Info about DYSMANTLE: Underworld:

Official game description:
  
Answer to the Call of Mana and embark on a new adventure into a world beyond. Unlock new powerful abilities that will also help you on your journey on the main island.  
*   🧭 Explore a vast new Underworld open world map.  
*   🗿 New Quests and mysteries to solve. What happened in 1930s? What is the Ivory Mountain Co.?  
*   👑 New Recipes and Skills. Craft new gear and look smart in a Pin Stripe Suit.  
*   ⚔️ Fight new monsters with new weapons like the Crossbow and the Sawed-off Shotgun.  
*   🔨 Add new building options to your Builder's Kit.  
*   💎 Make life easier. Unlock fast travel between camps. Start mass farming with the new Mana Seed Bag.
NOTE: new content is available after you've left the gates of the first area in the base game. A new Main Quest will pop up automatically after camping.  
In addition to English, the DLC will be available in all the same languages as the base game.

Release date: Aug 24, 2022

Categories: Open-World Exploration, Crafting, Base Building, Survival, Action-Adventure, RPG, Exploration, Resource Management

Feature scans:
- MTX: score 60; verdict: Mixed Reception with Concerns; summary: The DLC for Dysmantle has received mixed reviews. While some players appreciate the additional content and find it worth the price, others feel that it introduces pay-to-win mechanics and offers poor value for money. The pay-to-win elements, such as enhanced planting and the ability to plant mana beads, are particularly concerning as they can significantly impact the gameplay experience. Additionally, the hotfix that restricts these features to DLC owners has soured the experience for some players, making them feel forced to purchase the DLC to fully enjoy the base game. Overall, the DLC has left a portion of the player base dissatisfied and considering stopping play altogether.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The evidence suggests that users find the base game fantastic and worth the price, but are hesitant about the additional cost of the DLC unless it is discounted. This indicates that the base game is perceived as having good value, while the DLC is seen as less valuable unless priced lower. The mention of $8 for a few hours of gameplay being worth it suggests that the community finds value in smaller, reasonably priced additions, but expects the base game to offer more substantial content at a higher price point.
- Playtime Metrics:
  - Game completion: 90.0h
  - Story completion: 10.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides direct and indirect indications of playtime metrics. The first quote suggests that the typical time to finish the main story is around 10 hours, with additional content extending up to 15-20 hours for full completion. The second quote supports this by stating that the DLC content takes about 6 hours to complete for experienced players and 10 hours for decent-level players. The third quote indicates that the main quest can be completed in a couple of hours, which aligns with the idea of a shorter story completion time. The fourth quote mentions a total playtime of 90 hours, which likely includes extensive exploration and completionist activities, supporting the idea of a much longer game completion time.
- Time-to-fun:
  - Summary: The game starts fun with a good progression system but can become tedious due to repetitive tasks; multiplayer significantly enhances the experience.
  - Stance: Fun then drops
  - Anchor: Multiplayer and cooperative play
  - Time to anchor: 1h 0m
  - Friction: Repetitive tasks; Tedious traversal; Fighting the same enemies repeatedly
  - Unlock drivers: Multiplayer; Cooperative play; New link towers
  - Conditions: Playing in multiplayer; Cooperative play; Generated maps
- Player Archetypes:
  - Franchise Fan (no buy)
    - Motivation: Loyalty to the game franchise and developer.
    - Playstyle: Committed and frequent player of the developer's games.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: big fan; fan of 10Tons
    - Reference games: Other games by 10Tons
  - Explorer (sale)
    - Motivation: Exploration and discovery of new content.
    - Playstyle: Enjoys exploring and trying out new features and areas.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: newbie; new player
    - Reference games: Minecraft
  - Completionist (deep sale)
    - Motivation: Completing all game content and challenges.
    - Playstyle: Systematic and thorough, aiming to complete all tasks and collectibles.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: completionist
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- DLC highly recommended (weight 0.39): Players consistently praise the DLC, describing it as great value for money and an enjoyable experience overall.
- Fast travel between campfires (weight 0.39): The fast travel feature between campfires is highlighted as a useful and time-saving addition that enhances the base game.
- Enjoyable gameplay experience (weight 0.34): Players find the overall gameplay experience enjoyable, including the main content and the added quests and stories.
- Large new map added (weight 0.26): The DLC introduces a large new map, providing a fresh and expansive area for players to explore.
- Satisfying to complete (weight 0.12): Players find the DLC satisfying to explore and complete, adding to the overall enjoyment of the game.
- New weapons added (weight 0.12): New weapons like the sawed-off shotgun, crossbow, and semi-automatic shotgun provide more combat options.
- Enhanced seed bag (weight 0.12): The enhanced seed bag allows for faster planting, which is a convenient and appreciated feature.
- Achievement bugs fixed (weight 0.11): Bugs related to achievements have been fixed, improving the overall player experience.

