Info about DRAGON QUEST TREASURES:

Official game description:
DRAGON QUEST TREASURES Digital Deluxe Edition
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The Digital Deluxe Edition of DRAGON QUEST TREASURES includes:  
■ DRAGON QUEST TREASURES (main game)  
■ Digital Deluxe Edition bonuses:  
　・x25 Bestest Buddy Bullet  
　・x25 Omniheal Bomb  
　・x1 Great Sabercat  
　・x1 Ruby Golem  
　・x1 Icy Dragling
About the Game
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Head to Draconia, where the free-spirited hunt for treasure never ends!  
“DRAGON QUEST TREASURES” is a Treasure Hunting RPG that allows players to enjoy a boundless adventure and free-spirited treasure hunting.
＜Story＞
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Erik and his sister Mia live on a Viking longship, dreaming of the day they can explore the world in search of grand treasure. One night they encounter a pair of otherworldly creatures, Porcus and Purrsula, and are whisked away to a mysterious place known as Draconia - a legendary land full of monsters to befriend and treasures just waiting to be discovered. The adventure Erik and Mia have always dreamed of is finally underway!
＜Setting＞
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DRAGON QUEST TREASURES is all about the thrill of adventure—and that means treasure hunting!  
The adventure takes place in Draconia, a land that's home to countless pieces of precious loot.  
Join Erik and Mia as they search for the legendary Dragonstones, picking up as much treasure as they can along the way!
＜Base＞
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With the threat of rival treasure-hunting crews looming large, Erik and Mia form a gang of their own and snag a base of operations. Every piece of loot they acquire adds to the total value of their treasure vault. When this value hits a certain point, their gang will go up a rank, unlocking new treasure-hunting abilities and the option to add to the base's amenities.
＜Rival Gang＞
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Treasure hunting gangs have been known to flock from far and wide in the hope of striking it rich. “Rival Gangs” will stop at nothing to get their hands on Erik and Mia’s treasure – from attacking out in the field to launching a raid on base.
<Field＞
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Draconia was formed from the bodies of two enormous Golden Dragons. Over the rocky eons their rocky remains have eroded away to leave six floating islands. Erik and Mia can scout five very different biomes in their hunt for treasure, from volcanic mountains and bone-dry deserts to frozen wastelands. Each island in inhabited by various types of monsters. Using the powers of the “Dragon Daggers”, Erik and Mia can recruit monsters to join their gang. Each monster has a special ability called a 'Forte', allowing them to soar through the air or dive into the ground to bypass obstacles enroute to the loot. By working together with their well-manner monster, Erik and Mia hunt for treasures buried across the lands of Draconia!  
\*Please thoroughly review the product content and bonuses before purchasing, as this product has a “standard edition” and a “digital deluxe edition”.

Release date: 14 Jul, 2023

Categories: Treasure Hunting, Monster Collecting, Exploration, Base Building, Action RPG, Single-player Story, Resource Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable & Relaxing Gameplay Loop (weight 0.99): Players find the core gameplay loop of exploring, treasure hunting, and monster collecting to be highly enjoyable, addictive, and relaxing. The game offers a stress-free and casual experience, making it perfect for unwinding.
- Authentic Dragon Quest Experience (weight 0.57): The game successfully incorporates classic Dragon Quest elements, including its signature aesthetic, music, and characters. This provides a strong sense of nostalgia and charm for long-time fans of the series.
- Engaging Monster Companion System (weight 0.35): The monster collecting and companion system is well-received. Players enjoy recruiting, optimizing, and fighting alongside monsters, appreciating their unique abilities and charming personalities.
- Appealing Art Style & Visuals (weight 0.25): The game's visuals are consistently praised for being beautiful, colorful, and clean. The charming, toony art style is a significant draw for players.
- Minimal Bugs & Smooth Controls (weight 0.11): Players report a largely bug-free experience with very few technical issues or troublesome controls, contributing to a smooth gameplay experience.
- Excellent Music & Soundtrack (weight 0.09): The game's soundtrack, featuring classic Dragon Quest tunes, is highly praised for its quality and ability to enhance the overall experience.
- Smooth Progression System (weight 0.07): The game offers a smooth sense of progression, with content that feels well-paced and avoids sluggishness, keeping players engaged.
- Engaging Online Features (weight 0.07): The online features, such as hiding and appraising treasures for other players, add an interesting social dimension to the game.

