Info about Inside the Backrooms:

Official game description:
**DESCRIPTION**
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_Inside the Backrooms_ is a Co-op online horror game up to 4 players, where you and your friends will fight to escape from the different levels of the backrooms, solving different puzzles with different mechanics in each one.
This game is based on the famous creepypasta with many real references implemented such as iconic entities and important elements. You will have to explore each room, look for elements that help you to continue advancing throughout the game and unlock new areas, but the further you go, more dangerous it will be, you must pay close attention in the area, identify each entity and know how to avoid them if you want to survive.
Look for supplies, store them in your inventory, explore all the rooms, solve puzzles, unlock areas of the map, interact, try to collect everything you find.
The main objective of _Inside the Backrooms_ is to engage players with its gameplay, difficulty and atmosphere. There are countless identical rooms with an old, dirty carpet and pale yellowish walls, where at first glance it gives you a gloomy and bad feeling where you realize that it is not a safe place.
**LEVELS**
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The game currently has 5 levels, each level is huge and is designed to be more difficult than the previous one and each one with different puzzles and mechanics.
There are also 2 secret mini levels that will lead you to a secret ending..
**ENTITIES**
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In this game you will find several entities, currently 6 entities, all based on the original creepypasta, each entity will have different ways of attacking and manifesting, so it will be important to know it's behavior of each of these and avoid at all costs that several entities finds you at the same time, if this happens, you will have a bad time.
**PUZZLES**
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_Inside the Backrooms_ has a lot of diverse, interesting and entertaining puzzles, from simple ones to the complex and laborious, they are carefully elaborated with the purpouse of being solved both individually and cooperatively, in addition to this, to make the puzzles more dynamic and attractive, in each new game the solution of all of them changes, which means that it wont be always the same answer! so test your puzzle resolution skills and try to escape from this terrifying place full of mysteries.
**ITEMS**
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If you want to survive in the backrooms you will need to look for essential items and manage them properly, because if you get short of any of them, it could mean your death.
These are some of the items you can find on your journey through the backrooms:
*   Almond Water: Regenerate part of life.
*   Pills: Eliminate Anxiety
*   Radios: Allows communication at a distance with your team
*   Flashlight: Allows you to see in dark areas.
*   Protection Suit: Allows you to prevent getting radiation on some areas.
*   Documents and Notes: Provides relevant information.
**FEATURES**
------------
Here are some of the current features of the game:
*   **Proximity Voice Chat:** Talk to the nearest people using the voice chat, but be careful, some entities could hear you...
*   **Stamina:** The player will have limited stamina that you will need to manage correctly, if an entity is close to you, it will be your best ally to escape.
*   **Inventory:** You will be able to take various items and store them in your inventory, however, space is limited.
*   **Anxiety:** When you see an entity, your state of anxiety will increase, going through a disorder of fear and poor visibility.
*   **Entities:** Each entity has its own attack modes, learn their techniques to evade them.
*   **Respawn:** The game incorpore a creative and dynamic way to respawn, you will able to respawn up to 3 times.
**DEVELOPMENT ROADMAP**
-----------------------
We want to keep improving the game, to the point where it becomes one of the best games that represent backroom creepypasta. For this reason we will continue to polishing and adding new content to the game, these are some features that are planned to be added throughout the final development of the game:
*   New Entities
*   More Levels
*   New Puzzles and Mechanics
*   Procedural Levels
*   New Items
*   Improve Gameplay
*   Language Localization

Release date: Jun 20, 2022

Categories: Cooperative Multiplayer, Puzzle Solving, Atmospheric Horror, Inventory Management, Exploration, Survival, Procedural Generation

