frequently praised for being clean, beautiful, and pleasant. The minimalist direction is seen as a strong point.
- Charming and well-crafted game (weight 0.17): The game is described as beautifully crafted, charming, and well-made. Its pleasant style and compelling pacing contribute to a polished experience.
- Highly beloved by players (weight 0.14): Many players express strong love for the game, including its vibe and overall experience. Some did not expect to enjoy it as much as they did.
- Immersive 1970s F1 atmosphere (weight 0.13): The game successfully creates an authentic and immersive atmosphere of 1970s Formula 1. Players appreciate the accurate depiction of the era.
- Accessible to newcomers (weight 0.13): Players unfamiliar with F1 or motorsport can easily get into the game. The simple and minimalist design prevents overwhelm from real-world racing knowledge.
- Great modding support (weight 0.13): The modding community is active and mods are described as awesome and worth playing. Mods add significant replay value and enjoyment.
- Fast-paced racing experience (weight 0.13): Races can be completed quickly, making it ideal for casual play. Unlike competitors, it does not require long sessions to finish a race.
- Good music and sound design (weight 0.12): The soundtrack and audio design are well-executed and pleasant. Players specifically praise the music as very good.
- Classic management game essence (weight 0.07): The game captures the essence of classic management titles with exactly the right presentation. It feels familiar yet fresh for genre veterans.

Common complaints:
- Very Simple and Shallow (weight 0.38): The gameplay is widely criticized for being overly simple and lacking depth. Mechanics are stripped down and fail to provide a challenging experience.
- Poor Motorsport Manager Replica (weight 0.37): Reviewers consistently describe the game as a simplified copy of Motorsport Manager or F1 Manager. It lacks comparable depth, making it redundant for players who own those titles.
- Repetitive and Boring Gameplay (weight 0.26): Many players report that the game becomes repetitive and boring quickly, sometimes after only one hour. The core gameplay loop fails to sustain engagement.
- Excessive Reliance on RNG (weight 0.13): Random number generation plays too large a role, leading to unpredictable and often frustrating outcomes. Random driver crashes feel unfair even with top drivers.
- Ten Season Limit Dealbreaker (weight 0.08): The 10-season limit is seen as an outdated and restrictive feature that significantly hinders long-term enjoyment. Many players consider it a dealbreaker.
- Unbalanced AI in Rain (weight 0.08): The AI is overpowered in wet conditions, being up to 7 seconds faster, and pits at nearly identical times. This creates an unfair and unrealistic challenge for the player.
- Lack of Team Customization (weight 0.08): Players are disappointed by the inability to create a custom team with a unique design or logo. This missing feature reduces personal investment in the game.
- Tiring Qualifying Sessions (weight 0.08): Qualifying is described as very tiring and a slog after repeating it several times. It becomes a tedious chore rather than an engaging part of the race weekend.
- Unclear Tyre and Rain Indicators (weight 0.07): The wet range indicator for tyres is not explained, and the rain indicator is easy to miss. This makes tyre selection confusing and detracts from the experience.
- Missing Japanese Language Support (weight 0.07): The game currently does not support Japanese, which is a significant issue for Japanese-speaking players. This limits accessibility for a portion of the audience.

Gameplay feedback:
- Racing management simulation (weight 0.62): The game is a streamlined motorsport management sim where you run a racing team, hire drivers and staff, and manage race weekends. It has been compared to Motorsport Manager and F1 Manager, though simpler.
- Simplified F1 manager style (weight 0.42): It is a lighter, more accessible take on F1 management games like F1 Manager 24 or Motorsport Manager. The interface and mechanics are simplified compared to those titles.
- Tire strategy and pit stops (weight 0.37): Managing tire compounds (soft, hard, intermediate, wet) and pit stop timing is a core mechanic. Tire selection and strategy are critical for race performance.
- Drivers can die or get injured (weight 0.25): Serious crashes during races can cause drivers to die or miss multiple races due to injury. This adds high stakes and unpredictability to the season.
- Hire drivers and staff (weight 0.23): You select two drivers, an engineer, and a crew chief for the season. Each has attributes, perks, and age that affect performance and team management.
- 1970s F1 setting (weight 0.21): The game is set in the atmosphere of 1970s Formula 1, with a focus on the era when the sport was extremely dangerous. This setting defines the visual and gameplay tone.
- Qualifying and race weekend structure (weight 0.18): Each race weekend consists of a garage phase, a qualifying session, and the race. Qualifying determines the starting grid and also serves as a practice/tuning session.