Common complaints:
- Tedious & Repetitive Grind (weight 0.8): The game's core loop quickly becomes tedious and boring due to excessive grinding, unskippable animations, and a lack of meaningful progression. This repetitive nature, combined with heavy reliance on RNG for treasure and monster collection, makes the game feel like a chore, especially for completionists.
- Repetitive & Simple Combat (weight 0.65): The combat system is widely criticized for being overly simplistic, repetitive, and lacking strategic depth. Players feel disengaged as most battles are handled by AI monster companions, making the protagonist's role feel useless and the overall gameplay a monotonous grind.
- Frustrating Treasure Hunting (weight 0.55): The treasure hunting mechanic, a central feature, is criticized for being monotonous and time-consuming. Long digging animations, limited inventory space, and the high frequency of duplicate treasures make the process frustrating, especially when trying to collect all 777 unique items.
- Overpriced & Low Value (weight 0.39): Many players feel the game is overpriced for the content it offers, especially given its perceived simplicity and lack of depth. There's a strong sentiment that it feels like a low-budget cash grab, not worth its full retail price.
- Bland & Short Story (weight 0.36): The game's story is perceived as bland, simplistic, and lacking depth. Many players found it uncompelling and felt there was very little narrative to keep them engaged, leading to a general sense of boredom.
- Annoying Monster Chatter (weight 0.29): The constant, unskippable chatter from monster companions is a significant source of annoyance for players. This persistent voiceover, combined with often flawed monster AI, detracts from the overall experience.
- Limited Monster Variety (weight 0.27): There is a significant lack of monster variety, with many creatures being simple recolors of existing models. This limited bestiary, especially compared to other Dragon Quest titles, disappoints players looking for diverse monster encounters.
- Clunky Crafting & Recruitment (weight 0.18): Systems like cooking and monster recruitment are cumbersome and poorly implemented. The need to constantly gather specific ingredients for cooking and the frustrating conditions for recruiting new monsters make these processes feel like an unnecessary chore.
- Unskippable Animations & Loads (weight 0.13): The game is plagued by numerous unskippable animations and frequent loading screens. These constant interruptions, particularly when returning to base or performing common actions, severely disrupt the game's flow and contribute to the overall tedium.
- Ineffective Slingshot Combat (weight 0.1): The slingshot, a primary player combat tool, is difficult to use effectively due to poor aiming, limited ammunition, and its primary function being healing rather than engaging combat.
- Annoying Rival Gangs (weight 0.08): Rival gang encounters are frequent, unavoidable, and lack strategic depth. Their braindead AI and constant interruptions make them an annoying rather than engaging part of the gameplay.

