Info about Immortals of Aveum™:

Official game description:
Immortals of Aveum™ Deluxe Edition
==================================
Purchase Immortals of Aveum™ Deluxe Edition and get the Ancient Relics of Aveum Pack, containing:  
*   Triarch’s Wrath — can be equipped as either Jak’s red, green or blue sigil and boosts critical hit damage  
*   Immortals Ring — increases Shred against all 3 colors of magic  
*   Ring of Rasharn — increases spell damage for all 3 colors of magic  
*   Aristeyan Ring — boosts Fury damage for all 3 colors of magic  
*   Bracer of the Colossal — bestows increased Armor and Healing Crystal recovery  
*   Sky Island Gauntlet — increases Armor and Shield Health, while decreasing Dodge cooldown  
*   Dresnyr Lens — increases Spellbreak damage and boosts the overall power of red magic spells  
*   Lucian Chain — increases the overall power of blue magic and decreases the cooldown of Lash control spells  
*   Vial of the Pentacade — increases the duration of Limpet control spells and boosts overall green magic power
About the Game
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Release date: 21 Aug, 2023

Categories: First-Person Shooter, Real-time Combat, Single-player Story, Exploration, Puzzle Solving, Character Progression, Metroidvania


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun & Fluid Gameplay (weight 0.81): The core gameplay, particularly the combat, is consistently praised for being fun, fluid, and engaging. Reviewers highlight the fast-paced action and satisfying feel of the combat system.
- Stunning Visuals & Graphics (weight 0.28): The game's visuals and graphics receive high praise. Reviewers consistently describe them as gorgeous, stunning, and beautiful, noting the vibrant environments, detailed models, and impressive special effects.
- Witty Humor & Dialogue (weight 0.26): The game's humor, particularly the witty dialogue and character banter, is a significant positive. Reviewers found the comedic elements amusing and appreciated the lighthearted tone, which contributed to the overall enjoyable atmosphere.
- Well-Crafted World & Setting (weight 0.11): The game's world-building and setting are well-received. Reviewers appreciate the unique ideas, the absence of a bloated open world, and the intriguing and beautiful environments that encourage exploration.
- Solid Single-Player Experience (weight 0.06): The game is consistently praised as a solid and enjoyable single-player experience. Reviewers appreciate its focused, story-driven nature and consider it a strong new IP from a new studio.
- Enjoyable Puzzles (weight 0.06): The puzzles in the game are generally well-received, described as fun, easy to solve, and a nice break from combat. They are not overly challenging but provide enjoyable engagement.

Common complaints:
- Weak Story & Characters (weight 0.96): The game's narrative, characters, and dialogue are consistently criticized for being generic, predictable, and poorly written. Many reviewers found the humor forced and the characters unlikable, often comparing the dialogue negatively to Marvel movies.
- Poor Performance & Optimization (weight 0.9): A major recurring issue is the game's poor optimization, leading to significant FPS drops, stuttering, and high hardware demands even on high-end PCs. This severely impacts the gameplay experience and makes the game unplayable for many.
- Frequent Crashes & Unskippable Cutscenes (weight 0.83): Frequent and persistent game crashes are a significant problem, often occurring during loading screens, cutscenes, or after extended play. The inability to skip long, unskippable cutscenes exacerbates the frustration when crashes force players to rewatch them.
- Clunky & Inconvenient Controls (weight 0.7): The game's controls are often described as clunky, inconvenient, and poorly mapped, particularly for weapon switching and ability activation. This leads to frustration and a lack of fluidity in combat and movement.
- Repetitive & Uninspired Gameplay (weight 0.7): Reviewers found the core gameplay loop repetitive and lacking depth, with combat becoming boring and unexciting over time. The overall design felt generic, and many mechanics, including puzzles and exploration, were uninspired.
- Limited Weapon & Gear Variety (weight 0.62): The game's weapon variety is limited, with many weapons feeling similar in function. Additionally, the crafting, upgrading, and gear systems are perceived as shallow, pointless, and not offering meaningful progression or impact on gameplay.
- Tedious Bullet Sponge Enemies (weight 0.62): Enemy design is criticized for making opponents feel like 'bullet sponges' with excessive health, leading to drawn-out and tedious fights. Some enemies also exhibit unfair mechanics, such as hitting through obstacles or spawning unexpectedly.
- Obstructive Visual Effects (weight 0.62): While visually flashy, the excessive particle and lighting effects in combat often obstruct the player's view, making it difficult to track enemies and understand what is happening on screen. This detracts from the gameplay experience.

