Info about Dwarven Realms:

Official game description:
**Dwarven Realms** is an innovative blend of classic ARPG depth and intense mob-slaying action, offering a fresh take on the genre. Built by a passionate indie team, this action-packed ARPG delivers complex systems inspired by traditional ARPGs, combined with the sheer mob density of rogue-lite survivor games.
Key Features:
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*   **Deep Customization**: Master hundreds of unique skills, abilities, and off-hand options to create your ultimate build. Every character has multiple paths to power, offering endless replayability.
*   **High-Intensity Combat**: Fight through colossal hordes of enemies, using explosive abilities and strategic positioning to survive overwhelming odds.
*   **Epic Loot & Crafting**: Find and craft powerful gear, upgrade your weapons, and fine-tune your build to dominate the battlefield.
*   **Seasonal Content & Challenges**: Join the race for seasonal leaderboards, test your skills in chaotic ruptures, and unlock exclusive rewards.
*   **Community-Driven**: Our small, dedicated team has been building this game alongside a passionate community. We value player feedback and continuously refine the experience based on it.
With fast-paced gameplay, evolving content, and robust customization, _Dwarven Realms_ is the perfect blend of action and strategy. Whether you're new to ARPGs or a veteran, there's always something new to discover in the ever-expanding Dwarven Realms.
Join us in the ultimate quest for glory and survival!

Release date: Sep 27, 2024

Categories: Action RPG, Roguelike, Character Progression, Crafting, Horde Combat, Looter Shooter, Skill Tree Progression System

Feature scans:
- MTX: score 10; verdict: Fair; summary: Reviews explicitly mention no microtransactions.
- Wiki: score 50; verdict: Needs Significant Improvements in In-Game Explanations; summary: The primary issues highlighted by users revolve around the game's complex and poorly explained mechanics. Many players feel forced to consult external resources like wikis or Discord to understand the game fully. Additionally, there is significant confusion and frustration regarding the damage formulas and stat bonuses, which are not clearly explained within the game.
- Proton/Linux: score 30; verdict: Minor Tweaks; summary: The game has mixed performance on Linux/Proton, with some users able to run it on Steam Deck with adjusted settings, while others experience significant performance issues.
- Steam Deck: score 55; verdict: Tinkering Required; summary: The Steam Deck experience for this game is marred by significant performance issues, including poor optimization and frequent frame rate drops. Users also report difficulties with the user interface, such as small text that cannot be zoomed in. Technical instability and limitations in offline mode further detract from the overall experience. While the game offers various modes and content, these technical barriers significantly impact playability and user satisfaction.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The evidence suggests that users find the game worth its price, especially when discounted. Multiple reviews mention that the game is worth the price point, with specific mentions of it being worth around $5 when discounted. This indicates that the community considers the fair price to be around this range, especially when on sale.
- Playtime Metrics:
  - Game completion: 150.0h
  - Story completion: 20.0h
  - Session length: N/A
  - Endgame: 100.0h
  - Reasoning: The evidence provides several direct references to playtime metrics. The first quote mentions a player deciding to write a review after 100 hours of playtime, indicating a significant investment in the game. The second quote mentions a player having over 150 hours in a season, suggesting a high level of engagement and a substantial time commitment for game completion. The third quote explicitly states 43 hours of playtime, split between different seasons, which can be indicative of both game completion and story completion times. The fourth quote mentions that the game is enjoyable for the first 10 to 20 hours, which can be interpreted as the time to complete the main story or campaign before hitting a grind wall.
- Time-to-fun:
  - Summary: The game is initially fun and engaging with a smooth early progression, but the enjoyment may drop off or become more grindy as players advance past certain points.
  - Stance: Fun then drops
  - Anchor: Early progression stages
  - Time to anchor: 1h 0m
  - Friction: Grindy progression; Lack of clear path to power up; Repetitive gameplay loop
  - Unlock drivers: Expansive skill tree; Rewarding early progression; Variety of facets and content
  - Conditions: Willingness to grind; Enjoyment of progression mechanics; Tolerance for repetitive tasks
- Player Archetypes:
  - Nostalgic Grinder (sale)
    - Motivation: Enjoyment of the grind and variety of builds.
    - Playstyle: Casual and relaxed, focusing on building favorite character styles and enjoying the process.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: old-school player; chill gamer
    - Reference games: Diablo; Path of Exile; Vampire Survivors
  - Meta Min-Maxer (deep sale)
    - Motivation: Mastery of systems and pushing builds to their limits.
    - Playstyle: Intense and focused, aiming for the top spots on the leaderboard and optimizing builds.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: hardcore player; meta gamer
    - Reference games: Path of Exile; Last Epoch; Grim Dawn
  - Time-Conscious Casual (no buy)
    - Motivation: Enjoyment of the game without excessive time investment.
    - Playstyle: Casual and intermittent, playing in short sessions and not focusing heavily on the grind.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: casual gamer; time-conscious player
    - Reference games: Diablo; Torchlight


