Info about Warbox Sandbox:

Official game description:
The Ultimate Battle Simulator
-----------------------------
Warbox Sandbox is a cross-platform combat simulation game that gives you the power to take part in combat on the battlefield or observe the action from above.  
Immerse yourself in intense battles where you control the chaos. Create epic clashes across time periods, mixing warriors and weapons from different eras to see who truly reigns supreme. Will ancient warriors outfight modern soldiers? Your imagination is the only limit.  
Unleash your creativity, explore endless combinations, and jump into the fray to experience the action firsthand.  
Join the battle, reshape history, and leave your mark.
200+ UNIQUE UNITS
-----------------
Choose from over 200 unique units spanning various eras, both real and imagined. With the ability to create custom teams, you can engage in the battles you've always dreamed of.
ACTIVE RAGDOLL PHYSICS
----------------------
Warbox Sandbox features toggle-able Active Ragdoll Physics. Watch as units react dynamically, clutching wounds, staggering, and struggling to stay on their feet as they face their fate.  
Wait you're into that? Yo that's kinda messed up.
REALISTIC BALLISTIC PHYSICS
---------------------------
Experience a new level of realism with advanced ballistic physics. Each cartridge and caliber meticulously crafted to fit the correct firearm. With real life numbers and statistics backing up the simulation it results in realistic trajectories, velocities, ricochets, and penetration power. Whether you're engaging in close-quarters combat or long-range sniping, the physics bring an added layer of strategy and immersion.
WATCH OR PLAY
-------------
Dive into the battle directly or watch the chaos unfold. Possess any unit at any time with a simple press of the "E" button. Crank up the blood and gore settings for maximum impact.
MOD SUPPORT
-----------
Warbox Sandbox offers extensive mod support, allowing players to create custom content and share it with the community. With over 20 extra maps added by the growing community, there’s always something new to explore.
EVOLUTION
---------
Warbox Sandbox is feature-rich and fully playable, but it doesn’t stop there. The game is continuously evolving, with new features, updates, and community-driven content always on the horizon.
THE TEAMS
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*   Vikings  
*   Samurai  
*   Ancient Greeks  
*   Ancient Romans  
*   WWI  
*   WWII  
*   Civil War  
*   Insurgents  
*   Modern Military  
*   Knights  
*   Pirates  
*   Wild West  
*   Zombies  
*   SWAT  
*   Robbers  
*   Civilians  
*   Gangs  
*   Battle Royale  
*   And much, much more
TL;DR:
------
*   Mod support  
*   Active Ragdolls  
*   Ballistic Physics  
*   Gore and Dismemberment  
*   Custom Teams  
*   Tons of characters  
*   Extensive customization  
*   Play it your way
What are you waiting for? BUY, BUY, BUY!

Release date: Jun 24, 2022

Categories: Sandbox, Physics Simulation, Simulation, Historical Simulation, Large-Scale Combat, Mod Support, Zombie Survival


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The session-length evidence includes a short 20-minute launch before disconnecting and multiple reports of playing for a couple of hours; the translated Chinese review specifically says the player accidentally played two hours, so a practical typical session length is about 2 hours. No review reports a main-game completion time or a story completion time, and the game is described as a sandbox/demo, so gameCompletion and storyCompletion are null. The mods comment mentions 'a few extra hours of gameplay,' but it is too vague to assign a numeric endgame duration, so endgame is null.
- Time-to-fun:
  - Summary: Reports lean toward no reliable fun onset: players call the game boring, repetitive, and one disconnects within 20 minutes, while a few note a small learning curve or current enjoyment without a clear trigger. No anchor event for fun is established.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Lack of gameplay possibility despite the number of characters; Controls cannot be remapped and units cannot be deleted; Tedious setup from control limitations; Bad AI with enemies slipping through; Very repetitive gameplay
  - Unlock drivers: N/A
  - Conditions: Getting past a small learning curve; Freedom to have any character fight any other; Selectable weapons for certain characters; Control remapping and unit deletion for setup; AI quality; Game repetitiveness; Ongoing optimization or updates; Progression bar and bot count
- Player Archetypes:
  - Large-Scale Battle Sandbox Enthusiast (buy)
    - Motivation: Creating chaotic, customizable battles with diverse units and visceral gore.