Gameplay feedback:
- Magic-based FPS Combat (weight 0.3): The core combat system is a first-person shooter (FPS) with a magic twist, replacing traditional guns with three distinct magic colors (red, green, blue). Each color functions like a different weapon type (shotgun, rifle, SMG) and is strategically used against color-coded enemies to exploit weaknesses.
- Exploration & Metroidvania Elements (weight 0.27): The game features a mix of linear progression with open-level exploration, incorporating Metroidvania elements. Players are encouraged to revisit areas with new abilities to solve puzzles, find hidden loot, and unlock upgrades, adding depth to the exploration.
- Fast-Paced & Challenging Gameplay (weight 0.14): The gameplay is generally described as fast-paced, engaging, and fun, offering a satisfying combat experience. While easy to learn, mastering the mechanics and higher difficulties presents a significant challenge, requiring strategic use of abilities.
- Linear Campaign Length (weight 0.1): The game offers a single-player campaign that is primarily linear, with an average completion time of 12-20 hours. There is additional optional content, such as puzzles and bosses, that can extend playtime beyond the main story.
- Similarities to Other FPS Games (weight 0.1): The game's combat and movement mechanics are frequently compared to other popular FPS titles like Doom, Halo, and Titanfall 2, but with a unique magic-based system. It blends classic fantasy with modern shooter elements, creating a distinct gameplay feel.
- Movement & Traversal Mechanics (weight 0.09): The game incorporates various movement abilities, including double jumps, gliding, dodging, and a grappling hook, which are crucial for both combat and traversal. While some found the movement fluid, others described the combat and movement systems as clunky or uninspired.

Performance notes:
- Frequent Stutters and Drops (weight 0.1): The game frequently experiences stutters and frame drops, often attributed to the Unreal Engine 5. These issues occur randomly, during cutscenes, level transitions, and combat, impacting overall gameplay smoothness.
- DLSS/FSR Essential (weight 0.09): DLSS and FSR, especially with frame generation, are crucial for achieving playable frame rates and smoother performance. Many users find these upscaling technologies essential, as playing without them often results in significant performance issues and crashes.
- Varying Performance Stability (weight 0.07): Despite widespread performance issues, some players report a smooth and crash-free experience, even on older or mid-range systems. This suggests that performance can vary significantly between different hardware configurations.
- Settings Adjustments Help (weight 0.02): Some users have found that adjusting specific in-game settings, such as V-Sync, mouse smoothing, or Nvidia Reflex, can help alleviate stuttering and improve overall performance.
- Denuvo Removal Improved Performance (weight 0.02): The recent removal of Denuvo, a digital rights management software, has been noted by some players as a factor that has contributed to a slight improvement in game performance.
- Large Install Size (weight 0.02): The game has a large installation size and often takes a long time to 'optimize game files' upon launch, which can be a frustrating experience for players.
- Optimization Improvement Debated (weight 0.02): There are mixed opinions on whether the game's optimization has improved since its release, with some users noting improvements while others report no change despite multiple attempts to play.
- High FPS for Smoothness (weight 0.02): To achieve a smooth visual experience, some players found it necessary to maintain a high average FPS, often above 80, and to keep the frame rate uncapped.