Gameplay feedback:
- Core Gameplay: Treasure Hunting (weight 0.75): The core gameplay loop revolves around treasure hunting, which involves exploring various regions, digging up hidden valuables, and returning them to base for appraisal. Many of these treasures are nostalgic items from previous Dragon Quest games, with a total of 777 unique treasures to collect, adding a significant challenge for completionists. However, the process can become repetitive due to frequent treasure drops and the sheer volume of items.
- Monster Recruitment & Management (weight 0.48): Monster recruitment and management are central to the game. Players can scout and recruit various monsters by defeating them and offering specific items, forming teams of up to three. These monsters are crucial for combat and exploration, each possessing unique skills and abilities. The game encourages collecting a wide variety of monsters.
- Expansive Open-World Exploration (weight 0.26): The game features multiple large, open areas to explore, each with distinct biomes and unique monsters. Exploration is enhanced by monster 'fortes' such as gliding, high jumping, and dashing, which are essential for traversing the environment and finding hidden treasures. This open-world design encourages extensive exploration.
- Simple Story & Easy Difficulty (weight 0.24): The game's story is very basic and simplistic, primarily aimed at a younger audience. Overall, the game is not particularly difficult, featuring casual mechanics and a straightforward gameplay loop that is easy to grasp within a few hours.
- Flawed Monster AI (weight 0.21): Monster AI exhibits significant flaws, particularly in combat. Monsters frequently waste MP by using skills inefficiently or missing targets due to poor pathfinding and distance judgment. They also tend to knock enemies out of range and teleport erratically, making combat feel less coordinated.
- Repetitive Base-Loop Gameplay (weight 0.2): The core gameplay loop involves repeatedly venturing from a customizable base to explore islands, find treasures, and complete minor quests before returning to the base. The base serves as a hub for crafting, cooking, and unlocking new facilities, but frequent returns are necessary due to inventory limits. This loop can involve grinding for resources and XP.
- Player as Combat Support (weight 0.2): The player character primarily serves a support role in combat, relying heavily on a slingshot for elemental attacks, healing, and buffing monsters. The protagonist's dagger attack is largely ineffective, making direct engagement less viable and emphasizing the reliance on monster companions.
- Inconsistent Level Scaling (weight 0.11): The game's balance can be inconsistent; while some enemies have set levels, others scale with the player. Player and monster level-ups offer minimal stat gains, making them feel less impactful. Monsters eventually become the primary damage dealers, shifting the combat focus away from the player.
- Base as Customizable Hub (weight 0.11): The base serves as a central hub that expands with new facilities and activities as players progress. It's essential for crafting and cooking, and its appearance can be customized. However, its luxurious upgrades are purely cosmetic and do not impact gameplay.
- Numerous Simple Side Quests (weight 0.09): The game offers numerous secondary missions that primarily guide players to explore hidden areas. These side quests are often structured as bite-sized chunks, providing loose guidelines for exploration rather than deep narrative content.

Performance notes:
- Excellent PC port optimization (weight 0.4): The PC port of the game is highly praised for its excellent performance, running smoothly with high frame rates and resolutions, even on less powerful hardware like the Steam Deck. Players reported no significant bugs, crashes, or stutters, indicating a well-optimized experience.
- Minor display and FPS setting issues (weight 0.2): While the game generally performs well, some users noted minor issues with display and frame rate settings not applying correctly without a restart. Additionally, cutscenes are capped at 60 FPS, and intermediate frame rates can cause slowdowns, suggesting that specific frame rate targets are crucial for optimal performance.
- Extensive graphics and resolution options (weight 0.1): The PC version provides a good range of graphical options, supporting resolutions up to 4K and various frame rate targets (30, 60, 120, 144, uncapped) with a separate V-sync toggle. The game defaults to medium settings, allowing players to adjust based on their hardware.
- Beautiful and detailed graphics (weight 0.06): The game's graphics are consistently described as beautiful and detailed, especially when played at higher resolutions on PC. This visual quality enhances the overall player experience.
- Customizable controls (weight 0.06): The game offers robust control customization, including full rebindability for keyboard and mouse controls. This ensures a comfortable and personalized gameplay experience for PC players.
- Steam Deck battery life considerations (weight 0.06): On the Steam Deck, the game offers flexible performance options. Players can achieve around 4 hours of battery life at 30 FPS with a low TDP cap, or sacrifice battery life for 60 FPS by increasing the TDP.