- 10-season career limit (weight 0.18): The career mode spans a maximum of ten seasons, after which the game ends. This limit provides a defined progression arc.
- Car setup and tuning (weight 0.18): Car setup involves selecting key elements and running laps to optimize performance. A tuning mini-game during qualifying helps drivers familiarize themselves with the car.
- Team principal role (weight 0.13): The player acts as the team manager or principal, making strategic and financial decisions. Responsibilities include car development, hiring, and trying to win the championship.
- No custom team creation (weight 0.12): The game does not allow creating a custom team with personalized design or logo. You must choose from existing teams with varying difficulty levels.
- Weather affects races (weight 0.11): Dynamic weather conditions during races impact tire choice and strategy. Weather adds variability and requires adaptation.
- Quick race pace (weight 0.1): Races are quick and the gameplay is fast-paced, allowing for rapid season progression. This makes the game less time-consuming than other management sims.
- Crashes are common (weight 0.08): Races feature many crashes, which can lead to driver injuries, deaths, or retirements. This adds unpredictability and danger to each event.
- Car upgrading and repair (weight 0.08): Players can upgrade and repair cars, focusing on three attributes. This affects performance and is part of team management.
- Red flags during races (weight 0.07): Red flags can occur during races, often frequently. They interrupt the race and require strategic adjustments.
- Mod support available (weight 0.07): The game supports mods, including F1 mods, allowing for customization and extended content. This enhances replayability.

Performance notes:
- Mac Performance Issues (weight 0.08): Multiple reports indicate poor performance on Mac, including very slow operation and improper scaling on MacBook Pro. These issues affect the overall usability on macOS devices.
- Frequent Crashes (weight 0.05): The game crashes frequently, as noted by one user comparing it to car crashes in the game. This significantly impacts reliability and enjoyment.
- Stuttering Under Acceleration (weight 0.05): On Windows, players experience lots of stuttering under acceleration, which hampers the racing experience. This is a common performance issue.
- Steam Deck Compatibility (weight 0.05): The game runs really well on Steam Deck, providing a portable gaming option. This is beneficial for handheld players.
- Qualifying Speed Discrepancy (weight 0.05): Cars are about 20 seconds faster at the end of qualifying than at the start, which may indicate a bug or unrealistic simulation. This affects competitive fairness.
- Smooth on Linux (weight 0.05): Using ProtonGE 10-13, the game runs butter smooth on Linux. This suggests good compatibility with Linux systems.
- Light System Requirements (weight 0.05): The game has very light system requirements, allowing it to run on a wide range of hardware. This is a positive aspect for accessibility.
- High Fan Noise (weight 0.04): Players report that computer fans run loudly while rendering the track, indicating high system load. This can be distracting during gameplay.

Recommendations:
- Great for casual F1 fans (weight 0.42): Many reviewers recommend this game for F1 and motorsport enthusiasts who want a management experience that is simpler and more accessible than deeper alternatives. It appeals to both fans of the sport and those who enjoy lighter management games.
- Worth the low price (weight 0.33): Multiple reviewers consider the game a good value at its asking price, with many stating it is easily worth the money or a no-brainer purchase. However, some suggest waiting for a sale or buying only at a discount.
- Simpler than deep sims (weight 0.31): The game is praised for being a lighter, more relaxed management experience that avoids the micromanagement of titles like Motorsport Manager. It is ideal for those who want quick sessions without spending excessive time preparing cars or managing every detail.
- Outclassed by Motorsport Manager (weight 0.28): A recurring sentiment is that Motorsport Manager and other simulation games offer far greater depth and quality, making this game feel redundant for players who already own or know those titles. Several reviewers explicitly advise getting Motorsport Manager instead.
- Lacks depth and long-term appeal (weight 0.18): Several reviewers note that the game is not very complex and may lack the depth to keep players engaged for many seasons. It is best suited for short, casual play rather than long-term management.
- Recommended for newcomers (weight 0.16): The game is frequently recommended as an entry point for players new to management simulations or motorsport management. Its approachable nature and simplicity make it a good starting point before tackling more complex games.
- Good for short play sessions (weight 0.12): The game works well for players with limited time who want to jump in for quick races or short management stints. It is a good choice for casual play or to relax after work.
- Decent but not a masterpiece (weight 0.12): While many recommend the game, some describe it as solid but average, not standing out as an exceptional title. It is a good game for the genre but may not impress everyone.