Recommendations:
- Worth buying on sale (weight 0.56): Many players recommend purchasing the game only when it's on sale, often suggesting a significant discount (50% or more) or through subscription services like EA Play. They generally agree it's not worth the full price.
- Generally positive reception (weight 0.2): The game receives generally positive, though often mixed, ratings from players, typically falling in the 6.5-8/10 range. Many describe it as a 'good' or 'decent' experience, suggesting it's enjoyable but not a masterpiece.
- Recommended for magic FPS fans (weight 0.08): The game is highly recommended for players who enjoy first-person magic shooters, especially those looking for a unique take on the genre with dynamic combat and a fantasy setting. It appeals to fans of action-packed, story-driven single-player experiences.
- Desire for sequel/DLC (weight 0.04): Many players express a desire for a sequel or additional content (DLC/expansion) set in the game's universe. They believe the world and gameplay have potential for further development.
- Try the demo first (weight 0.02): Players recommend trying the game's demo, which typically lasts about two hours, to assess system compatibility and determine if the gameplay style is enjoyable before committing to a purchase.
- Not for everyone (weight 0.02): Players note that the game might not appeal to everyone, and it becomes clear within the first hour whether it 'clicks' with the player. This suggests a polarizing experience for some.
- Ignore negative reviews (weight 0.02): Some players encourage others to disregard negative reviews, asserting that they will not be disappointed if they play the game. This indicates a strong positive sentiment despite common criticisms.
- Mixed difficulty recommendations (weight 0.02): There are conflicting recommendations regarding difficulty, with some suggesting playing on the highest difficulty for a challenge, while others advise against it. This indicates a varied player experience with difficulty settings.

Other player notes:
- Underrated Hidden Gem (weight 0.19): The game is considered an underrated hidden gem that did not receive the attention it deserved, partly due to its release in a packed year for games and lack of advertising. Many reviewers expressed disappointment over its commercial failure and the studio's subsequent layoffs.
- Mixed Story Reception (weight 0.06): Opinions on the story are mixed, ranging from excellent and surprisingly interesting to average, predictable, and uninspired. Some found the plot to have potential but ultimately fall short, with obvious twists.
- Deep Yet Dumped Lore (weight 0.04): The game features deep and extensive lore, often found in scattered notes, which many reviewers found to be the most interesting part of the story. However, some felt too much information was dumped on the player, and the world felt small despite its rich lore.
- Annoying Protagonist & Characters (weight 0.04): The protagonist, Jak, is often described as annoying, clichéd, and treated poorly by other characters. Some reviewers found other narrative characters to be superficial or unnecessary, and character faces were sometimes described as mundane or ugly, which might be a sign of review bombing.
- Inconsistent Tone & Design (weight 0.04): The game's tone is inconsistent, with occasional F-bombs feeling out of place and some forced slapstick moments. Reviewers noted its linear design despite attempts at an open feel and some perceived 'identity politics' that jarred immersion.
- Generic Yet Original Fantasy (weight 0.03): The game's fantasy world is described as original yet generic, leaning towards Americanized or JRPG-inspired high fantasy. It successfully nails a specific fantasy vibe, reminiscent of games like Final Fantasy or Skyforge.
- Studio Closure & Layoffs (weight 0.03): The studio behind the game faced significant layoffs and eventual closure due to poor sales, which was heartbreaking for many players who wished for a sequel.
- Standard Reluctant Hero (weight 0.03): Jak, the main character, is portrayed as a standard reluctant hero with newfound powers, voiced by Darren Barnet. His character is generally seen as snarky but not overly so.
- Wonderful Audio Quality (weight 0.03): The game's audio quality is consistently praised as wonderful, great, and very good, contributing positively to the overall experience.
- Indie Game in AAA Skin (weight 0.03): The game is frequently described as an 'indie game in AAA skin' or 'AAA graphics,' suggesting it has the visual polish of a big-budget title but the scope or feel of an independent production.
- Broad Audience Appeal (weight 0.03): The game's story and writing tone are considered suitable for a broad audience, including kids, teens, and adults, often compared to the style of a Marvel movie.