Feature scans:
- Wiki: score 10; verdict: Needs Improvement in Navigation and Tutorials; summary: The user feedback highlights significant issues with map navigation, lack of in-game tutorials, and the need for external guides to progress through the game. These issues suggest that the game heavily relies on external data for a smooth user experience, particularly in terms of spatial data and instructional guidance.
- Steam Deck: score 90; verdict: Broken; summary: The game suffers from significant bugs and stability issues, particularly related to gameplay mechanics and crashes. These issues severely impact the user experience and require immediate attention. Additionally, the lack of language and controller support, as well as the high difficulty level, further hinder accessibility and enjoyment for some players. Despite these problems, some users still find the game enjoyable.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $8.00 - $12.00
  - Reasoning: The evidence shows that the community generally finds the game worth the money, with specific mentions of it being worth around $10. The repeated emphasis on the game being worth its price, especially when on sale, suggests that the fair price range is around the lower end of the spectrum. The mention of the game being affordable further supports this.
- Playtime Metrics:
  - Game completion: 17.0h
  - Story completion: 12.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The evidence provided includes direct mentions of playtime for specific levels or sessions. For example, one review states that a particular level took 3.5 hours to complete, while another mentions spending over 2 hours on a level. Additionally, there is a mention of a cumulative playtime of over 44 hours for a group of players. These quotes provide concrete examples of the time investment required for different parts of the game, allowing for a reasonable estimation of typical playtime metrics.
- Time-to-fun:
  - Summary: Inside the Backrooms is a multiplayer horror game that becomes fun and engaging when played with friends, as teamwork and shared experiences enhance the gameplay.
  - Stance: Fun immediately
  - Anchor: Playing with friends
  - Time to anchor: 0h 0m
  - Friction: Repetitive tasks; Tedious puzzles; Game-breaking bugs; Difficulty and challenge
  - Unlock drivers: Playing with friends; Teamwork; Shared moments of fear and laughter
  - Conditions: Co-op multiplayer; Playing with friends; Using voice chat and radios; Exploring and solving puzzles together
- Player Archetypes:
  - Puzzle Enthusiast (buy)
    - Motivation: Enjoyment of logical puzzles and cooperative gameplay.
    - Playstyle: Enjoys solving puzzles and exploring the game with friends, appreciates logical challenges.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: horror fan; puzzle lover
    - Reference games: Escape the Backrooms; Phasmophobia
  - Critical Detractor (no buy)
    - Motivation: Avoiding poorly designed games and warning others.
    - Playstyle: Critically evaluates games, often pointing out flaws and issues.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: experienced gamer; critical reviewer
    - Reference games: Escape the Backrooms; Phasmophobia
  - Social Co-op Player (sale)
    - Motivation: Enjoyment of cooperative gameplay and social interaction.
    - Playstyle: Prefers playing in groups, enjoys the social dynamics and teamwork.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: co-op enthusiast; social gamer
    - Reference games: Left 4 Dead 2; Phasmophobia


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun multiplayer experience (weight 0.24): The game is highly enjoyable when played with friends, offering a fun and engaging co-op experience.
- Creative and enjoyable gameplay (weight 0.17): The game is praised for its creativity and overall enjoyment, making it a worthwhile experience.
- Challenging and engaging puzzles (weight 0.16): The game features a variety of puzzles that are both challenging and enjoyable, requiring players to think critically.
- Well-designed levels (weight 0.15): The levels in the game are well-designed, detailed, and offer a good amount of content.
- Atmospheric Backrooms experience (weight 0.15): The game captures the essence of the Backrooms, providing an atmospheric and immersive experience.
- Immersive horror atmosphere (weight 0.13): The game excels in creating a scary and immersive horror atmosphere, enhanced by effective sound design.
- Unique monster and entity designs (weight 0.08): The game features interesting and unique monster and entity designs, adding to the overall experience.
- Workshop and mod support (weight 0.06): The game supports workshops and mods, adding to its creativity and replayability.
- Positive initial impressions (weight 0.03): Players found the game initially fun and enjoyable, especially in co-op mode.
- Enjoyable mods (weight 0.03): The game supports enjoyable and excellent mods, enhancing its replayability.
- Suitable for couples (weight 0.03): The game is noted to be especially suitable for couples to play together.

