Info about Let Them Come: Onslaught:

Official game description:
Join Our Discord
================
About the Game
==============
Brace yourself for a relentless **roguelike** alien assault in **Let Them Come: Onslaught**, where **bullet heaven** gameplay collides with the gritty spirit of **retro sci-fi classics**.
Create the perfect build from an arsenal of over-the-top weapons and explosive upgrades, shredding alien hordes in a display of retro-fueled chaos. If you’re seeking a survivors-like experience with an 80s sci-fi action vibe, set to the pulsing beat of a soundtrack by Cartridge 87, this game sets itself apart from the pack.
**Multiple weapon unlocks**
---------------------------
Unleash your inner action hero with weapons straight out of your favorite sci-fi flick, from flamethrowers to Photon Sabers and more. You can even nuke the site from orbit - it’s the only way to be sure. Each weapon brings a distinct playstyle, and upgrades let you stack up devastating combos. Whether you prefer crowd-clearing firepower, targeted precision, or life-saving shields, you can tailor your loadout for maximum carnage (and maximum style).
**Deep replayability**
----------------------
No two runs are ever the same. Between battles, build craft and invest your hard-earned rewards to unlock and enhance new skills, refine your strategy, and push deeper into enemy territory. Experimentation is key—try different weapon synergies, combine special effects, and perfect your approach until your unstoppable build leaves nothing but alien rubble in its wake.
**Wave survival action**
------------------------
As the alien onslaught intensifies, your reflexes and tactics are put to the test. Survive long enough, and you’ll face towering bosses that demand every ounce of skill you’ve honed. It’s the ultimate showdown, straight from the adrenaline-drenched heyday of retro sci-fi action. Gear up, lock ‘n load, and get ready to Let Them Come, because the Onslaught is about to begin!
**Battle across worlds**
------------------------
 Fight your way through four distinct environments. The map always changes, and many dynamic elements will challenge the player during runs. Special mini bosses that spawn when you don't expect them. Supply drops with helpful loot will spawn in the distance. And Random Missions will force the player to complete optional objectives if they want to reap the reward.
*   Fast-paced bullet heaven combat
*   Deep roguelite progression and build crafting
*   Procedural maps and dynamic events
*   Original synth wave soundtrack by Cartridge 87
*   Two playable characters: The Soldier and The Psychic 
*   4 distinct worlds and epic boss encounters
**How long can you survive the Onslaught?**

Release date: 11 Nov, 2025

Categories: Roguelike, Survivor-like, Bullet-hell, Weapon Customization, Character Progression, Wave-based Survival, Procedural Generation, Boss Fights


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Alien Blasting Combat (weight 0.96): The core gameplay of blasting alien swarms is highly engaging, intense, and thrilling. Players appreciate the satisfying impact of weapons and the abundant, fun gore effects that make each shot feel powerful.
- Rewarding Progression System (weight 0.96): The game features a well-balanced progression system where both permanent and temporary upgrades feel impactful and noticeable. Currency is plentiful, ensuring players consistently feel progress and enjoy building up from a disadvantage.
- Highly Enjoyable & Great Value (weight 0.93): Players overwhelmingly praise the game for its fun, addictive, and rewarding experience, highlighting its excellent value for the price. It's often recommended for short, relaxing play sessions, with many considering it a top-tier roguelite.
- Striking Pixelated Visuals (weight 0.89): The game's unique and aesthetically pleasing pixelated 3D art style receives significant praise. Players enjoy the charm of the strong pixelation, noting that the visuals are well-executed and do not strain the eyes.
- Outstanding Synth Soundtrack (weight 0.89): The game's synth soundtrack is consistently highlighted as a major positive, described as incredible, super chill, and awesome. The music is varied, fitting, and significantly enhances the overall atmosphere and player experience.
- Polished & Responsive Gameplay (weight 0.87): The game is commended for its overall polish, smooth performance, and responsive controls, including well-done hitboxes that allow for skillful maneuvering. It runs great on platforms like Steam Deck and can be played comfortably with a mouse, indicating a solid user experience.
- Diverse & Balanced Weaponry (weight 0.23): Players enjoy the cool, powerful, and well-balanced selection of high-tech sci-fi weaponry, which contributes to dynamic gameplay. The variety of enemy types and available abilities further enriches the combat experience.
- Good Language Localization (weight 0.08): The game provides adequate localization and supports multiple languages, including Chinese and Czech. This ensures broader accessibility and a positive experience for a diverse player base.
- Responsive Developer Support (weight 0.04): Developers are highly praised for their active engagement on Steam forums, consistently interacting with fans and addressing suggestions, bugs, and complaints. This fosters a positive community perception and demonstrates commitment to the game.
- Promising Future Content (weight 0.04): Players see strong potential for the game to evolve into a classic in the survivor/roguelike genre with future updates and additional content. This indicates high player investment and anticipation for its continued development.