    - Playstyle: Sets up massive custom battles, mixes factions freely, and tweaks gore settings for spectacle.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: TABS
  - Performance-Conscious Big Battle Player (buy)
    - Motivation: Running large 300-unit battles smoothly without performance drops.
    - Playstyle: Optimizes graphics and gore settings, uses high-end hardware, and scales unit counts carefully.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Update-Dependent Early Access Skeptic (no buy)
    - Motivation: Seeing active development, updates, and a finished-enough state before committing.
    - Playstyle: Monitors patch history and evaluates whether the early access game is worth supporting now.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Technical-Issue Blocked Newcomer (no buy)
    - Motivation: Getting the game to launch so they can finally play it.
    - Playstyle: Not yet established because a startup error prevents play.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and entertaining game (weight 0.61): Many reviewers describe the game as fun, entertaining, and genuinely enjoyable across multiple clusters. This overall positive gameplay experience is the most frequently cited strength.
- Great potential with updates (weight 0.55): The game shows significant potential and is improving with frequent updates. Developers listen to feedback and actively squash bugs, adding new content.
- Good graphics and visual style (weight 0.42): Reviewers like the polygonal, low-poly art style and find the graphics pretty good. The visual charm and detailed models are noted positively.
- Cool and detailed maps (weight 0.42): The game features great-looking, detailed maps that are large in size. Players also appreciate the workshop support for installing additional maps.
- Huge unit variety across eras (weight 0.39): The game offers a massive roster of units from medieval to modern eras, with tons of combinations. Players highlight the detailed character classification and numerous types available.
- Great value for price (weight 0.36): Players consistently feel the game is reasonably priced and worth the cost, with one noting it exceeds expectations by 300% when bought on discount. This strong value proposition appears across several clusters.
- Solid sandbox battle simulator (weight 0.36): Reviewers appreciate the game as a sandbox simulator that lets them create and watch battles. It is specifically praised as a fun and solid sandbox experience.
- Large-scale battle capability (weight 0.3): Players can arrange large-scale battles with many units on huge maps. This ability to create massive conflicts is a key attraction for many reviewers.
- Limitless custom scenario freedom (weight 0.26): The game allows players to freely set up any battle scenario, such as zombies versus gangsters or Vikings against aliens. This creative freedom is frequently praised as a core strength.
- Fun to watch AI battles (weight 0.25): Many find it entertaining to simply observe AI fights unfold. The ability to hop in and watch battles is a repeated point of enjoyment.
- Manual control and commands (weight 0.25): Players can manually control units or issue commands like advance or stand guard. This adds a layer of interactivity beyond passive observation.
- Good unit AI and physics (weight 0.25): The AI for units is considered good and improving, with realistic dodges from attacks. Physics and graphical quality are also praised.
- Role-play and historical scenarios (weight 0.25): Players enjoy setting up role-play scenes and historical battles like WWII or medieval wars. The game is a dream for history enthusiasts and battle sim fans.
- Detailed gore and dismemberment (weight 0.24): The game features blood, dismemberment, and limb-breaking effects that some find satisfying. This level of detail appeals to those who enjoy violent battles.
- Zombies versus soldiers scenarios (weight 0.2): A popular use case is pitting WWII soldiers against zombies on Normandy Beach or similar setups. Players enjoy making zombie armies fight armed opponents.
- Easy mods and workshop support (weight 0.19): Players appreciate easy access to mods, which adds extra gameplay hours. The workshop allows for additional maps and content.
- Simple but well executed (weight 0.18): The game is described as simple yet well done, dropping players right into the action. It has a small learning curve and is easy to pick up.
- Good options and settings (weight 0.18): Reviewers mention a good amount of options to choose from and many filters and graphic settings. The UI is also considered pretty good.
- Runs well on low-spec PCs (weight 0.14): The game is fun even on low-spec laptops or PCs and can handle many enemies on bad hardware. This accessibility is a notable plus.
- Great despite technical issues (weight 0.14): Some reviewers note technical issues but still find the game great overall. The core experience remains enjoyable despite these problems.

Common complaints:
- Problematic Controls and Camera (weight 0.97): Controls are frequently called inconvenient, weird, and clunky, with issues such as camera sensitivity being too high or broken, inability to rotate characters, and lack of key rebinding. The camera often moves unintentionally and is difficult to manage.