Emotions:
- Frustration (weight 0.24): Players experienced significant frustration primarily due to pervasive technical issues, including frequent crashes, poor optimization leading to low FPS and stuttering, and unskippable cutscenes. Additionally, clunky controls, repetitive combat, difficulty spikes, and poor writing contributed to a generally unplayable or unenjoyable experience for many.
- Satisfaction (weight 0.22): Satisfaction stemmed from the game's overall quality, including engaging combat, impressive visuals, and a compelling story. Players also appreciated the world-building, character development, and technical stability, especially when performance issues were absent or resolved.
- Disappointment (weight 0.21): Disappointment arose from the game's failure to meet expectations, largely due to an uninspired story, poor character writing, and significant technical issues like optimization problems and crashes. Players felt the game had unrealized potential, with bland gameplay, repetitive content, and a lack of depth contributing to a sense of wasted money and time.
- Enjoyment (weight 0.08): Enjoyment was derived from the game's fun core gameplay, particularly its magical combat and engaging story. Players also appreciated the appealing visuals, well-developed characters, and effective level design, which contributed to a positive overall experience.
- Excitement (weight 0.03): Excitement was generated by the game's unique concept, innovative gameplay, and stunning visuals. Players were also thrilled by the immersive world-building, gripping action, and the overall high quality of the game, often exceeding initial expectations.
- Anger (weight 0.03): Anger was primarily caused by severe technical issues such as persistent crashes and abysmal optimization, which rendered the game unplayable for many. Unskippable cutscenes, unlikable characters, and a perceived lack of care from the developers also fueled player frustration and anger.
- Annoyance (weight 0.02): Annoyance was frequently cited due to repetitive and corny dialogue, particularly from the main character, and outdated design choices like invisible walls and excessive backtracking. Technical glitches and specific frustrating gameplay mechanics also contributed to player irritation.
- Joy (weight 0.02): Joy was experienced through the game's fun and customizable magic-based gameplay, allowing for diverse abilities and spellcraft. Players also found enjoyment in the game's humor, engaging levels, and the overall positive experience of playing without technical hitches.
- Surprise (weight 0.02): Players expressed surprise at the game's unexpected quality, often exceeding their initial expectations, and its enjoyable gameplay despite a lack of widespread discussion or popularity. The absence of significant bugs also contributed to this positive surprise.
- Boredom (weight 0.02): Boredom stemmed from repetitive combat, a lack of enemy variety, and unengaging content, particularly in the open world. Players found the gameplay monotonous and felt a sense of 'torturing myself' to finish the game due to its dull and uninspired design.
- Admiration (weight 0.01): Admiration was directed towards the game's overall quality, especially considering it was the studio's first title. Players praised the strong design, immersive setting, compelling world-building, and innovative combat concepts, along with well-written stories and engaging characters.
- Confusion (weight 0.01): Confusion arose from the game's complex weapon mechanics, the discrepancy between its positive aspects and negative reviews, and the high system requirements despite seemingly average visual quality. Players also questioned the use of modern language by characters and the game's overall lack of popularity.
- Neutrality (weight 0.01): Neutrality was expressed through factual observations about the game's story, dialogue, length, and overall quality, without strong positive or negative emotional attachment. Performance and difficulty were also noted in a detached, objective manner.
- Hope (weight 0.01): Hope was centered on the game's future, including the potential for sequels, additional content, and improved optimization through patches. Players also expressed hope for the game's recognition, sales success, and its ability to inspire future titles in the genre.
- Appreciation (weight 0.01): Appreciation was shown for the game's originality, the developers' efforts, and its innovative approach within the genre. Players valued the unique setting, engaging combat, and the overall quality of the game, especially as a debut title from the studio.
- Disgust (weight 0.01): Disgust was primarily directed at the protagonist's appearance, the quality of the dialogue, and the prospect of repeatedly enduring unskippable cutscenes. Players also expressed strong dislike for the writing and character design choices.
- Sadness (weight 0): Sadness was felt due to the game's unplayability caused by technical issues, the inability to properly experience the game, and the unfortunate situation of the studio going under, leading to the likely absence of future titles.
- Interest (weight 0): Interest was piqued by the game's compelling story, intriguing plot, and well-developed characters. Players were also drawn in by the unique world design, rich lore, and the game's distinctiveness as a AAA shooter.
- Love (weight 0): Love for the game was expressed through strong affection for its graphics, overall game experience, and the seamless blend of its genre elements. Players deeply enjoyed the core gameplay and thematic aspects.
- Challenge (weight 0): Challenge was a source of engagement, particularly through difficult boss encounters, overall game difficulty, and significant difficulty swings. Players also found the optional content, such as shroudfanes, to be a satisfying test of skill.}