Common complaints:
- Confusing and convoluted map design (weight 0.72): Many players found the map difficult to navigate, often describing it as confusing, convoluted, and maze-like. The design was criticized for being small, cramped, and tedious to explore.
- Lack of new content (weight 0.55): Players expressed disappointment with the lack of new bosses, monsters, and achievements. The DLC was seen as not offering enough new content to justify its price.
- Repetitive and tedious gameplay (weight 0.51): The gameplay was criticized for being long, tedious, and repetitive. Players felt that the DLC lacked innovation and interesting gameplay mechanics.
- Annoying and difficult enemies (weight 0.45): Players found some of the new enemies to be annoying and difficult to deal with, requiring specific weapons or strategies to defeat.
- Disappointing compared to base game (weight 0.41): Many players felt that the DLC was disappointing compared to the base game, lacking the charm and spark that made the original game enjoyable.
- Grindy and frustrating mechanics (weight 0.33): The DLC was criticized for being grindy, with players having to repeatedly clear mobs and navigate confusing maps. The new area was seen as particularly grindy and frustrating.
- Lack of exploration and puzzles (weight 0.29): Players felt that there was little to explore and few puzzles to solve, making the DLC feel shallow and lacking in depth.
- Limited new equipment and crafting (weight 0.28): The new equipment and crafting items were seen as useless or requiring excessive resources, making them not worth the effort.
- Feels like more of the same (weight 0.26): Players felt that the DLC did not offer enough new content or mechanics, making it feel like more of the same rather than a true expansion.
- Frustrating combat scenarios (weight 0.24): The combat in the DLC was seen as frustrating and overwhelming, with some enemies being difficult to defeat and requiring specific strategies.
- Buggy and poorly made (weight 0.23): The DLC was criticized for being buggy, poorly made, and lacking in quality, with some players feeling it was rushed or incomplete.
- Not worth the price (weight 0.22): Many players felt that the DLC was not worth the price, offering little new content or value for the cost.
- Short and uninteresting quests (weight 0.21): The quests in the DLC were criticized for being short, uninteresting, and lacking depth, contributing to a lack of engagement and enjoyment.
- Lack of atmosphere and music (weight 0.19): Players felt that the DLC lacked atmosphere and interesting gameplay, with some areas feeling empty and lacking music.
- Game is too easy (weight 0.17): The DLC was criticized for being too easy, with no difficulty settings, making the gameplay monotonous and lacking challenge.
- Building and decoration limitations (weight 0.15): Players were frustrated with the limitations on building and decoration, feeling that the DLC did not offer enough variety or options.

Gameplay feedback:
- New features and content (weight 0.5): The update introduces a variety of new features, including weapons, gear, story content, and building options. These additions enhance gameplay and provide players with more tools and activities.
- Enemy strategy requirements (weight 0.27): Enemies now require specific strategies and weapons to defeat, adding a layer of complexity to combat. This includes enemies with armor that needs specific weapons to break.
- Map design issues (weight 0.26): The map design has been criticized for being confusing and convoluted, making navigation difficult and frustrating for players.
- RPG and progression systems (weight 0.21): The update enhances RPG elements and progression systems, providing more depth and options for character development and gameplay progression.
- Skill and recipe updates (weight 0.18): Players can unlock new skills and learn new recipes, which adds depth to the progression system and gives more options for character development and crafting.
- Combat mechanics (weight 0.17): The update includes changes and additions to combat mechanics, providing new ways to engage in fights and adding depth to the gameplay.
- Storyline additions (weight 0.17): Additional storyline content has been added, enriching the game's narrative and providing more context and depth to the world.
- Exploration mechanics (weight 0.16): The update addresses exploration mechanics, providing more opportunities and incentives for players to explore the game world.
- New mobs and behavior (weight 0.12): New mobs have been introduced, along with updates to mob behavior, which adds variety and new challenges to the game.
- Long travel distances (weight 0.11): Long travel distances have been mentioned as a drawback, indicating that players may need to spend a lot of time moving between locations.
- Length and content (weight 0.07): The length and content of the base game and DLC have been discussed, indicating the amount of gameplay and activities available to players.
- Value for price (weight 0.07): The value for the price of the game or update has been discussed, indicating whether players feel they are getting a good return on their investment.
- Interactive map usage (weight 0.07): The use of an interactive map has been highlighted, making navigation and exploration more convenient and user-friendly.
- Knowledge for survival (weight 0.07): Collecting knowledge is emphasized as crucial for survival, adding a layer of strategy and preparation to the gameplay.
- Level navigation (weight 0.07): Navigating levels and heights has been mentioned, indicating changes or challenges in level design and traversal.
- Farming Mana (weight 0.07): Farming Mana is a new or updated mechanic, providing players with resources needed for various in-game activities.
- Grinding for items (weight 0.07): Grinding for items is a notable aspect, indicating that players need to spend time collecting resources or completing tasks to obtain necessary items.
- Souls-like gameplay (weight 0.07): The game feels more souls-like, indicating a shift towards more challenging and strategic gameplay similar to the Souls series.
- Repetitive enemy encounters (weight 0.07): Players have noted that they often fight the same enemies, which can make the gameplay feel repetitive.
- Completionist gameplay (weight 0.07): The game encourages completionist gameplay, providing incentives and rewards for players who aim to complete all available content.
- Comparison to base game (weight 0.07): Players have compared the update to the base game, highlighting similarities and differences in content, mechanics, and overall experience.
- Early game integration (weight 0.07): The integration of new content into the early game has been mentioned, indicating how well the updates fit into the initial stages of gameplay.
- Future DLC expectations (weight 0.07): Players have expectations for future DLCs, indicating their hopes and desires for additional content and updates.
- Level recommendation (weight 0.07): There are level recommendations for the DLC, indicating the appropriate stage of progression for players to engage with the new content.
- Creepy atmosphere (weight 0.06): The game features a creepy atmosphere, adding to the immersive experience and setting the tone for the gameplay.
- Lack of innovation (weight 0.06): Some players feel that the update lacks innovation, indicating that the new content may not be sufficiently different or exciting compared to previous updates.
- No difficulty (weight 0.06): The game has been criticized for lacking difficulty, suggesting that it may be too easy or not challenging enough for some players.
- Poorly designed enemy types (weight 0.06): Some enemy types have been criticized for being poorly designed, which may affect the overall combat experience and enjoyment.
- No material collection (weight 0.06): There is a lack of material collection, which may affect crafting and progression systems in the game.
- Voice recordings (weight 0.06): Voice recordings have been added, enhancing the narrative and immersive experience of the game.