Recommendations:
- Mixed Recommendation (weight 0.35): Player recommendations are mixed, with many suggesting caution due to various factors. Some recommend it only for specific niches like hardcore fans or collectors, while others outright advise against it, especially at full price.
- Recommended for Specific Players (weight 0.34): The game is recommended for players who enjoy specific genres or gameplay loops, such as hack-and-slash, monster collecting, cozy adventures, or grind-heavy open-world experiences. It's also noted as suitable for Dragon Quest fans and those new to the series.
- Wait for a Sale (weight 0.27): A significant number of players advise waiting for a sale or discount before purchasing the game. Many feel the full price is too high for the content offered, suggesting a price point around $20-$35 would be more appropriate.
- Denuvo Concerns (weight 0.03): The inclusion of Denuvo anti-tamper technology is mentioned as a potential dealbreaker for some players, indicating concerns about performance or DRM.
- Switch Version Caution (weight 0.03): Players on the Switch platform are advised to wait, suggesting potential issues or a need for further optimization on that specific console.
- Consider Other Games (weight 0.02): One review suggests playing other popular, highly-rated games instead, implying that this game might not offer the same level of quality or engagement.

Other player notes:
- Aimed at Dragon Quest fans (weight 0.16): The game is primarily designed for existing Dragon Quest fans, especially those familiar with Dragon Quest XI's characters Erik and Mia. Newcomers might find certain aspects less engaging or disappointing due to this focus.
- Humorous localization and characters (weight 0.12): The game features excellent localization with many puns, contributing to humorous character designs and dialogues. Even the monster voice acting is praised for conveying mood and adding to the overall comedic tone, a hallmark of DQ games.
- Family-friendly and simple (weight 0.11): The game has a very juvenile and simple beginning, making it suitable and heartwarming for all ages and family-friendly. This simplicity might be a deliberate design choice to appeal to a broader audience.
- Nostalgic Dragon Quest references (weight 0.1): The game is rich with nostalgic references and items from the entire Dragon Quest saga, which is enhanced by a familiar orchestral soundtrack. This appeals strongly to long-time fans of the series.
- Erik and Mia's backstory (weight 0.08): The game explores the childhood of Erik and his sister Mia, serving as a side story or prequel to Dragon Quest XI. Players can alternate between controlling child Erik and Mia, offering a unique narrative perspective.
- Annoying mascot characters (weight 0.08): The game's mascot characters, particularly the pig and cat, are perceived as useless and subtly unpleasant due to their constant interjections and annoying mannerisms. Players feel the protagonists are at their mercy.
- MMO-like RPG mechanics (weight 0.08): The game's RPG mechanics and overall ambiance have been compared to an MMO or an 'archaeological game.' This suggests a focus on exploration and discovery, though some found the RPG depth lacking.
- Trustworthy developers (weight 0.05): Players express trust in the developers, suggesting a positive reputation for quality and reliability. This indicates confidence in the game's overall development and future support.
- Breath of the Wild-lite (weight 0.03): The game is described as a 'BotW-lite,' suggesting it shares some open-world exploration and freedom elements with 'The Legend of Zelda: Breath of the Wild,' but on a smaller scale.
- Interesting game concept (weight 0.03): The game's core concept is considered interesting by players, indicating that its premise or unique mechanics are engaging.
- VR compatibility via mod (weight 0.03): The game is compatible with the UEVR mod, allowing it to be played in virtual reality. This offers an alternative and immersive way to experience the game for those with VR setups.
- Adventurous protagonists (weight 0.03): The protagonists are noted for possessing a strong sense of adventure, which likely drives the game's narrative and exploration elements.
- Better than World of Final Fantasy (weight 0.03): The game is compared favorably to what 'World of Final Fantasy' should have been for the Final Fantasy series, suggesting it successfully captures a similar spirit or quality.
- Moderate game length (25 hours) (weight 0.03): Based on current progression, the game's main story and side quests are estimated to be completable within approximately 25 hours, indicating a moderate game length.
- Suited for 3DS (weight 0.03): One player suggested the game would have been well-suited for the Nintendo 3DS, implying its scope and graphical style might align with that platform's capabilities.
- Strong 'Japan' aesthetic (weight 0.03): The game heavily emphasizes a 'Japan' aesthetic, suggesting a strong influence of Japanese culture and design in its visual and thematic elements.
- Adjust graphics settings (weight 0.03): Players advise immediately increasing graphical settings if the system is capable, implying that default settings might be too low or that the game scales well with higher-end hardware.
- Increase camera sensitivity (weight 0.03): A specific recommendation is made to slightly increase camera sensitivity, suggesting that the default setting might be too slow for optimal gameplay.