Common complaints:
- Game is buggy and broken (weight 0.24): Many players report that the game is full of bugs, crashes frequently, and feels unfinished or abandoned.
- Cave level plagued by bugs (weight 0.18): The cave level is reported to have numerous bugs, including players falling through surfaces, lag issues, and overall poor design compared to other levels.
- Lack of save points (weight 0.13): There are no save points in the levels, requiring players to restart the entire level if they exit, leading to a poor experience.
- Level design issues (weight 0.1): Levels are criticized for being too large, uneven in quality, and feeling rushed, particularly the early levels.
- Poor rope climbing mechanics (weight 0.1): The rope climbing mechanics are described as poorly designed, difficult, and not interesting, leading to frustration.
- Puzzles lack logic and are too difficult (weight 0.09): Puzzles are criticized for being non-intuitive, overly difficult, and poorly designed.
- Levels are too long and tedious (weight 0.08): Players find the levels too long, taking 30-60 minutes to complete, and repetitive, leading to a tedious experience.
- Cave level is frustrating and difficult (weight 0.08): The cave level is reported to be uncomfortable, not fun, and too difficult, adding to player frustration.
- Game is unfriendly to new players (weight 0.07): The game is criticized for being unfriendly to new players, with puzzles that are too difficult without guides or tutorials.
- Issues with moth attacks (weight 0.07): Players report negative experiences with moth attacks, particularly while climbing ropes, and issues with moth behavior.
- Game has gotten worse with updates (weight 0.06): Players feel that the game has deteriorated with updates, going from one of the best to one of the worst.
- Character and camera bugs (weight 0.06): There are reports of characters getting stuck, camera bugs, and issues with the map getting stuck.
- Frustrating game mechanics (weight 0.06): Players find the game mechanics, puzzles, and level design frustrating, leading to an overall frustrating experience.
- Lack of updates and translations (weight 0.06): The game is criticized for lacking updates and translations, with the last update being nearly 10 months ago.
- Poor optimization and graphics (weight 0.06): The game is criticized for poor optimization and bad graphics, leading to a subpar experience.
- Final level is extremely difficult (weight 0.06): The final level is reported to be extremely difficult, with a long and challenging section at the end.
- Respawn doors are inaccessible (weight 0.06): Respawn doors can spawn in inaccessible locations, particularly in dead mode, forcing players to stay in a soul state.

Gameplay feedback:
- Multiplayer and Co-op Modes (weight 0.17): The game offers both multiplayer and single-player modes, including a co-op campaign mode that supports up to 4 players. This allows for cooperative gameplay with friends, enhancing the overall experience.
- Complex Puzzle Mechanics (weight 0.15): The gameplay is filled with complex puzzles that involve finding items to use on locks. These puzzles are challenging and integrated into the level design, requiring players to solve them to escape.
- Monster and Enemy AI (weight 0.11): The game features various monster encounters and interactions. Enemies chase players and follow their recent locations, adding a layer of tension and strategy to the gameplay.
- Level Design and Randomization (weight 0.09): The game features well-designed levels with elements of randomization and balancing. Levels have been modified and reworked to provide a fresh experience.
- New Cave Location Update (weight 0.08): The latest update includes a new cave location, expanding the game's explorable areas. This update adds more content for players to discover.
- Horror and Psychological Elements (weight 0.07): The game falls within the horror genre, with elements of psychological horror. It combines horror with puzzle mechanics to create a unique experience.
- Rope Climbing Mechanics (weight 0.06): Rope climbing is a significant mechanic in the game, featured in several levels. Players must navigate and climb ropes to progress through the game.
- Difficulty Settings (weight 0.06): The game offers various difficulty settings, allowing players to adjust the challenge level to their preference.
- Entity Interactions (weight 0.05): The game introduces new entities with unique mechanics. Players must interact with these entities in various ways, adding depth to the gameplay.
- Cooperative Dynamics (weight 0.04): The game emphasizes cooperation and communication among players, especially in multiplayer modes. This dynamic is crucial for successfully navigating the game's challenges.
- Exploration and Survival (weight 0.04): The gameplay focuses on exploration and survival in absurd spaces. Players must find exits, avoid traps, evade creatures, and manage their resources while staying calm.
- Different Zones with Unique Rules (weight 0.04): The game is divided into different zones, each with its own set of rules, dangers, and monsters. This adds variety and unpredictability to the gameplay.
- Exploring Labyrinths (weight 0.04): Players must explore non-Euclidean labyrinths, navigating through complex and often disorienting environments.
- Inventory Management (weight 0.04): The game includes an inventory system that players must manage effectively to succeed. This adds a layer of strategy and resource management to the gameplay.
- Stamina System (weight 0.03): The game includes a stamina management system, requiring players to carefully manage their stamina levels during gameplay.
- Tutorials and Original Levels (weight 0.03): The game includes tutorials to help players understand the mechanics and features original levels designed to challenge and engage players.
- Parkour and Movement Mechanics (weight 0.03): The game features parkour and movement mechanics that players must master to navigate the environment effectively.
- Liquid Container Mechanics (weight 0.03): The game features mechanics for collecting and managing liquids, adding another layer of complexity to the gameplay.