- Mixed feelings and neutral reviews (weight 0.11): Some reviewers give neutral or mixed recommendations, neither strongly endorsing nor discouraging the game. Others have regrets or cannot recommend until certain bugs are fixed.
- Not recommended for PC (weight 0.1): Some players do not recommend the game on PC, citing issues such as bugs, crashes, or better alternatives on the platform. A few explicitly advise against buying it on PC.
- Fun for F1 enthusiasts (weight 0.1): Fans of Formula 1 and motorsport will likely enjoy the game, especially if they are already interested in the sport. It is described as fun and engaging for those who love F1.
- Mods enhance the experience (weight 0.1): Mods, such as those that keep all drivers alive, are highlighted as a valuable addition that can improve the game. Players recommend trying mods to get more out of the experience.
- Umamusume comparison (weight 0.06): A couple of reviews make a humorous comparison to Umamusume, suggesting that if you like cars, management, and Umamusume, this game is for you. They also jokingly recommend playing Umamusume if unsure.
- Low system requirements helpful (weight 0.04): A few players appreciate that the game runs well on lower-end computers, making it accessible to those with less powerful hardware.
- Avoid strategy guides (weight 0.03): A tip from a reviewer suggests avoiding strategy guides and discovering the game through personal experimentation for a better experience.

Other player notes:
- Frequent Motorsport Manager comparisons (weight 0.69): Many reviewers directly compare the game to Motorsport Manager, often finding it less complex, less deep, and lacking the longevity and feature richness of that title. Some describe it as a simplified or dried-out version that reuses the same core formula.
- Mods and Workshop support (weight 0.37): The game features Steam Workshop integration and an active modding community. Mods allow playing different seasons, implementing real drivers and teams, customizing scenarios, and greatly extending replayability and roleplaying possibilities.
- Mods expand gameplay and longevity (weight 0.32): Mods are available and can significantly extend the game's lifespan, allowing for varied gameplay and keeping all drivers alive. The modding community is active and helps realize the game's potential.
- Compared to F1 Manager (weight 0.29): Several reviewers compare the game to the official F1 Manager series, stating that it achieves what F1 Manager did not, is more fun, but is also a much simpler version. Some consider it a huge disappointment after F1 Manager.
- Funselektor and Art of Rally (weight 0.29): The game is developed by Funselektor, known for Art of Rally, and shares a similar aesthetic and minimalist style. Some reviewers expected a different type of game but appreciate the familiar presentation.
- Comparisons to other management games (weight 0.23): Reviewers compare the game to Football Manager, Kairosoft titles, Coffee Inc 2, Umamusume, and idle games. It is often seen as lighter, less practical, and more tiring than these alternatives.
- Limited content and depth (weight 0.21): Reviewers criticize the game for having little to do, lacking depth, and offering limited replayability after one or two seasons. The strategy layer is considered bare bones compared to the visuals.
- Price and value concerns (weight 0.2): Many reviewers feel the game is too expensive for its current amount of content, described as an empty or bare-bones experience. Some would recommend it only at a lower price or with much more content.
- Accessible and fun for casuals (weight 0.2): The game is easy to learn, more accessible than competitors, and provides a fun, lighter management experience. It appeals to those who found Motorsport Manager too deep or complex.
- Simpler than competitors (weight 0.18): Compared to Motorsport Manager and F1 Manager, this game is a much simpler version with a lower entry threshold and less micromanagement. It is described as a light graphic version of Motorsport Manager.
- 1970s racing setting (weight 0.17): The game is set during the 1970s open-wheel racing era, a period when drivers died on the track. It includes a 10-season cap and a fictional but customizable grid.
- Developer support and updates (weight 0.17): The developers are active in the community, have fixed individual save files, and have delivered promised tweaks. Reviewers plan to follow patches and updates to see if issues are addressed.
- Visual and audio style (weight 0.17): The game features a minimalist but modern visual style with balls instead of 3D cars, and almost no music that adds a bit of atmosphere. The aesthetic is praised by some for its Funselektor style and humor.
- Steam Deck controls criticized (weight 0.15): Reviewers note that the game does not play well on Steam Deck due to poor controls and small font. It works on Steam Deck with a mouse but feels not designed for controller or handheld play.
- Short playtime and season length (weight 0.13): A season can be completed in about 3 hours, and the game offers only a couple of hours of fun before becoming repetitive. Some can reach the top after only 4 hours and complete the first seasons in roughly 30 hours.
- Lacks official licenses (weight 0.09): The game does not have official licenses, using fictional drivers, teams, and places. However, community mods allow customization to include real-world content.