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and engaging gameplay (weight 0.65): Many players find the gameplay loop to be enjoyable, engaging, and addictive. The core mechanics are satisfying and straightforward, yet they keep players wanting to try out different things.
- Character progression and customization (weight 0.2): Players enjoy the character progression and customization options. The game offers a diverse range of progression paths and enjoyable character development.
- Good value for price (weight 0.18): The game is often praised for being worth its price, offering good value for the cost. Players appreciate the amount of content and enjoyment they get relative to the price point.
- Relaxing and grindy gameplay (weight 0.17): Players find the grind in the game to be relaxing and enjoyable. The game offers a good grind experience with satisfying progression.
- Frequent updates and content (weight 0.13): The game receives regular updates with new content, keeping it fresh and engaging for players. Seasons and new events are frequently added.
- Endless content and replayability (weight 0.13): The game offers a wealth of content and endless replayability, with never-ending levels and a variety of things to do.
- Graphical and performance improvements (weight 0.12): The game has seen graphical improvements and solid performance, enhancing the overall gaming experience.
- Humor and crafting (weight 0.1): The game includes humor and offers a variety of crafting options, adding to the overall enjoyment and depth of the gameplay.
- Easy to understand and play (weight 0.1): The game is noted for being easy to understand and pick up. It is not overly complicated, making it accessible to a wide range of players.
- Similar to Vampire Survivors (weight 0.1): The gameplay is often compared to Vampire Survivors, with a combination of horde-style combat and deep mechanics similar to other popular games in the genre.
- Competitive leaderboards (weight 0.06): The game features online leaderboards that motivate competition among players, adding an extra layer of engagement.