Performance notes:
- Game is very buggy (weight 0.14): The game is perceived as buggy, with players experiencing severe and frequent bugs, including issues in new maps and overall clunky gameplay.
- Optimization and performance issues (weight 0.11): There are notable optimization issues, leading to bad performance, high system requirements, and laggy gameplay, especially in specific levels like the cave level.
- Audio issues (weight 0.1): Players report various audio issues, including buggy audio and specific bugs with sound.
- Graphical issues and artifacts (weight 0.07): Players encounter various graphical issues, including lighting artifacts, z-fighting textures, and outdated graphics.
- Frequent game crashes (weight 0.06): Players report that the game crashes frequently, which significantly disrupts the gaming experience.
- Network and multiplayer issues (weight 0.05): There are frequent disconnections and network connection issues, although some players report stable multiplayer experiences.
- Feature-specific bugs (weight 0.05): Certain features like spray paint are unusable, and there are bugs with new carts and item searching.
- Specific bugs and glitches (weight 0.05): There are specific bugs reported, such as slow motion after adjusting settings, resurrection bugs, and glitches that allow players to go out of the map.
- Technical instability and limitations (weight 0.04): The game suffers from technical instability and limitations, affecting overall gameplay and user experience.
- Game performance worsened post-update (weight 0.04): The game's performance has worsened after recent updates, introducing new glitches and bugs.
- Collision and movement bugs (weight 0.04): There are bugs related to collision with doors, getting stuck in walls, and clunky movement mechanics.
- Camera and teleportation bugs (weight 0.04): Players experience bugs with the camera getting stuck and issues with teleportation mechanics.
- Hardware issues (weight 0.03): There are reports of severe hardware issues, such as fried graphics cards, likely due to the game's high system requirements and poor optimization.
- Developer inactivity (weight 0.02): Players feel that the developers are missing in action, not addressing the numerous issues and bugs in the game.
- Non-functional game (weight 0.02): Some players report that the game does not function at all.

Recommendations:
- Ideal for multiplayer (weight 0.12): The game is highly recommended for playing with friends, suggesting it is more enjoyable in a multiplayer setting.
- Try other similar games (weight 0.08): Some players suggest trying other similar games instead, indicating that there might be better alternatives available.
- Not for the easily scared (weight 0.04): The game is recommended for those who do not get scared easily, implying it has a high scare factor.
- Avoid purchasing the game (weight 0.04): Some reviews advise against buying the game, indicating dissatisfaction or issues with the game.
- Bug fixes needed (weight 0.02): Some players do not recommend the game until certain bugs are fixed, indicating current issues with gameplay.
- Good psychological horror experience (weight 0.02): The game is perfect for those who enjoy psychological horror and losing track of reality.
- Suitable for smart players (weight 0.02): The game is considered suitable for smart players, indicating it may have complex puzzles or require strategic thinking.
- Easy mode for new players (weight 0.02): It is suggested that new players start with easy mode, making the game more accessible for beginners.
- Revert to old levels (weight 0.02): Some players suggest reverting to the old levels, possibly indicating a preference for earlier versions of the game.