- Mac and Windows support (weight 0.09): The game runs on both Mac and Windows, which is a positive for players using those platforms. Linux support with ProtonGE is also reported to work smoothly.
- Potential for expansion (weight 0.07): Reviewers see potential for a really expansive game, with some aspects that could have been explored more. More development time could have made it a real gem.
- Mobile version separate purchase (weight 0.06): The mobile version requires a separate purchase even if the game is owned on another platform. The game is coming to the App Store soon.
- Steam achievements and guide (weight 0.06): The game has Steam Achievements that can be used as a guide for playing through it. One reviewer achieved all achievements after 152 hours.

Emotions:
- Enjoyment (weight 0.19): Players enjoy the simplified racing management gameplay that is easy to pick up and fits short sessions. They appreciate the immersive F1 team boss experience, the retro minimalist style, and the ability to stop and restart easily. The game is fun and addictive, especially with mods and for F1 fans.
- Disappointment (weight 0.17): The game lacks depth and becomes repetitive after a few seasons. Many features are shallow or missing, such as team creation, proper management systems, and statistical tracking. The 10-season limit and lack of replayability contribute to the disappointment.
- Frustration (weight 0.13): Players are frustrated by minimal impact on race outcomes, slow progression, and frequent bugs or crashes. Unbalanced AI and mechanics, such as tyre wear and qualifying randomness, add to the frustration. Technical issues like poor Steam Deck controls and Mac performance also contribute.
- Boredom (weight 0.07): The gameplay becomes repetitive and monotonous after a few seasons, with little challenge or variation. Races are often uneventful and require minimal interaction, leading to boredom. The qualifying minigame and lack of management depth are frequently cited.
- Satisfaction (weight 0.06): Players feel satisfied when they achieve wins, championships, or complete goals, especially after building up their team over seasons. The game provides a satisfying feedback loop between strategy and on-track results, and mods extend its lifespan.
- Excitement (weight 0.04): The game creates excitement through dramatic races, close finishes, and the thrill of climbing the grid. The immersive atmosphere and high stakes, such as driver injuries or deaths, keep players engaged. Discovering a new genre or obsessing over F1 adds to the excitement.
- Dissatisfaction (weight 0.03): Races often feel random and predictable, with little skill required to win. The gameplay lacks depth and immersion, and the spy mechanic is underutilized. The simplified interface does not lead to interesting decisions.
- Amusement (weight 0.02): Players find humor in the game's frequent driver deaths and crashes, especially when they involve ironic or absurd situations. The accurate depiction of 1970s F1, with its dangers, provides darkly comedic moments.
- Surprise (weight 0.01): Players are surprised by how much they enjoy the game despite initial expectations or difficulty complaints. Some almost passed on it but ended up loving it.
- Interest (weight 0.01): Interest is sparked by watching YouTubers, the game's intuitive learning curve, and the ability for small teams to compete with giants early on.
- Admiration (weight 0.01): Players admire the game's depth, enjoyment, and beautiful design, considering it one of the best motorsport managers they've played.
- Engagement (weight 0.01): The progression across seasons and the desire to do 'one more race' keep players engaged. Simple gameplay becomes unexpectedly engrossing, making it hard to put down.
- Annoyance (weight 0.01): Monitoring two drivers during long races requires constant attention, and simplified team management makes it hard to maintain a lead. Erratic lap times, display bugs, and missing controller support are also annoying.
- Fun (weight 0.01): The game is simply fun to play, whether managing a racing team or just jumping in every couple of days. It provides an enjoyable desktop experience.
- Joy (weight 0.01): Joy comes from celebratory moments like popping champagne on the podium, playing on a quiet rainy afternoon, and the fun gameplay combined with the 1970s setting.
- Anger (weight 0.01): Anger arises from denied refunds, heartbreaking losses like a double DNF in the final race, and random driver crashes despite having top drivers.
- Appreciation (weight 0.01): Players appreciate the back-to-basics experience and the strategic depth of pit stop decisions, even with simple graphics. It is considered worth the price.
- Addiction (weight 0.01): The racing gameplay is addictive, especially when performing over- and undercuts, keeping players coming back for more.
- Mild disappointment (weight 0.01): Some find the game repetitive and miss features like car sponsors and the victory screen from the trailer, leading to mild disappointment.
- Anxiety (weight 0.01): Anxiety is felt when hearing a car crash and worrying if it's one of your drivers, or when learning that the game ends at year 10.}