Common complaints:
- Insufficient Content & Length (weight 0.45): Players consistently feel the game is too short, offering minimal gameplay (1-6 hours) and lacking diverse content, including maps and characters. This contributes to a sense of the game being quickly exhaustible and not offering enough value.
- Unengaging Weapons & Upgrades (weight 0.43): Weapons are frequently described as boring, weak, and bland, failing to provide satisfying impact even after multiple upgrades. The skill and talent systems also suffer from offering insignificant qualitative changes, making progression feel unrewarding.
- Generic Core Gameplay Loop (weight 0.36): The game's core mechanics, level design, and progression systems are widely perceived as generic. This lack of unique features prevents the game from standing out in its genre and contributes to a boring overall experience.
- Improve Visual Clarity & Settings (weight 0.33): Players report that pixelated graphics can be eye-straining, and excessive visual effects later in runs obscure enemies. There's a strong demand for more granular graphic options, clearer setting explanations, and improvements to annoying weather effects.
- Address Bugs and QoL (weight 0.26): Multiple bugs are reported, including non-functional menus and buttons, hindering the overall user experience. General Quality of Life (QoL) improvements are requested to address these issues and enhance playability.
- Poor Game Balance (weight 0.11): The game suffers from overall poor balance, with significant disparities in weapon effectiveness and instances where players are swarmed too quickly. A specific issue noted is abilities preventing loot drops when killing enemies.
- Unchallenging Enemy AI (weight 0.06): Enemy design is considered too simplistic, with foes rarely attacking or requiring quick reactions. This contributes to a lack of challenge and engaging combat encounters.
- Missing UI/UX Features (weight 0.06): Players desire more customization options within settings and highlight the need for essential UI elements like a map overlay or HUD to improve navigation and in-game information access.
- Lack of Aiming Control (weight 0.06): Players express a desire for greater control over weapon aiming, specifically requesting the ability to manually overwrite automatic targeting for more strategic and satisfying combat.
- Demo Progress Not Carried Over (weight 0.05): Players are disappointed that progress made in the game's demo version did not transfer to the full release, and they noted a perceived lack of significant changes from the demo.
- Uninteresting Points of Interest (weight 0.03): Points of Interest (POIs) on the map, such as chests and towers, are described as generic and uninteresting, failing to provide meaningful engagement or rewards for exploration.
- Repetitive Music (weight 0.03): The game's music is noted as repetitive, even when random track selection is enabled, which contributes to a monotonous audio experience during gameplay.

Gameplay feedback:
- Sci-Fi Survivor-Like Core (weight 0.25): The game is identified as a sci-fi-themed 'survivor-like' or 'bullet heaven/hell' featuring automatic shooting and RPG-like abilities. Players engage in monster-slaying with a pixel art style, though some note it feels slower-paced compared to other games in the genre, possibly with a hack-and-slash feel.
- Deep Progression System (weight 0.21): Players engage in a significant progression loop requiring grinding for points, completing achievements, and finding blueprints. This system allows them to unlock and upgrade weapons and abilities through a skill tree, enabling experimentation with various powerful combinations.
- Accessible but Progressive Difficulty (weight 0.15): Players initially experience frequent deaths, requiring strategic positioning to survive. While normal mode can be completed relatively quickly (e.g., 8 hours), the game offers further challenges, with players looking forward to tackling hard mode.
- Dynamic Mission Objectives (weight 0.06): The game introduces random objectives dynamically during gameplay. Players noted that these objectives appear as they progress, and some might be inadvertently missed due to their spontaneous nature.
- Random Item Drops (weight 0.04): Player progression and success can be influenced by luck, particularly in obtaining helpful items during runs. This suggests an element of randomness in the item economy that impacts gameplay.

Performance notes:
- Smooth Performance & Stability (weight 0.11): Players consistently report a very smooth gameplay experience, with no bugs or technical issues encountered even after several hours. The game also performs excellently on specific hardware like the Steam Deck, enhancing portability.

Recommendations:
- Highly recommended, positive reception (weight 0.21): Many reviewers enthusiastically recommend the game, giving it high ratings and calling it a 'must-buy'. They suggest it's easy to get hooked on and offers a great gameplay experience.
- Addictive, potential regret (weight 0.08): Some feedback warns about the game's extremely addictive nature, likening it to 'crack'. There's also a sentiment that it could be considered a 'waste of money' by certain players, advising caution.
- Appeals to genre, aesthetic fans (weight 0.07): The game is specifically recommended for players who enjoy rogue-like, bullet hell games similar to Vampire Survivors. It particularly resonates with those who appreciate a sci-fi alien-slaying aesthetic.