Common complaints:
- Repetitive gameplay mechanics (weight 0.25): The gameplay is criticized for becoming repetitive quickly, with repetitive boss fights and combat mechanics contributing to a lack of unique experiences.
- Uninteresting skill tree (weight 0.25): The skill tree is described as boring, uninteresting, and lacking in meaningful choices or trade-offs, making it a disappointing aspect of the game.
- Deteriorated graphics quality (weight 0.23): Players express dissatisfaction with changes to the graphics, stating that the new visuals are worse than the old ones and cannot be disabled.
- Excessive and tedious grinding (weight 0.2): Players frequently mention that the game requires a heavy and repetitive grind, which becomes tedious and frustrating over time.
- Numerous bugs and glitches (weight 0.18): The game is reported to have many bugs and glitches, which detract from the overall experience and indicate a lack of quality control.
- Unfun and unimpactful combat (weight 0.15): Combat is described as not fun, lacking feedback, and feeling unimpactful, contributing to an overall boring experience.
- Limited build variety (weight 0.14): Players feel that there is a lack of diversity in build options, with only a few viable builds available, leading to bland and uninteresting character customization.
- Lack of variety in weapons and skills (weight 0.11): Weapons and skills are criticized for lacking variety, with many weapons having similar skills, leading to a lack of diversity in gameplay.
- Unintuitive systems and lack of tutorials (weight 0.11): The game's systems are described as unintuitive, with a lack of clear tutorials or guidelines, making it difficult for new players to understand mechanics.
- Incomplete localization (weight 0.1): The game's localization is criticized for being incomplete, with several languages not fully translated, affecting the experience for non-English speaking players.
- Poor game design and lack of fun (weight 0.09): The overall game design is criticized for being poor, with players finding the game no longer fun and feeling janky.
- Lack of multiplayer and endgame content (weight 0.09): Players express a desire for multiplayer or co-op modes and note a lack of endgame content, contributing to a feeling of incompleteness.
- Lack of storyline (weight 0.08): Players note the absence of a storyline or quests, which makes the game feel shallow and lacking in depth.
- Time-wasting crafting system (weight 0.08): The crafting system is criticized for being long, tedious, and poorly designed, adding to the grind without providing enjoyable gameplay.
- Character naming issues (weight 0.07): There are bugs and issues related to naming characters, with players encountering errors when trying to name their characters.
- Feels like an early access game (weight 0.07): Players feel that the game does not feel like a full release, with many aspects feeling unfinished or poorly polished.
- Frequent character deletion issues (weight 0.07): Players report issues with characters being deleted or disappearing frequently, leading to frustration and loss of progress.
- Removed health bars (weight 0.06): Players are frustrated by the removal of health bars on normal mobs, making it harder to gauge enemy health during combat.
- Poor loot and drop rates (weight 0.06): The loot system is criticized for having poor drop rates and dull loot, making progression feel unrewarding.
- Performance issues with effects (weight 0.06): The game experiences performance issues, particularly when there are too many effects on the screen, leading to lag and visual clutter.

Gameplay feedback:
- Repetitive and grindy gameplay (weight 0.14): Players frequently mention that the gameplay loop is repetitive and involves a lot of grinding, especially in the endgame. This feedback highlights a lack of variety in activities.
- Path of Exile-like skill tree (weight 0.12): The skill tree is often compared to Path of Exile, indicating a complex and detailed passive skill system that players find similar to PoE's mechanics.
- Diverse progression systems (weight 0.12): The game features various progression mechanics, including difficulty progression and diverse systems that keep players engaged.
- Blends multiple game elements (weight 0.11): The game blends elements from various genres, including ARPG, roguelite, and games like Diablo and Vampire Survivors.
- Build diversity and experimentation (weight 0.1): The game encourages build experimentation and offers a variety of builds, allowing players to tweak and construct different character setups.
- Extensive crafting system (weight 0.1): There is a significant focus on crafting, with players mentioning the use of materials for crafting gear and a robust crafting system.
- Offhand mechanics and automation (weight 0.1): The game includes offhand mechanics and automation for offhand skills, adding depth to combat and character customization.
- Weapon and character leveling (weight 0.1): Players can level up their weapons and characters, with a system in place for upgrading items and gaining experience.
- Character-building system (weight 0.09): There is a robust character-building system that includes character progression and various builds and passives.
- Unique weapon and skill combinations (weight 0.08): Players can experiment with different weapon and skill combinations, adding a layer of strategy to gameplay.
- Hack and slash mechanics (weight 0.08): The game features hack and slash mechanics, emphasizing fast-paced combat and action-focused gameplay.
- Seasonal online content (weight 0.08): The game includes seasonal online modes that drop new content, providing players with regular updates and fresh challenges.
- Active skill and gear system (weight 0.08): There is an active skill system along with a gear and stat system, allowing for deep customization and mastery.
- Similar to Vampire Survivors (weight 0.08): The game is often compared to Vampire Survivors, indicating similar gameplay mechanics and style.
- Dynamic and automated combat (weight 0.08): The combat system is described as dynamic and fun, with some elements of automation that streamline gameplay.
- Hardcore and softcore modes (weight 0.08): Players can choose between hardcore and softcore modes, with hardcore mode featuring character death penalties.
- Survivor-like combat mechanics (weight 0.08): The combat mechanics are similar to those found in survivor-like games, emphasizing survival and strategic combat.
- Tutorial with monster guide (weight 0.07): The game features a tutorial system that includes guides and interactions with monsters to help new players get started.
- Character and gear progression (weight 0.07): There is a strong focus on character and gear progression, with systems in place for advancing and customizing characters.
- Boss fight mechanics (weight 0.06): The game features boss battles and arenas with unique boss fight mechanics, providing challenging content.
- Character customization options (weight 0.06): Players can customize their characters with different weapons and skills, allowing for a high degree of personalization.
- Grinding and farming mechanics (weight 0.06): The game includes grinding and farming mechanics, which are tied to progression and build construction.
- Attribute respecing (weight 0.06): Players can respec their attributes, allowing for flexibility in character development and build experimentation.