- Poor AI Behavior and Tactics (weight 0.94): The AI is widely criticized for being dumb, suicidal, lacking tactics, and not using cover or flanking. Many players report that the AI fails to react, gets lost, and exhibits poor pathfinding and target selection.
- Lack of Content and Features (weight 0.94): Many reviewers feel the game is barebones, lacking essential features like a level editor, mod support, and sufficient units, maps, and mechanics. It is often described as a tech demo or early access with little to do.
- Convoluted and Unintuitive UI (weight 0.73): The user interface is described as convoluted, too large, and poorly laid out, making it hard to find options and navigate menus. Many find it more suited for a mobile device than a PC, and it detracts from the overall experience.
- Game Lacks Potential and Enjoyment (weight 0.69): Many find the game boring, unengaging, and not fun, with little potential for improvement. It is often described as a waste of time and hard drive space.
- Game Feels Unfinished and Raw (weight 0.64): The game is perceived as raw, unpolished, and lacking fine-tuning, with many quirks and bugs. It is often compared unfavorably to other sandbox games and described as a generic asset flip.
- Limited Gameplay Depth and Replayability (weight 0.59): The game is described as repetitive, predictable, and lacking complexity, offering little fulfillment beyond a short playtime. Battles are often one-sided and not engaging.
- Performance and Optimization Issues (weight 0.58): The game suffers from poor optimization, causing lag, stuttering, and crashes even on high-end hardware. Performance drops significantly with moderate numbers of characters, and some players cannot run the game at all.
- Missing Modding and Workshop Support (weight 0.54): The game lacks Steam Workshop integration, and modding is limited to maps with third-party tools, which is frustrating for players. The absence of an in-game level editor further limits community content.
- Poor Unit Management Tools (weight 0.51): The game lacks efficient tools for managing multiple units, such as mass deletion, selection, and placement. Players find it tedious to delete or modify groups of characters, and there is no option for batch operations.
- Insufficient AI-related Features (weight 0.51): Reviewers note missing features such as objective flags, spawn controls, win conditions, and buildable structures. The AI also lacks basic behaviors like taking cover or picking up weapons.
- Crashes and Stability Problems (weight 0.48): Players experience frequent crashes, including on startup, after a certain number of characters, and after extended play sessions. Some crashes are unresolved even after reinstalling.
- Bugs and Glitches (weight 0.43): Various bugs are reported, including visual glitches where objects disappear, models spazzing out, characters getting stuck, and issues with UI elements not functioning correctly.
- No Mass Unit Deletion or Batch Operations (weight 0.39): The inability to delete or modify multiple units at once makes setup tedious and time-consuming. Players must select and delete characters individually, which is a major pain point.
- Unresponsive or Dead Development (weight 0.33): Some players complain that the game has not been updated in months, feels abandoned, and that the developer is unresponsive or antagonistic. This contributes to a sense of wasted potential.
- Poor Graphics and Visuals (weight 0.33): Graphics are criticized for low-resolution textures, stale animations, and unappealing visual effects. Some specific issues include a huge crosshair, terrible recoil, and lighting that is hard on the eyes.
- Confusing Map and Unit Management (weight 0.29): Players struggle with basic operations like resetting the map, switching maps, and batch-removing NPCs due to unclear interfaces and missing options. This leads to frustration and unnecessary restarts.
- Poor Map Design and Usability (weight 0.23): Maps are large but poorly suited for gameplay, with issues such as enemies moving in single-file lanes and units unable to navigate narrow passages or doors. Some maps have lighting that hurts the eyes.
- Lack of Basic Controls and Hotkeys (weight 0.2): Reviewers note the absence of essential controls like jump, crouch, and run, as well as hotkeys for quick actions. Remapping is limited, and some keyboard layouts cause usability problems.

Gameplay feedback:
- Sandbox battle simulator core (weight 0.81): The game is fundamentally a sandbox-style battle simulator where players select units and watch AI-controlled armies fight. This core identity is echoed across multiple clusters and defines the primary experience.
- Custom scenarios and matchups (weight 0.49): The game supports a wide variety of user-created scenarios, from historical battles to fictional crossovers like cowboys versus zombies. This flexibility is a major draw for creative players.
- Maps and units varied (weight 0.43): The game features multiple maps of varying sizes, including elaborate locations, and supports resetting or switching maps. Units span different eras and types, from knights to modern soldiers.