Other player notes:
- Eager for more content (weight 0.33): Players are highly excited after spending significant hours in the demo and express a strong desire for more weapons, levels, characters, music, and general expansions. Developers have also confirmed that more content, including characters, is planned for the future, aligning with player expectations.
- Distinct style and gameplay (weight 0.06): The game is appreciated for its unique take on the rogue-like genre. Its overall style and thematic elements are noted as significant contributors to its appeal and identity.
- Design inspiration suggestions (weight 0.03): One reviewer suggested exploring games like Einhander for design inspiration, indicating a potential desire for certain design elements or gameplay mechanics that could be enhanced.
- Positive initial reception (weight 0.03): General feedback indicates a positive sentiment towards the game, suggesting an overall enjoyable experience for some players.
- Character animation critique (weight 0.03): A specific piece of feedback noted that the first character's walking animation, described as a 'pimp limp,' could potentially be improved or changed as the character progresses.

Emotions:
- Satisfaction (weight 0.3): Players felt satisfied due to the game's high production quality, enjoyable mechanics, and balanced progression systems, including well-designed upgrades and metaprogression. The appealing visuals, engaging music, smooth performance, and overall polished experience also contributed to a positive feeling, making it suitable for both short sessions and longer engagement.
- Excitement (weight 0.17): Excitement stemmed from the game being perceived as a top title in its genre, offering addictive, action-packed gameplay with intense killing and thrill. Awesome music, fun gore, and a sense of being instantly hooked further fueled this emotion, alongside positive anticipation for future content and the game's overall quality as a sequel.
- Frustration (weight 0.1): Frustration arose from several issues including pixelated graphics causing eye strain, specific Quality of Life problems like excessive effect opacity, and a general lack of aiming or reactive combat. Poor game balance leading to quick swarming, limited customization, repetitive music, numerous bugs, and unengaging upgrades also contributed significantly to player annoyance.
- Disappointment (weight 0.1): Disappointment was primarily caused by the game's generic mechanics, level design, and progression systems, coupled with a perceived lack of content and short overall length. Players also cited boring gameplay, uninteresting weapons and enemy designs, and a feeling that nothing had changed or improved from initial demos, leading to a quick loss of excitement.
- Joy (weight 0.08): Joy was experienced by players who found the game profoundly fun and enjoyable, often describing it as relaxing with an awesome soundtrack. The feeling of discovering a 'hidden gem' and appreciating the game's overall style and peak quality contributed to this positive emotion, especially with the polished release version.
- Enjoyment (weight 0.08): Enjoyment came from the satisfying gameplay loop of building up a character from a disadvantaged state, feeling a sense of progress, and being rewarded for skill. The game's theme, art style, and the core shooting gameplay, particularly the thrill of killing aliens, were also significant contributors to this positive sentiment.
- Hope (weight 0.03): Hope was generated by the anticipation of future updates, Quality of Life improvements, and significant content additions such as expansions and DLC, indicating players saw potential for the game's continued development and improvement.
- Optimism (weight 0.02): Optimism was driven by the presence of active developer support and a positive outlook on future updates and content. Players expressed appreciation for the small studio behind the game and looked forward to its continued evolution.
- Neutrality (weight 0.01): Neutrality resulted from the game being viewed as a 'decent' clone that didn't do anything 'wrong' but also offered nothing new or innovative. It provided a passable experience without standing out positively or negatively.
- Caution (weight 0.01): Caution was advised due to the game's incomplete state, suggesting players should be aware that the product might not yet be fully realized or polished.
- Humor (weight 0.01): Humor was observed in the reason provided for refunding the game, likely indicating a lighthearted or sarcastic comment rather than serious feedback, based on limited/low-quality feedback.
- Concern (weight 0.01): Concern was expressed regarding the game's simplicity, particularly its potential struggle to stand out or succeed in a crowded market filled with similar titles.
- Amusement (weight 0.01): Amusement was derived specifically from the game's narrative ending, suggesting it contained elements that were witty, surprising, or otherwise entertaining.
- Challenge (weight 0.01): Challenge was noted in the game's initial difficulty and the rewarding process of building up a character through gameplay, indicating players enjoyed overcoming obstacles.
- Curiosity (weight 0.01): Curiosity arose from the game being described as 'interesting', implying it had unique elements or an intriguing premise that piqued player interest.
- Mild frustration (weight 0.01): Mild frustration stemmed from an excessive amount of visual clutter or 'spam' that occurred during later stages of runs, making it difficult to discern gameplay elements.
- Boredom (weight 0.01): Boredom was a consequence of repetitive missions and a perceived lack of diverse content, leading players to lose interest over time.
- Desire (weight 0.01): Desire was expressed for a specific gameplay feature: the ability to overwrite targeting mechanisms within the game, indicating a wish for more player control.
- Anticipation (weight 0.01): Anticipation was felt by players who had been waiting for the game for a long time, signifying a high level of eagerness prior to its release or acquisition.}