Performance notes:
- Poor optimization and performance (weight 0.25): Many players report poor optimization, leading to various performance issues such as lag, FPS drops, and unstable performance.
- Mixed graphics feedback (weight 0.2): Players have varying opinions on the graphics, with some praising the visuals and optimization, while others criticize the graphical changes and issues.
- Visual and graphical glitches (weight 0.13): Players have reported various visual and graphical glitches, including issues with shaders, cell shading, and visual artifacts.
- Steam Deck performance issues (weight 0.09): The game's performance on Steam Deck is inconsistent, with some players reporting good performance while others find it unplayable or requiring lowered settings.
- Resource and server issues (weight 0.08): Players have reported issues with system resources, memory leaks, and server problems.
- Specific performance scenarios (weight 0.08): Some players note specific scenarios where performance is either good or bad, such as running well on low-end hardware or experiencing stutters.
- Frequent game crashes (weight 0.07): Several players have experienced frequent game crashes, which significantly impacts the gameplay experience.
- Sound and interface issues (weight 0.06): There are reports of unreliable sound effects, voice modulation issues, and poor interface design.
- Gameplay and visual bugs (weight 0.06): There are various bugs reported, including icon image corruption, spells appearing in the wrong place, and loot appearing as screenshots.
- Performance in combat scenarios (weight 0.05): Performance during combat scenarios varies, with some players experiencing solid performance while others report fluctuations and issues.
- Spell effects and vision obstruction (weight 0.03): Some players have issues with spell effects obstructing their vision during gameplay.

Recommendations:
- Highly recommended game (weight 0.24): Many players strongly recommend the game for its progression, combat experience, and value for money. It is particularly praised by fans of aRPG and loot-driven games.
- Recommended for specific genres (weight 0.12): The game is recommended for fans of specific genres such as Action RPG, grind-heavy games, ARPGs, survivor-likes, spectacle fighters, Diablo, and incremental games.
- Suggestions for improvement (weight 0.12): Players have suggested various improvements such as adding all skins as an all-in-one package DLC, making seasonal content playable offline, adding more weapon and skill variety, and introducing optional missions and global/clan chat.
- Worth buying on sale (weight 0.1): Several players suggest that the game is worth buying, especially when it is on sale or at a lower price point.
- Not recommended by some (weight 0.1): A few players do not recommend the game due to various reasons, including its current state and recent changes. Some even advise staying away from it.
- Comparisons to other games (weight 0.08): The game has been compared to other popular games like Path of Exile, Vampire Survivors, Realm of the Mad God, and Torchlight.
- Negative feedback on the game (weight 0.04): Some players express strong negative sentiments, including not supporting the project and refunding the game.
- Specific recommendations (weight 0.04): Some players recommend specific aspects of the game, such as a particular weapon or improving the Wisdom stat.
- Relaxing rogue-like experience (weight 0.03): The game is recommended for those looking for a relaxing rogue-like experience.