Other player notes:
- Received as a gift (weight 0.02): Some players mentioned that they received the game as a gift.

Emotions:
- Frustration (weight 0.38): Players are frustrated primarily due to a multitude of bugs and poor game design choices. Issues range from game crashes and lack of save points to problematic level design, including confusing mazes, unfair enemy mechanics, and inaccessible respawn points. Multiplayer issues, high system requirements, and specific level difficulties, such as the cave and sewer levels, also contribute significantly to this frustration.
- Disappointment (weight 0.15): Disappointment stems from the game's decline in quality following updates, which introduced bugs and changes that players found unfavorable. Many feel the game lacks content, has poor level design, and fails to meet expectations set by similar games. The overall gameplay experience and lack of enjoyment further contribute to this sentiment.
- Anger (weight 0.11): Anger is primarily caused by the game's poor quality, frequent bugs, and lack of updates. Players are also angry about losing progress due to crashes and broken mechanics. The frustration is exacerbated by the perceived lack of effort from developers in testing and addressing these issues.
- Enjoyment (weight 0.06): Enjoyment comes from the game's horror atmosphere, challenging puzzles, and the overall fun of playing with friends. The immersive experience and the thrill of solving puzzles together create a positive and engaging gameplay experience.
- Excitement (weight 0.05): Excitement is generated by the game's complex and anxiety-inducing atmosphere, especially when playing with friends. The thrill of encountering entities, exploring strange levels, and the anticipation of new updates and content contribute to this feeling.
- Satisfaction (weight 0.05): Satisfaction arises from the game's enjoyable levels, creative workshop, and overall great gameplay experience. Players appreciate the challenging puzzles, engaging mechanics, and the value for money, especially when playing with friends.
- Joy (weight 0.04): Joy is derived from the fun gameplay experience, especially when playing with friends. The co-op mode, humorous moments, and the overall enjoyment of the game contribute to this positive emotion.
- Fear (weight 0.02): Fear is induced by the game's unique Backrooms setting, mysterious environments, and the psychological horror elements. Playing alone enhances the feeling of fear and tension.
- Happiness (weight 0.01): Happiness comes from the overall positive experience of playing the game, especially with friends. The enjoyment of the game and its potential contribute to this feeling.
- Amusement (weight 0.01): Amusement is caused by the game's unique and interesting monster designs, as well as the humorous aspects of bugs and character appearances. The game's atmosphere, despite its bugs, also contributes to this emotion.
- Frustrated (weight 0.01): Frustration is due to the game's high difficulty, lack of guidance, and frequent bugs. Network issues and the high death rate further exacerbate this feeling.
- Enthusiasm (weight 0.01): Enthusiasm stems from the game's cool and beautiful design, making it suitable for smart players and multiplayer experiences. The overall positive experience and value for money contribute to this emotion.
- Boredom (weight 0.01): Boredom is caused by the game's repetitive and long tasks, as well as tedious puzzles. The lack of engaging content leads to this feeling.
- Annoyance (weight 0.01): Annoyance is due to poor level design and repetitive gameplay elements that become irritating over time.
- Discomfort (weight 0.01): Discomfort is caused by the game's realistic and unsettling visual elements, such as 3D effects and realistic cockroach models.
- Confusion (weight 0.01): Confusion arises from unclear game mechanics and interactions, such as issues with ladder interactions and camera movements.
- Hopeful (weight 0.01): Hopefulness comes from the anticipation of future improvements and additional content in the game. Players are optimistic about the developer's continued updates.
- Hope (weight 0.01): Hope is derived from looking forward to future updates, new games from the developer, and the desire to unlock event characters.
- Disgust (weight 0.01): Disgust is caused by the game's unsettling visual elements, such as moths, maggots, and blurry graphics.
- Disappointed (weight 0.01): Disappointment stems from the perceived decline in game quality and lack of updates, leading to a less enjoyable experience.}