- NPCs have AI behavior (weight 0.39): NPCs are a core system with AI pathing and combat behavior, allowing them to fight each other or the player. This enables autonomous battles and complex interactions.
- Player control options (weight 0.38): Players can take direct control of a single character or unit, or simply observe battles. Controls include first-person camera and manual commands like advance or stand guard.
- Large-scale battles supported (weight 0.37): Players frequently highlight the ability to create large battles with hundreds of units on screen. This scalability is a key selling point and works reliably.
- Unit placement and deletion (weight 0.36): Players can place, select, and delete units during setup, which is essential for building custom battles. Some note that deletion uses the Delete key or a changed button.
- Mod support available (weight 0.35): The game supports mods and custom maps, extending its replayability. However, some mods require third-party tools and level editing is done outside the game.
- UI and control options (weight 0.31): The game has a graphical user interface with options for control rebinding, mouse wheel time control, and camera rotation separate from character rotation. The options layout is noted.
- Zombie and unit mixing (weight 0.29): Players can simulate zombie hordes and mix them with other unit types, such as WW2 soldiers or cowboys. This creates unique and chaotic battles.
- Blood and dismemberment toggles (weight 0.25): The game includes blood, dismemberment, and injuries, with options to toggle them off. Units ragdoll on death and have limbs that fly off.
- Weapons and combat details (weight 0.24): Combat includes various weapons like Glocks and bows, and melee options such as fists. Enemies react to hits with specific death animations unless shot in the head.
- Character editor and customization (weight 0.19): There is a character editor, but appearance changes are limited to options 1-5. Some collections do not feel special from others.
- Physics limitations for living units (weight 0.12): Units are stiff and not susceptible to physics while alive, so they do not trip, push, or stumble after being shot. This reduces combat realism.
- No vehicle support (weight 0.07): The game does not include vehicles, which some players note as a missing feature. This limits certain scenario types.
- No slow-motion hotkey (weight 0.07): There is no hotkey for slow-motion, which some players find inconvenient for cinematic viewing. This is a minor missing feature.

Performance notes:
- Poor optimization for large battles (weight 0.41): Many reviewers report significant performance issues during large-scale battles, with lag and FPS drops even on high-end hardware. The game struggles with battles involving hundreds of units, requiring players to lower settings or avoid such scenarios.
- Crashes and instability (weight 0.32): Players frequently experience crashes, including during startup and after updates. Reinstalling does not always fix the issue, and some crashes occur after long play sessions or during matches.
- High system requirements (weight 0.31): The game demands powerful hardware to run smoothly, especially for large battles. Reviewers recommend high-end PCs and disabling effects like blood and dismemberment to maintain performance.
- Lag with moderate unit counts (weight 0.25): Even battles with 20-50 units per side can cause severe lag and FPS drops. Some players report that even small battles take too long to start due to processing issues.
- Performance drops after update (weight 0.21): Recent updates have introduced or worsened lag, stuttering, and increased crash frequency. Many players note that the game became less stable post-patch.
- Black screen and unresponsiveness (weight 0.2): Some players encounter a black screen or grey screen that lasts for extended periods, sometimes requiring a restart. The game can also become unresponsive after long play sessions.
- Camera and sensitivity issues (weight 0.15): The camera sensitivity options appear broken, with the camera moving too fast even at the lowest setting. Additionally, the camera continues moving after releasing the right mouse button, causing control problems.
- Struggles with over 600 NPCs (weight 0.09): The game cannot handle more than 600 NPCs, leading to performance degradation. This indicates a hard limit for large-scale battles.
- FSR 3.1 improves performance (weight 0.08): The addition of FSR 3.1 support reportedly enhances performance, allowing for smoother gameplay. Some players find this feature beneficial for mitigating lag.
- Stable for smaller battles (weight 0.08): A few reviewers note that the game performs adequately in smaller battles, with no major issues reported. This suggests that optimization may be better for less demanding scenarios.
- Model penetration and visual glitches (weight 0.08): Reviewers observe obvious model penetration issues and lag, which detract from the visual experience. These glitches are noticeable even during moderate gameplay.
- Good PCs handle many units (weight 0.08): Players with high-end computers can put loads of people in at once without major issues. However, this is not representative of the average user experience.

Recommendations:
- Worth the price (weight 0.4): Many reviewers consider the game worth its price and a reasonable purchase. This is a common positive theme across multiple clusters.