Emotions:
- Satisfaction (weight 0.25): Players felt satisfied due to the game's relaxing and engaging gameplay loop, often involving collecting, exploration, and treasure hunting. The overall quality, charming aesthetic, and smooth progression contributed to a positive experience, especially when the game met or exceeded expectations regarding performance and visuals.
- Disappointment (weight 0.21): Disappointment stemmed from the game not meeting expectations, particularly for long-time fans of the series, due to repetitive and bland combat, lack of monster variety, and a short, simplistic story. Issues like long loading times, clunky controls, and a high price for perceived low content also contributed to this feeling.
- Frustration (weight 0.19): Frustration was primarily caused by quality-of-life issues such as excessive grind, unskippable animations, and repetitive mechanics. Players also experienced frustration with poor AI, performance issues like frequent crashes, and a lack of engaging content, making the gameplay feel tedious and unrewarding.
- Joy (weight 0.12): Joy was experienced through the game's simple, fun, and addictive gameplay, often highlighted by charming monster designs, cute characters, and an overall wholesome atmosphere. Nostalgia for the series and the enjoyment of exploration, loot, and monster optimization also contributed to this positive emotion.
- Boredom (weight 0.06): Boredom arose from the game's repetitive combat and monotonous gameplay loop, which often involved unrewarding treasure hunting and empty maps. The lack of variety and engaging content led to a feeling of tedium for players.
- Excitement (weight 0.04): Excitement was generated by the game's addictive gameplay loop, particularly in exploration and monster recruitment. The prospect of enhanced visual fidelity through mods and the game's quality as an action JRPG also contributed to this feeling.
- Enjoyment (weight 0.04): Players found enjoyment in the game's core gameplay, exploration, and unique experience, often enhanced by the world design, music, and localization. Daily play, treasure hunting, and monster chatter also contributed to a positive overall experience.
- Anger (weight 0.03): Anger was provoked by the perception of the game as a 'cash grab' due to its high price for low-quality content and a lack of cohesion between game systems. Excessive grind for achievements and repetitive treasure collection further fueled this negative emotion.
- Mild annoyance (weight 0.02): Mild annoyance was caused by minor issues such as awkward menu navigation, repetitive tasks, and small bugs. Some players also found the juvenile beginning and minor UI/quest issues slightly off-putting.
- Nostalgia (weight 0.01): Nostalgia was triggered by the game's inclusion of treasure items from past games and the ability to imagine a younger self playing, evoking fond memories of previous experiences within the series.
- Neutral (weight 0.01): Players expressed a neutral stance regarding the game's content quantity and the new combat system, indicating these aspects did not strongly elicit positive or negative emotions but were simply noted.
- Annoyance (weight 0.01): Annoyance stemmed from specific gameplay mechanics, such as monsters kicking enemies out of range, and the constant, often irritating, voiceovers from characters.
- Surprise (weight 0.01): Surprise was felt due to the game offering a unique gaming experience, an unexpected release, and a well-executed blend of genres. The quality of the world design, music, localization, and PC port also contributed to this positive surprise.
- Exhaustion (weight 0.01): Exhaustion was a result of the demanding and lengthy process required for 100% completion, indicating a significant time commitment and effort for players aiming for full game mastery.
- Sadness (weight 0.01): Sadness was experienced when players discovered the game was available at a lower price on another platform, leading to a feeling of regret or missing out on a better deal.
- Disgust (weight 0.01): Disgust was specifically caused by unpleasant voice acting, indicating a strong negative reaction to the audio quality or character performances.
- Relief (weight 0.01): Relief was felt when the game's performance, particularly as a Square Enix PC port, exceeded expectations, alleviating concerns about potential technical issues.
- Admiration (weight 0.01): Admiration was expressed for the game's impeccable soundtrack and good graphics, highlighting appreciation for the high quality of these specific artistic and technical elements.}