Performance notes:
- Minor bugs reported (weight 0.07): Some players have reported encountering minor bugs while playing the game. These issues, although not game-breaking, can affect the overall gaming experience.

Recommendations:
- DLC recommended for fans (weight 0.35): The DLC is highly recommended for fans of the base game and adventure lovers. It is suggested to get the DLC during a new playthrough to fully enjoy the new features.
- Avoid or wait for updates (weight 0.25): Some players advise against buying or supporting the DLC in its current state. They suggest waiting for patches and updates to fix major issues and bugs.
- Requests for future content (weight 0.22): Players have expressed interest in future DLCs adding more to the game's history and introducing new maps, features, weapons, and stories. There are also suggestions for adding difficulty levels and multiplayer options.
- Buy on sale (weight 0.18): Many players suggest purchasing the game or DLC on sale for a better price. This indicates that while the content is valued, it might not be worth the full price for everyone.
- Start new save for DLC (weight 0.18): To fully integrate and enjoy the DLC, players recommend starting a new game save. This allows the new content to blend seamlessly with the overall playthrough.
- Recommended for specific players (weight 0.11): The DLC is recommended for players who have extra time to invest in the game. It is also suggested that new players or those part-way through the base game might find the DLC more enjoyable.
- Not for building content (weight 0.06): The DLC is not recommended for those specifically looking for building content. It may not meet the expectations of players focused on this aspect of the game.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.33): Players feel disappointed due to the lack of significant new content, repetitive gameplay, and poor quality of the DLC. The DLC's design changes, tedious mechanics, and lack of innovation make it feel like a step down from the base game, leading to a sense of wasted effort and unmet expectations.
- Frustration (weight 0.19): Frustration stems from convoluted map design, specific damage requirements for enemies, and tedious navigation. Players also find the new mechanics and enemy designs gimmicky and overpowered, leading to a more challenging and less enjoyable experience.
- Satisfaction (weight 0.12): Players are satisfied with the new features, such as added fast travel, new building options, and quality of life improvements. The integration with the main game's story and the developers' attentiveness to bugs also contribute to a positive experience.
- Enjoyment (weight 0.08): Enjoyment comes from the new areas, features, and quests in the DLC. Players appreciate the new map and creatures, as well as the continuation of the gameplay and story from the base game.
- Excitement (weight 0.06): Players are excited about the new content, including adventurous journeys, new skills, and quests. The anticipation for more similar games and the extensive gameplay offered by the huge map also contribute to this excitement.
- Boredom (weight 0.02): Boredom is caused by the lack of difficulty and the repetitive, recycled content. Players find the gameplay tedious and unengaging, leading to a sense of monotony.
- Anger (weight 0.01): Anger is due to the poor quality and lack of new content in the DLC. Players feel that the DLC does not meet their expectations and is not worth the investment.
- Joy (weight 0.01): Joy comes from specific enjoyable experiences, such as farming Mana. Players find certain aspects of the gameplay fun and rewarding.
- Disapproval (weight 0.01): Disapproval is due to the inclusion of overpowered gear and quality of life options that players feel should have been part of the base game. This leads to a sense of unfairness and frustration.}