Info about Dicefolk:

Official game description:
**Dicefolk is a tactical roguelite game based on customizable dice and monster-catching mechanics. On your adventure as a Chimera Summoner, you'll meet dozens of unique and powerful creatures that you can recruit to create the perfect team.  
Play as Alea, a young Dicefolk hero who discovers her ability to befriend Chimera and fight back against evil forces threatening humanity’s extinction.**
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Embark on a thrilling quest to save humanity from the grasp of an evil sorcerer. Build a team from over 100 unique, hand-drawn Chimera to suit your playstyle. Unlock all the talismans to uncover the mystical secrets behind the Chimeras’ existence.
With a large variety of Chimeras to befriend and command, you'll need to strategize and adapt your playstyle to suit each battle. From tough tanks to speedy attackers, each Chimera brings a unique set of abilities to the table. Your tactical choices will determine your success in battle!
It’s all up to you! Customize your dice for maximum influence over your Chimeras’ attacks and abilities. Control the order in which battles play out and choose when parties take action. Dicefolk defies RNG and gives you unprecedented influence on the roll of the dice!
Each playthrough offers its own rewards, and the Chimeras you encounter in one run can be entirely different than those you find in another. With different Chimeras comes different strategies to assemble your team for the perfect run!

Release date: 27 Feb, 2024

Categories: Roguelike, Turn-based Strategy, Monster Collecting, Dice-based Gameplay, Meta-Progression, Single-player, Character Customization, Team Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unique Dice-Based Combat (weight 1): The game stands out with its innovative dice-based combat system, particularly the unique mechanic of controlling both player and enemy actions. This creates a fresh and engaging strategic puzzle, setting it apart in the roguelike genre.
- Deep Replayability & Strategy (weight 0.43): The game offers extensive replayability through a wealth of unlockable chimeras, items, and varied build paths, encouraging experimentation. Its deep tactical layers and diverse synergies ensure that each run feels unique and strategically rewarding.
- Polished & Balanced Gameplay (weight 0.36): Reviewers praise the game's smooth execution, intuitive mechanics, and overall polish. The difficulty curve is well-balanced, providing a satisfying challenge without being frustrating, making it enjoyable for various skill levels.
- Diverse Chimera Designs (weight 0.26): The game boasts a wide variety of well-designed chimeras, ranging from cute to weird and interesting. These diverse creature designs are not only aesthetically pleasing but also contribute to varied gameplay strategies.
- Accessible & Addictive Progression (weight 0.19): The game is easy to pick up and learn, offering an accessible entry point for new players. Its satisfying progression system and addictive gameplay loop keep players hooked for many hours, making it rewarding to master.
- Charming Art Style (weight 0.17): The game features a distinctive and appealing art style that is frequently praised by reviewers. Its charming visuals contribute significantly to the overall pleasant and inviting atmosphere of the game.
- Excellent Value for Money (weight 0.15): Many reviewers highlight the game's excellent value, noting the significant amount of content and playtime offered for its price. It is often considered a 'hidden gem' that exceeds expectations.