- Recommended overall (weight 0.25): Several reviewers personally recommend the game, with some recommending it especially on discount. Positive recommendations are frequent.
- Not recommended, game dead (weight 0.25): Some reviewers cannot recommend the game because it is dead and has no updates. This is a significant negative point.
- Refunded due to insufficient content (weight 0.19): Some players refunded the game because of insufficient content or feeling it's not worth even $1. This indicates dissatisfaction.
- For battle simulator fans (weight 0.19): Recommended for those who like battle simulators, especially fans of TABS who can't afford it. It appeals to a niche audience.
- Not recommended now (weight 0.15): Reviewers do not recommend the game currently, often citing lack of fun or issues. They suggest waiting.
- Look elsewhere (weight 0.13): Some reviewers advise looking elsewhere or not downloading the game. This suggests there are better alternatives.
- Runs on low-end PCs (weight 0.08): The game is recommended for players with low-end laptops or PCs. It is accessible for those with less powerful hardware.
- May be worth later (weight 0.08): Some believe the game may be worth the price later down the line. This reflects hope for future improvements.
- Try TABS instead (weight 0.08): Some reviewers suggest getting TABS or something else instead. This implies the game is not a satisfactory alternative.
- Can spend a few hours (weight 0.07): Reviewers say you can comfortably spend a couple of hours in the game. It offers short-term entertainment.
- Better with keyboard and mouse (weight 0.07): The game is better with a keyboard and mouse instead of a trackpad. This is a specific control recommendation.
- Disappointed despite good reviews (weight 0.07): One reviewer was disappointed with the purchase despite good reviews. This highlights a mismatch between expectations and reality.
- For violent battle fans (weight 0.07): Recommended for players who like massacres, big battles, blood, dismemberment, or piles of dead bodies. It caters to a specific taste.
- For high-powered PCs (weight 0.07): Recommended for players with high-powered PCs for bigger battles. Performance may be a factor for large-scale fights.
- Get Ravenfield instead (weight 0.07): One reviewer suggests getting Ravenfield instead. This indicates a preferred alternative in the same genre.

Other player notes:
- Frequent updates and developer responsiveness (weight 0.52): The developer regularly releases updates that add content and fix bugs, and actively listens to the fanbase. Community input is highly valued and there is a nice Discord community.
- Compared favorably to TABS (weight 0.5): Reviewers frequently compare the game to Totally Accurate Battle Simulator, often suggesting it as a realistic or cheaper alternative. One review even hopes it can reach TABS' potential if development continues.
- Very early development state (weight 0.31): Many reviews note that the game is in a very early stage of development, though some see a great future ahead. This early state is often linked to a lack of content and polish.
- Better alternatives exist (weight 0.29): Some reviewers compare the game to other sandboxes and battle sims, stating there are better ones available. Specific alternatives mentioned include ARMA, Ravenfield, and WarBox.
- Large maps and D-Day scenario (weight 0.25): The game features large maps and includes a Darkest Day (D-Day) scenario. There are 8 well-designed maps available, some of which are accessible through the workshop.
- Good pricing and discounts (weight 0.25): Reviewers consider the game reasonably priced and note that it is often sold with discounts. It also provides trading cards that can help recover the investment.
- Low poly graphics style (weight 0.21): The game uses a low poly art style, which is a notable visual characteristic mentioned by multiple reviewers. Some appreciate the graphics and UI as pretty good.
- Potential praised but concerns raised (weight 0.21): While many see much potential in the game, some reviewers worry it might die out and point out that it lacks content compared to other similar games. One reviewer refunded due to lack of content.
- Menu and troop placement awkward (weight 0.14): The menu and troop placement controls are described as very uncomfortable and not intuitive. Some players also struggled with how to delete characters.
- Crashing and lag issues (weight 0.14): Reviewers report crashing and lag problems and expect the developers to fix them. There is mention of updates addressing some issues, but performance remains a concern.
- Workshop support suggested beneficial (weight 0.13): The game has a workshop for user-generated content, and reviewers suggest that workshop support would be beneficial. Maps from the workshop are well-made.
- No updates since last December (weight 0.07): One reviewer notes that there have been no updates since last December 6th, raising concerns about ongoing development. This contrasts with other reviews praising frequent updates.