Other player notes:
- Language and localization (weight 0.05): There is a demand for more content in Portuguese, including videos and translations of in-game explanations, especially for powers.
- Content creators focus (weight 0.05): The game has a significant focus on content creators, with mentions of specific streamers and content creation in general.
- Health warnings needed (weight 0.03): Some players have raised concerns about potential health issues, such as the need for an epilepsy warning.
- Inventory management improvement (weight 0.03): Players suggest adding a magnifying glass feature to search for power names, making it easier to find items in the inventory.

Emotions:
- Frustration (weight 0.25): Players are frustrated due to a variety of issues including confusing game mechanics, bugs such as character naming and disappearance, excessive grinding, poor localization, and repetitive gameplay. Additionally, performance issues, lack of in-game information, and frequent game crashes contribute to the frustration.
- Disappointment (weight 0.18): Players express disappointment mainly due to changes in graphics, repetitive and boring gameplay, lack of multiplayer mode, and poor design choices. The game feels unfinished and lacks depth, with issues such as incomplete localization and performance problems adding to the disappointment.
- Enjoyment (weight 0.17): Players enjoy the game for its engaging gameplay loop, variety in builds, and frequent updates. The grind and character progression are satisfying, and the game offers a fun and addictive experience with a good mix of survival and RPG elements.
- Excitement (weight 0.07): Players are excited about the game's dynamic combat, variety of builds, and frequent updates. The addictive gameplay and potential for future improvements, along with the unique blend of different game genres, contribute to the excitement.
- Satisfaction (weight 0.06): Players feel satisfied with the game's deep character-building system, constant sense of progression, and enjoyable gameplay. The flexible modes, customizable perks, and responsive developers add to the overall satisfaction.
- Joy (weight 0.03): Players find joy in the game's fun mix of genres, satisfying progression, and addictive gameplay. The enjoyable gameplay mechanics and the ability to build overpowered characters contribute to the joy.
- Anger (weight 0.03): Players are angry due to game-breaking bugs, poor design choices, and the actions of developers and moderators. Issues such as lost progress, favoritism, and poor progression systems contribute to the anger.
- Frustrated (weight 0.02): Players are frustrated with the developers for ruining the game, lack of response, and unwanted changes. Visual issues, language barriers, and controller bugs also contribute to the frustration.
- Excited (weight 0.02): Players are excited about the game's unique mechanics, progression system, and future developments. The game's potential and enjoyable gameplay contribute to the excitement.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game's addictive progression, rewarding mechanics, and the balance between ARPG and Survivors type games. The potential for theory crafting and nice builds also contributes to the enthusiasm.
- Boredom (weight 0.01): Players find the game boring due to repetitive gameplay, lack of new players, and unfunny humor. The stale combat and repetitiveness contribute to the boredom.
- Happy (weight 0.01): Players are happy with the game's enjoyable gameplay, cozy atmosphere, and fun mechanics. The addition of dwarves and the overall enjoyable experience contribute to the happiness.
- Disappointed (weight 0.01): Players are disappointed with the game's aesthetic, graphical changes, and lack of health bars. The game not meeting the expectations of an ARPG and feeling more like a survivor game also contributes to the disappointment.
- Relaxed (weight 0.01): Players find the game relaxing due to its chill and enjoyable gameplay. The grind is surprisingly relaxing, contributing to the overall relaxed feeling.
- Surprise (weight 0.01): Players are pleasantly surprised by the game's depth and enjoyment. The game exceeds expectations and scratches an itch the players didn't know they had.
- Hopeful (weight 0.01): Players are hopeful for future changes and more gameplay-changing skills. The expectation of the game evolving positively contributes to the hopefulness.
- Enthusiastic (weight 0.01): Players are enthusiastic due to the game's potential for theory crafting and nice builds. Detailed positive reviews and high praise also contribute to the enthusiasm.
- Nostalgia (weight 0.01): Players feel nostalgic as the game reminds them of old-school games like Metin2 and Dekaron Online. The mention of pirating the game with friends in 2007 also contributes to the nostalgia.
- Anticipation (weight 0.01): Players are anticipating future updates and the potential for the game to become something special. The expectation of future developments contributes to the anticipation.}