Common complaints:
- Lacks content, variety, replayability (weight 0.43): Many players found the game too short, repetitive, and lacking in content, leading to boredom and low replayability after only a few hours. Runs often felt similar, and the overall experience quickly became stale, failing to keep players engaged long-term.
- Unbalanced, limited Chimeras (weight 0.33): A significant number of Chimeras are perceived as useless or too weak, requiring very specific synergies to be viable, which are hard to obtain due to limited selection and RNG acquisition. This imbalance and lack of meaningful choice reduce strategic depth and replayability.
- Weak roguelike/deck-building mechanics (weight 0.22): The game's core roguelike and deck-building elements are criticized for lacking depth, variety, and satisfying progression. Players feel the game is too random without sufficient control, and it fails to deliver the "combo high" or strategic deck construction expected from the genre, making it feel simplistic compared to peers.
- Low, unbalanced difficulty (weight 0.19): Many reviewers found the game to be too easy, especially after understanding its mechanics, leading to a lack of challenge and making unlocks feel like a chore. The difficulty curve is criticized for not ramping up sufficiently, even in challenge modes, contributing to a simplistic experience.
- Poor item/build synergy (weight 0.17): Players report a lack of meaningful synergy between items and creatures, leading to a limited pool of viable builds. Many items feel unimpactful or too niche, and the absence of item tiers makes progression less exciting, hindering the "combo high" often found in similar genres.
- Excessive luck dependence (weight 0.11): The game is heavily criticized for its reliance on luck, particularly with Chimera summons, item drops, and dice rolls. This high degree of RNG can lead to frustrating runs where success feels more dependent on fortunate draws than player skill or strategic choices, often forcing restarts.
- Unaddressed issues, dev silence (weight 0.1): Players report significant unaddressed issues, making the game feel like it's still in early access. There's disappointment regarding a perceived lack of developer communication and updates post-launch, leading to a sense of abandonment and frustration.
- Weak story and music (weight 0.07): Reviewers found the game's story to be practically non-existent or presented in a dry manner, lacking substance. The soundtrack also failed to leave a lasting impression, with some players even turning it off, indicating a lack of engaging narrative and audio design.

Gameplay feedback:
- Deep Dice Combat System (weight 0.43): The core combat revolves around a turn-based dice system where players control both their own and enemy dice actions and their resolution order, allowing for deep tactical manipulation and combo creation. Dice faces can also be customized.
- Strategic Chimera Team Building (weight 0.3): The game features a wide variety of Chimeras, each with unique skills and equipable items. Players must strategically select, equip, and rotate their team of three Chimeras to create powerful synergies and adapt to combat situations.
- Hybrid Roguelike Monster Tamer (weight 0.16): The game is a turn-based roguelike that uniquely blends dice-based deck-building with monster-taming elements. It offers a familiar yet accessible and simplified experience compared to similar titles like Slay the Spire.
- Map-Based Chimera Recruitment (weight 0.15): Players navigate a map, choosing battles and recruiting Chimeras from specific shrines or points. Recruitment is limited per run, making decisions about team composition and map exploration crucial.
- Diverse Talisman Playstyles (weight 0.14): The game features multiple unlockable "Talismans" (professions/classes), each providing unique starting dice and chimera pools. These talismans are themed around specific gameplay mechanics, encouraging diverse strategies and replayability.
- Unlockable Challenge Modes (weight 0.13): After completing the main game, players unlock "Trial" or "Challenge" modes. These modes offer increased difficulty, unique rules, and additional content unlocks, significantly enhancing replayability.
- Moderate Run Length & Difficulty (weight 0.12): Individual runs typically last between 45 minutes to 1.5 hours. The game's initial difficulty is generally on the lower side, making it accessible for new players, though it can increase with unlocks.
- Engaging Meta-Progression (weight 0.09): The game features a rewarding meta-progression system where new mechanics, content, and items are gradually unlocked after almost every run, encouraging continued play and mastery.
- RNG & Strategic Adaptation (weight 0.07): While the game incorporates elements of luck and randomness in equipment and starting opportunities, it requires players to employ decent strategy to maximize gains and adapt to unpredictable outcomes.
- Focused Frontline Combat (weight 0.06): Combat primarily involves a single leading chimera attacking and taking damage, with the other two chimeras providing support. This emphasizes strategic rotation and managing the frontline unit's health.

Performance notes:
- Frequent game crashes (weight 0.03): The game frequently crashes, with some instances tied to specific in-game events like enemy attacks, while others are more general. This significantly impacts player experience and game stability.