- Reviewer linked to YouTube video (weight 0.07): One review includes a link to a YouTube video, possibly a gameplay showcase. This suggests the game has some visual appeal worth sharing.
- Developer awards Jester to negative reviews (weight 0.07): A reviewer claims the developers give the Jester award to negative reviews, which may discourage critical feedback. This behavior could affect the community's perception of the developers.

Emotions:
- Disappointment (weight 0.21): Players are disappointed by poor performance including crashes, lag, and stuttering even on capable hardware, making the game feel unoptimized. They also cite a lack of content, shallow unit AI, slow battle starts, limited modding support without Steam Workshop, and a UI that feels like a mobile port, resulting in an experience that feels raw and demo-like rather than a complete game.
- Frustration (weight 0.18): Frustration arises from severe performance issues such as FPS drops with many NPCs, crashes during matches, and long startup freezes. Additionally, broken or inconvenient controls including unremappable keys, inability to delete or rotate units without restarting, and confusing UI navigation create significant barriers to play. Problematic AI behavior and mod installation difficulties further intensify the frustration.
- Enjoyment (weight 0.11): Players enjoy the sandbox battle simulator gameplay, finding it fun to set up and watch large-scale battles with diverse unit combinations. The freedom to create various scenarios, from historical matchups to absurd massacres, provides entertainment and replayability. The core concept of dropping into action and experimenting with different setups is a major source of enjoyment.
- Fun (weight 0.06): The game is considered fun due to its sandbox nature, allowing players to creatively set up battles and scenarios. Specific enjoyable elements include short-range combat, indoor scenarios, and making zombies fight armed people. Simply playing the battle simulator and experimenting with different setups provides amusement.
- Dissatisfaction (weight 0.06): Dissatisfaction stems from poor optimization causing lag and model penetration, along with AI that lacks smart behavior like taking cover. Many bugs and visual issues, such as objects disappearing, make the game feel unpolished even after development resumed.
- Hope (weight 0.06): Players see potential in the game and hope that the developer will fix issues and improve it. They believe it should not die out and are optimistic that improvements may come, sometimes hoping specific bugs are fixed quickly.
- Boredom (weight 0.05): The game is found boring and repetitive, with nothing special to offer and dull gameplay that provides barely an hour of fun. The lack of engaging content leads to a sense of boredom.
- Liking (weight 0.05): Players like the game because it is solid, fun, and has good features. The core idea and its implementation are appreciated, leading to a positive overall impression.
- Satisfaction (weight 0.04): Satisfaction comes from good graphics, easy mod access, and overall good gameplay. The visceral experience of battlefields covered in corpses and limbs flying, as well as killing enemies and watching them die, contributes to a fulfilling experience, especially when the game is discounted.
- Enthusiasm (weight 0.04): Players are enthusiastic about the game, describing it as cool, fun, and amazing. The cool maps and physics add to the excitement and positive regard for the game.
- Excitement (weight 0.04): Excitement is driven by the game being a dream for history nerds and battle sim enthusiasts, offering many scenarios and potential. A quick update after purchase also generated excitement.
- Annoyance (weight 0.02): Annoyance is caused by camera sensitivity settings and a convoluted UI that is massive and unpleasant. Mod support and the level editor requiring third-party workarounds instead of in-game tools or Steam Workshop further irritate players.
- Addiction (weight 0.01): The ability to spawn and watch battles repeatedly creates an addictive loop, keeping players engaged and coming back for more.
- Dislike (weight 0.01): Dislike is expressed due to the game's poor quality and extremely dumb AI, making it unappealing to some players.
- Hate (weight 0.01): Hate is directed at the developer's decision to allow rebinding the settings button, which is seen as a poor design choice.
- Bad experience (weight 0.01): A bad experience is reported due to potential dizziness from long play sessions, indicating a physical discomfort issue.
- Anger (weight 0.01): Anger is felt because developers allegedly spent time on awards instead of improving the game, suggesting misallocated priorities.
- Confusion (weight 0.01): Confusion arises from not understanding why one would want to simulate war, reflecting a disconnect with the game's premise.
- Love (weight 0.01): Love for the game is expressed by players who enjoyed it when it worked and personally love it despite its issues.
- Reluctance (weight 0.01): Reluctance is felt because the UI and controls need improvement, making players hesitant to fully embrace the game.}