Recommendations:
- Highly Recommended & Good Value (weight 0.32): Many reviewers strongly recommend the game, citing its overall solid quality and excellent value for its price point. It's considered a worthwhile purchase for a broad audience.
- Appeals to Genre Fans (weight 0.21): The game is particularly recommended for fans of roguelikes, deckbuilders, strategy games, and creature collection. While some roguelike veterans might find it less challenging than others, it's often seen as a good entry point or a unique spin for genre enthusiasts.
- Best on Sale (weight 0.11): While generally seen as good value, many reviewers specifically recommend purchasing the game when it's on sale or at a discount. This enhances its perceived value, especially for those hesitant about the full price.
- Demo Recommended (weight 0.1): Reviewers frequently suggest trying the available demo to experience the game firsthand. This allows potential players to gauge if the game's atmosphere and mechanics suit their preferences before purchasing.
- Improve Chimera Mechanics (weight 0.03): Specific feedback suggests improving the balance of chimeras, particularly by strengthening weaker ones rather than nerfing strong ones. Reviewers also desire more opportunities to acquire chimeras and the ability to choose starting chimeras for better build diversity.
- Eager for Future Content (weight 0.02): Reviewers express enthusiasm for the game's future, indicating a desire for more content updates and a willingness to purchase upcoming DLC. This suggests a strong positive long-term engagement.

Other player notes:
- Specific gameplay improvements (weight 0.1): Reviewers provided numerous specific suggestions for gameplay and quality-of-life improvements. These include more detailed dice patterns, refreshable stores, better equipment balance, increased health restoration, adjusted Rainbow Chimera probability, improved UI for dice/selling, deeper combat combos, a stronger final boss, and more starting options.
- Varied playtime experiences (weight 0.05): Players report varied playtimes, from beating the main game in around 8 hours to playing for 20+ hours to unlock everything. This indicates a relatively short core experience but good replayability for completionists aiming for all achievements and unlocks.
- More Chimera customization (weight 0.04): Reviewers desire more ways to interact with and customize their Chimeras, such as increasing opportunities to obtain "Rainbow Chimeras" or implementing an evolution system. This would deepen the monster collection and progression aspects of the game.
- Weak story, strong lore (weight 0.04): While the game has a basic premise involving Chimeras and an evil god, the main story is considered weak and relies on short documents. However, the individual Chimera introductions and lore are often found more interesting and engaging than the overarching narrative.
- Genre blend comparisons (weight 0.04): The game is frequently compared to other titles, notably "Slay the Spire" and "Pokemon" for its mechanics, and "Monster Train" favorably. However, it's also unfavorably compared to "Dice and Slice" and "Super Auto Pets" in some aspects, highlighting its position within similar genres.
- Mixed audio, good visuals (weight 0.04): The in-game graphics are described as high quality and unified with a warm feeling. However, the background music is generally considered too subdued, even during combat, though its seamless transition between screens is noted as a good design choice.
- Good language localization (weight 0.03): The game is praised for its full availability and good quality localization in multiple languages, specifically Spanish and Japanese. This enhances accessibility and player experience for non-English speakers.
- Casual roguelike experience (weight 0.02): The game is described as a more casual roguelike, implying it's not overly demanding or time-consuming. This positions it as a lighter entry in the genre, appealing to players looking for a less intense experience.
- Useful encyclopedia feature (weight 0.01): The game includes a helpful encyclopedia function that allows players to check details on items, dice rolls, and Chimeras. This feature is appreciated for aiding in understanding game mechanics and lore.
- Unclear game terminology (weight 0.01): Some game-specific words or concepts may be difficult for players to understand without direct experience or clearer in-game explanations. This suggests a need for improved tutorials or tooltips.

Emotions:
- satisfaction (weight 0.36): Emotion: satisfaction
- frustration (weight 0.07): Emotion: frustration
- disappointment (weight 0.13): Emotion: disappointment
- excitement (weight 0.11): Emotion: excitement
- joy (weight 0.06): Emotion: joy
- surprise (weight 0.01): Emotion: surprise
- relaxation (weight 0.01): Emotion: relaxation
- anger (weight 0.01): Emotion: anger
- boredom (weight 0.02): Emotion: boredom
- enjoyment (weight 0.12): Emotion: enjoyment
- admiration (weight 0.01): Emotion: admiration
- thoughtfulness (weight 0.01): Emotion: thoughtfulness}